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A high-speed, high-seas adventure!


— Tagline

Sonic Rush Adventure (ソニック ラッシュ アドベンチャー Sonikku Rasshu Adobenchā?) is the second Sonic the Hedgehog game for the Nintendo DS, and the sequel to the best-selling Sonic Rush. Sonic Rush Adventure sees Sonic on the high seas in Blaze the Cat's dimension. It was released on 13 September 2007 in Europe, arriving in North America on 18 September and Australia on 27 September. The Japanese version was released on 18 October 2007.

Plot

Spoiler warning: Plot, ending details or any kind of information follow.

The title screen of Sonic Rush Adventure.

Sonic and Tails are tracking a mysterious, unknown source of energy in the Tornado, when they are sucked into a hurricane. The two then find themselves on an island, where a raccoon girl, named Marine, takes care of Sonic and Tails when they woke up. Marine tells the dynamic duo that she wants to go adventuring. With this, Sonic and Tails set off for different islands, and the adventure begins.

Using materials of different jewels and metals, Tails builds a waterbike called the Wave Cyclone, which they use to sail to a jungle island and a mechanical island, collecting more materials as they go along to build a sailboat. While there, they encounter two evil robots (Ghost Rex and Ghost Pendulum), whom Sonic destroys in battle.

After Tails builds the sailboat, Ocean Tornado, they set sail for a small island. They run into a robot named Johnny, who believes he is the fastest, and races against Sonic. Sonic races Johnny a total of seven times in the course of the game, and Sonic receives a Chaos Emerald for winning each race.

When they arrive at an altar on the small island, an underwater cave called Coral Cave rises out of the water. Inside Coral Cave, they encounter a robotic pirate, Captain Whisker, and his minions Mini & Mum, as they steal the Jeweled Scepter. Suddenly, much to Sonic's surprise, Blaze the Cat arrives in an attempt to stop Whisker from taking the scepter. Both Sonic and Blaze are shocked to see each other, but Whisker sends a robot named Ghost Kraken after them. Although the robot is destroyed, Whisker escapes with the scepter.

When asking Blaze what she is doing here, she tells Sonic that she was going to ask the same thing. Sonic and Tails then have a shocking realization: the Tornado sent them to Blaze's world. Sonic and Blaze agree to work together and get the Jeweled Scepter back from Whisker. Tails builds a radar, which detects electromagnetic activity coming from an area where ghost ships are rumored to be. They go to the Haunted Ship and collect Silver Material, while fighting off Whisker's robot, Ghost Pirate. Whisker escapes again.

Tails then builds a hovercraft out of Blue, Iron, Green, Bronze, Red and Silver Materials, so they can go past obstacles to new areas, first going to Blizzard Peaks to ask the Vikings about the pirates. However, Whisker and his Ghost Whale have frozen the Vikings. Sonic and Blaze destroy Ghost Whale, and Blaze unfreezes the Vikings, who say that the pirates might be using an ancient ruin, which was once a city in the sky, as their hideout.

Heading east to an island where earthquakes are sourced, Sonic, Tails, Blaze, and Marine are blasted up to a floating island in the sky called Sky Babylon, where they confront Whisker and destroy his Ghost Condor. Whisker escapes, and Blaze reads an ancient monument which Whisker had intended to destroy, as it details the location to the pirates' hideout. As its entrance is underwater, Tails builds a submarine. In the meantime, Blaze collects the Sol Emeralds.

They find the underwater cave, but cannot get through a gold door into the pirates' hideout. However, Whisker, being extremely dim-witted, inadvertently tells them that they must align the symbols on the door and that there are three markers on separate islands giving clues as to do this. After finding the three markers on hidden islands, Sonic, Tails, and Blaze tell Marine to stay at Southern Island, as the upcoming battle with the pirates will be more dangerous than any challenge they've faced so far. Marine insists that she goes with them, and Blaze yells at her, and calls her a nuisance.

Sonic, Tails, and Blaze return to the gold door and enter Pirates' Island, where they confront Whisker and Johnny, who is revealed to be Whisker's first mate. Sonic and Blaze defeat Whisker and Johnny, who escape to the ocean through a hole in the ground, mentioning working for a boss. Marine, hoping to prove her value as a captain, chases the pirates to their ship, the Big Swell, but is captured by Whisker. Tails tricks Whisker into thinking the scepter is somewhere else on the ship, distracting him and allowing Sonic and Blaze to rescue Marine from Whisker's ultimate robot, Ghost Titan. In an intense battle, Sonic and Blaze destroy Ghost Titan, and the resulting explosion engulfs the entire ship and the pirates, sinking them while Sonic, Blaze, Tails, and Marine escape.

