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Main Page GlitchesBeta elements

This article pertains to the beta elements of Sonic the Hedgehog 3 & Knuckles.

Unused objects

All of these unused objects that have been present in Sonic the Hedgehog 3 and Sonic & Knuckles are still found in the game's files.

Artwork Name Description
S3 - Button.png
Button A button with unknown purpose. It can be placed in Carnival Night Zone via Debug Mode but does nothing when pressed.
S3 - Block.png
Breakable block This block glows and is breakable by jumping on it. It can be placed in IceCap Zone via Debug Mode.
S3 - Lift.png
Lift A platform that is not used in any level. Its graphics match Launch Base Zone. It has no movement of its own.

Unused audio


These songs can be heard in the Sound Test.

Clip Sound ID Description
$26 The credits theme for Sonic the Hedgehog 3. It was replaced with the Sonic & Knuckles credits theme instead.
$32 A short "Game Clear" jingle from Sonic the Hedgehog 3, which is not heard in the lock-on game. A longer version of this jingle can be heard at the end of the credits medley.

Sound effects

Sounds from Sonic the Hedgehog 3 still exist in this game.

Clip Sound ID Description
$3A A shield sound leftover from Sonic the Hedgehog 2.
$40 An electric zap. This sound would later be used for the Thunder Shield in Sonic Generations and Sonic Lost World.
$5A Sounds like something revving up. It would later be used in Sonic 3D Blast.
$6B Sounds like a higher-pitched version of the sound heard when hitting an R, Up or Down block in the Special Stage from the original Sonic the Hedgehog.
$6D Sounds like a door closing.
$71 Duplicate of $3A.
$7D Sounds like mild rattling.
$84 Sounds like something charging up. It only seems to be referenced in some Zone with a high level ID which is composed of garbage data.
$85 This would have been used in cooperation with $84.
$8D A very quiet sound.
$8E Another electric rev-up sound.
$99 A small "tick" sound.
$A1 A low-humming sound. This sound effect is used by the Stardust Speedway Zone Act 1 boss in Sonic Mania.
$A5 Sounds like something rising or powering up.
$A6 A dashing noise.
$B5 The sound effect of the breakable diamonds in the Special Stage from the original Sonic the Hedgehog.
$D1 A very faint sound that may sound like static.
$D6 Some sort of rumbling/electric sound.
$D8 Sounds like a screeching warning siren. It was used in the November 3rd, 1993 prototype when Robotnik appeared behind the trees at the end of Angel Island Zone Act 2.
$DD-$DF Sounds of duplicates for $DB when running across water in Hydrocity Zone.

External links