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A high-speed, high-seas adventure!


— Tagline

Sonic Rush Adventure (ソニック ラッシュ アドベンチャー Sonikku Rasshu Adobenchā?) is a 2D video game in the Sonic the Hedgehog series. It was co-developed by Dimps and Sonic Team, and published by Sega in 2007 for the Nintendo DS. The sequel to Sonic Rush, the title incorporates much of the gameplay from its predecessor, in addition to a new feature that allows the player to sail the high seas with various watercraft in order to unlock new stages.

In Sonic Rush Adventure, Sonic and Tails are flung to Blaze the Cat's home world, the Sol Dimension, after an accident while flying the Tornado over the oceans. Upon arriving in this world, the heroes befriend Marine, a young and friendly raccoon who aspires to explore the world. Upon encountering Blaze, the group joins her in her quest to stop a group of villainous robots headed by Captain Whisker who desire to steal the Jeweled Scepter, which is the key to the almighty "Power of the Stars", and a treasure from her homeland.

Like its prequel, Sonic Rush Adventure received positive reviews from critics, who highlighted the presentation, visuals and music. Nevertheless, most criticized the replay value and story, and some felt that it did little to innovate from the formula.

Plot[]

Spoiler warning: Plot, ending details or any kind of information follow.
Title-Screen-Sonic-Rush

The title screen of Sonic Rush Adventure.

Sonic and Tails are tracking a mysterious, unknown source of energy in the Tornado, when they are sucked into a hurricane. The two then find themselves on an island, where a raccoon girl, named Marine the Raccoon, takes care of the two when they woke up. She tells the dynamic duo that she wants to go adventuring. With this, the hedgehog and the fox set off for different islands, and the adventure begins.

Using materials of different jewels and metals, Tails builds a waterbike called the Wave Cyclone, which they use to sail to a jungle island and a mechanical island, collecting more materials as they go along to build a sailboat. While there, they encounter two evil robots, Ghost Rex and Ghost Pendulum, whom Sonic destroys in battle.

After Tails builds the sailboat, Ocean Tornado, they set sail for a small island. They run into a robot named Johnny, who believes he is the fastest, and races against Sonic. Sonic races Johnny a total of seven times in the course of the game, and Sonic receives a Chaos Emerald for winning each race.

When they arrive at an altar on the small island, an underwater cave called Coral Cave rises out of the water. Inside Coral Cave, they encounter a robotic pirate, Captain Whisker, and his minions Mini & Mum, as they steal the Jeweled Scepter. Suddenly, much to Sonic's surprise, Blaze the Cat arrives in an attempt to stop Whisker from taking the scepter. Both Sonic and Blaze are shocked to see each other, but Whisker sends a robot named Ghost Kraken after them. Although the robot is destroyed, Whisker escapes with the scepter.

When asking Blaze what she is doing here, she tells Sonic that she was going to ask the same thing. Sonic and Tails then have a shocking realization: the Tornado sent them to the Sol Dimension. Sonic and Blaze agree to work together and get the Jeweled Scepter back from Whisker. Tails builds a radar, which detects electromagnetic activity coming from an area where ghost ships are rumored to be. They go to the Haunted Ship and collect Silver Material, while fighting off Whisker's robot, Ghost Pirate. Whisker escapes again.

Tails then builds a hovercraft out of Blue, Iron, Green, Bronze, Red and Silver Materials, so they can go past obstacles to new areas, first going to Blizzard Peaks to ask the Vikings about the pirates. However, Whisker and his Ghost Whale have frozen the Vikings. Sonic and Blaze destroy Ghost Whale, and Blaze unfreezes the Vikings, who say that the pirates might be using an ancient ruin, which was once a city in the sky, as their hideout.

Heading east to an island where earthquakes are sourced, Sonic, Tails, Blaze, and Marine are blasted up to a floating island in the sky called Sky Babylon, where they confront Whisker and destroy his Ghost Condor. Whisker escapes, and Blaze reads an ancient monument which Whisker had intended to destroy, as it details the location to the pirates' hideout. As its entrance is underwater, Tails builds a submarine. In the meantime, Blaze collects the Sol Emeralds.

