Note that it contains all images from the said article. If there is an image that belongs on this article, please insert it on this page.
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Logos[]
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Japanese logo with "Sonic Team Presents" |
Concept artwork[]
Characters[]
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Craig Stitt's submission of Sonic's buddy, named Boomer the Turtle.[1] More of Craig Stitt's art of Boomer the Turtle.[1] Concept artwork of Super Sonic Concept artwork of Super Sonic Concept artwork of Mecha Sonic |
Badniks[]
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Concept art used for the Mega Drive (Japan) manual. Taken from Sonic Generations. Concept of Banper. Concept of the Frog. Concept of the Frog. Concept of the Frog in motion. Concept of Bubbler and Bubbler's Mother. Concept of Bubbler. Concept of Bubbler's Mother. Concept of Bubbler's Mother. Concept of the unused Badnik, Bee. Concept of how the unused badnik, Snail, would function. Concept of the Snail. Concept for the unused badnik, Snail. Concept of the Crawl. Concept of the Crawl. Concept of the Masher. Concept of the Stegway. Concept of the Stegway's sprites. Various sketches, from Hidden Palace Zone to Sand Shower Zone. Concept of the Gator. Concept of Buzzer. Concept of Buzzer. Concept of Buzzer. |
Gimmicks and objects[]
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A bouncing ball which was scrapped before release. Its sprites were located in a prototype version in Oil Ocean Zone. Concepts of various items belonging to Cyber City. |
Zones[]
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Concept artwork for the scrapped Cyber City Zone. An early piece of concept art for the Metropolis Zone. Early Metropolis Zone Act 1 map. Has diagonally slanted rotating steel drums. Very different from final. Only two things seem very similar to final; the general starting area's position, and the downward ramp leading to the Goal Plate area. Early Metropolis Zone Act 2 map. Has giant crushers. Very different from final. The only recognizable areas are the immediate starting area and an area with a half-loop leading to a ramp in the top-left. Early Metropolis Zone Act 3 map. Features a horizontal spike obstacle, similar to the ones removed from Marble Zone. Early map concept by Hirokazu Yasuhara showing the game's setting in the present timeline. Early map concept by Hirokazu Yasuhara showing the game's setting in an altered present timeline. Early map concept by Hirokazu Yasuhara showing the game's setting in the past timeline. Early map concept by Hirokazu Yasuhara showing the game's setting in the past timeline, flooded by several large tsunamis. Early map concept by Hirokazu Yasuhara showing the game's setting in a future ruled by the Eggman Empire. Alternate scan of the previous image. The word "genocide" was censored in this public release of the art. Early map concept by Hirokazu Yasuhara, showing the Eggman-ruled future burning. The word "genocide" was presumably censored here, too. |
Miscellaneous documents[]
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Line art by Yamaguchi[]
Sonic, Tails and Dr. Eggman[]
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Lineart of Dr. Eggman. Taken from Sonic Origins. |
Badniks and other[]
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Emerald Hill enemies Chemical Plant enemies Aquatic Ruin enemies Casino Night enemy Hill Top enemies Oil Ocean enemies Metropolis enemies Sky Chase enemies Wing Fortress enemy |
Artwork[]
Sonic and Tails[]
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Animals[]
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Dr. Eggman & Badniks[]
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Hirokazu Yasuhara's illustrations[]
Characters[]
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Zone logos[]
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Zones[]
Warning icons[]
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Tails posing. Tails sleeping on small island. Dr. Eggman attempting to break Mega Drive cartridge. Turning Mega Drive console on and off. Tails noting about the Mega Drive cartridge's sensibility. Tails and the cartridge during heat weather. |
Promotional[]
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Teaser artwork used for the Sonic 2sday promotion. Illustrated by Greg Martin. Full international box artwork, illustrated by Greg Martin. American promotional artwork of Sonic. Artwork of Sonic as seen in the player's guide. |
Calendars[]
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Artwork used for a Korean Samsung 1993 calendar, circa 1992. |
Promotional[]
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Korean Samsung 1993 calendar, circa 1992. Mobile wallpaper from Sega 3D Fukkoku Archives 3: Final Stage Mobile wallpaper from Sega 3D Fukkoku Archives 3: Final Stage |
Promotional screenshots[]
Early mock-ups[]
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A mock-up of Sand Shower Zone from a November/December 1992 issue of Sears, Roebuck and Co. Magazine. The only shot of Sand Shower Zone, a conceptual mockup. "Gator" exists within early prototypes of the game. A color-corrected version of Sand Shower Zone. An early mockup of Emerald Hill Zone with an off-center Sonic. Note the Green Hill Zone clouds in the background and the Sonic the Hedgehog HUD. A better quality version of the mockup of Emerald Hill Zone, albeit with the top and bottom missing. An early mockup screenshot of Hidden Palace Zone. Sonic is off center and there is a background not seen in any later screenshots. An early mock-up of the Hidden Palace Zone. An early mock-up of the Hidden Palace Zone. |
Summer 1992 screenshots[]
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One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features the game's beta title screen. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Emerald Hill Zone. One of the first promotional images for Sonic 2, which was released during the summer of 1992. A composite shot to highlight the Emerald Hill Zone corkscrew. Many magazines cropped this down to a more appropriate size. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Chemical Plant Zone. Sonic and Tails being on different levels occurs in the prototype's rolling demo, but is trickier to pull off in the final game. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Chemical Plant Zone. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Aquatic Ruin Zone. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Aquatic Ruin Zone and Tails with an older AI script. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Hill Top Zone. In the final game, Tails cannot stand in the Gondola, which would also detach at the end of its line. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Oil Ocean Zone. |
Box artwork[]
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Re-release artwork[]
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Magazines[]
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Retro Gamer (UK) (December 2017) |
See also[]
References[]
- ↑ 1.0 1.1 Craig Stitt shares his ‘Boomer the Turtle’ designs that were cut from Sonic the Hedgehog 2. SEGAbits (11 August 2020). Retrieved on 12 August 2020.
Main article (Knuckles in Sonic 2) · Staff · Manuals · Glitches · Beta elements · Gallery · Pre-releases (Nick Arcade, Simon Wai, CENSOR) · Re-releases (2006, Dash!, Crash!, 2013, 3D, Sega Ages) · Version differences
*Appears only in prototype versions · **Appears only in re-releases
V·T·E · {{Sonic 2 (8-bit) info}} · Category
V·T·E · {{Sonic 2 (8-bit) info}} · Category















![Boomer the Turtle by Craig Stitt.jpg (216 KB) Craig Stitt's submission of Sonic's buddy, named Boomer the Turtle.[1]](https://static.wikia.nocookie.net/sonic/images/c/cb/Boomer_the_Turtle_by_Craig_Stitt.jpg/revision/latest/scale-to-width-down/200?cb=20200812033908)
![Boomer the Turtle by Craig Stitt-2.jpg (292 KB) More of Craig Stitt's art of Boomer the Turtle.[1]](https://static.wikia.nocookie.net/sonic/images/c/c3/Boomer_the_Turtle_by_Craig_Stitt-2.jpg/revision/latest/scale-to-width-down/200?cb=20200812034000)











































































































































































































































































































































































































