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Sonic the Fighters (ソニック・ザ・ファイターズ Sonikku za Faitāzu?), also known as Sonic Championship on Western cabinet releases, is a fighting video game in the Sonic the Hedgehog series, developed by Sega AM2 and published by Sega. It was released in 1996 for arcades in Japan and saw limited releases in North America and Europe later that same year. The storyline revolves around Sonic and his friends as they compete in a fighting tournament to see who will save the world from Dr. Eggman's wrath.

In November 2012, a digital high-definition port of the game was released for the Xbox 360 and PlayStation 3, simply titled Sonic the Fighters.

Plot[]

Spoiler warning: Plot, ending details or any kind of information follow.

Please read, watch, or play the Sonic media in question before reading this page/section. Otherwise, feel free to continue!

The story begins with a large quantity of destructive robots suddenly appearing in places where peace has reigned supreme thanks to Sonic's frequent actions. Tails suspects that Dr. Eggman is behind this, but cannot figure out where all the robots are coming from. It is then that he receives an emergency message from Espio. In this message is a video showing that Eggman is dispatching his robots from a giant orbital space fortress: the Death Egg II.[3]

Sonic decides to travel to Death Egg II alone using the Lunar Fox, a single-seat space rocket that Tails invented. However, in order for the Lunar Fox to fly, eight Chaos Emeralds must be inserted to act as the ship's power supply. Meanwhile, Sonic's friends, who are spread throughout the world, are guarding the Chaos Emeralds separately so that they are not misused by Eggman, although one of them ended up being stolen by Fang.[3]

For their first stop on their journey to get the Chaos Emeralds, Sonic and Tails head over to Knuckles. However, after hearing about what is going on, Knuckles begins provoking Sonic by stating that if the Lunar Fox is a single-seater, then only the toughest among them should go. When Sonic, who believes that he is the strongest, accepts Knuckles' challenge and gets ready to fight him, Tails forces his way in-between the two. Tails then proposes fighting fair and square in the ring, and the one who is victorious against all of those holding the Chaos Emeralds will ride the Lunar Fox to the Death Egg II.[3]

One of the fighters, the player's choice, eventually makes it to the end of the tournament. Here, Eggman appears and creates a clone of the fighter to defeat them with. However, the fighter is able to defeat their clone and head to the Death Egg II in the Lunar Fox.

After arriving at the Death Egg II, the fighter gets a surprise visit from Metal Sonic, who challenges them to a battle. After defeating him, the Death Egg II begins to fall apart as Dr. Eggman, in his E-Mech suit, challenges the victor. Using the Chaos Emeralds' power, the fighter defeats the doctor, and subsequently escapes the Death Egg II in the Lunar Fox before it explodes. However, the post credits scene shows that Eggman and Metal Sonic also escaped the explosion and head back to the planet.

Gameplay[]

Sonicismadatknux

Sonic fighting Knuckles in South Island.

Sonic the Fighters is a pseudo-3D fighting game with gameplay similar to Sega AM2's Fighting Vipers and Virtua Fighter 2, as the game was built on the engine of the former. Two characters brawl from a dynamically-shifting 2D view in a 3D arena, each using a variety of attacks and maneuvers to gain the better of the opponent. The first player to drain the other's health bar to zero wins the current round, and the first to win two (sometimes three) rounds wins the entire match. The rounds are timed, and if both characters are still standing when the timer reaches zero, the player with the most health is chosen as the winner.

Sonic the Fighters is controlled with the joystick and three buttons; punch, kick, and barrier.

Controls[]

General[]

Button formation Movement
Joystick STF-Arrow-Up Jump
Joystick Down Squat (except Bark)
Joystick STF-Arrow-Left/STF-Arrow-Right Move forward/backward
STF-Arrow-LeftSTF-Arrow-Left/STF-Arrow-RightSTF-Arrow-Right Quick move
Tap STF-Arrow-Left/STF-Arrow-Right > hold STF-Arrow-Left/STF-Arrow-Right Run
STF-B-Button Barrier
STF-P-Button + K + STF-B-Button (close range) Slip-Around
STF-P-Button + K + STF-B-Button (mid-air) Safe Landing
STF-Arrow-Left/STF-Arrow-Right (on ground) Get up
STF-Arrow-Up/Down (on ground) Roll up
STF-Arrow-Left > STF-P-Button + K (with at least one Barrier) Activate Hyper Mode
Hold STF-Arrow-Up > STF-P-Button + K (with at least one Barrier) Activate Hyper Mode while midair

Character specific[]