They find the underwater cave, but cannot get through a gold door into the pirates' hideout. However, Whisker, being extremely dim-witted, inadvertently tells them that they must align the symbols on the door and that there are three markers on separate islands giving clues as to do this. After finding the three markers on hidden islands, Sonic, Tails, and Blaze tell Marine to stay at Southern Island, as the upcoming battle with the pirates will be more dangerous than any challenge they've faced so far. Marine insists that she goes with them, and Blaze yells at her, and calls her a nuisance.

Sonic, Tails, and Blaze return to the gold door and enter Pirates' Island, where they confront Whisker and Johnny, the latter of whom being revealed to be the former's first mate. The hedgehog and the cat defeat the robot pirates, who escape to the ocean through a hole in the ground, mentioning working for a boss. Marine, hoping to prove her value as a captain, chases the villains to their ship, the Big Swell, but is captured by Whisker. Tails tricks the captain into thinking the scepter is somewhere else on the ship, distracting him and allowing Sonic and Blaze to rescue the raccoon from Whisker's ultimate robot, Ghost Titan. In an intense battle, Sonic and Blaze destroy their foe, and the resulting explosion engulfs the entire ship and the pirates, sinking them while the heroes escape.

Marine reveals that she took the Jeweled Scepter from Whisker while on the ship, and gives it to Blaze, who has it put in the treasury for safekeeping. Afterward, Tails plans to use the Chaos and Sol Emeralds' power to build a device to return to their dimension. In a post-credits scene, a familiar silhouette appears over the scepter about to steal it.

When the player has collected both the Chaos and Sol Emeralds, another earthquake, this being even more powerful than the previous ones, happens on Southern Island. When Sonic and his crew go outside, they discover that Dr. Eggman and Eggman Nega were the ones responsible for the recent skirmishes all along. The villains reveal that they are working together to unleash the power of the Jeweled Scepter with something called the "Power of the Stars", which they recently discovered is located below Southern Island. They created Whisker to do most of the work for them, but as the robot is gone, they stole the scepter themselves.

Tails builds a machine called the Magma Hurricane, which digs below underground. Piloting a mech called the Egg Wizard, Eggman and Eggman Nega unleash the power of the Jeweled Scepter and become nearly unstoppable. Sonic and Blaze use the Chaos and Sol Emeralds to transform into Super Sonic and Burning Blaze, respectively, and they fight Eggman and Eggman Nega. Much to the doctor's horror, Nega tries to blow up the world, but Marine stops him by shooting the Egg Wizard with a green energy ball. Burning Blaze knocks the Egg Wizard into the air and Super Sonic pierces through the mech, destroying it.

In the end, Sonic and Blaze found out that the Emeralds brought them together once again, and did not threaten to destroy both worlds this time because they were stable (and not abused by Eggman and Eggman Nega as they were before) and always seem to want the two heroes to win. Tails finishes his ship to bring himself and the hedgehog home, called the SS Tornado EX. Sonic bids farewells to the cat with a handshake. As he and the fox depart from the island, Marine comes with her new boat, the SS Super-Marine, and thanks them for their times together and hopes to see them again someday as they leave. In a post-credits scene, she returns to Southern Island and watches the sunrise with Blaze.

Characters[]

