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Sonic Wiki Zone
Sonic Wiki Zone
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{{Tab
 
{{Tab
|tab1 = Main page
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|title1 = Main page
 
|tab2 = Gallery
 
|tab2 = Gallery
 
|tab3 = Glitches
 
|tab3 = Glitches
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|bg = browntab
 
}}
 
}}
 
This article contains a list of glitches from ''[[Sonic the Hedgehog 2 (8-bit)]]''. Unless otherwise noted, all glitch names are conjectural. Many of them have not been confirmed by Sega.
 
This article contains a list of glitches from ''[[Sonic the Hedgehog 2 (8-bit)]]''. Unless otherwise noted, all glitch names are conjectural. Many of them have not been confirmed by Sega.
 
==List of glitches==
 
==List of glitches==
 
*'''End level music glitch''':
 
*'''End level music glitch''':
This glitch could happen on any zones and acts that has invincibility monitors, most notably [[Sky High Zone]].
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This glitch could happen on any zone and act that has invincibility monitor power-ups, most notably in [[Sky High Zone]].
If the player gets an invincibility and make it into the end of the level, hit the signpost in correct time so that the invincibility runs out immediately just after the end level music begins. Instead of playing regular end level music, the game will instead plays the zone's music.
+
If the player gets an invincibility and makes it to the end of the level, hits the signpost at the correct time so that the invincibility runs out immediately just after the end level music begins, instead of playing regular end level music, the game will instead play the zone's music.
   
*'''Invisible platform on [[Sky High Zone]]''':
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*'''Invisible platform in [[Sky High Zone]]''':
In the first act of Sky High Zone, there is a hill with Hang Glider placed at the end of it. If the player destroy the invincibility monitor right before using the glide, the player could slide down into mid-air faster. Once at the bottom of the screen, player will notice that Sonic does not die even when the invincibility runs out.
+
In the first act of Sky High Zone, there is a hill with a Hang Glider placed at the end of it. If the player destroys the invincibility monitor right before using the glider, the player could slide down into mid-air faster. Once at the bottom of the screen, Sonic does not die even when the invincibility runs out.
[[File:Sky High Glitch in Sonic The Hedgehog 2 - Master System|thumb|right|251 px]]
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[[File:Sky High Glitch in Sonic The Hedgehog 2 - Master System|thumb|right|255 px]]
If player moves to a solid platform and then goes back to the mentioned invisible platform, Sonic will eventually die.
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If player moves onto a solid platform and then goes back to the aforementioned invisible platform, Sonic will eventually die falling.
   
 
*'''Infinite lives''':
 
*'''Infinite lives''':
Right in the beginning of the Act 2 of Sky High Zone, there is two springs, one is pointing to opposite way of the level and two is pointing to the correct way of the level.
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Right in the beginning of the Act 2 of Sky High Zone, there are two springs, one is pointing to opposite way of the level and the other is pointing to the correct way of the level.
The player had to run off and then do a spin attack and destroy a 1-up monitor, and the springs will ricochet. After that, the 1-up monitor will respawn again.
+
The player has to run off and then do a spin attack and destroy a 1-up monitor, and the springs will ricochet. After that, the 1-up monitor will respawn again.
   
This happens because Sonic were jumping across the screen so fast that the game did not have time to reload the power up data. Repeatedly doing this will cause player to have infinite amount of lives and sometimes glitching the level itself.
+
This happens because since Sonic jumps across the screen so fast, the game does not have time to reload the power up data. Repeatedly doing this will cause the player to have infinite amount of lives and sometimes glitching the level itself.
   
 
*'''[[Green Hills Zone]] loop physics''':
 
*'''[[Green Hills Zone]] loop physics''':
In the first act of Green Hill Zone, there is a common glitch on loop. Gravity did not exists when the player moves Sonic into the middle of the loop. This means player could poke a little fun to Sonic by making Sonic looks like he is dancing.
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In the first act of Green Hills Zone, there is a common glitch on the loop. Gravity does not exist when the player moves Sonic onto the middle of the loop. Sonic will start to spins rapidly between sprites.
   