Button formation Sonic 48 Movement[4]
STF-P-Button Punch
STF-P-Button K Punch-Kick
STF-P-Button STF-P-Button Double Punch
STF-P-Button STF-P-Button STF-P-Button Triple Punch
STF-P-Button STF-P-Button STF-P-Button STF-P-Button Punch Rush
STF-P-Button STF-P-Button STF-P-Button STF-P-Button STF-P-Button Super Rush
STF-P-Button STF-P-Button STF-P-Button STF-P-Button Down STF-P-Button Rush Spin
STF-P-Button (close range) STF-P-Button + K + STF-B-Button Punch-Spin
STF-P-Button STF-P-Button (close range) STF-P-Button + K + STF-B-Button Twin Punch-Spin
STF-Arrow-Right STF-P-Button Scissor Punch
Down-right STF-P-Button Volley Toss
Down-right STF-P-Button STF-Arrow-Up STF-P-Button Toss & Attack
STF-Arrow-Left Down-left Down Down-right STF-Arrow-Right STF-P-Button Windup Punch
Down STF-P-Button Spin Attack
Down Down STF-P-Button Spiral Spin
Down Down STF-P-Button STF-P-Button Spiral Feint
Down Down STF-P-Button STF-P-Button STF-P-Button Double Feint
K Kick
K K Double Kick
K K K Triple Kick
Down-right K Side Kick
Down-right K K Double Side Kick
Down-right K K K Triple Side Kick
Down-left K Leg Throw
STF-Arrow-Right STF-Arrow-Right K Horse Kick
K + STF-B-Button Smackback Kick
Down STF-P-Button + K Turnaround
STF-Arrow-Left K (back to wall) Spin Rocket
STF-P-Button + STF-B-Button (close range) Head Spin
Down STF-P-Button + STF-B-Button (close range) Weapon Grab
Down Down K + STF-B-Button Foot Crush
STF-Arrow-Left Down-left Down Down-right STF-Arrow-Right STF-P-Button + STF-B-Button (close range) Dizzy Spin
STF-P-Button + K + STF-B-Button STF-P-Button Dodge Spin
STF-P-Button + K + STF-B-Button K Dodge High Kick
STF-P-Button + K + STF-B-Button STF-Arrow-Up STF-P-Button Dodge Spin Dive
STF-P-Button (running) Dash Spin
K (running) Drop Kick
STF-P-Button (from behind) Back Punch
K (from behind) Back High Kick
Down K (opponent downed) Stomp
Hold STF-Arrow-Up STF-P-Button STF-Arrow-Left Down-left Down Down-right STF-Arrow-Right STF-P-Button (opponent downed) Double Spin
STF-Arrow-Up STF-P-Button Hop Punch
STF-Arrow-Up K High Kick
STF-Arrow-Up K K Double Jump Kick
STF-Arrow-Up K K K Skip Kick
STF-Arrow-Up K (midair) Hop Kick
Hold STF-Arrow-Up STF-P-Button Spin Dive
Hold STF-Arrow-Up K Stomp Dive
Hold STF-Arrow-Up STF-P-Button (midair) Air Spin
Hold STF-Arrow-Up K (midair) Air Kick
STF-P-Button (on wall) Wall Spin
K (on wall) Wall Stamp
STF-Arrow-Left Down-left Down Down-right STF-Arrow-Right STF-P-Button + K (Hyper Mode) Emerald Dive
STF-P-Button (squashed) Wimpy Punch