Image Character Biography
Sonic pose 79 Sonic the Hedgehog The world's fastest hedgehog, who has a heroic habit of defeating Dr. Eggman, will now lend a hand to restore a disaster-struck island where he and Tails accidentally landed. Traveling across the sea might not be what the spiky hero is accustomed to, but with the awesome ships that Tails will build, he'll be able to reach various islands and do what he does best.[5]
Sonicchannel blaze Blaze the Cat A Princess who is tracking down a group of pirates that looted her valuable possessions. Blaze is normally calm and level-headed, but she has the ability to outdo her opponents by manipulating flames.[5]
Tails 35 Miles "Tails" Prower A friendly fox who is like a kid brother to Sonic, Tails is an expert when it comes to machinery, and he will support Sonic in this adventure by building new ships with the "Materials" found on the various islands.[5]
RushAdventure Marine pose Marine the Raccoon Marine is an adventurous little rascal from Southern Island. She loves to talk, but never listens. She is stubborn at times, and a natural when it comes to creating a scene. Sonic and Tails must keep an eye on this spunky girl to keep her out of trouble before something happens.[6]
Whisker 0216 ok Captain Whisker This evil captain of the pirates is somehow hard to detest being that he is such a clown. He has a short temper, and is known to carry life-long grudges. Although the captain is a bit smarter than the rest of the crew, he appears to be less stern without the backing of his shipmates.[6]
JohnnyArtV2 Johnny He is the right-hand man of Captain Whisker, and a feisty competitor on the sea. Johnny is a speed demon who refuses to finish second, seeing Sonic as his archrival whom he must outperform on his waterbike.[6]

Gameplay[]

Standard gameplay[]

Sonic Rush Adventure Plant Kingdom

Sonic in Plant Kingdom, one of the Zones of the game.

Sonic Rush Adventure is a 2.5D platforming game that plays very similarly to the original Sonic Rush. The player controls either Sonic or Blaze (who becomes unlockable after a certain point). Like with previous 2D platformers, the player's goal is to guide their character though obstacle-ridden stages and reach the end, which is an oversized treasure chest that opens when passed through. Like in Sonic Rush, both of the Nintendo DS's screens are used to display the areas or, in some cases, a HUD. In normal stages, the playable characters move between these screens at certain points.

The Tension Gauge from Sonic Rush re-appears in this game, and allows Sonic and Blaze to use the Sonic Boost and the Fire Boost respectively, which let them travel through the terrain at incredibly high speeds, destroying any enemies along the way. However, the Tension Gauge deplenishes quickly, but it can be re-filled by defeating enemies, passing through Checkpoints, collecting certain power-ups, or through Trick Actions.

As with previous games, Rings act as the player's health, allowing them to survive virtually any attack as long as they hold one Ring. Not having any Rings in hand leaves the playable character vulnerable to many hazards, potentially leading to the player losing a life. Running out of lives results in the player being forced to restart the level they were playing, but does not hinder their progress besides that.

Most of Sonic Rush Adventure's levels are named "Zones", which are divided in three "Acts". The first two feature the straightforward design of many previous games. The third Acts are boss fights, where the player typically battles a giant, hostile machine. Said machine has a lot of health, which slowly deplenishes when taking damage. The player's objective is to destroy the boss by emptying its health.

A new gameplay feature is the inclusion of Materials. These are used by Tails to build new vessels (see below) for the player. Materials are received at the end of each stage, with the amount being determined by the player's performance in the level. The Materials earned depend on the stage. When the game has been beaten, Materials are used to power-up the current vessels to let them travel further and sustain more damage.

Sonic and Blaze share the same basic controls, but have some key differences:

  • Sonic is faster in comparison to Blaze, and can perform a Homing Attack when he is close to an enemy.
  • Blaze can hover and her aerial tricks propel her higher. She is also immune to fire.

Exploration[]

Sonic Rush Adventure is set in an archipelago which the player can explore. The main characters' headquarters is Southern Island, Marine's home island, from where the player can interact with the various locals to unlock optional Missions and access features like the options menu, the Sound Test, Time Attack, etc. Southern Island also houses four different vessels, which are unlocked over time and are used to explore the aforementioned archipelago, potentially uncovering new stages and secrets. These are as follows:

  • The Wave Cyclone, the first unlocked craft and a waterbike. Is found at the south of Southern Island.
  • The Ocean Tornado, found in the southeast of the island.
  • The Aqua Blast, a hovercraft with a powerful cannon. Accessed at the west of the island.
  • The Deep Typhoon, a submarine that is docked at the northwest of Southern Island.
Sonic Rush Adventure Aqua Blast gameplay

The Aqua Blast being used to travel from Southern Island to Plant Kingdom.