 
*'''Minecart stuck in [[Gimmick Mountain Zone]]''':
 
*'''Minecart stuck in [[Gimmick Mountain Zone]]''':
In the middle of Gimmick Mt. Zone Act 1, there is a minecart facing the opposite way of the act. When player rides on it, it will slide down the ramp like a regular minecart. Usually minecarts will jump off the ramp when it reaches the bottom. However, this one minecart is a different. Once it reaches the bottom of the ramp, it will stuck immediately.
+
In the middle of Gimmick Mt. Zone Act 1, there is a minecart facing the opposite way of the act. When the player rides on it, it will slide down the ramp like a regular minecart. Usually minecarts will jump off the ramp when reaching the bottom. However, this one minecart is different. Once it reaches the bottom of the ramp, it will immediately become stuck.
   
 
*'''Final Boss First Hit Glitch''':
 
*'''Final Boss First Hit Glitch''':
When the player reaches the final boss, player would eventually fight Robotnik in his dome.
+
When the player reaches the final boss, the player would fight Robotnik in his dome.
However, if the player attacks Robotnik before even the screen scrolls at the end of the stage, he wouldn't affected by player's attack and after that the player could die very easily from lightning attacks from Robotnik.
+
However, if the player attacks Robotnik before the screen scrolls at the end of the stage, he won't affected by the player's attack and the player could die very easily from lightning attacks by Robotnik.
 
{{Sonic 2 (8-bit) info}}
 
{{Sonic 2 (8-bit) info}}
 
{{DISPLAYTITLE:''Sonic the Hedgehog 2'' (8-bit)/Glitches}}
 
{{DISPLAYTITLE:''Sonic the Hedgehog 2'' (8-bit)/Glitches}}

Revision as of 02:29, 14 March 2019

This article contains a list of glitches from Sonic the Hedgehog 2 (8-bit). Unless otherwise noted, all glitch names are conjectural. Many of them have not been confirmed by Sega.

List of glitches

  • End level music glitch:

This glitch could happen on any zone and act that has invincibility monitor power-ups, most notably in Sky High Zone. If the player gets an invincibility and makes it to the end of the level, hits the signpost at the correct time so that the invincibility runs out immediately just after the end level music begins, instead of playing regular end level music, the game will instead play the zone's music.

In the first act of Sky High Zone, there is a hill with a Hang Glider placed at the end of it. If the player destroys the invincibility monitor right before using the glider, the player could slide down into mid-air faster. Once at the bottom of the screen, Sonic does not die even when the invincibility runs out.

Sky_High_Glitch_in_Sonic_The_Hedgehog_2_-_Master_System

Sky High Glitch in Sonic The Hedgehog 2 - Master System

If player moves onto a solid platform and then goes back to the aforementioned invisible platform, Sonic will eventually die falling.

  • Infinite lives:

Right in the beginning of the Act 2 of Sky High Zone, there are two springs, one is pointing to opposite way of the level and the other is pointing to the correct way of the level. The player has to run off and then do a spin attack and destroy a 1-up monitor, and the springs will ricochet. After that, the 1-up monitor will respawn again.

This happens because since Sonic jumps across the screen so fast, the game does not have time to reload the power up data. Repeatedly doing this will cause the player to have infinite amount of lives and sometimes glitching the level itself.

In the first act of Green Hills Zone, there is a common glitch on the loop. Gravity does not exist when the player moves Sonic onto the middle of the loop. Sonic will start to spins rapidly between sprites.

In the middle of Gimmick Mt. Zone Act 1, there is a minecart facing the opposite way of the act. When the player rides on it, it will slide down the ramp like a regular minecart. Usually minecarts will jump off the ramp when reaching the bottom. However, this one minecart is different. Once it reaches the bottom of the ramp, it will immediately become stuck.

  • Final Boss First Hit Glitch:

When the player reaches the final boss, the player would fight Robotnik in his dome. However, if the player attacks Robotnik before the screen scrolls at the end of the stage, he won't affected by the player's attack and the player could die very easily from lightning attacks by Robotnik.