Marine revealed that she took the Jeweled Scepter from Whisker while on the ship, and gives it to Blaze, who returns it to Coral Cave. Afterward, Tails plans to use the Chaos and Sol Emeralds' power to build a device to return to their dimension. However, the Jeweled Scepter is stolen again, and when everyone rushes outside, they see that the thieves are Dr. Eggman and Eggman Nega, who are working together to unleash the power of the Jeweled Scepter with something called the "Power of the Stars", which they recently discovered is located below Southern Island. They created Whisker to do most of the work for them, but as Whisker is gone, they stole the scepter themselves.

Tails builds a machine called the Magma Hurricane, which digs below underground. Piloting a mech called the Egg Wizard, Eggman and Eggman Nega unleash the power of the Jeweled Scepter and become nearly unstoppable. Sonic and Blaze use the Chaos and Sol Emeralds to transform into Super Sonic and Burning Blaze, respectively, and they fight Eggman and Eggman Nega. Much to Eggman's horror, Eggman Nega tries to blow up the world, but Marine stops him by shooting the Egg Wizard with a green energy ball. Blaze knocks the Egg Wizard into the air and Sonic slams through Eggman Nega's cockpit, blowing up the Egg Wizard.

In the end, Sonic and Blaze found out that the Emeralds brought them together once again, and did not threaten to destroy both worlds this time because they were stable (and not abused by Eggman and Eggman Nega as they were before) and always seem to want Sonic and Blaze to win. Tails makes a ship to bring himself and Sonic home (called the SS Tornado EX). Sonic and Blaze once again promised to meet again one day. As they depart from the island, Marine comes with her new boat and thanks them for their times together and hopes to see them again someday as Sonic and Tails leave.

Characters

Image Character Biography
Sonic pose 79.png Sonic the Hedgehog The world's fastest hedgehog, who has a heroic habit of defeating Dr. Eggman, will now lend a hand to restore a disaster-struck island where he and Tails accidentally landed. Traveling across the sea might not be what the spiky hero is accustomed to, but with the awesome ships that Tails will build, he'll be able to reach various islands and do what he does best.[5]
Sonicchannel blaze.png Blaze the Cat A Princess who is tracking down a group of pirates that looted her valuable possessions. Blaze is normally calm and level-headed, but she has the ability to outdo her opponents by manipulating flames.[5]
Tails 35.png Miles "Tails" Prower A friendly fox who is like a kid brother to Sonic, Tails is an expert when it comes to machinery, and he will support Sonic in this adventure by building new ships with the "Materials" found on the various islands.[5]
RushAdventure Marine pose.png Marine the Raccoon Marine is an adventurous little rascal from Southern Island. She loves to talk, but never listens. She is stubborn at times, and a natural when it comes to creating a scene. Sonic and Tails must keep an eye on this spunky girl to keep her out of trouble before something happens.[6]
Whisker 0216 ok.png Captain Whisker This evil captain of the pirates is somehow hard to detest being that he is such a clown. He has a short temper, and is known to carry life-long grudges. Although the captain is a bit smarter than the rest of the crew, he appears to be less stern without the backing of his shipmates.[6]
JohnnyArtV2.png Johnny He is the right-hand man of Captain Whisker, and a feisty competitor on the sea. Johnny is a speed demon who refuses to finish second, seeing Sonic as his archrival whom he must outperform on his waterbike.[6]

Gameplay

As soon as the player takes control of Sonic, the player is given a tutorial from Tails. As such, the player has the option of skipping the tutorial. Tails gives the player a waterbike upon completion of the tutorial.

As Sonic (and later, Blaze), the player begins each adventure from Windmill Village on Southern Island. Bringing up the Sea Chart, the player has to plot their route using the stylus. After plotting the desired route, the character begins to race to one of the seven main islands using one of the four ships, a waterbike named the Wave Cyclone, a sailboat named the Ocean Tornado, a hovercraft named the Aqua Blast, and a submarine named the Deep Typhoon. On the Wave Cyclone, Sonic can collect Rings and perform tricks to fill up a Boost Gauge, referred to as the "Tension Gauge".[7] When Sonic uses the Boost, the waterbike speeds up and becomes temporarily invincible until the Tension Gauge runs out. While using the Ocean Tornado, the player can shoot enemies and Rings with either bullets, cannonballs, or a flamethrower. Each varies in strength and clip size before reloading. Sailing in the Aqua Blast is roughly similar to using the waterbike, however there are no ramps, and holding the stylus down charges up a laser which is fired by releasing it. Using the Deep Typhoon involves tapping and sometimes sliding along the touch screen rhythmically on enemies and powerups to fire missiles at them.

