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This article pertains to the beta elements of the Wii/PlayStation 2 version of Sonic Unleashed.

Unused PS2 delete icon[]

On page six of the instruction booklet, the game features an option to delete one's save file. Although this remains true in the Wii Version, the PlayStation 2 version does not show it in the final game. The only proof of its existence is an image with the PlayStation 2 buttons.

Unused graphics[]

Early graphics[]

Image Description
SonicUnleashedWii TGSgraphic JPverSonicUnleashedWii TGSgraphic ENver Two unused graphics of a Trial Version in both Japanese and English.
SonicUnleashedWii TGS Leftover
Two graphics of what seems to be an early "Stage Select" screen. In the final game, when selecting an area, an option with an image behind it will be present instead.
SonicUnleashedWii OldMainMenuText
Seems to be an early options menu with two areas added to it, this being "Mikinos Captial" and "Egg-Man Land". These are early names for Apotos (misspelled from "Mykonos") and Eggmanland.
SonicUnleashedWii TGS MenuLeftover 3
SonicUnleashedWii TGS MenuLeftover 4
Early options for the player to choose between a Daytime or Nighttime stage for a level. This option does not exist in the final game. Werehog is also misspelled as "Warehog"
SonicUnleashedWii TGS MenuLeftover 1
SonicUnleashedWii TGS MenuLeftover 2

Unused graphics[]

Image Description
UnleashedWii 1up An unused 1-Up Item Box is loaded outside of the mission barriers of Windmill Isle's grabbing ledges tutorial for the Werehog. The graphic is taken from Sonic the Hedgehog (2006) instead of the image of Sonic's head used in the final game. Collecting it, however, has no effect on the life counter.
SonicUnleashedWii SunMoonMedals
Appears to be early icons for the map for Sonic's life counter and Sun/Moon Medals. The Werehog icon would go unused though.
Unleashed Ranks Outlines
A lining of the game's ranking system, having a type of glow associated to them. Though it's possible the S and A ranks could've used these, as they sparkle before the screen fades into black. the player can still never see it by normal means.
Tbg myk nENT
An image of the level hub for Apotos at nighttime. It's daytime variant is used in the game.
Npc enemy wait
A sprite of the Deep Nightmare enemies, meant to be used in the Spagonia Quick Time Event scene. According to the filename (Npc_enemy_wait), this seemed to have been used when waiting a turn until the one before it gets defeated.

Unused voice clips[]

Chip[]

Tutorial Dialogue[]

There are several clips of Chip explaining the controls, with different button prompts of each controller.

Sonic[]
Clip Transcript File Controller Attack Type/Moveset Notes
Press the Circle button to tackle an enemy. V_023 PlayStation 2 controller Homing Attack
Press the PSTriangleButton button to tackle an enemy. V_024
Press the Gamecube Y Button button to tackle an enemy. V_026 GameCube controller Although it remains true, Chip says the "A button" only in the final version of the game.
Press the Gamecube X Button button to tackle an enemy! V_027 Remains true for the Classic Controller, but Chip is never heard saying this in the final version of the game.
Press the Snnwiidsxbuttondisco button to tackle an enemy. V_029 Classic Controller Although it remains true, Chip says the "SNNBGAMECUBEDISCO button" in the final version of the game.
Press the WiiDSA button to tackle an enemy. V_030
Once it's full, press the PSTriangleButton button to do a Sonic Boost. V_038 PlayStation 2 controller Boost
Once it's full, press the Gamecube X Button button to do a Sonic Boost. V_040 GameCube controller
Once it's full, press the WiiDSA button to do a Sonic Boost. V_041 Classic Controller
If you press the Wii-Button-Z button in mid-jump, you can stomp on bad guys! V_095 Wii Remote & Nunchuck Stomp This quote is almost used in the final game, except that Chip say the "Wii-Button-Z or B button".
Hold down the Wii-Button-Z button and tap left or right on control stick to do a Quick Step. V_109 Quick Step
Press the PSTriangleButton button when you see a line of Rings to do a Light Speed Dash. V_122 PlayStation 2 controller Light Speed Dash
Press the Gamecube X Button button when you see a line of Rings to do a Light Speed Dash. V_124 GameCube controller Although this prompt remains true, Chip tells the player to use the "Gamecube Y Button button" instead in the final version of the game.
Press the WiiDSA button when you see a line of Rings to do a Light Speed Dash. V_126 Classic Controller
Werehog[]
Clip Transcript File Controller Attack Type/Moveset Notes
Once the Unleashed Gauge is full, press the L1 Button or the L2 Button. V_091 PlayStation 2 controller Unleashed Guage The clip itself seems to be partially unused as there is no other clip of a retake. It was later changed to using L1 and R1 buttons.
Swing the Wii Remote and Nunchuck at the same time to do your special attack. V_152 Wii Remote + Nunchuck Special Attack Possibly early clips that were replaced with Chip saying it as a "super-duper special move". The button prompts relates to the Were-Hammer.
Press the WiiDSA button to do your special attack. V_153 Classic Controller
Press the L button and Rgame button at the same time to do your special attack. V_154 GameCube controller
Press the PSTriangleButton button to do your special attack. V_155 PlayStation 2 Controller
Super Sonic[]
Clip Transcript File Controller Attack Type/Moveset Notes
When the gauge is full, press the X button or the Y button for the Super Sonic Boost! V_133 N/A Super Sonic Boost The Gamecube Y Button button is on the GameCube controller while the Snnwiidsxbuttondisco button is on Classic Controller. It is unknown which controller it was meant for.