If the player has selected a vessel, they are taken to the Sea Chart, the map of the archipelago, where they need to plot their desired route by drawing a line from a starting point (such as Southern Island itself) towards the desired destination using the DS's stylus. It should be noted, however, that only certain craft can go through some areas of the map, and that there is a limit to how far the player can go before they cannot go any further. Afterwards, the player has to use the stylus to play a minigame and travel to the finish line, while facing obstacles such as robots and bombs along the way. If the player reaches the goal and discovers an island, they will be able to play that island's level. If the vessel is destroyed, or there is nothing at the goal, however, they will return to Southern Island empty-handed. Along with the obligatory Zones which are used to progress through the story, the player may also find Hidden Islands, which are sixteen optional levels of short length.

At Marine's house, the player can also engage multiplayer battles using DS Download Play, as well as playing using Nintendo Wi-Fi Connection, which allows the player to race against other people online using either character or play Ring Battles, where the player has to collect as many Rings as possible, spread throughout the map. In the game's Time Attack mode, the player can either race on the main stages or play a 5-lap race on Hidden Islands (this feature was originally introduced in Sonic the Hedgehog 3). Saving is no longer automatic after completion of a stage, and is done via the menu while on the island.

Among other events, Sonic can find Johnny and end up racing against him for one of the Chaos Emeralds. Blaze has her own set of seven jewels to collect, the Sol Emeralds, which she can earn by completing a series of special missions. Collecting all fourteen Emeralds will unlock the final stage.

Scoring system[]

Controls[]

General[]

Button formation[7] Movement
Sonic-Icon-Sonic-Rush-Adventure Sonic Blaze-Icon-Sonic-Rush-Adventure Blaze
Controlpadds left/right Walk/Run
Controlpadds up/down Scroll screen up/down
WiiDSA/DSB Spin Jump Axel Jump
Run + Controlpadds down Spin Attack Burst Dash
Hold Controlpadds down + WiiDSA/DSB > release Controlpadds Spin Dash Burst Dash
Jump > RBUTTONDSSNNdisco Jump Dash Burst Hover
Snnwiidsybuttondisco while on ground Super Boost Fire Boost
DSB while in midair Air Trick
WiiDSA after Air Trick Finish Trick
Tapping RBUTTONDSSNNdisco while grinding Grind Trick
WiiDSA at edge of Ramp/rail Just Trick
Spring/Ramp to launch into midair > Controlpadds up + RBUTTONDSSNNdisco Hop Jump Axel Tornado
Spring/Ramp to launch into midair > RBUTTONDSSNNdisco Humming Top Jump Step

Vessels[]

Button formation[8] Movement
Move stylus across touch screen Steer
Ride off ramp > trace trick line with stylus Ramp Trick
Tap screen x2 / Lgba + Rgba Boost

Button formation[9] Movement
Controlpadds left/Snnwiidsybuttondisco Fire Gun
Controlpadds up/Snnwiidsxbuttondisco Fire Cannon
Controlpadds right/WiiDSA Use Flamethrower

Objects[]

Items[]

Gimmicks and obstacles[]

Characters[]

Playable characters[]

Non-playable characters[]

Enemies[]

Bosses[]

Vessels[]

Image Vessel Description
Wave Cyclone True 3D Wave Cyclone
(Waterbike)
The first vessel available in this adventure, this speedy waterbike perfect for a short journey or a friendly competition.[10]
Ocean Tornado Ocean Tornado
(Sailboat)
Built to travel further out to the sea, The Ocean Tornado cannot sail through the shallow areas. This sailing arsenal will surely intimidate any pirates at sea.[10]
Aqua Blast Aqua Blast
(Hovercraft)
Capable of travelling above shallow areas, it requires quick steering skills to avoid enemies and obstacles. This ship can also fire shots to take out enemies, and spin around to defend itself.[10]
Deep Typhoon Deep Typhoon
(Submarine)
Travel to distant places on the map going under the sea. Tails will steer the sub so you'll need to clear the enemies that lurk underwater.[10]
Magma Hurricane Magma Hurricane Built before entering Deep Core, the Magma Hurricane is a drill that can be used to tunnel underground. Tails built it so Sonic and the others could try to stop Eggman and Eggman Nega from unleashing the Power of the Stars. This vessel cannot be controlled by the player, nor does it have any weapons. It only appears operational in a cutscene.