When the player arrives at one of the seven main islands, the gameplay switches to traditional 2D side-scrolling stages: get to the goal at the end of the level, which is identical to Sonic Rush. Sonic Rush Adventure uses the trick system, first introduced in Sonic Advance 2, in which the character can perform aerial tricks by pressing WiiDSA.png/DSB.png/RBUTTONDSSNNdisco.png in mid-air. By doing tricks or defeating enemies, the Tension Gauge will fill up, allowing the character to perform a Super Boost/Fire Boost until it runs out. The Tension Gauge decreases over time and whenever the character takes damage. There are two acts per every level, and after completing them, a 2.5D boss battle is played.

After unlocking Blaze, the player is given a choice of which character to use. While neither character differs extensively from the other, there are several key differences:

  • Blaze can hover and her aerial tricks propel her higher. Also, when she encounters flames in Sky Babylon, they die down, allowing her to pass unharmed.
  • Sonic is considerably faster in comparison to Blaze and he can perform a Homing Attack when he is close to an enemy.

Blaze, as such, can be considered the "easy" mode - her hovering allowing for the player to avoid pitfall deaths, and her tricks let her rescue herself from the same fate. Sonic is the more time-attack based character, being primarily used for gaining higher scores and faster times.

Another new gameplay feature is the inclusion of Materials. These are used by Tails to build new vessels for the player. Materials are received at the end of each stage, with the amount being determined by Rank, with an S-Rank earning four and a C-Rank earning just one. The Materials earned depend on the stage. When the game has been beaten once, Materials are used to power-up the current vessels to let them travel further and sustain more damage.

At Marine's house, the player can also engage multiplayer battles using DS Download Play, as well as playing using Nintendo Wi-Fi Connection, which allows the player to race against other people online using either character or play Ring Battles, where the player has to collect as many Rings as possible, spread throughout the map. In the game's Time Attack mode, the player can either race on the main stages or play a 5-lap race on Hidden Islands (this feature was originally introduced in Sonic the Hedgehog 3). Saving is no longer automatic after completion of a stage, and is done via the menu while on the island.

Among other events, Sonic can find Johnny and end up racing against him for one of the Chaos Emeralds. Blaze has her own set of seven jewels to collect, the Sol Emeralds, which she can earn by completing a series of special missions. Collecting all fourteen Emeralds will unlock the final stage.

In the field, the game plays much like it has in previous Sonic handheld titles, and nearly identically to Sonic Rush. Since Sonic and Blaze work together in this title, the player may choose between them before each stage. Cutscenes remain the same regardless of player choice.

Scoring system

Controls

General

Button formation[8] Movement
Sonic-Icon-Sonic-Rush-Adventure.png Sonic Blaze-Icon-Sonic-Rush-Adventure.png Blaze
Controlpadds.png left/right Walk/Run
Controlpadds.png up/down Scroll screen up/down
WiiDSA.png/DSB.png Spin Jump Axel Jump
Hold Controlpadds.png down + WiiDSA.png/DSB.png > release Controlpadds.png Spin Dash Burst Dash
Jump > RBUTTONDSSNNdisco.png Jump Dash Burst Hover
Snnwiidsybuttondisco.png while on ground Super Boost Fire Boost
DSB.png while in midair Air Trick
WiiDSA.png after Air Trick Finish Trick
Tapping RBUTTONDSSNNdisco.png while grinding Grind Trick
WiiDSA.png at edge of Ramp/rail Just Trick
Spring/Ramp to launch into midair > Controlpadds.png up + RBUTTONDSSNNdisco.png Hop Jump Axel Tornado
Spring/Ramp to launch into midair > RBUTTONDSSNNdisco.png Humming Top Jump Step

Vessels

Button formation[9] Movement
Move stylus across touch screen Steer
Ride off ramp > trace trick line with stylus Ramp Trick
Tap screen x2 / Lgba.png + Rgba.png Boost

Button formation[10] Movement
Controlpadds.png left/Snnwiidsybuttondisco.png Fire Gun
Controlpadds.png up/Snnwiidsxbuttondisco.png Fire Cannon
Controlpadds.png right/WiiDSA.png Use Flamethrower

