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Sonic Wiki Zone

This page pertains to the beta elements of Sonic the Hedgehog 2 (8-bit).

Prototype images[]

Gallery

Unused graphics[]

Character sprites[]

Animation/Image Name Description
Sonic2GGTailsCry
Crying Tails animation An animation of Tails crying.
Sonic2GGOldIdle
Bored Sonic animation While majority of the game's graphics and animations for Sonic were copied from previous game on the Master System/Game Gear, the waiting animation was changed, rendering these three frames unused. They were used in the AutoDemo prototype.
Sonic2SMSEarlyDeathSprite
Death sprite Sonic's death sprite from the Sonic the Hedgehog (8-bit). The final version uses an updated sprite.
Sonic2GGUnderBossFull
Pit Master's lower body The entire body of the Pit Master, whereas in the final game, only its head is visible.
Sonic2GGDuckFull
Hiyoko Master's lower body The entire body of the Hiyoko Master, whereas in the final game, only its head and neck are visible. The legs are even animated.

Monitors[]

Image Name Description
Sonic2GGMonitor1
Sonic Monitor While this can be found inside a wall in Crystal Egg Zone, the graphics are obscured. When collected, it grants the player a Continue.
Sonic2GGMonitor3
Question mark Monitor
Grey Speed Shoes
Grey sneaker Monitor
Sonic2GGMonitor4
Arrow Monitor

Level geometry art[]

Image Zone Description
Sonic2GGUnderBricks
Underground Zone Several unused bricks, which were seen in the Autodemo prototype.
Sonic2GGUnderLoop
Underground Zone Leftover curved tunnels, which were seen in the Autodemo prototype.
Sonic2GGUnderGroundRock
Underground Zone A 32×32 rock, which was used in the AutoDemo prototype.
Sonic2GGUnderOther
Underground Zone Unused miscellaneous pieces.
Sonic2GGUnderPlat
Underground Zone An unused floating platform.
Sonic2GGBoulder
Sky High Zone A rolling boulder.
Sonic2GGSkyPlat
Sky High Zone An unused floating platform.
Sonic2GGSkyBlock
Sky High Zone A random block.
Sonic2GGSkyHighWater
Sky High Zone Water tiles that were meant to appear in Act 2. They look similar to the tiles in the AutoDemo prototype.
Sonic2GGSkyHighTrees
Sky High Zone These trees from Act 1 were apparently supposed to appear in Act 2. However, they never do.
Sonic2GGSkyHighBlock
Sky High Zone A 32×32 background tile that was supposed to appear in Act 2.
Sonic2GGWaterSlope
Aqua Lake Zone A small additional piece of land. If placed in Act 2, they become fully functional and cause Sonic to slide down it.
Sonic2GGAquaLakeWaterfall
Aqua Lake Zone A waterfall tile.
Sonic2GGAquaLakeSpikes
Aqua Lake Zone Unused spikes that were supposed to appear in Acts 1 and 3. The only spikes found in this Zone are underwater, as none of them are submerged above ground.
Sonic2GGGreenHillsGrass
Green Hills Zone While the miscolored grass tile on the left is used in-game, an unused properly-colored grass tile exists.
Sonic2GGGreenHillsStem
Green Hills Zone Unused graphics for the background scenery that replicates to a flower stem.
Sonic2GGGreenHillsSpring
Green Hills Zone A diagonal spring in front of the scenery, which is not used anywhere throughout the Zone.
Sonic2GGGimmickMountainRock
Gimmick Mountain Zone A breakable 32×32 purple block tile, which is never used anywhere throughout the Zone.
Sonic2GGScrambledEggRock
Scramble Egg Zone A breakable 32×32 block tile.
Sonic2GGCrystalEggBG
Crystal Egg Zone Mountain background tiles that are not used anywhere.
Sonic2GGCrystalEggBG2
Crystal Egg Zone Scenery tiles that are not used anywhere.
Sonic2GGCrystalEggFlower
Crystal Egg Zone An unused flower.

Unused title card[]

Image Description
Sonic2GGMountain
Originally, the level card for Gimmick Mountain Zone used its full name (shown at the time of the image). Due to a lack of space on the screen, however, "Mountain" was shortened to "Mt."

Unused audio content[]

Music[]

Clip Description
A peaceful, ethereal-sounding tune. This song was removed from the Game Gear version and replaced by the sound effect that plays when Sonic (and Tails) where the camera pans up to the sky of the stars at the end of the credits. Both of them use the same value ID ($92).

Sound Effects[]

These sound effects were removed from the Game Gear Version, but can still be found in the Master System Version.

Clip ID Description
A7 Similar to the Spring/ramp sound that used in the Autodemo Prototype.
AC
AD An alternate splash sound.
B2 Similar to Sound A2 from the Autodemo Prototype.

External links[]

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