Stages[]

Sea Chart Sonic Rush Adventure

The Sea Chart of earth.

  1. Plant Kingdom
  2. Machine Labyrinth
  3. Coral Cave
  4. Haunted Ship
  5. Sky Babylon
  6. Blizzard Peaks
  7. Pirates' Island
  8. Big Swell
  9. Deep Core

There are also the sixteen Hidden Islands extra stages.

Johnny's Race[]

Main article: Johnny's Race

The Special Stages of Sonic Rush Adventure take on the form of Johnny's Race, where the player must beat Johnny in a waterbike race. A Chaos Emerald is awarded to the player each time they win one of these stages and by winning all seven, the final boss can be accessed.

Other modes[]

Battle Mode[]

Battle Mode[11] is the multiplayer aspect of Sonic Rush Adventure. It holds the following modes:

  • DS Wireless Play:[11] Play locally against someone with their own copy of the game.
  • DS Download Play:[11] Play against someone without their own copy of the game through DS Download Play.
  • Nintendo WFC:[11] Play over the internet against someone with their own copy of the game through the Nintendo Wi-Fi Connection.
  • Versus Records:[11] View records and stats from past battles.

Time Attack[]

Time Attack[12] is where the player can race for the fastest time in both regular Act stages and Boss stages. It holds the following modes and options:

  • Time Attack:[12] Allows the Time Attack mode to be played.
  • Time Attack Records:[12] View records and stats from past Time Attack runs, with there being the option to upload said scores to the internet.
  • Nintendo WFC Ranking:[12] Update the online leaderboards for Time Attack through the Nintendo Wi-Fi Connection.
  • Nintendo WFC Settings:[12] Set up the game for internet connectivity.

Missions[]

Missions[13] are a set of Act and Boss stages with special objectives, which unlock extra features upon being completed. There are one hundred Missions in total.

Options[]

Options[13] holds the adjustable settings for Sonic Rush Adventure. It is accessed by speaking with Setter in Marine's House. The menu hold the following options:

  • Boss Difficulty:[13] Change the Boss stage difficulty between "Normal" and "Easy".
  • Time Limit:[13] Turn on a time limit within stages, with a life being lost if this timer runs out.
  • Clear Data:[13] Clear all game data and records from the Game Card.
  • Cancel:[13] Close the Options menu.

Reception[]

 Reception
Aggregate scores
Aggregator Score
GameRankings 80%
Metacritic 78%[14]
Review scores
Publication Score
Eurogamer 8/10[15]
Game Informer 7.25/10[16]
GamePro 4.25/5[17]
GameRevolution C+[18]
GameSpot 8/10[19]
IGN 8/10[20]
Nintendo World Report 8.5/10[21]

Critical reaction to Sonic Rush Adventure was very positive, with review aggregator Metacritic giving it a 78%.[14]

Noticeable improvements over the first Sonic Rush were fewer bottomless pits, better enemy placement, and no more use of supporting characters to occupy the lower screen during boss battles. However, many reviewers commented on having to replay levels multiple times, and weakness in the story sections.[19][20]

Trivia[]