Objects

Items

Gimmicks and obstacles

Characters

Playable characters

Non-playable characters

Enemies

Bosses

Vessels

Image Vessel Description
Wave Cyclone True 3D.gif Wave Cyclone
(Waterbike)
The first vessel available in this adventure, this speedy waterbike perfect for a short journey or a friendly competition.[11]
Ocean Tornado.gif Ocean Tornado
(Sailboat)
Built to travel further out to the sea, The Ocean Tornado cannot sail through the shallow areas. This sailing arsenal will surely intimidate any pirates at sea.[11]
Aqua Blast.gif Aqua Blast
(Hovercraft)
Capable of travelling above shallow areas, it requires quick steering skills to avoid enemies and obstacles. This ship can also fire shots to take out enemies, and spin around to defend itself.[11]
Deep Typhoon.gif Deep Typhoon
(Submarine)
Travel to distant places on the map going under the sea. Tails will steer the sub so you'll need to clear the enemies that lurk underwater.[11]
Magma Hurricane.png Magma Hurricane Built before entering Deep Core, the Magma Hurricane is a drill that can be used to tunnel underground. Tails built it so Sonic and the others could try to stop Eggman and Eggman Nega from unleashing the Power of the Stars. This vessel cannot be controlled by the player, nor does it have any weapons. It only appears operational in a cutscene.

Stages

The Sea Chart of Blaze's world.

  1. Plant Kingdom
  2. Machine Labyrinth
  3. Coral Cave
  4. Haunted Ship
  5. Sky Babylon
  6. Blizzard Peaks
  7. Pirates' Island
  8. Big Swell
  9. Deep Core

There are also the sixteen Hidden Islands extra stages.

Johnny's Race

Main article: Johnny's Race

The Special Stages of Sonic Rush Adventure take on the form of Johnny's Race, where the player must beat Johnny in a waterbike race. A Chaos Emerald is awarded to the player each time they win one of these stages and by winning all seven, the final boss can be accessed.

Other modes

Battle Mode

Battle Mode[12] is the multiplayer aspect of Sonic Rush Adventure. It holds the following modes:

  • DS Wireless Play:[12] Play locally against someone with their own copy of the game.
  • DS Download Play:[12] Play against someone without their own copy of the game through DS Download Play.
  • Nintendo WFC:[12] Play over the internet against someone with their own copy of the game through the Nintendo Wi-Fi Connection.
  • Versus Records:[12] View records and stats from past battles.

Time Attack

Time Attack[13] is where the player can race for the fastest time in both regular Act stages and Boss stages. It holds the following modes and options:

  • Time Attack:[13] Allows the Time Attack mode to be played.
  • Time Attack Records:[13] View records and stats from past Time Attack runs, with there being the option to upload said scores to the internet.
  • Nintendo WFC Ranking:[13] Update the online leaderboards for Time Attack through the Nintendo Wi-Fi Connection.
  • Nintendo WFC Settings:[13] Set up the game for internet connectivity.

Missions

Missions[14] are a set of Act and Boss stages with special objectives, which unlock extra features upon being completed. There are one hundred Missions in total.

Options

Options[14] holds the adjustable settings for Sonic Rush Adventure. It is accessed by speaking with Setter in Marine's House. The menu hold the following options:

  • Boss Difficulty:[14] Change the Boss stage difficulty between "Normal" and "Easy".
  • Time Limit:[14] Turn on a time limit within stages, with a life being lost if this timer runs out.
  • Clear Data:[14] Clear all game data and records from the Game Card.
  • Cancel:[14] Close the Options menu.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 80%
Metacritic 78%[15]
Review scores
Publication Score
Eurogamer 8/10[16]
Game Informer 7.25/10[17]
GamePro 4.25/5[18]
GameRevolution C+[19]
GameSpot 8/10[20]
IGN 8/10[21]
Nintendo World Report 8.5/10[22]

Critical reaction to Sonic Rush Adventure was very positive, with review aggregator Metacritic giving it a 78%.[15]

Noticeable improvements over the first Sonic Rush were fewer bottomless pits, better enemy placement, and no more use of supporting characters to occupy the lower screen during boss battles. However, many reviewers commented on having to replay levels multiple times, and weakness in the story sections.[20][21]