Button formation Tails pose 47 Movement[5]
STF-P-Button Punch
STF-P-Button K Punch-Kick
STF-P-Button STF-P-Button Double Punch
STF-P-Button STF-P-Button STF-P-Button Pummel Combo
STF-P-Button (close range) + K + STF-B-Button Punch-Spin
STF-P-Button STF-P-Button (close range) STF-P-Button + K + STF-B-Button Twin Punch-Spin
STF-Arrow-Right STF-P-Button Scissor Punch
Down-right STF-P-Button Windup Punch
STF-Arrow-Left Down-left Down Down-right STF-Arrow-Right STF-P-Button Pummel Punch
Down STF-P-Button Spin Attack
K Kick
K K Double Kick
K K K Triple Kick
Down-right K Spin Kick
Down-right K K Spin Double Kick
Down-right K K K Windup Kick
STF-Arrow-Right STF-Arrow-Right K Horse Kick
STF-P-Button + K Propeller Dash
STF-P-Button + K STF-P-Button Propeller Dash-L
STF-P-Button + K K Propeller Dash-R
STF-P-Button + K STF-P-Button + K Propeller Dash-F
K + STF-B-Button Smackback Kick
Down STF-P-Button + K Turnaround
STF-Arrow-Left K (back to wall) Rocket Missile
STF-P-Button + STF-B-Button (close range) Airplane Drop
Down STF-P-Button + STF-B-Button (close range) Weapon Grab
STF-Arrow-Left STF-Arrow-Right STF-P-Button + STF-B-Button (close range) Airplane Throw
Down Down K + STF-B-Button (close range) Foot Crush
STF-P-Button + K + STF-B-Button (close range) Turnaround
STF-P-Button + K + STF-B-Button STF-P-Button Dodge Punch
STF-P-Button + K + STF-B-Button K Dodge High Kick
STF-P-Button + K + STF-B-Button STF-Arrow-Up STF-P-Button Dodge Spin Dive
Down K (opponent downed) Stomp
STF-P-Button (running) Push Away
K (running) Horse Kick
STF-P-Button (from behind) Back Punch
K (from behind) Back High Kick
STF-Arrow-Up STF-P-Button Hop Punch
STF-Arrow-Up K High Kick
STF-Arrow-Up K K Double Jump Kick
STF-Arrow-Up K K K Skip Kick
STF-Arrow-Up K (midair) Hop Kick
Hold STF-Arrow-Up STF-P-Button Spin Dive
Hold STF-Arrow-Up STF-P-Button (midair) Air Spin
Hold STF-Arrow-Up K (midair) Air Kick
STF-P-Button (on wall) Wall Spin
K (on wall) Wall Stamp
STF-P-Button (squashed) Wimpy Punch

Button formation STF-Knuckles Movement[6]
STF-P-Button Jab
STF-P-Button K Punch-Kick
STF-P-Button STF-P-Button Jab, Straight
STF-P-Button STF-P-Button STF-P-Button One-Two-Uppercut
STF-P-Button (close range) STF-P-Button + K + STF-B-Button Jab-Reversal
STF-P-Button STF-P-Button (close range) STF-P-Button + K + STF-B-Button One-Two Reversal
STF-Arrow-Right STF-P-Button Scissor Punch
STF-Arrow-Right STF-Arrow-Right STF-P-Button Headbutt
Down-right STF-P-Button Uppercut
Down-right Down-right STF-P-Button Rising Uppercut
Down STF-P-Button Spin Attack
STF-Arrow-Left Down-left Down Down-right STF-Arrow-Right STF-P-Button Windup Punch
K Kick
K K Double Kick
K K K Triple Kick
Down-right K Side Kick
Down-right K K Double Side Kick
Down-right K K K Triple Side Kick
STF-Arrow-Right STF-Arrow-Right K Horse Kick
STF-P-Button + K Knuckle Glider
K + STF-B-Button Smackback Kick
STF-Arrow-Left K (back to wall) Rocket Missile
STF-P-Button + STF-B-Button (close range) Shadow Punch
STF-P-Button + STF-B-Button STF-P-Button (close range) Shadow Followup
STF-P-Button + STF-B-Button STF-P-Button STF-P-Button (close range) Knuckle Special
Down STF-P-Button + STF-B-Button (close range) Weapon Grab
Down Down K + STF-B-Button (close range) Foot Crush
STF-P-Button + K + STF-B-Button STF-P-Button Dodge Punch
STF-P-Button + K + STF-B-Button K Dodge High Kick
STF-P-Button + K + STF-B-Button STF-Arrow-Up STF-P-Button Dodge Body Dive
Down K (opponent downed) Stomp
STF-P-Button (running) Push Away
K (running) Drop Kick
STF-P-Button (from behind) Back Punch
K (from behind) Back High Kick
STF-Arrow-Up STF-P-Button Hop Punch
STF-Arrow-Up K High Kick
STF-Arrow-Up K K Double Jump Kick
STF-Arrow-Up K K K Skip Kick
STF-Arrow-Up K (midair) Hop Kick
Hold STF-Arrow-Up STF-P-Button Body Dive
Hold STF-Arrow-Up K Stomp Dive
Hold STF-Arrow-Up STF-P-Button (midair) Air Spin
Hold STF-Arrow-Up K (midair) Air Kick
STF-P-Button (on wall) Wall Spin
K (on wall) Wall Stamp
STF-Arrow-Right Down Down-right STF-P-Button (Hyper Mode) Hyper Uppercut
STF-Arrow-Right Down Down-right STF-P-Button STF-P-Button (Hyper Mode) Dual Hyper Upper
STF-P-Button (squashed) Wimpy Punch

