Sonic Runners Adventure is a side-scrolling, endless runner, platformer video game in the Sonic the Hedgehog series, developed and published by Gameloft. It is the sequel to Sonic Runners. The game was first released in select regions on 10 June 2017 and was soft-launched again on 9 August 2017. The game officially released on both iOS and Android platforms on 20 December 2017.
Plot[]
Spoiler warning: Plot, ending details or any kind of information follow.
Please read, watch, or play the Sonic media in question before reading this page/section. Otherwise, feel free to continue!While on his own, Sonic receives a transmission from Tails, telling him to come to South Island as Dr. Eggman is up to his old tricks again by kidnapping Animals. Locating Tails, Sonic learns from the fox cub that the doctor somehow caught him and made him build a robot teleporter. Sonic tracks down Eggman afterward and defeats him, but Eggman escapes through his collapsing robot teleporter, forcing Sonic and Tails to go after him using the same device, with Sonic getting injured during the transfer process. Tails then leaves Sonic to rest while he searches for Eggman himself. After shutting down Eggman's newest facility, Tails rejoins Sonic, who soon spots Eggman attempting to flee. While Tails does manage to hunt down and defeat Eggman, the doctor escapes once again, leaving Sonic and Tails to chase after him once more.
Knuckles joins Sonic and Tails along the way, and the echidna takes the lead when the group arrives in a hostile environment. Discovering, with the aid of Tails, that Eggman has set up an Extractor, Knuckles stops the machine while defeating Eggman as the doctor tries to stop him. However, upon his defeat, Eggman flees once more. Team Sonic then chases Eggman to Sky Sanctuary. There, Eggman uses a Mind Control Ray on Sonic to escape, and Tails and Knuckles soon realize what Eggman has been up to all along: Eggman used the Mind Control Ray to take control of Tails back on South Island, and has been setting up to control the world with a Mind Control Ray powered by the Extractor and the latent energies in Sky Sanctuary as power sources. Resolving to keep Eggman from using his weapon at all costs, Team Sonic destroys the Mind Control Ray, and Sonic steps in to defeat Eggman one more time. As he flees, Eggman vows revenge, but Sonic promises that he and the others will be ready when the time comes.
Gameplay[]
Similar to its predecessor, Sonic Runners Adventure is a 2.5D side-scrolling platformer with endless runner mechanics. The game’s goal is to guide the player's character through a series of levels based on locations from the Sonic the Hedgehog series, and end it with a satisfactory score. Characters automatically move forward, so players must tap their screen to jump to avoid obstacles and enemies. Running down slopes and utilizing certain gimmicks will increase a character's speed.[1]
Scattered around each level are the traditional Rings; holding at least one Ring will protect the player from damage, though they will drop all their Rings when they take a hit. Once dropped, the Rings will be unrecoverable. Taking damage without any Rings will cost the player a try. Star Posts help the player to deposit Rings to prevent them from getting lost when the player incurs damage. At the end of a level, only the Rings in the player's possession will get deposited, while the total of all the Rings collected during the run (including the lost ones) are tailed on the Result screen. The player can also earn Rings by gathering Achievements. By collecting Rings, the player can exchange them in gameplay to unlock further content.
When beginning the game, Sonic the Hedgehog will be the only playable character, but the player can unlock more characters, each with their own unique abilities corresponding to their attribute (Speed, Fly or Power) and team affiliation (Hero, Chaotix, or Dark), by progressing with the game. The latter set of abilities in particular are triggered each time a character collects three hundred Rings during a run. In addition, each character has a level that can be increased (reaching a maximum of five) in exchange for Rings. By increasing a character's level, one increases the duration of equippable items and individual skills.
