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On page six of the instruction booklet, the game features an option to delete one's save file. Although this remains true in the Wii Version, the PlayStation 2 version does not show it in the final game. The only proof of its existence is an image with the PlayStation 2 buttons.
Unused graphics[]
Early graphics[]
Image
Description
Two unused graphics of a Trial Version in both Japanese and English.
Two graphics of what seems to be an early "Stage Select" screen. In the final game, when selecting an area, an option with an image behind it will be present instead.
Seems to be an early options menu with two areas added to it, this being "Mikinos Captial" and "Egg-Man Land". These are early names for Apotos (misspelled from "Mykonos") and Eggmanland.
Early options for the player to choose between a Daytime or Nighttime stage for a level. This option does not exist in the final game. Werehog is also misspelled as "Warehog"
Unused graphics[]
Image
Description
An unused 1-UpItem Box is loaded outside of the mission barriers of Windmill Isle's grabbing ledges tutorial for the Werehog. The graphic is taken from Sonic the Hedgehog (2006) instead of the image of Sonic's head used in the final game. Collecting it, however, has no effect on the life counter.
Appears to be early icons for the map for Sonic's life counter and Sun/Moon Medals. The Werehog icon would go unused though.
A lining of the game's ranking system, having a type of glow associated to them. Though it's possible the S and A ranks could've used these, as they sparkle before the screen fades into black. the player can still never see it by normal means.
An image of the level hub for Apotos at nighttime. It's daytime variant is used in the game.
A sprite of the Deep Nightmare enemies, meant to be used in the Spagonia Quick Time Event scene. According to the filename (Npc_enemy_wait), this seemed to have been used when waiting a turn until the one before it gets defeated.
Unused voice clips[]
Chip[]
Tutorial Dialogue[]
There are several clips of Chip explaining the controls, with different button prompts of each controller.
Once it's full, press the button to do a Sonic Boost.
V_038
PlayStation 2 controller
Boost
Once it's full, press the button to do a Sonic Boost.
V_040
GameCube controller
Once it's full, press the button to do a Sonic Boost.
V_041
Classic Controller
If you press the button in mid-jump, you can stomp on bad guys!
V_095
Wii Remote & Nunchuck
Stomp
This quote is almost used in the final game, except that Chip say the " or button".
Hold down the button and tap left or right on control stick to do a Quick Step.
V_109
Quick Step
Press the button when you see a line of Rings to do a Light Speed Dash.
V_122
PlayStation 2 controller
Light Speed Dash
Press the button when you see a line of Rings to do a Light Speed Dash.
V_124
GameCube controller
Although this prompt remains true, Chip tells the player to use the " button" instead in the final version of the game.
Press the button when you see a line of Rings to do a Light Speed Dash.
V_126
Classic Controller
Werehog[]
Clip
Transcript
File
Controller
Attack Type/Moveset
Notes
Once the Unleashed Gauge is full, press the L1 Button or the L2 Button.
V_091
PlayStation 2 controller
Unleashed Guage
The clip itself seems to be partially unused as there is no other clip of a retake. It was later changed to using L1 and R1 buttons.
Swing the Wii Remote and Nunchuck at the same time to do your special attack.
V_152
Wii Remote + Nunchuck
Special Attack
Possibly early clips that were replaced with Chip saying it as a "super-duper special move". The button prompts relates to the Were-Hammer.
Press the button to do your special attack.
V_153
Classic Controller
Press the button and button at the same time to do your special attack.
V_154
GameCube controller
Press the button to do your special attack.
V_155
PlayStation 2 Controller
Super Sonic[]
Clip
Transcript
File
Controller
Attack Type/Moveset
Notes
When the gauge is full, press the X button or the Y button for the Super Sonic Boost!
V_133
N/A
Super Sonic Boost
The button is on the GameCube controller while the button is on Classic Controller. It is unknown which controller it was meant for.
In-game elements[]
Some of these voice clips relate to various objects.
Clip
Transcript
File
Notes
Looks like collecting Rings gives you energy back, Sonic!
V_011
This jumbled up ball of energy feels… It feels just like your power, Sonic!
V_012
Chip talking about the orbs.
Once you grabbed it, you can throw it! And that goes for enemies too!
V_065
Seems to be an early clip of learning how to throw objects.
Hey, what's this? We should take it with us and check it out later.
V_072
Chip talking about the three purple key-like objects scattered for the player to find. A different clip is used instead.
Hey look! It's another one of those things, Sonic! Let's keep looking for more!
V_073
It seemed that Chip would have given more information about the key-like objects. However, he stays silent when they are collected in the final game.
We're up to three now! Wonder what happens when you gather three?
V_075
Weird, somebody left a bobsled out here. Hey, let's go for a ride, Sonic.
V_100
Meant to play in Cool Edge Act 1 (day). The player spawns near the bobsled immediately, having no time for Chip to even talk about it in the final game. Although there is another one in Arid Sands (day), it would be much too late for Chip to tell the player about it.
We've gotta get up that tower, Sonic! That's the only way forward.
V_101
Meant for Rooftop Run Act 1 (night) referencing the Clock Tower.
Hmm... That thing looks like a lever, maybe we can move it.
V_102
Get up enough speed, and you can run right across water. Slow down and you'll sink though so be careful.
V_118
Meant to play in Dragon Road Act 1 (day). In the final game, even with the slowest of speed, the player will still go across the water and they are unable to stop.
That spray looks awful cold, Sonic. If you get hit with that, you'll freeze.
V_119
Meant to play in Cool Edge Act 1 (night)
Werehog's new move[]
Clip
Filename
Transcript
V_084
That new move you learned sounds awesome! Let me see it, Sonic.
V_085
Sounds like the new move you've picked up sounds does something special, Sonic. Let's try it out.
V_086
C'mon! Let's see that move already, Sonic!
V_087
Show me that new move, Sonic! I wonder what it does?
Werehog's Rank Quotes[]
Voice clips for the ranking system. However, each rank depending which the Werehog gets will only play one voice clip in each one. Although V_030 is used in the HD Version, the rest of the voice clips not only get unused in this game but have different voice clips compared to it counterpart.
Clip
File
Transcript
V_030
Oh yeah, that's right baby!
V_031
No way!
V_039
Oh no!
V_040
Darn, I blew it!
V_041
Amazing!
Werehog's Boss Victory Quotes[]
These voice clips were meant to play in the results screen, after beating the boss of each level. However, the Werehog will say his quotes from the ranking system like in the main levels. The boss quotes for the daytime levels are used in the final game and the Werehog quotes are used in the HD Version of the game.
Clip
Boss
File
Transcript
Dark Gaia Phoenix
V_069
Strike three, monster! That's enough out of you!
Dark Moray
V_072
Sorry, I'm in a rush here!
Dark Guardian
V_075
I know little girls who are better with a hammer than you... Well, one anyway.
Egg Dragoon
V_082
Game over, Eggman! Looks like I win!
Trivia[]
In the PlayStation 2 version, for the Unleashed Gauge mission, Chip says "Press the L1 button and R1 button" to use it. However the text reads "Press the L1 button and R1 buttons simultaneously". Judging the from one of the cut voice clips (V_091), this was possibly a late change.