Button formation STF-Amy Movement[7]
STF-P-Button Hammer Attack
STF-P-Button STF-P-Button Double Hammer
STF-P-Button STF-P-Button STF-P-Button Triple Hammer
STF-P-Button STF-P-Button STF-P-Button STF-Arrow-Up STF-P-Button Hammer Dive
STF-Arrow-Right STF-P-Button Spin Hammer
STF-Arrow-Right STF-Arrow-Right STF-P-Button Head Slide
Down-right STF-P-Button Hammer Uppercut
Down-right STF-P-Button STF-Arrow-Right STF-P-Button Hammer Spin
Down STF-P-Button Magical Hammer
Down Down-right STF-Arrow-Right STF-P-Button Hammer Throw
STF-Arrow-Up Down STF-P-Button Head's Up!
K Kick
K K Double Kick
K K K Triple Kick
Down-right K Spin Kick
Down-right K K Spin Double Kick
Down-right K K K Roundhouse Kick
STF-Arrow-Right STF-Arrow-Right K Hip Attack
K + STF-B-Button Horse Kick
STF-Arrow-Left K (back to wall) Rocket Missile
STF-P-Button + STF-B-Button (close range) Vaulting Horse
Down STF-P-Button + STF-B-Button (close range) Weapon Grab
Down Down K + STF-B-Button (close range) Foot Crush
STF-P-Button + K + STF-B-Button STF-P-Button Dodge Hammer
STF-P-Button + K + STF-B-Button K Dodge High Kick
STF-P-Button + K + STF-B-Button STF-Arrow-Up STF-P-Button Dodge Dive
Down K (opponent downed) Stomp
STF-P-Button (running) Head Slide
K (running) Hip Attack
STF-P-Button (from behind) Back Hammer
K (from behind) Hip Attack
STF-Arrow-Up STF-P-Button Hop Hammer
STF-Arrow-Up K High Kick
STF-Arrow-Up K K Double Jump Kick
STF-Arrow-Up K K K Skip Kick
STF-Arrow-Up K (midair) Hop Kick
Hold STF-Arrow-Up STF-P-Button Hammer Dive
Hold STF-Arrow-Up K Stomp Dive
Hold STF-Arrow-Up STF-P-Button (midair) Air Punch
Hold STF-Arrow-Up STF-P-Button (before landing) Air Hammer
Hold STF-Arrow-Up K (midair) Air Kick
STF-P-Button (on wall) Wall Hammer
K (on wall) Wall Stamp
STF-Arrow-Up Down STF-P-Button (Hyper Mode) 16t
STF-P-Button (squashed) Girly Punch

Button formation STF-Epsio Movement[8]
STF-P-Button Slap Attack
STF-P-Button K Slap Kick
STF-P-Button STF-P-Button Double Slap
STF-P-Button STF-P-Button STF-P-Button Double Upperslap
STF-Arrow-Right STF-P-Button Tongue Punch
STF-Arrow-Right STF-Arrow-Right STF-P-Button Headbutt
Down-right STF-P-Button Espio Chop
Down-right Down-right STF-P-Button Backhand Chop
Down STF-P-Button Espio Spin
STF-Arrow-Left Down-left Down Down-right STF-Arrow-Right STF-P-Button Long-Tongue
K Kick
K K Double Kick
K K K Triple Kick
Down-right K Side Kick
Down-right K K Double Side Kick
Down-right K K K Triple Side Kick
STF-Arrow-Right STF-Arrow-Right K Horse Kick
K + STF-B-Button Smackback Kick
STF-Arrow-Left K (back to wall) Rocket Missile
STF-P-Button + STF-B-Button (close range) Tabletop Flip
Down STF-P-Button + STF-B-Button (close range) Weapon Grab
STF-Arrow-Right STF-Arrow-Left STF-P-Button + STF-B-Button (close range) Tongue Throw
STF-Arrow-Right STF-Arrow-Left STF-P-Button + STF-B-Button STF-Arrow-Left STF-Arrow-Right STF-P-Button + STF-B-Button Tongue Throw +
Down Down K + STF-B-Button (close range) Foot Crush
STF-P-Button + K + STF-B-Button STF-P-Button Dodge Tongue
STF-P-Button + K + STF-B-Button K Dodge High Kick
STF-P-Button + K + STF-B-Button STF-Arrow-Up STF-P-Button Dodge Body Dive
Down-right STF-P-Button (opponent downed) Tongue-Down
Down K (opponent downed) Stomp
STF-P-Button (running) Dash Tongue
K (running) Drop Kick
STF-P-Button (from behind) Back Punch
K (from behind) Back High Kick
STF-Arrow-Up STF-P-Button Hop Punch
STF-Arrow-Up K High Kick
STF-Arrow-Up K K Double Jump Kick
STF-Arrow-Up K K K Skip Kick
STF-Arrow-Up K (midair) Hop Kick
Hold STF-Arrow-Up STF-P-Button Body Dive
Hold STF-Arrow-Up K Stomp Dive
Hold STF-Arrow-Up STF-P-Button (midair) Air Espio Spin
Hold STF-Arrow-Up K (midair) Air Kick
STF-P-Button (on wall) Wall Dive
K (on wall) Wall Stamp
Down Down STF-P-Button + K + STF-B-Button (Hyper Mode) Espio Warp
STF-P-Button (squashed) Wimpy Punch