Before a run, the player can equip the playable character with "Booster items". Boosters items can be used during runs to aid the player's performance. Some can be activated by pressing the on-screen buttons at the right moment (albeit never at the same time), while others activate automatically when the level begins. One particular Booster item may even appear in the levels in Time Mode. The number of Boosters that can be equipped depends on the chosen character's level and number of acquired characters on their team. At minimum, a team can only have one character, who can only carry one Booster item, and at maximum, a team can have three characters, each one carrying three different Booster items. In addition to Booster items, the player can also equip "Buddies". Buddies are companions for the characters, and each on has unique abilities that provide different benefits during runs.[1]
Several changes from the original game have been made as well; the game can be played offline, although an Internet connect is required for the first launch and certain external links. Each level also has different mission goals for the player to complete. The progress of each mission goal is displayed by the goal bar in the upper part of the screen during runs. Completed goals are shown as golden stars, while goals that are failed or incomplete are grayed out. By completing each mission goal, the player receives stars. Stars allow the player to unlock new levels and progress through the storyline.[1]
There are three types of levels in the game: "Finite", "Looped", and "Infinite".[1] In finite levels, to successfully complete the level, the player needs to reach the finish line. The player will also need to reach the end of the level if they receive a Star for completing a goal. In infinite levels, the player will keep running until all the objectives are completed or the player's character is defeated. Once the player has successfully completed all goals, the level will end. During Infinite and finite levels in particular, a character's speed increases with time, until they reach their maximum.[1] In looped levels, the player has to complete several laps before reaching the finish line. The player needs to reach the end of the last lap to keep all the Stars received during the run. During Looped levels, Rings will also not respawn with every lap; instead, they are replaced with sparkles.[1] The game also has Timed Mode, where Time Freeze Booster items are collected to stop the timer countdown for a while, and bonus levels, where the player has to collect as many Rings as possible without enemies or obstacles.
Objects[]
Items[]
Items[]
- Bonus item (first appearance)
- Invincible
- Magnet
- Ring
- Super Ring
- Time Freeze (first appearance)
Booster items[]
Booster items are special items that the player can equip to the characters before a run, which gives them certain temporary advantages. They can be purchase from the Team menu with Rings before a run. The duration of a Booster item's effect depends on the chosen playable character's level (excluding the Springs Booster item), which can be viewed in its description on the Team screen. There will also be a Booster item duration indicator over the characters during a run.[1]
Icon | Booster | Description |
---|---|---|
Magnet | Draws Rings towards the playable character. Must be activated manually.[1] | |
Invincibility | Makes the playable character damage proof. Must be activated manually.[1] | |
Springs | Covers all pits with Jump Springs; they stay there until the player falls and bounce on them. Activates upon starting a level.[1] | |
Time Freeze | Stops time in Timed Mode levels - available to purchase and equip only before Time Mode levels. Activates upon starting a level.[1] |
Gimmicks and obstacles[]
Characters[]
Playable characters[]
Icon | Character | Type | Controls | Unlock requirement |
---|---|---|---|---|
Sonic | Speed/Hero |
|
Available from the beginning | |
Tails | Fly/Hero |
|
Unlock chapter 2 | |
Knuckles | Power/Hero |
|
Unlock chapter 3 | |
Espio | Speed/Chaotix |
|
Beat level 3 of Green Hill and buy for 2,000 Rings | |
Charmy | Fly/Chaotix |
|
Unlock chapter 2 and buy for 2,000 Rings | |
Vector | Power/Chaotix |
|
Unlock chapter 3 and buy for 2,000 Rings | |
Shadow | Speed/Dark |
|
Beat level 3 of Green Hill and buy for 2,000 Rings | |
Rouge | Fly/Dark |
|
Unlock chapter 2 and buy for 2,000 Rings | |
Omega | Power/Dark |
|
Unlock chapter 3 and buy for 2,000 Rings |
Non-playable characters[]
Enemies[]
Bosses[]
Buddies[]
Buddies are companions with special abilities which the player can equip to their characters on the Team screen before a run. By bringing a Buddy along for a run, it will create benefits for the player. Most Buddies can be purchased from the Team menu with Rings while others are unlocked as the player progresses with the game. The description of a Buddy's abilities can be found on the Team screen by tapping its icon.
