This article pertains to the staff members behind the 16-bit version of Sonic the Hedgehog.
Sonic Team staff[]
Game Plan[]
Program[]
Character design[]
Design[]
- Jina Ishiwatari ("Jinya")
- Rieko Kodama ("Phenix Rie")
Sound producer[]
Sound program[]
- Hiroshi Kubota ("Jimita")
- Yukifumi Makino ("Macky")
Special Thanks[]
- Fujio Minegishi
- Papa
Presented by[]
Sonic the Hedgehog Genesis staff[]
SEGA OF AMERICA, INC.[]
CEO[]
- Naoya Tsurumi
President/COO[]
- Simon Jeffery
VP of product development[]
- Dave Cobb
VP of sales[]
- Sue Hughes-Taigen
Producer[]
- Justin Lambros
Assistant producer[]
- Kevin Frane
VP of marketing[]
- Scott Steinberg
Senior publishing manager[]
- Klayton Vorlick
Director of marketing[]
- Don Mesa
Product marketing manager[]
- Yosuke Moriya
Public relations manager[]
- Jennie Sue
Creative services manager[]
- Jen Groeling
Production specialist[]
- Healther Lucchetti
QA manager[]
- Deni Skeens
QA supervior[]
- Josh Morton
Senior QA lead[]
- Shawn Dobbins
QA lead tester[]
- Marta Khosraw
QA compliancy test lead[]
- Stephen Akana
SEGA OF JAPAN[]
Manual production[]
- Yoshiro Sakuta,
- Hisakazu Nakagawa,
- Colin Restall
Special thanks[]
- Aya Takeuchi,
- Rhianna Kellom
2013 mobile release staff[]
Original game developed by[]
Developed for mobile platforms by[]
Lead programmer[]
Programmer[]
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