Button formation STF-Bean Movement[9]
STF-P-Button Beak Attack
STF-P-Button STF-P-Button Double Beak
STF-P-Button STF-P-Button STF-P-Button Triple Beak
STF-P-Button STF-P-Button STF-P-Button STF-P-Button Beak Rush
STF-P-Button STF-P-Button STF-P-Button STF-P-Button STF-Arrow-Right STF-P-Button Rapid Straight
STF-P-Button (close range) STF-P-Button + K + STF-B-Button Beak Slip
STF-P-Button STF-P-Button (close range) STF-P-Button + K + STF-B-Button Double Beak Slip
STF-Arrow-Right STF-P-Button Spin Punch
STF-Arrow-Right STF-P-Button STF-P-Button Spin Punch Bomb Throw Combo
STF-Arrow-Right STF-Arrow-Right STF-P-Button Three-Bomb Toss
Down-right STF-P-Button Swing Uppercut
Down-right STF-P-Button STF-P-Button Spinning Uppercut Bomb Throw Combo
Down STF-P-Button Bomb Toss
K Kick
K K Double Kick
K K K Triple Kick
Down-right K Side Kick
Down-right K K Double Side Kick
Down-right K K K Triple Side Kick
STF-Arrow-Right K Bomb Shoot
STF-Arrow-Right STF-Arrow-Right K Horse Kick
K + STF-B-Button Smackback Kick
STF-Arrow-Left K (back to wall) Rocket Missile
STF-P-Button + STF-B-Button (close range) Beak Shot
Down STF-P-Button + STF-B-Button (close range) Weapon Grab
STF-Arrow-Left STF-Arrow-Right STF-Arrow-Left STF-P-Button + STF-B-Button (close range) Fierce Attack
Down Down K + STF-B-Button (close range) Foot Crush
STF-P-Button + K + STF-B-Button STF-P-Button Dodge Beak
STF-P-Button + K + STF-B-Button K Dodge High Kick
STF-P-Button + K + STF-B-Button STF-Arrow-Up STF-P-Button Dodge Beak Dive
Down K (opponent downed) Stomp
STF-P-Button (running) Dash Peck
K (running) Horse Kick
STF-P-Button (from behind) Back Low Punch
STF-P-Button + K + STF-B-Button (from behind) Back Punch
K (from behind) Back High Kick
STF-Arrow-Up STF-P-Button Hop Punch
STF-Arrow-Up K High Kick
STF-Arrow-Up K K Double Jump Kick
STF-Arrow-Up K K K Skip Kick
STF-Arrow-Up K (midair) Hop Kick
Hold STF-Arrow-Up STF-P-Button Beak Dive
Hold STF-Arrow-Up K Stomp Dive
Hold STF-Arrow-Up STF-P-Button (midair) Aerial Bomb
Hold STF-Arrow-Up K (midair) Air Kick
STF-P-Button (on wall) Wall Beak Dive
K (on wall) Wall Stamp
Down Down STF-P-Button + K + STF-B-Button (Hyper Mode) Bean Warp
STF-P-Button (squashed) Wimpy Punch