Icon | Buddy | Effect | Unlock requirement |
---|---|---|---|
Chip | Chance of continuing after being defeated once per run: 100% | Buy for 2,500 Rings | |
Dark Chao |
|
Buy for 2,500 Rings | |
Dark Chaos |
|
Buy for 1,500 Rings | |
Hero Chaos | Chance of keeping all the Rings when damaged: 50% | Buy for 1,500 Rings | |
Knuckles Omochao | Increases booster item duration for Power-type characters by 5 seconds | Unlock chapter 3 | |
RC Tornado |
|
Buy for 2,500 Rings | |
RC UFO | Chance of collecting missed Rings: 25% | Buy for 2,500 Rings | |
Sonic Omochao | Increases booster item duration for Speed-type characters by 5 seconds | Get to level 4 of Green Hill | |
Tails Omochao | Increases booster item duration for Fly-type characters by 5 seconds | Unlock chapter 2 | |
Wizard Chao | Chance of producing the Magnet effect when using a Cannon or a Jump Panel: 35% | Buy for 1,500 Rings | |
Yacker | Increases the area of effect of the Magnet by 50% Compatible with RC Tornado and RC UFO |
Buy for 2,500 Rings |
Chapters[]
Sonic Runners Adventure consist of four Chapters, each one split up into nine obligatory levels, two optional levels, and one boss. The obligatory levels are unlocked as the player completes them while the optional ones require a certain numbers of Stars to be unlocked. At the end of each chapter, the player must defeat a boss, which will in turn unlock the next chapter. The chapters in order are as follows:
Chapter 1: Green Hill[]
Level | Stars required |
Name | Level type | Favored type | Mission goals | ||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | |||||
1 | N/A | Homecoming | Finite | Speed | Collect 60 Rings | Collect 90 Rings | Collect 130 Rings |
2 | A New Threat | Finite | Speed | Defeat 5 Badniks | Defeat 10 Badniks | Defeat 15 Badniks | |
3 | The Light | Looped | Speed | Collect 440 Rings | Collect 550 Rings | Collect 660 Rings | |
4 | Hello Robo! | Finite | Speed | Defeat 10 Badniks | Defeat 15 Badniks | Defeat 20 Badniks | |
5 | Rumors | Looped | Speed | Collect 535 Rings | Defeat 45 Badniks | Collect 620 Rings using Espio | |
6 | The Chase | Finite | Speed | Defeat 25 Badniks within 160 seconds | Defeat 40 Badniks within 160 seconds | Defeat 50 Badniks within 160 seconds | |
7 | Infiltration | Looped | Speed | Collect 445 Rings | Collect 490 Rings | Collect 565 Rings | |
8 | The Horde | Finite | Speed | Defeat 45 Badniks | Collect 1,400 Rings | Defeat 55 Badniks using Shadow | |
9 | Old Friend | Looped | Speed | Collect 530 Rings | Collect 620 Rings | Collect 710 Rings | |
10 | 16 | Pirate Stash | Infinite | Speed | Reach 1,300 meters within 130 seconds | Collect 1,250 Rings within 130 seconds | Defeat 65 Badniks within 130 seconds using Shadow |
11 | 19 | Villain Stash | Infinite | Speed | Reach 1,450 meters within 125 seconds | Reach 1,650 meters within 125 seconds | Reach 1,850 meters within 125 seconds |
12 | N/A | Kick that Egg | Boss | N/A | Collect 160 Rings within 100 seconds | Defeat the boss within 100 seconds | Defeat the boss with no damage within 100 seconds |
Chapter 2: Desert Ruins[]
Level | Star required |
Name | Level type | Favored type | Mission goals | ||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | |||||
13 | N/A | Sandy New World | Finite | Fly | Collect 395 Rings using a Fly Type character | Collect 485 Rings using a Fly Type character | Collect 615 Rings using a Fly Type character |
14 | The Oasis | Looped | Fly | Defeat 20 Badniks using a Fly Type character | Defeat 30 Badniks using a Fly Type character | Defeat 40 Badniks using a Fly Type character | |
15 | The Sandstorm | Looped | Fly | Collect 450 Rings | Collect 550 Rings | Collect 650 Rings | |
16 | The Stronghold | Finite | Fly | Defeat 35 Badniks | Defeat 40 Badniks | Defeat 45 Badniks | |
17 | Dust Devils | Finite | Fly | Collect 1,500 Rings | Defeat 45 Badniks | Collect 1,725 Rings using Charmy | |
18 | Ace in the Hole | Looped | Fly | Collect 690 Rings | Defeat 45 Badniks | Finish the level with no damage using Charmy | |
19 | With Sonic Speed | Looped | Fly | Collect 870 Rings | Defeat 80 Badniks | Collect all Rings | |