In-game elements[]

Some of these voice clips relate to various objects.

Clip Transcript File Notes
Looks like collecting Rings gives you energy back, Sonic! V_011
This jumbled up ball of energy feels… It feels just like your power, Sonic! V_012 Chip talking about the orbs.
Once you grabbed it, you can throw it! And that goes for enemies too! V_065 Seems to be an early clip of learning how to throw objects.
Hey, what's this? We should take it with us and check it out later. V_072 Chip talking about the three purple key-like objects scattered for the player to find. A different clip is used instead.
Hey look! It's another one of those things, Sonic! Let's keep looking for more! V_073 It seemed that Chip would have given more information about the key-like objects. However, he stays silent when they are collected in the final game.
We're up to three now! Wonder what happens when you gather three? V_075
Weird, somebody left a bobsled out here. Hey, let's go for a ride, Sonic. V_100 Meant to play in Cool Edge Act 1 (day). The player spawns near the bobsled immediately, having no time for Chip to even talk about it in the final game. Although there is another one in Arid Sands (day), it would be much too late for Chip to tell the player about it.
We've gotta get up that tower, Sonic! That's the only way forward. V_101 Meant for Rooftop Run Act 1 (night) referencing the Clock Tower.
Hmm... That thing looks like a lever, maybe we can move it. V_102
Get up enough speed, and you can run right across water. Slow down and you'll sink though so be careful. V_118 Meant to play in Dragon Road Act 1 (day). In the final game, even with the slowest of speed, the player will still go across the water and they are unable to stop.
That spray looks awful cold, Sonic. If you get hit with that, you'll freeze. V_119 Meant to play in Cool Edge Act 1 (night)
Werehog's new move[]
Clip Filename Transcript
V_084 That new move you learned sounds awesome! Let me see it, Sonic.
V_085 Sounds like the new move you've picked up sounds does something special, Sonic. Let's try it out.
V_086 C'mon! Let's see that move already, Sonic!
V_087 Show me that new move, Sonic! I wonder what it does?

Werehog's Rank Quotes[]

Voice clips for the ranking system. However, each rank depending which the Werehog gets will only play one voice clip in each one. Although V_030 is used in the HD Version, the rest of the voice clips not only get unused in this game but have different voice clips compared to it counterpart.

Clip File Transcript
V_030 Oh yeah, that's right baby!
V_031 No way!
V_039 Oh no!
V_040 Darn, I blew it!
V_041 Amazing!

Werehog's Boss Victory Quotes[]

These voice clips were meant to play in the results screen, after beating the boss of each level. However, the Werehog will say his quotes from the ranking system like in the main levels. The boss quotes for the daytime levels are used in the final game and the Werehog quotes are used in the HD Version of the game.

Clip Boss File Transcript
Dark Gaia Phoenix V_069 Strike three, monster! That's enough out of you!
Dark Moray V_072 Sorry, I'm in a rush here!
Dark Guardian V_075 I know little girls who are better with a hammer than you... Well, one anyway.
Egg Dragoon V_082 Game over, Eggman! Looks like I win!

Trivia[]

  • In the PlayStation 2 version, for the Unleashed Gauge mission, Chip says "Press the L1 button and R1 button" to use it. However the text reads "Press the L1 button and R1 buttons simultaneously". Judging the from one of the cut voice clips (V_091), this was possibly a late change.

External links[]


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