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Sonic the Hedgehog's Gameworld (ソニック・ザ・ヘッジホッグゲームワールド Sonikku za Hejjihoggu Gēmu Wārudo?, lit. "Sonic the Hedgehog Game World") is an educational video game in the Sonic the Hedgehog series. It was developed by Aspect Co. Ltd and published by Sega for the Sega Pico. It was released in Japan in August 1994, and in October 1996 in the United States.

Plot

Gameplay

The title screen of the United States version of Sonic the Hedgehog's Gameworld.

Sonic the Hedgehog's Gameworld is an educational video game. To play it, the player needs to drag the Magic Pen on the Storyware to move a cursor. When the player starts the game, they will be able to choose whether to play with one or two players. They will also be granted the option to play as Sonic, Amy, or Tails. The game is divided into four "areas",[2] which feature several minigames the player needs to complete to progress. The player will be given the option to choose an Easy or Hard degree of difficulty for the gameplay. Throughout the game, the player will get messages from either Sonic, his friends, or Dr. Robotnik. After completing the game, the player will also be able to create their own gallery using elements and special effects.

Characters

Playable characters

Non-playable characters

Minigames

First Area

  • Car Race:[3] The player need to win a race against three other opponents.
    • One Player (Easy): The player needs to repeatedly tap the Red Button to control their car. If they are the first to win, they will earn twenty points.
    • Two Players (Easy): The first player needs to tap the Purple Direction Button, while the second player needs to tap the Green Direction Button, to control their respective cars. The player who wins first will earn twenty point, while the player who comes in second will earn ten points.
    • Hard: The same as One Player (Easy), except that the player's opponents will be faster.
  • Sonic-Ball:[4] The player needs to throw their ball to earn points and get closer to the goal.
    • One Player (Easy): The player needs to press the Red Button once to aim at the target. A gauge, which will determine the accuracy of the shot, will repeatedly fill and empty. The player then has to press the Red Button again to throw the ball. If the player is the first one to win, they will earn twenty points.
    • Two Players (Easy): Both players will control their balls at the same time. To launch their respective balls, player one needs to tap the Purple Direction Button, while the second player needs to tap the Green Direction Button. The player who wins first will earn twenty point, while the player who comes in second will earn ten points.
    • One Player/Two Players Hard: Same as One Player (Easy), except that the gauge will not show point values, and the opponent will be much faster.
  • Tree Climb:[4] Three players control a Coconuts which they have to steer up a palm tree. Once Coconuts reaches the tree top, it will fall back to the ground. The match lasts for one minute. The player who reaches the tree top the most times is declared the winner.
    • One Player (Easy): The player needs to repeatedly tap the Red Button to make their Coconuts climb the palm tree. If the player gets first place, they will earn twenty points.
    • Two Players (Easy): Player one has to tap the Purple Direction Button to make their Coconuts climb the tree, while player two has to tap the Green Direction Button to make their Coconuts climb. The player who gets first place will earn twenty points, while the player who gets second place will earn ten points. If the match ends up a tie, both players will earn twenty points.
    • One Player/Two Players Hard: Same as One Player (Easy), except that the opponents will be faster.
  • Hoops:[4] The players will find themselves playing basketball. They have to throw basketballs into four moving baskets.
    • One Player (Easy): The player has to press the Purple and Green Direction Button to control the direction of the shot, and press the Red Button to throw the ball. Each basketball thrown into a basket earns the player four points. In addition, if the player throws all five basketballs in the baskets, they will get a bonus of ten points.
    • Two Players (Easy): Same as One Player (Easy), except that the players play in turns.
    • One Player/Two Players Hard: Same as One Player (Easy), except that the baskets are smaller and move faster.