20 | Eagle Eye | Finite | Fly | Defeat 90 Badniks | Collect 2,700 Rings | Defeat 120 Badniks using Rouge | |
21 | Steel Legion | Looped | Fly | Collect 970 Rings | Defeat 70 Badniks | Finish the level with no damage | |
22 | 35 | Desert Treasure | Infinite | Fly | Reach 1,450 meters within 175 seconds | Reach 2,100 meters within 175 seconds | Reach 2,900 meters within 175 seconds |
23 | 40 | The Stash | Infinite | Fly | Collect 2,480 Rings within 175 seconds | Reach 2,850 meters within 175 seconds | Defeat 105 Badniks within 175 seconds |
24 | N/A | Checkmate | Boss | N/A | Collect 255 Rings within 140 seconds | Defeat the boss within 140 seconds using a Fly Type character | Defeat the boss with no damage within 140 seconds using a Power Type character |
Chapter 3: Lava Mountain[]
Level | Star required |
Name | Level type | Favored type | Mission goals | ||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | |||||
25 | N/A | A Helping Hand | Finite | Power | Defeat 20 Badniks using a Power Type character | Defeat 25 Badniks using a Power Type character | Defeat 30 Badniks using a Power Type character |
26 | Megalomania | Looped | Power | Collect 440 Rings using a Power Type character | Collect 520 Rings using a Power Type character | Collect 600 Rings using a Power Type character | |
27 | Hot as Heck | Looped | Power | Defeat 40 Badniks | Defeat 50 Badniks | Defeat 60 Badniks | |
28 | Saving Private Rabbit | Finite | Power | Defeat 75 Badniks | Collect 1,385 Rings | Finish the level with no damage | |
29 | The Shelter | Looped | Power | Defeat 75 Badniks | Collect 750 Rings | Collect 800 Rings using Vector | |
30 | Recon | Finite | Power | Collect 1,740 Rings | Collect 2,320 Rings | Collect 2,600 Rings | |
31 | The Extractor | Looped | Power | Collect 830 Rings | Defeat 110 Badniks | Finish the level with no damage | |
32 | A Day at the Breach | Looped | Power | Defeat 105 Badniks using Omega | Collect 795 Rings | Collect all Rings using Vector | |
33 | The Core | Finite | Power | Defeat 120 Badniks within 190 seconds | Defeat 180 Badniks within 190 seconds | Defeat 230 Badniks within 190 seconds | |
34 | 67 | Ringfall | Infinite | Power | Collect 2,050 Rings within 220 seconds | Reach 3,700 meters within 220 seconds | Defeat 210 Badniks within 220 seconds using Omega |
35 | 80 | Eggman's Treasures | Infinite | Power | Reach 2,575 meters within 230 seconds | Reach 3,200 meters within 230 seconds | Reach 3,385 meters within 230 seconds |
36 | N/A | Blackout | Boss | N/A | Collect 345 Rings within 180 seconds | Defeat the boss within 180 seconds using a Power Type character | Defeat the boss with no damage within 140 seconds using a Fly Type character |
Chapter 4: Sky Sanctuary[]
Level | Star required |
Name | Level type | Favored type | Mission goals | ||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | |||||
37 | N/A | Sweet Home | Finite | Fly | Collect 1,200 Rings | Collect 1,500 Rings | Collect 1,800 Rings |
38 | Unforeseen Changes | Finite | Speed | Defeat 45 Badniks within 100 seconds | Defeat 55 Badniks within 100 seconds | Defeat 65 Badniks within 100 seconds | |
39 | Marks on the Wall | Finite | Speed | Defeat 90 Badniks | Collect 1,830 Rings | Finish the level with no damage using Shadow | |
40 | Rat in the Corner | Looped | Fly | Collect 770 Rings | Defeat 70 Badniks | Finish the level with no damage using Charmy | |
41 | Hi-Tech | Looped | Power | Defeat 120 Badniks | Collect 815 Rings | Collect all Rings | |
42 | Brain Drain | Looped | Speed | Collect 910 Rings | Defeat 100 Badniks using Sonic | Collect all Rings | |
43 | Alternative Route | Finite | Power | Collect 1,450 Rings | Collect 2,030 Rings | Collect 2,760 Rings | |
44 | Double Impact | Looped | Fly | Collect 1,050 Rings | Defeat 80 Badniks | Finish the level with no damage | |
45 | Villain Hunt | Finite | Power | Defeat 130 Badniks within 180 seconds | Defeat 190 Badniks within 180 seconds | Defeat 250 Badniks within 180 seconds | |
46 | Villainous Stash | Infinite | Fly | Collect 3,000 Rings within 225 seconds | Reach 3,900 meters within 225 seconds | Defeat 165 Badnik within 225 seconds | |