Button formation STF-Bark Movement[10]
STF-P-Button Bark Punch
STF-P-Button STF-P-Button One-Two Punch
STF-P-Button STF-P-Button (close range) STF-P-Button One-Two-Throw
STF-P-Button STF-P-Button Down STF-P-Button One-Two Wham!
STF-Arrow-Right STF-P-Button Scissor Punch
STF-Arrow-Right STF-P-Button STF-P-Button Double Scissor
STF-Arrow-Right STF-P-Button STF-P-Button STF-P-Button Triple Scissor
Hold STF-Arrow-Right STF-P-Button Low Punch
Hold STF-Arrow-Right STF-P-Button STF-P-Button Low Hook
STF-Arrow-Left STF-P-Button Guard & Attack
Down STF-P-Button Crush Punch
Down STF-P-Button STF-P-Button Crush And Wham!
Down-right STF-P-Button Bark Uppercut
Down-right Down-right STF-P-Button Sit Punch
STF-Arrow-Left STF-Arrow-Right STF-P-Button Bark Elbow
STF-Arrow-Left STF-Arrow-Right STF-P-Button STF-P-Button Bark Elbow Combo
K Bonk Kick
STF-P-Button + K Wheel Kick
(guarding) STF-Arrow-Right STF-Arrow-Right STF-P-Button + K + STF-B-Button Barrier Walk
STF-P-Button + STF-B-Button (close range) Strike
STF-Arrow-Left STF-Arrow-Right STF-Arrow-Left STF-P-Button + STF-B-Button (close range) Biff-Baff
Down-right Down-right STF-P-Button + STF-B-Button (close range) Bark Strike
STF-Arrow-Right Down STF-P-Button + STF-B-Button (close range) Head Throw
Down Down STF-P-Button + STF-B-Button (close range) Holding Punch
STF-Arrow-Left Down-left Down Down-right STF-Arrow-Right STF-P-Button + STF-B-Button (close range) Giant Swing
STF-P-Button + K + STF-B-Button STF-P-Button Dodge Punch
STF-P-Button + K + STF-B-Button K Dodge Bonk Kick
STF-P-Button + K + STF-B-Button STF-Arrow-Up STF-P-Button Dodge Lunge
Down K (opponent downed) Stomp
STF-P-Button (running) Push Away
K (running) Drop Kick
STF-P-Button (from behind) Back Punch
K (from behind) Back High Kick
STF-Arrow-Up STF-P-Button Hop Punch
STF-Arrow-Up K Hop Kick
STF-Arrow-Up K (midair) Hop Kick
Hold STF-Arrow-Up STF-P-Button Twin Hammer Dive
Hold STF-Arrow-Up K Hip Dive
Hold STF-Arrow-Up STF-P-Button (midair) Air Hammer
Hold STF-Arrow-Up STF-P-Button (before landing) Fist Drop
Hold STF-Arrow-Up K (midair) Air Kick
STF-P-Button (on wall) Wall Twin Hammer
K (om wall) Wall Stamp
STF-P-Button + K (Hyper Mode) Wheel Dash
STF-P-Button (squashed) Wimpy Punch

Button formation STF-Fang Movement[11]
STF-P-Button Cork Shoot
STF-P-Button STF-P-Button Double Cork
STF-P-Button STF-P-Button STF-P-Button Triple Cork
STF-P-Button STF-P-Button STF-P-Button STF-Arrow-Right STF-P-Button Blind Fire Dash
STF-Arrow-Right STF-P-Button Sniper Set!
STF-Arrow-Right STF-P-Button STF-P-Button Snipe 1
STF-Arrow-Right STF-P-Button STF-P-Button STF-P-Button Snipe 2
STF-Arrow-Right STF-P-Button STF-P-Button STF-P-Button STF-P-Button Snipe 3
STF-Arrow-Right STF-P-Button STF-P-Button STF-P-Button STF-P-Button STF-P-Button Snipe 4
STF-Arrow-Right STF-P-Button STF-P-Button STF-P-Button STF-P-Button STF-P-Button STF-P-Button Rapid Shoot
STF-Arrow-Right STF-Arrow-Right STF-P-Button Submarine Sniper
Down-right STF-P-Button Volley Toss
Down-right STF-P-Button STF-P-Button Fire 'Em Up!
STF-Arrow-Left STF-Arrow-Right STF-Arrow-Right STF-P-Button Super Cork
STF-Arrow-Left Down-left Down Down-right STF-Arrow-Right STF-P-Button Blind Fire
K Kick
K K Double Kick
K K K Triple Kick
Down-right K Tail Kick
Down-right K K Double Tail Kick
Down-right K K K Triple Tail Kick
STF-Arrow-Right STF-Arrow-Right K Tail Spring Kick
K + STF-B-Button Tail Attack
K + STF-B-Button K Double Tail Whap
K + STF-B-Button K K Tail Combo
STF-Arrow-Left K (back to wall) Rocket Missile
STF-P-Button + STF-B-Button (close range) Tabletop Flip
Down STF-P-Button + STF-B-Button (close range) Weapon Grab
STF-Arrow-Right STF-Arrow-Left K + STF-B-Button (close range) Tail Throw
Down Down K + STF-B-Button (close range) Foot Crush
STF-P-Button + K + STF-B-Button STF-P-Button Dodge Snipe
STF-P-Button + K + STF-B-Button STF-P-Button + K + STF-B-Button STF-P-Button Twin-Dodge Snipe
STF-P-Button + K + STF-B-Button K Dodge High Kick
STF-P-Button + K + STF-B-Button STF-Arrow-Up STF-P-Button Dodge Body Dive
Down K (opponent downed) Tail Down Attack
STF-P-Button (running) Push Away
K (running) Horse Kick
STF-P-Button (from behind) Back Low Punch
STF-P-Button + K + STF-B-Button (from behind) Back Punch
K (from behind) Back High Kick
STF-Arrow-Up STF-P-Button Hop Punch
STF-Arrow-Up K High Kick
STF-Arrow-Up K K Double Jump Kick
STF-Arrow-Up K K K Skip Kick
STF-Arrow-Up K (midair) Hop Kick
Hold STF-Arrow-Up STF-P-Button Body Dive
Hold STF-Arrow-Up K Stomp Dive
Hold STF-Arrow-Up STF-P-Button (midair) Air Snipe
Hold STF-Arrow-Up K (midair) Air Kick
STF-P-Button (on wall) Wall Dive
K (on wall) Wall Stamp
STF-P-Button + K + STF-B-Button STF-Arrow-Right STF-P-Button (Hyper Mode) Cannon Barrage
STF-P-Button (squashed) Wimpy Punch

