This article pertains to the beta elements of Sonic the Hedgehog 4: Episode I.
Unused Achievements[]
Meant for the Xbox 360, Playstation 3, and Steam versions of the game. The game would've had more achievements than the twelve that are in the final game. While most of them are basic, one is interesting.
Image | Name | Description |
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Centurion | Get 120 rings in Mad Gear Zone Act 1. |
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Splash Hill Zone | Finish all 3 Acts and boss round of Splash Hill Zone. |
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Casino Street Zone | Finish all 3 Acts and boss round of Casino Street Zone. |
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Lost Labyrinth Zone | Finish all 3 Acts and boss round of Lost Labyrinth Zone. |
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Mad Gear Zone | Finish all 3 Acts and boss round of Mad Gear Zone. |
Unused Graphics[]
PC[]

Image shows the unused launcher icon
In the PC version of the game, there is a file meant for when the player were to launch the game from either the desktop or before the game logo appears. The image itself is a render of Sonic from Sonic the Hedgehog (2006). The launchers that i used to start up that is used in the settings are Splash Hill Zone's backdrop, the Eggman-themed XInput controller (for when connecting an Xbox 360 controller to play the game), and colored keys.
(Android/iOS)[]
These graphics go unused in both the Android and iOS versions of the game.
Image | Screen Display | Description |
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Title Screen | A "Lite" ribbon that was used in the OUYA version's demo of the game |
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A simple "Back" button, which was used in the Windows Phone version to back out into the title screen. | |
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Purchase Screen | Textures for the player to purchase the full game. They were probably used for the OUYA version as only that version had a demo. |
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How to Play Menu | An unused texture for "Criware Mobile". The Android version uses .wav and .mp3 for sound and music instead of Criware's sound system (CRI ADX), which is probably why it goes unused. |
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While this is used in the Windows Phone version of the game, these go unused in the Android/iOS versions. | |
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Options Menu | A button that would have restored the BGM and SE to 100%, which was used in the prototype version of the game. |
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While this is used in the final game, the curved portion of the sprite isn't seen in normal gameplay. | |
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Loading Screen | A skidding sprite from Sonic the Hedgehog. |
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World Map/Level Select | Leftover level select graphics, which were used in the prototype version of the game. |
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World Map/Level Select | The World Map's zone text meant for the mobile version of the game. |
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Title Screen | An autosave message that would appear before the SEGA logo. |
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N/A | Low quality controller buttons for the Xbox 360 and PlayStation 3, found in the mobile version of the game. |
External Links[]
- Sonic the Hedgehog 4: Episode I on The Cutting Room Floor.