47 | 120 | Ancient Treasure | Infinite | Power | Reach 2,550 meters within 250 seconds | Reach 3,500 meters within 250 seconds | Reach 4,150 meters within 250 seconds |
48 | N/A | The Last Refuge | Boss | N/A | Collect 420 Rings within 220 seconds using a Speed Type character | Defeat the boss within 220 seconds using a Fly Type character | Defeat the boss with no damage within 220 seconds using a Power Type character |
Bonus levels[]
Bonus levels are extra levels where the player can obtain additional Rings. These levels can be entered by collecting a Bonus item and then finishing the level in which it was found. In each Bonus level, the playable character flies through an obstacle-free space for a short time, during which they can pick up Rings from various clusters.
Other modes[]
Options[]
Options is the settings menu for Sonic Runners Adventure, which holds the following options:
- Language: Change the language of the messages to be displayed.[1]
- Music volume: Adjust the volume of the music in the game.[1]
- SFX volume: Adjust the volume of the sound effects in the game.[1]
- Reset Game: Deletes the main game's save file.[1]
Development[]
Sonic Runners Adventure was first confirmed to be in development in April of 2017 when Gameloft released a FAQ webpage for a purported sequel to Sonic Team's 2015 game, Sonic Runners, titled Sonic Runners Adventure.[2] The page was taken down a few days later,[2] but would be restored when the game was launched in PAL regions without an official announcement on 10 June 2017.[3]
Achievements[]
Achievements are special rewards in Sonic Runners Adventure that give the player a significant amount of Rings. To claim them, one has to complete the achievements under a particular category. One can check one's achievements under the Achievement section accessible from the main menu. Once every achievement has been completed, the player can claim it on the Achievements. Once an an achievement has been completed once, one can complete the achievement again at a higher level, which brings greater rewards.[1] The following achievements can be obtained:
Name | Unlocking requirement | ||
---|---|---|---|
1 | 2 | 3 | |
Buddy Collector | Collect 2 buddies | Collect 5 buddies | Collect all buddies |
Dark Pack | Get 1 Team Dark character | Get 2 Team Dark characters | Get all Team Dark characters |
Dream Team | Get 1 Hero Team character | Get 2 Hero Team characters | Get all Hero Team characters |
High Roller | Collect 5,000 Rings | Collect 25,000 Rings | Collect 50,000 Rings |
Marathoner | Run 2,500 meters | Run 10,000 meters | Run 35,000 meters |
Omelette Maker | Beat Eggman 1 time | Beat Eggman 3 times | Beat Eggman 5 times |
Perfectionist | Complete the "Finish the level with no damage" objective 1 time | Complete the "Finish the level with no damage" objective 5 times | Complete the "Finish the level with no damage" objective 10 times |
Superstar | Acquire 20 Stars | Acquire 50 Stars | Acquire 100 Stars |
Total Chaos | Get 1 Team Chaotix character | Get 2 Team Chaotix characters | Get all Team Chaotix characters |
Treasure Hunter | Finish Bonus levels 10 times | Finish Bonus levels 30 times | Finish Bonus levels 60 times |
Unstoppable | Destroy 100 enemies | Destroy 500 enemies | Destroy 2,000 enemies |
Reception[]
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
Metacritic | 78% (iOS)[4] |
Review scores | |
Publication | Score |
AppAdvice | 8.8/10[5] |
Multiplayer.it | 8.2/10[6] |
Pocket Gamer (UK) | [7] |
TouchArcade | [8] |
Sonic Runners Adventure was met with generally favorable reviews. Carter Dotson of TouchArcade has expressed hope that an iOS version of the game will be released, and praised that it was a game with a fixed price, unlike Sonic Runners who made use of the freemium mechanics.[3] Christine Chan of AppAdvice praised the retro-feel that the game had, as well as "bright, lush" environments offered in the game. She felt they brought back some positive nostalgia from classic Sonic the Hedgehog titles.[5]
Update history[]
- Version 1.0.1 (20 December 2017) - Bug fixes and refinements
- Version 1.0.3 (2018) - The update brought some changes and fixes including:
- A discount on the game's price
- Bug fixes and refinements.