  • This game was published by Nintendo in South Korea, even though there is a Sega division there.[22]
  • This is one of the few main Sonic games after Sonic the Hedgehog 3 where Knuckles is completely absent.
  • This is Marine's only appearance in a Sonic game so far, not counting mentions and cameos.
  • The layout of Hidden Island 16 is exactly like Leaf Storm Act 1 from the previous game.
    • The Hidden Islands' Invincible theme is the percussion of its main music, similar to the Invincible themes from Sonic Rush.
  • The color of the skies in earth in the Sol Dimension was originally green, as seen in the ending cutscene where Blaze returns to her dimension in Sonic Rush. However, in Sonic Rush Adventure, its color is sky blue. In Sky Babylon, which is at high altitude, the sky is again green.
  • Almost all of the voice clips are recycled ones from Sonic Rush.
  • One of Sonic's poses in his artwork is similar to his artwork from the original Sonic the Hedgehog.
  • Blaze is shown to have acrophobia (first seen in the previous game, Sonic Rush) while in Sky Babylon, when she eagerly tries to move everyone away from the edge.
  • This is the second game where Sonic can make a combo finisher, the first one being Sonic Rush. However, the combo finisher adds more power to the tension gauge depending on how many stars he got with his tricks, unlike in Sonic Rush.
  • Oddly enough, when on the submarine, the game uses the same line as on other ships when encountering Johnny, even though the characters are underwater and there's no way Tails could have seen him (though the submarine may have sonar to detect this but this has not been proved). A similar problem occurs when Sonic travels to the first few Zones on the 1-man Wave Cyclone, since Tails and Marine both appear in these areas.
  • Each normal level starts out with a small plank in a 3D view. At the end of this plank is a spring which launches the player into the level and also switches the camera back into 2D. If the player immediately presses R-left right after being launched off of this spring, the character will be back on the plank, only in a 2D view. The plank is a 3D model which can act glitchy; if the player looks up or down, it may disappear from the other screen.
    • The spring on the plank will launch the player forward, even if the character simply jumps on it.
    • If the player starts the level normally and later comes back to the start, the plank is completely gone.
  • This was the only game until Sonic Forces where citizens were anthropomorphic animals rather than humans.
  • This is the only handheld Sonic game to have a fully 3D hub world.
  • When you touch Sonic or Blaze in this game, Sonic will stretch his legs and then stretch at the player, while Blaze hovers in the air.
  • Just like Sonic Rush, the models used for the cutscene sprites are similar to the ones from Sonic Heroes.

Videos[]


References[]

  1. ソニック ラッシュ アドベンチャー (Japanese). Sega Japan. Archived from the original on 1 January 2008. Retrieved on 25 December 2021.
  2. Sonic Rush Adventure. Nintendo US. Archived from the original on 31 May 2016. Retrieved on 25 December 2021.
  3. Sonic Rush Adventure. Nintendo UK. Archived from the original on 21 July 2019. Retrieved on 25 December 2021.
  4. 소닉 러시 어드벤처 (Korean). Nintendo KR. Archived from the original on 27 February 2018. Retrieved on 8 May 2022.
  5. 5.0 5.1 5.2 Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 4.
  6. 6.0 6.1 6.2 Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 5.
  7. Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pgs. 8-11.
  8. Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 8.
  9. Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 17.
  10. 10.0 10.1 10.2 10.3 Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 16.
  11. 11.0 11.1 11.2 11.3 11.4 Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 24.
  12. 12.0 12.1 12.2 12.3 12.4 Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 33.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 14.
  14. 14.0 14.1 Sonic Rush Adventure. MetaCritic. Retrieved on 8 May 2022.
  15. Bramwell, Tom (13 September 2007). Sonic Rush Adventure. Eurogamer. Archived from the original on 13 November 2010. Retrieved on 8 May 2022.
  16. Vore, Bryan . Sonic Rush Adventure. Game Informer. Archived from the original on 20 February 2008. Retrieved on 8 May 2022.
  17. T3hPanda (1 October 2007). Review: Sonic Rush Adventure. GamePro. Archived from the original on 4 February 2004. Retrieved on 8 May 2022.
  18. EmilyBalistrieri (5 October 2007). Sonic Rush Adventure Review. GameRevolution. Archived from the original on 1 October 2015. Retrieved on 8 May 2022.
  19. 19.0 19.1 Davis, Ryan (20 September 2007). Sonic Rush Adventure Review. GameSpot. Archived from the original on 8 March 2009.
  20. 20.0 20.1 Harris, Craig (17 September 2007). Sonic Rush Adventure Review. IGN.
  21. Kaluszka, Aaron (29 October 2007). Sonic Rush Adventure. Nintendo World Report. Retrieved on 8 May 2022.
  22. Oliver, Tristan (26 August 2009). Nintendo to Publish Sonic Rush Adventure in Korea. TSSZ News. Archived from the original on 28 August 2009.

External links[]

Sonic Rush Adventure

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Sonic the Hedgehog handheld games

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