Whilst in the air, the user curls up into a ball and rotates quickly, releasing a forward-traveling shock wave fired downwards diagonally while flying a very small distance back from the recoil. This is more so an aerial version of Sonic Wave with a few differences.
First off, Sonic will not recover from his spinball period until he hits the ground, which can hit anyone normally who's around Sonic's landing area. The wave also is fired off faster with much less startup time, and it can be aimed like the ground version.
Unlike the wave itself, the aforementioned spinball period however, is not affected by the auto-block setting against any Shot attacks (and it only deals one hit), so it can be easy to K.O. an unaware opponent with it if the Ichikoro Gauge happens to be full.
Emerl can randomly obtain this skill after participating in a fight with Sonic, either with or against him.
When the Ichikoro Gauge is full, this move can be exploited by using it right before landing, causing an instant K.O. on its target(s) yet keeping the Gauge full, via cancelling the animation of the move but doing it just right so the hitbox of the spinball period comes out on the very first possible frame.
|Skill Points||★ ★ ★ ★ ★ ☆|
- Official in-game description.