Sonic News Network

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic News Network
Advertisement
Sonic News Network

This article pertains to the beta elements of Sonic Unleashed.

Xbox 360

Unused graphics

Early Spagonia Town Stage layout

Early map graphics left over for the Spagonia Town Stage. Although the map is still the same, the icons on it are different.

  • Earth looks more of a globe in the early game.
  • The early icon of the Shop resembles a house while the final version has some souvenirs added to it.
  • The early level select icon does not show the sun and moon, unlike the final version.
  • The location of Professor Pickle's laboratory shows his face in the early files. The final version displays books with a feather.
Early (unused) Final (used)
Sonic Unleashed TownSample.png Sonic Unleashed mat load town EU.png

Early Werehog Vitality Shield

The Vitality Shield's sprites.

The Vitality Shield had a different design during the early versions of the game.

Unused quotes

Werehog's Rank quotes

The following quotes are used in the Xbox 360 version of Sonic Unleashed. However, half of them are cut from the game..

Transcript Filename
Oh yeah, that's right baby! V_030
No way! V_031
Oh no! V_039
Darn, I blew it! V_040
Amazing! V_041

PlayStation 3

Unused quotes

Werehog's Rank quotes

The following quotes are used in the PlayStation 3 version of Sonic Unleashed. However, half of them are cut from the game..

Transcript Filename
Oh yeah, that's right baby! V_030
No way! V_031
Oh no! V_039
Darn, I blew it! V_040
Amazing! V_041

Wii

Unused graphics

Image Description
SonicUnleashedWii TGSgraphic JPver.pngSonicUnleashedWii TGSgraphic ENver.png Two unused graphics of a Trial Version in both Japanese and English.
UnleashedWii 1up.png An unused 1-Up Item Box is loaded outside of the mission barriers of Windmill Isle's 2nd nighttime tutorial. The graphic is taken from Sonic the Hedgehog (2006) instead of the image of Sonic's head used in the final game. Collecting it, however, has no effect on the life counter.

Unused voice clips

Chip

Tutorial Dialogue

There are several clips of Chip explaining about the controls, with different button prompts.

Moves
Transcript Filename Controller Notes
Press the Gamecube Y Button.png button to tackle an enemy. V_026 GameCube Controller Although it remains true, Chip says the "A Button GameCube v2.png button" only in the final version of the game.
Press the Gamecube X Button.png button to tackle an enemy! V_027 GameCube Controller Remains true for the Classic Controller, but Chip is never heard saying this in the final version of the game.
Press the Snnwiidsxbuttondisco.png button to tackle an enemy. V_029 Classic Controller Although it remains true, Chip says the "SNNBGAMECUBEDISCO.png button" in the final version of the game.
Press the WiiDSA.png button to tackle an enemy. V_030 Classic Controller
Once it's full, press the Gamecube X Button.png button to do a Sonic Boost. V_040 GameCube
Once it's full, press the WiiDSA.png button to do a Sonic Boost. V_041 Classic Controller
Hold down the Wii-Button-Z.png button and tap left or right on control stick to do a Quick Step. V_109 Wii Remote + Nunchuck
Press the Gamecube Y Button.png button when you see a line of Rings to do a Light Speed Dash. V_124 GameCube This quote is almost used in the final game, except Chip mentions the Gamecube X Button.png button instead.
Press the Gamecube X Button.png button when you see a line of Rings to do a Light Speed Dash. V_125 GameCube Although this prompt remains true, Chip tells the player to use the "Gamecube Y Button.png button" instead in the final version of the game.
Press the WiiDSA.png button when you see a line of Rings to do a Light Speed Dash. V_126 Classic Controller
When the gauge is full, press the Gamecube Y Button.png button to do a Super Sonic Boost! GameCube
When the gauge is full, press the X button or the Y button for the Super Sonic Boost! V_133 The Gamecube Y Button.png button is on the GameCube Controller while the Snnwiidsxbuttondisco.png button is on Classic Controller. It is unknown how this would make sense.
Press the WiiDSA.png button to knock Dark Gaia's shots right back at him! V_141 Classic Controller
Alternate the Wii Remote and Nunchuck swings to attack! V_144 Wii Remote + Nunchuck
Alternate the Snnwiidsybuttondisco.png button and the Snnwiidsxbuttondisco.png button presses to attack! V_145 Classic Controller
Alternate the Lgame.png button and Rgame.png button presses to attack! V_146 GameCube
Swing the Wii Remote and Nunchuck at the same time to do your special attack. V_152 Wii Remote + Nunchuck
Press the Lgame.png button and Rgame.png button at the same time to do your special attack. V_153 GameCube
Press the WiiDSA.png button to do your special attack. V_154 Classic Controller
Use the control stick to move towards the wall, and press the A Button GameCube v2.png button to perform a Wall Jump! GameCube
If you press the Wii-Button-Z.png button in mid-jump, you can stomp on bad guys! Wii Remote + Nunchuck This quote is almost used in the final game, except that Chip say the "Wii-Button-Z.png or WiiB.png button".
In-game elements

Some of these voice clips relate to various objects.