- Version 1.0.4 (2018) - Bug fixes and refinements
- Version 1.0.7 (16 July 2020) - The update brought some changes and fixes including:
- Changed the background music for Green Hill from "Green Hill: Act 1" to "Beyond The Speed Of...".
- Bug fixes and refinements.
Trivia[]
- This is the first Sonic title to have both endless runner and "Reach to the Goal" levels.
- Most of the game's soundtrack is taken from the original Sonic Runners, while Green Hill and Sky Sanctuary's music are taken from the classic remixes from Sonic Generations.
- The Bonus level is very similar to the "Fever Mode" of Sonic Jump Fever.
- As of 2023, the game is no longer available on the Google Play store for unknown reasons.
Videos[]
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 Sonic Runners Adventure: Frequently Asked Questions. Gameloft (26 August 2018). Retrieved on 26 August 2018.
- ↑ 2.0 2.1 Dotson, Carter (10 April 2017). Gameloft accidentally leaks 'Sonic Runners Adventure'. TouchArcade. Retrieved on 16 June 2017.
- ↑ 3.0 3.1 Dotson, Carter . 'Sonic Runners Adventure' Released on Gameloft's Android Store in Some Countries. TouchArcade. Retrieved on 12 June 2017.
- ↑ Sonic Runners Adventure for iPhone/iPad Reviews (21 December 2017). Retrieved on 21 November 2018.
- ↑ 5.0 5.1 Chan (3 January 2018). You Have To Go Fast in Sonic Runners Adventure. AppAdvice. Retrieved on 21 November 2017.
- ↑ Pugliese, Tommaso (20 December 2017). ‘Sonic Runners Adventure’ Review – Dreams Come True (Italian). Multiplayer.it. Retrieved on 21 November 2018.
- ↑ Slater, Harry (21 December 2018). Sonic Runners Adventure review - A pretty good mobile platformer. Pocket Gamer (UK). Retrieved on 21 November 2018.
- ↑ Musgrave, Shaun (20 December 2018). 'Sonic Runners Adventure' Review – Dreams Come True?. TouchArcade. Retrieved on 21 November 2018.
External links[]
Playable characters | Sonic | Tails | Knuckles | Shadow | Rouge | Omega | Espio | Charmy | Vector | |
---|---|---|
Non-playable characters | Animals (Cucky, Flicky, Pecky, Picky, Pocky, Ricky, Rocky) | Dr. Eggman | |
Stages | Green Hill | Desert Ruins | Lava Mountain | Sky Sanctuary | Bonus level | |
Enemies | Balkiry | Buzz Bomber | Caterkiller | Crabmeat | Moto Bug | Nebula | Pata-Bata | Snail Blaster | Spinner | |
Bosses | Iron Ball Eggmobile | |
Moves/Techniques | Grinding | Spin Dash | Spin Jump | |
Gimmicks and obstacles | Cannon | Dash Ring | Goal Plate | Grind Rail | Iron ball | Jump Panel | Jump Spring | Rainbow Ring | Spikes | Star Post | |
Items | Buddy | Invincible | Item Box (Bonus item) | Magnet | Ring | Springs | Super Ring | Time Freeze | |
Other | Banking | Chaotix Type | Corkscrew | Dark Type | Death Egg | Extractor | Fly Type | Health Gauge | Hero Type | Loop | Mind Control Ray | Power Type | South Island | Speed Type | |
V·T·E | {{Runners info}} | Category |