Trivia

  • This game was published by Nintendo in South Korea, even though there is a Sega division there.[23]
  • This is one of the few main Sonic games after Sonic the Hedgehog 3 where Knuckles is completely absent.
  • This is Marine's only appearance in a Sonic game so far, not counting mentions and cameos.
  • The layout of Hidden Island 16 is exactly like Leaf Storm Act 1 from the previous game.
    • The Hidden Islands' Invincible theme is the percussion of its main music, similar to the Invincible themes from Sonic Rush.
  • The color of the skies in Blaze's world was originally green, as seen in the ending cutscene where Blaze returns to her dimension in Sonic Rush. However, in Sonic Rush Adventure, its color is sky blue. In Sky Babylon, which is at high altitude, the sky is again green.
  • Almost all of the voice clips are recycled ones from Sonic Rush.
  • One of Sonic's poses in his artwork is similar to his artwork from the original Sonic the Hedgehog.
  • Blaze is shown to have acrophobia (first seen in the previous game, Sonic Rush) while in Sky Babylon, when she eagerly tries to move everyone away from the edge.
  • This is the second game where Sonic can make a combo finisher, the first one being Sonic Rush. However, the combo finisher adds more power to the tension gauge depending on how many stars he got with his tricks, unlike in Sonic Rush.
  • Oddly enough, when on the submarine, the game uses the same line as on other ships when encountering Johnny, even though the characters are underwater and there's no way Tails could have seen him (though the submarine may have sonar to detect this but this has not been proved). A similar problem occurs when Sonic travels to the first few Zones on the 1-man Wave Cyclone, since Tails and Marine both appear in these areas.
  • Each normal level starts out with a small plank in a 3D view. At the end of this plank is a spring which launches the player into the level and also switches the camera back into 2D. If the player immediately presses R-left right after being launched off of this spring, the character will be back on the plank, only in a 2D view. The plank is a 3D model which can act glitchy; if the player looks up or down, it may disappear from the other screen.
    • The spring on the plank will launch the player forward, even if the character simply jumps on it.
    • If the player starts the level normally and later comes back to the start, the plank is completely gone.
  • This was the only game until Sonic Forces where citizens were anthropomorphic animals rather than humans.
  • This is the only handheld Sonic game to have a fully 3D hub world.

Videos


References

  1. ソニック ラッシュ アドベンチャー (Japanese). Sega (JP). Archived from the original on 1 January 2008. Retrieved on 25 December 2021.
  2. Sonic Rush Adventure. Nintendo (US). Archived from the original on 31 May 2016. Retrieved on 25 December 2021.
  3. Sonic Rush Adventure. Nintendo (UK). Archived from the original on 21 July 2019. Retrieved on 25 December 2021.
  4. 소닉 러시 어드벤처 (Korean). Nintendo (KR). Archived from the original on 27 February 2018. Retrieved on 8 May 2022.
  5. 5.0 5.1 5.2 Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 4.
  6. 6.0 6.1 6.2 Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 5.
  7. Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 10.
  8. Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pgs. 8-11.
  9. Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 8.
  10. Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 17.
  11. 11.0 11.1 11.2 11.3 Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 16.
  12. 12.0 12.1 12.2 12.3 12.4 Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 24.
  13. 13.0 13.1 13.2 13.3 13.4 Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 33.
  14. 14.0 14.1 14.2 14.3 14.4 14.5 Sonic Rush Adventure (Nintendo DS) Canadian instruction booklet, pg. 14.
  15. 15.0 15.1 Sonic Rush Adventure. MetaCritic. Retrieved on 8 May 2022.
  16. Bramwell, Tom (13 September 2007). Sonic Rush Adventure. Eurogamer. Archived from the original on 13 November 2010. Retrieved on 8 May 2022.
  17. Vore, Bryan. Sonic Rush Adventure. Game Informer. Archived from the original on 20 February 2008. Retrieved on 8 May 2022.
  18. T3hPanda (1 October 2007). Review: Sonic Rush Adventure. GamePro. Archived from the original on 4 February 2004. Retrieved on 8 May 2022.
  19. EmilyBalistrieri (5 October 2007). Sonic Rush Adventure Review. GameRevolution. Archived from the original on 1 October 2015. Retrieved on 8 May 2022.
  20. 20.0 20.1 Davis, Ryan (20 September 2007). Sonic Rush Adventure Review. GameSpot. Archived from the original on 8 March 2009.
  21. 21.0 21.1 Harris, Craig (17 September 2007). Sonic Rush Adventure Review. IGN.
  22. Kaluszka, Aaron (29 October 2007). Sonic Rush Adventure. Nintendo World Report. Retrieved on 8 May 2022.
  23. Oliver, Tristan (26 August 2009). Nintendo to Publish Sonic Rush Adventure in Korea. TSSZ News. Archived from the original on 28 August 2009.

External links

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