Second Area

  • Flag Game:[5] The player controls Dr. Robotnik, who will have to raise green or purple flags.
    • One Player (Easy): The game lasts fifty seconds. At the bottom part of the screen, there is a gauge that displays one or two flags, either purple and green. In Easy mode, a maximum of two flags will appear at the same time in the gauge. When a purple flag appears, the player has to press the Purple Direction Button to make Robotnik raise his right arm where he is holding a purple flag. Similarly, if the green flag appears, the player must press the Green Direction Button. The game also counts the amount of mistakes the player makes throughout the game, the amount of which will determine the points the player will receive at the end of the game; zero mistakes equals twenty points, one mistake equals fifteen points, and two mistakes equals ten points. If the player gets three mistakes, they will be expelled from the minigame without getting any points.
    • Two Players (Easy): Same as One Player (Easy), except that the players play in turns.
    • One Player/Two Players Hard: Same as One Player (Easy), except that the game will last for a maximum of ninety seconds, and the gauge will be faster and able to display three flags at the same time.
  • Toy Drop:[6] The player has to use a robot arm to grab toys as they move by along a conveyor belt.
    • One Player (Easy): The player has to hold down the Red Button to make the robot arm move. By releasing the Red Button, the arm will be lowered and grab a toy. It will then move to the left side of the screen to drop the toy to a tube. The player will have five chances to get a toy. Each obtained toy equals four points.
    • Two Players (Easy): Same as One Player (Easy), except that the players play in turns.
    • One Player/Two Players Hard: Same as One Player (Easy), except that the conveyor belt will move faster.
  • Robotnik Bop:[6] A minigame similar to Whac-A-Mole. The player is tasked with bopping as many Robotnik toys as they can.
    • One Player (Easy): Here, many Robotnik-like toys will appear randomly in five different holes. The player has to drag the Magic Pen to move a hammer towards a Robotnik toy and press the Red Button to bop it. Bopping over twenty toys will award the player twenty points; bopping between fifteen and twenty toys will grant the player ten points; and bopping fourteen or less toys will not award the player any points. Depending on their progress, the player might get an "Excellent", "Good", or "Try Again" message, respectively.
    • Two Players (Easy): Same as One Player (Easy), except that the players play by turns.
    • One Player/Two Players Hard: Same as One Player (Easy), except that the toys will move faster and more points will be required to score points.

Third Area

  • Egg Switch Game:[7] Similar to the shell game. In the minigame, there are four eggs on a table, one of them containing a Flicky.
    • One Player (Easy): Four eggs will be on a table, one of them hiding a Flicky. The eggs will then quickly switch their position on the table. Then, the player will have to use the Magic Pen to select an egg, which will open. If the player manages to choose the egg containing the Flicky, they will get five points. There are a maximum of four rounds. If the player selects the wrong egg twice in the same round however, they will lose.
    • Two Players (Easy): Same as One Player (Easy), except that the players play by turns.
    • One Player/Two Players Hard: Same as One Player (Easy), except that the eggs will move faster and the player will lose if they pick the wrong egg.
  • Concentration Memory Cards:[8] Similar to the concentration card game. There are twelve cards, and six possible pairs.
    • One Player (Easy): The player has to drag the Magic Pen to click on two card and flip them over to reveal the images. If they find an identical pair of cards, said cards will be removed. Up to ten mistakes can be committed before the game is over. With each mistake not made, the player will get additional points. The maximum amount of points the player can get is thirty points.
    • Two Players (Easy): Same as One Player (Easy), except that the players play by turns.
    • One Player/Two Players Hard: Same as One Player (Easy), except that five mistakes will expel the player from the game instead of ten.

The Rooftop

  • Diamond Maze:[9] Race Dr. Robotnik through a four-tiered maze to reach the chaos emeralds.
    • One Player (Easy): Use the Direction Buttons to move the playable character through the maze. The player wins by finding three chaos emeralds before Robotnik does.
    • Two Players (Easy): The same as One Player (Easy) but the players take turns playing.
    • One Player/Two Players Hard: Identical to One Player (Easy) but Robotnik is faster.

Creating Your Own Gameworld

The player can create art in this area by clicking on the various characters and items on the page. The righthand page of the Storyware features a variety of tools and colours that the player can choose between to fill the canvas with. These include:

  • Popcorn bags:[10] Each color of bag corresponds to a color that the player can draw with.
  • Pencil:[10] Draws thin lines.
  • Marker:[10] Draws thick lines.
  • Spray can:[10] Sprays a spot of color.
  • Paint bucket:[10] Fills in an area with the selected color.
  • Rubber stamp:[11] Opens a stamp menu from which the player can apply said stamps to the canvas.
  • Eraser:[10] Erases
  • Notebook:[10] Clears the page of all art.
  • Sonic:[10] Follows the cursor around as the player draws.