Characters[]

Schamp046

All playable characters, as seen in the game's opening.

Playable characters[]

Sonic is able to become Super Sonic in story mode if the player reaches the second Round against Metal Sonic without losing any prior Rounds.

Hackable characters[]

Arenas[]

  1. South Island
  2. Flying Carpet
  3. Aurora Icefield
  4. Mushroom Hill
  5. Canyon Cruise
  6. Casino Night
  7. Dynamite Plant
  8. Giant Wing
  9. Death Egg's Eye
  10. Death Egg's Hangar

Development[]

Masahiro Sugiyama,[12] a character designer at AM2, added Sonic and Tails into the fighting game Fighting Vipers as a way to cure his boredom.[13] Yu Suzuki saw this and decided to present the idea of a 3D Sonic fighting game to the head producer at Sega AM2, Hiroshi Kataoka. Suzuki then presented the idea to Yuji Naka.[12] At first, Kataoka was worried because of the concept of child-friendly Sonic characters beating each other up, and feared that Yuji Naka would not approve. However, Naka was actually very receptive to the concept, commenting that "I couldn't think of Sonic as a fighting game and was worried whether he could really fight with his short hands and big head. But Mr. Yu encouraged me... We were delighted."[14] At that point nobody had yet attempted to present Sonic in 3D, so Sonic the Fighters was Sonic's 3D debut and had Naka's full support. Developers were worried about rendering Sonic in 3D at first, so Naka gave the team a Sonic figure to work off of. The game was released in Japanese arcades in May 1996, running on Sega Model 2 hardware.[15]

Cancelled Sega Saturn version[]

There was a planned Sega Saturn version to the game advertised in various gaming magazines, but was quietly cancelled. No explanation has ever been offered for the port's cancellation.

Merchandise[]

FightersPlushHQ

Promotional photo of the plush toy set, excluding Super Sonic.

A set of plushies were made to promote the game, but they were only available in Japan and had to be won out of UFO captures. There was a plush toy of all eight main playable characters, as well as Dr. Eggman, Metal Sonic and Super Sonic. This set contained the first ever plush toys of Metal Sonic, Espio, Bean, Bark, Fang and Super Sonic, making them very sought after.

Other merchandise for the game included a CD release of the soundtrack, a T-shirt, a 12-inch plaque, a phonecard and mini doll keychains.

Re-releases[]

Sonic the Fighters was included in Sonic Gems Collection for the Nintendo GameCube and PlayStation 2 under its original title.

It was also released for the Xbox 360 and Playstation 3, with a free demo available on the Playstation store and Xbox 360 marketplace.

For a limited time, PS Now subscribers could stream the PS3 version of the game on PS4. However, it was removed later on, along with all the other sonic games that were removed.

Adaptations[]

While an adaptation of Sonic the Fighters was not made for this, Bark and Bean were introduced into the Sonic the Hedgehog comic series published by Archie Comics starting with Sonic the Hedgehog #160 and were later revealed to have participated in underground fighting tournaments. However, an official Sonic the Fighters adaptation was eventually made, covering Sonic the Hedgehog #268-#271 as a part of the "Champions" story arc. This adaption introduced Honey the Cat into the comics, along with Breezie the Hedgehog, who in the comics was one of Sonic's oldest friends, despite them rarely keeping in touch. However, this story only involved one Chaos Emerald.

