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This article pertains to the staff members behind the 16-bit version of Sonic the Hedgehog.

Sonic Team staff[]

Game Plan[]

Program[]

Character design[]

Design[]

  • Jina Ishiwatari ("Jinya")
  • Rieko Kodama ("Phenix Rie")

Sound producer[]

Sound program[]

  • Hiroshi Kubota ("Jimita")
  • Yukifumi Makino ("Macky")

Special Thanks[]

  • Fujio Minegishi
  • Papa

Presented by[]

Sonic the Hedgehog Genesis staff[]

SEGA OF AMERICA, INC.[]

CEO[]

  • Naoya Tsurumi

President/COO[]

  • Simon Jeffery

VP of product development[]

  • Dave Cobb

VP of sales[]

  • Sue Hughes-Taigen

Producer[]

  • Justin Lambros

Assistant producer[]

  • Kevin Frane

VP of marketing[]

  • Scott Steinberg

Senior publishing manager[]

  • Klayton Vorlick

Director of marketing[]

  • Don Mesa

Product marketing manager[]

  • Yosuke Moriya

Public relations manager[]

  • Jennie Sue

Creative services manager[]

  • Jen Groeling

Production specialist[]

  • Healther Lucchetti

QA manager[]

  • Deni Skeens

QA supervior[]

  • Josh Morton

Senior QA lead[]

  • Shawn Dobbins

QA lead tester[]

  • Marta Khosraw

QA compliancy test lead[]

  • Stephen Akana

SEGA OF JAPAN[]

Manual production[]

  • Yoshiro Sakuta,
  • Hisakazu Nakagawa,
  • Colin Restall

Special thanks[]

  • Aya Takeuchi,
  • Rhianna Kellom

2013 mobile release staff[]

Original game developed by[]

Developed for mobile platforms by[]

Lead programmer[]

Programmer[]

Video game staff

Main article (Blue Sphere) · Staff · Manuals · Glitches · Beta elements · Gallery · Pre-releases (prototype) · Re-releases (2001, 2005, mobile, GBA, iPod, 2013, 3D, Sega Ages)
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