Clicking on Amy to mirror the drawing along the vertical axis. The drawing of Sonic on the wall will take the player to a colouring page which they can fill in. By clicking on Tails the entire screen can be made to look warped, similarly to how a funhouse mirror distorts the world. The radio in the bottom left corner will switch the background music. Clicking on Sonic will allow the player to place a animated stamp on the canvas.

Regional differences

Roulette mini-game removed for the American version

  • Compared to the Japanese version, games featuring gambling, fortune-telling, fantasy violence, rock-paper-scissors, and other noneducational elements were omitted from the North American version. This means that the entire third page from the Japanese version is eliminated and the remaining games are in different locations than in the Japanese version.
  • The North American version replaces the pilfered non-educational content with a drawing page for young players to create their own designs.[12]

Staff

Sega

  • Executive Producer: Cindy Hardgrave
  • Producer: Julie Hayward-Senatore
  • Assistant Producer: Kim Rogers
  • Product Development Assistant: Joyce Takakura
  • Director of Marketing: Lydia Gable
  • Sega Technical Assistance: Willie Mancero
  • Lead Tester: Lloyd Kinoshita
  • Product Manager: Mike Fischer
  • Assistant Lead Testers: Karen Brown, Dennis Lee, Kathleen Silkworth
  • Testers: Jason Cordero, Chris Garrett, Kyle Jung, Jay Mijares, Pedro Ponce, Eugene Valenzuela
  • Educational Consultant: P.J. Robinson
  • Manual Copy & Design: Martin Productions
  • Special Thanks: Greg Beckstead, Hatsume Bell, Keith Higashihara, Kristin Mallory, Susan Reeves, Andrea Scarnecchia, Adam Sevillia

Aspect

  • Executive Producer: Kazuyuki Oikawa
  • Producer: Hiroyuki Saigusa
  • Programmers: Hiro 777, Toshiaki Araki
  • Designers: Fumikazu Sugawara, Masayo Yoshioka
  • Sound Composer: Koujiro Mikusa

[13]

Trivia

  • The music that plays on the first three floors is a remix of the title music from Sonic the Hedgehog 3.

Gallery

Artwork

Gallery

Box artwork

References

  1. The most popular videogame superhero comes to Pico. Business Wire (29 October 1996). "Sega of America Tuesday [OCT 29 1996] announced the launch of "Sonic The Hedgehog's Gameworld,""
  2. Sonic the Hedgehog's Gameworld (Sega Pico) United States Parents' Guide, pg. 7.
  3. Sonic the Hedgehog's Gameworld (Sega Pico) United States Parents' Guide, pg. 8.
  4. 4.0 4.1 4.2 Sonic the Hedgehog's Gameworld (Sega Pico) United States Parents' Guide, pg. 9.
  5. Sonic the Hedgehog's Gameworld (Sega Pico) United States Parents' Guide, pg. 10.
  6. 6.0 6.1 Sonic the Hedgehog's Gameworld (Sega Pico) United States Parents' Guide, pg. 11.
  7. Sonic the Hedgehog's Gameworld (Sega Pico) United States Parents' Guide, pg. 12.
  8. Sonic the Hedgehog's Gameworld (Sega Pico) United States Parents' Guide, pg. 13.
  9. Sonic the Hedgehog's Gameworld (Sega Pico) United States Parents' Guide, pg. 15.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 Sonic the Hedgehog's Gameworld (Sega Pico) United States Parents' Guide, pg. 18.
  11. Sonic the Hedgehog's Gameworld (Sega Pico) United States Parents' Guide, pg. 19.
  12. Differences between North American/Japanese versions. The Green Hill Zone. Retrieved on 1 October 2008.
  13. Sonic the Hedgehog's Gameworld (Sega Pico) United States Parents' Guide, pg. 20.
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