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This article pertains to the beta elements from Sonic the Fighters.

Unused music[]

Clip File name Description
Sd_game_bgm_00 A second arrangement of the character select screen, which never ends up being used due to the first version replacing it. It was later used for the Options menu in Sonic Gems Collection.
Sd_game_bgm_06 A track given the title of "Sunset Town" in the OST. The stage does not even exist in the final game.
Sd_game_bgm_0e This track is in the test menu but not in the OST. Its use is currently unknown.
Sd_game_bgm_0f In the OST, this track is called "Hurry Up", which attributes it to Death Egg's Hangar. However, the battle against Dr. Eggman uses a completely different track, being "North Wind", which is the fight against Knuckles. The track is still listed in a used list of songs used in order for single-player mode. The song was to come after the final boss, but since there is no stage after the final boss, this renders the music unused. This track was used in the Egg Hangar DLC level of Sonic & Sega All-Stars Racing, where it is played in the pre-race cinematic.

Unused graphics[]

Expressions[]

There are quite a few expressions that do not get used in the final game, found inside the game's data.

Artwork Description
Sonicthefighters-discouraged
Confusion or anguish.
Sonicthefighters-yes2
Sonicthefighters-yes1
Two speech bubbles with "Yes!" written in it. One is blue, while the other is a hue of blue, purple and pink.
Sonicthefighters-no
A speech bubble with "No!" written in it.
Sonicthefighters-ok
A speech bubble with "Ok!" written in it.

Unused pinball leftovers[]

Remnants of a planned pinball stage.

Sonicthefighters-pinball-flipper
Sonicthefighters-pinball-piece
Sonicthefighters-pinball-bumper

Heartstuck expressions[]

All of the characters have heartstruck expressions, complete with hearts in their eyes and blushing (including Honey). Only Bean's expression is used as a random object Amy can drop, which is rare to see in gameplay.

Artwork Character
SonicTheFighters-sonic-heart
Sonic
SonicTheFighters-tails-heart
Tails
SonicTheFighters-knuckles-heart
Knuckles
SonicTheFighters-amy-heart
Amy
SonicTheFighters-espio-heart
Espio
SonicTheFighters-bean-heart
Bean
SonicTheFighters-bark-heart
Bark
SonicTheFighters-nack-heart
Fang
SonicTheFighters-honey-heart
Honey

Miscellaneous[]

Artwork Name Description
Sonicthefighters-golden-gloves
Golden Gloves Not seen in the final version of the game. Interestingly, the left hand's victory sign is one of the first objects programmed in the game.
Sonicthefighters-xyz
Coordinate object An X, Y, Z coordinate object. Not seen in the final game.
Sonicthefighters-colored-balls
Balls Three non-detailed balls that are among the first three objects programmed into the game.
Sonicthefighters-rocket
Rocket An unused rocket.
Sonicthefighters-container
Container An unused container
Sonicthefighters-flicky
Flicky An unused Flicky model. The colors of the Flickies found in the files correlate with the colors of the eight Chaos Emeralds.
Sonicthefighters-bunny
Sonicthefighters-bunny2
Pocky Unused Pocky models.
Sonicthefighters-blank-heart
Heart outline An unused outline of a heart.
Sonicthefighters-bell
Bell An unused bell model.
Sonicthefighters-penguin
Pengo An unused Pengo model.
Sonicthefighters-roboegg
RoboEgg An unused name tag for the RoboEgg

Unplayable characters[]

Image Name Description
Stf-original-honey-cselect
Honey the Cat A character based on the Fighting Vipers character, Candy. She was planned late into development but was eventually cut. During the development of Sonic the Fighters, Honey's character data was based on Amy's character data. Her in-game data is near complete, and she has a complete moveset primarily based on Knuckles', allowing players to hack the game's data and play as Honey in normal gameplay, albeit with a few glitches. With her re-integration into the 2012 digital re-release of Sonic the Fighters however, all her glitches and problems were fixed.
Select the Metal
Metal Sonic Metal Sonic goes unused as a playable character in this game but is made playable in the 2012 digital re-release of it. He does not have a grayscale version of himself.
RM
Mecha Sonic Model No.29 Mecha Sonic Model No.29 is not playable in the game without hacking. When hacked, its name is registered as "Rocket Metal" in both its title card and fighter name, which is nowhere to be seen otherwise.
Stf-eggrob-cselect
RoboEgg This robot can be made playable by hacking the game. The robot does not have a grayscale version of itself and has the exact same moveset as Eggman's final machine at Egg Hangar. During gameplay, the robot rotates its head every six seconds as part of his idle animation. The only known difference from Eggman's machine's moveset is that the robot has triple punch move, and its speed lines are purple instead of white.
Stf-eggman-cselect
Dr. Eggman Eggman can be seen without his mech from his Final Boss form. He has the same title card, name and moveset is the same as his Final Boss form, but with Knuckles-style punches.
Stf-e-be
Dr. Eggman (big) A bigger version of Eggman. His skeletal model, when he is idle, is broken but is functional while running or performing a move.
Stf-eggman-ufo
Dr. Eggman (UFO) Dr. Eggman in his UFO, which produces the grayscale clone whenever a character fights themself, can be played with via hacking. He has the default character moveset.
Dr. Eggman (mech) An unused boss with no character model data. However, tank treads for the boss can still be found in the game data.

External links[]


Main article | Manuals | Beta elements | Gallery | Re-releases (2012)
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