Staff[]

  • Director: Hiroshi Kataoka
  • Game Coordinator: Daichi Katagiri
  • Programmers: Daichi Katagiri, Susumu Morii, Eiji Ikuta, Hiroshi Masui
  • Character Designer: Masahiro Sugiyama
  • Stage Designers: Yasuko Suzuki, Wataru Kawashima
  • 2D Graphic & Model Design: Takako Kawaguchi
  • Graphic & Model Design: Kazunori Oh
  • Motion Designers: Daichi Katagiri, Hiroki Iwasaki
  • Sound Designer: Maki Morrow
  • Special Thanks: Original Sonic Team, Katsunori Itai, Goho Ogura, Syuji Takahashi, Takenobu Mitsuyoshi, Susumu Takatsuka
  • Producer: Yu Suzuki
  • Presented by: Sega

Trivia[]

Dr-robotonic

"Robotonic", from the game's intro.

  • A special theme plays when Sonic and Knuckles fight each other in Versus mode.
  • Although the game received a western arcade cabinet release, it had very minimal distribution across the United States, leaving very few arcades to actually receive the game. The Palisades Center Ice Rink at the Palisades Center in West Nyack, New York was known to have the game since its opening in 1998 until it was replaced with Area 51 in late 2013.
  • In the English version of the game's intro, Dr. Robotnik's name was misspelled as "Robotonic". However, in the final battle the character is named Dr. Eggman, and his Vs. Card reads "Dr. Eggman" with "Robotnik" written underneath.
  • In Sonic Gems Collection, the lighting was broken and there was a considerable amount of input lag added in the game. The HD release corrected both of these issues.
  • Honey the Cat was a character who was going to be in the final game, but was scrapped for unknown reasons. Before the 2012 re-release of Sonic the Fighters, she was only playable through hacking in the original arcade version.
  • There is an otherwise unused song in the game's sound test called "Sunset Town". There is no stage with this name in the game as released.
  • Eight Chaos Emeralds appear in this game, whereas the majority of other games in the series include only seven.
  • The VS. art of of Sonic features a gold buckle on his shoe, but the promotional art of him in the same pose does not This is due to it being an unfinished version of the art.
  • The character select icons of Sonic, Knuckles, Amy, and Fang are all taken from their Sonic Drift 2 artwork.
Fighters

The Sonic Championship arcade cabinet cameo in Wreck-It Ralph.

  • In the Dreamcast game Shenmue, characters from Sonic the Fighters appear as collectible capsule figurines that Ryo Hazuki can buy from a dispenser. Also, figurines of Super Sonic and Metal Sonic can be won in a lottery.
    • The Fang figurine erroneously has five fingers on its right hand, while the left hand has the correct four digits.
  • A Sonic Championship arcade machine appears in the beginning of the Disney film, Wreck-It Ralph.

References[]

  1. Sega Arcade Game History. Sega.
  2. 2.0 2.1 Flynn, Ian; Sega (8 December 2021). "Sonic Arcade Classics". Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. p. 20. ISBN 978-1506719276.
  3. 3.0 3.1 3.2 "Sonic the Fighters" (in Japanese) (PDF). Gamest (173): 40-43. June 1996. Archived from the original. Retrieved on 15 July 2018.
  4. Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for SONIC."
  5. Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for TAILS."
  6. Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for KNUCKLES."
  7. Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for AMY."
  8. Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for ESPIO."
  9. Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for BEAN."
  10. Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for BARK."
  11. Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for FANG."
  12. 12.0 12.1 ; Kemps, Heidi The Last Arcade Crusaders Sega-AM2 Interview. 1UP (31 March 2006). Archived from the original on 4 June 2011. Retrieved on 12 February 2022. "I think Honey's character designer probably slipped her in there. He's actually the one responsible for the whole concept"
  13. https://tcrf.net/Fighting_Vipers_(Arcade)#Sonic_and_Tails
  14. Hickman, Sam (February 1996). "Sonic Revival". Sega Saturn Magazine (EMAP) (4): 6,16. Archived from the original. Retrieved on 27 February 2022.
  15. SEGA MODEL 2B CRX HARDWARE. System 16.

External links[]

Sonic the Fighters

Main article | Manuals | Beta elements | Gallery | Re-releases (2012)
Sonic the Hedgehog spin-off games
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