Transcript Filename Notes
Looks like collecting Rings gives you energy back, Sonic! V_011
This jumbled up ball of energy feels… It feels just like your power, Sonic! V_012 Chip talking about the orbs.
Once you grabbed it, you can throw it! And that goes for enemies too! V_065 Seems to be an early clip of learning how to throw objects.
Hey, what's this? We should take it with us and check it out later. V_072 Chip talking about the three purple key-like objects scattered for the player to find. A different clip is used instead.
Hey look! It's another one of those things, Sonic! Let's keep looking for more! V_073 It seemed that Chip would have given more information about the key-like objects. However, he stays silent when they are collected in the final game.
We're up to three now! Wonder what happens when you gather three? V_075
I see a lever! Let's see what it does. V_081
Weird, somebody left a bobsled out here. Hey, let's go for a ride, Sonic. V_100 Meant to play in Cool Edge Act 1 (day). The player spawns near the bobsled immediately, having no time for Chip to even talk about it in the final game. Although there is another one in Arid Sands (day), it would be much to late for Chip to tell the player about it.
We've gotta get up that tower, Sonic! That's the only way forward. V_101 Meant for Rooftop Run Act 1 (night) referencing the Clock Tower.
Hmm... That thing looks like a lever, maybe we can move it. V_102
Get up enough speed, and you can run right across water. Slow down and you'll sink though so be careful. V_118 Meant to play in Dragon Road Act 1 (day). In the final game, even with the slowest of speed, the player will still go across the water and they are unable to stop.
That spray looks awful cold, Sonic. If you get hit with that, you'll freeze. V_119 Meant to play in Cool Edge Act 1 (night)
Werehog's new move
Transcript Filename
That new move you learned sounds awesome! Let me see it, Sonic. V_084
Sounds like the new move you've picked up sounds does something special, Sonic. Let's try it out. V_085
C'mon! Let's see that move already, Sonic! V_086
Show me that new move, Sonic! I wonder what it does? V_087

PlayStation 2

Unused PS2 delete icon

In the SD version of the game, on page 6 of the instruction booklet, the game features an option to delete one's save file. Although this remains true in the Wii Version, the PlayStation 2 version does not show it in the final game. The only proof of its existence is an image with the PlayStation 2 buttons.

Unused voice clips

Chip

Tutorial Dialogue

There are several clips of Chip explaining about the controls, with different button prompts.

Moves
Transcript Filename Notes
Press the PSObutton.png button to tackle an enemy. V_023
Press the PSTriangleButton.png button to tackle an enemy. V_024
Once it's full, press the PSTriangleButton.png button to do a Sonic Boost. V_038
Press the PSTriangleButton.png button when you see a line of Rings to do a Light Speed Dash. V_122
When the gauge is full, press the PSObutton.png button to do a Super Sonic Boost!
Alternate the PSObutton.png and PSSquareButton.png button presses to attack!
Use the left analog stick, and press the Playstation-Button-L1.png or the R1ps3.png button to dash!
In-game elements

Some of these voice clips relate to various objects.

Transcript Filename Notes
Looks like collecting Rings gives you energy back, Sonic! V_011
This jumbled up ball of energy feels… It feels just like your power, Sonic! V_012 Chip talking about the orbs.
Once you grabbed it, you can throw it! And that goes for enemies too! V_065 Seems to be an early clip of learning how to throw objects.
Hey, what's this? We should take it with us and check it out later. V_072 Chip talking about the three purple key-like objects scattered for the player to find. A different clip is used instead.
Hey look! It's another one of those things, Sonic! Let's keep looking for more! V_073 It seemed that Chip would've given more information about the key-like objects. However, he stays silent when they are collected in the final game.
We're up to three now! Wonder what happens when you gather three? V_075
I see a lever! Let's see what it does. V_081
Weird, somebody left a bobsled out here. Hey, let's go for a ride, Sonic. V_100 Meant to play in Cool Edge Act 1 (day). The player spawns near the bobsled immediately, having no time for Chip to even talk about it in the final game. Although there is another one in Arid Sands (day), it would be much to late for Chip to tell the player about it.
We've gotta get up that tower, Sonic! That's the only way forward. V_101 Meant for Rooftop Run Act 1 (night) referencing the Clock Tower.
Hmm... That thing looks like a lever, maybe we can move it. V_102
Get up enough speed, and you can run right across water. Slow down and you'll sink though so be careful. V_118 Meant to play in Dragon Road Act 1 (day). In the final game, even with the slowest of speed, the player will still go across the water and they are unable to stop.
That spray looks awful cold, Sonic. If you get hit with that, you'll freeze. V_119 Meant to play in Cool Edge Act 1 (night)
Werehog's new move
Transcript Filename
That new move you learned sounds awesome! Let me see it, Sonic. V_084
Sounds like the new move you've picked up sounds does something special, Sonic. Let's try it out. V_085
C'mon! Let's see that move already, Sonic! V_086
Show me that new move, Sonic! I wonder what it does? V_087

Miscellaneous

In the Xbox 360 manual for the game, the first screenshot on page ten actually displays an earlier build of the game as it showcases some sort of day and night gauge. Though it is currently unknown what this did, it may have been to show time passing in the Town Stages.

External links


Main article | Script | Credits (Xbox 360/PlayStation 3, Wii/PlayStation 2) | Glitches | Beta elements | Gallery | Re-releases (mobile)
Advertisement