watch 02:56
Raise a Floppa - The Loop
Do you like this video?
Play Sound
![]() |
Logos
Gallery |
---|
Japanese logo with "Sonic Team Presents" |
Concept artwork
Characters
Gallery |
---|
Craig Stitt's submission of Sonic's buddy, named Boomer the Turtle.[1] More of Craig Stitt's art of Boomer the Turtle.[1] Concept artwork of Super Sonic Concept artwork of Super Sonic Concept artwork of Mecha Sonic |
Badniks
Gallery |
---|
Concept art used for the Mega Drive (Japan) manual. Taken from Sonic Generations. Concept of Banper. Concept of the Frog. Concept of the Frog. Concept of the Frog in motion. Concept of Bubbler and Bubbler's Mother. Concept of Bubbler. Concept of Bubbler's Mother. Concept of Bubbler's Mother. Concept of the unused Badnik, Bee. Concept of how the unused badnik, Snail, would function. Concept of the Snail. Concept for the unused badnik, Snail. Concept of the Crawl. Concept of the Crawl. Concept of the Masher. Concept of the Stegway. Concept of the Stegway's sprites. Various sketches, from Hidden Palace Zone to Sand Shower Zone. Concept of the Gator. Concept of Buzzer. Concept of Buzzer. Concept of Buzzer. |
Gimmicks and objects
Gallery |
---|
A bouncing ball which was scrapped before release. Its sprites were located in a prototype version in Oil Ocean Zone. Concepts of various items belonging to Cyber City. |
Zones
Gallery |
---|
An early piece of concept art for the Metropolis Zone. An alternate coloration of the same image, the description being erroneously changed to "Interior of a blimp." Early Metropolis Zone Act 1 map. Has diagonally slanted rotating steel drums. Very different from final. Only two things seem very similar to final; the general starting area's position, and the downward ramp leading to the Goal Plate area. Early Metropolis Zone Act 2 map. Has giant crushers. Very different from final. The only recognizable areas are the immediate starting area and an area with a half-loop leading to a ramp in the top-left. Early Metropolis Zone Act 3 map. Features a horizontal spike obstacle, similar to the ones removed from Marble Zone. Concept artwork for the scrapped Cyber City Zone. Early may concept by Hirokazu Yasuhara showing the game's setting. It shows early versions of levels featured in the final game as well as some levels that never got through development. This map illustrates the Ancient Times. Early may concept by Hirokazu Yasuhara. Sonic the Hedgehog 2 was going to have time travel in the story and would had the player travel to different time periods for each level around the island. This map illustrates the Medieval Times. Early map concept by Hirokazu Yasuhara. This map features the altered Present Time after Dr. Eggman alters the past. To travel through time, Sonic had to find and activate hidden Warp Points. Early map concept by Hirokazu Yasuhara. This map illustrates the Ruined Present, after Dr. Eggman took complete control over the island. Now every location has been turned into an industrial factory or city. |
Miscellaneous documents
Gallery |
---|
Line art by Yamaguchi
Gallery |
---|
Artwork
Sonic & Tails
Gallery |
---|
Animals
Gallery |
---|
Dr. Robotnik & Badniks
Gallery |
---|
Hirokazu Yasuhara's illustrations
Characters
Gallery |
---|
Zone logos
Gallery |
---|
Zones
Warning icons
Gallery |
---|
Tails posing. Tails sleeping on small island. Dr. Robotnik attempting to break Mega Drive cartridge. Turning Mega Drive console on and off. Tails noting about the Mega Drive cartridge's sensibility. Tails and the cartridge during heat weather. |
Promotional
Gallery |
---|
Teaser artwork used for the Sonic 2sday promotion. Illustrated by Greg Martin. Full international box artwork, illustrated by Greg Martin. American promotional artwork of Sonic. Artwork of Sonic as seen in the player's guide. |
Calendars
Gallery |
---|
Artwork used for a Korean Samsung 1993 calendar, circa 1992. |
Promotional
Gallery |
---|
Korean Samsung 1993 calendar, circa 1992. Mobile wallpaper from Sega 3D Fukkoku Archives 3: Final Stage Mobile wallpaper from Sega 3D Fukkoku Archives 3: Final Stage |
Promotional screenshots
Early mock-ups
Gallery |
---|
A mock-up of Sand Shower Zone from a November/December 1992 issue of Sears, Roebuck and Co. Magazine. The only shot of Sand Shower Zone, a conceptual mockup. "Gator" exists within early prototypes of the game. A color-corrected version of Sand Shower Zone. An early mockup of Emerald Hill Zone with an off-center Sonic. Note the Green Hill Zone clouds in the background and the Sonic the Hedgehog HUD. A better quality version of the mockup of Emerald Hill Zone, albeit with the top and bottom missing. An early mockup screenshot of Hidden Palace Zone. Sonic is off center and there is a background not seen in any later screenshots. An early mock-up of the Hidden Palace Zone. An early mock-up of the Hidden Palace Zone. |
Summer 1992 screenshots
Gallery |
---|
One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features the game's title screen. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Emerald Hill Zone. One of the first promotional images for Sonic 2, which was released during the summer of 1992. A composite shot to highlight the Emerald Hill Zone corkscrew. Many magazines cropped this down to a more appropriate size. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Chemical Plant Zone. Sonic and Tails being on different levels occurs in the prototype's rolling demo, but is trickier to pull off in the final game. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Chemical Plant Zone. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Aquatic Ruin Zone. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Aquatic Ruin Zone and Tails with an older AI script. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Hill Top Zone. In the final game, Tails cannot stand in the Gondola, which would also detach at the end of its line. One of the first promotional images for Sonic 2, which was released during the summer of 1992. Features a shot of Oil Ocean Zone. |
Box artwork
Gallery |
---|
Re-release artwork
Gallery |
---|
Magazines
Gallery |
---|
Retro Gamer (UK) (December 2017) |
See also
References
- ↑ 1.0 1.1 Craig Stitt shares his ‘Boomer the Turtle’ designs that were cut from Sonic the Hedgehog 2. SEGAbits (11 August 2020). Retrieved on 12 August 2020.