No edit summary |
(Actually, this looks more consistent with the other pages that don't have separate staff pages) Tag: Source edit |
||
(35 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Infobox |
+ | {{Infobox video game |
− | | |
+ | |title = ''Sonic Rivals Dash'' |
+ | |image = RivalsDashScreen.png |
||
⚫ | |||
+ | |caption = The main menu of ''Sonic Rivals Dash''. |
||
⚫ | |||
+ | |publisher = [[Sega]] |
||
+ | |designer = [[Michael Dobbins]] |
||
+ | |programmer = Michael Dobbins |
||
+ | |released = 2006 |
||
+ | |input = Keyboard and mouse |
||
+ | |platforms = Browser |
||
+ | }} |
||
⚫ | |||
==Gameplay== |
==Gameplay== |
||
− | ''Sonic Rivals Dash'' offers two modes of gameplay: |
+ | ''Sonic Rivals Dash'' takes place in a 2D environment. The game offers two modes of gameplay: |
− | * |
+ | *'''1 Player''': The player controls [[Sonic the Hedgehog]]. The objective is to collect Rings and reach the [[Goal Ring]] in the shortest amount of time possible to gain a high score. |
− | * |
+ | *'''2 Player''': The first player controls Sonic while the second player controls [[Shadow the Hedgehog]]. The objective of each player is to reach the Goal Ring before their opponent does. A player can slow down their opponent by attacking them with a [[Spin Jump]] or [[Slide|Slide Attack]]. |
+ | In both modes, the objective is to reach the Goal Ring whilst jumping over terrain and evading [[Egg Pawn]]s. As well as move forward, the player can Spin Jump and perform a Slide Attack, though neither inflict damage upon Egg Pawns. If a player Spin Jumps on an Egg Pawn, they will instead bounce off of it. |
||
− | In addition to the game, the main menu offers several other options, such as updates for ''Sonic Rivals'', a leaderboard for |
+ | In addition to the game, the main menu offers several other options, such as updates for ''[[Sonic Rivals]]'', a leaderboard for high scores and an e-postcard sending service. |
+ | |||
+ | ===Controls=== |
||
+ | ====Player 1==== |
||
+ | {| class="wikitable" style="text-align: center" |
||
+ | !Button formation |
||
+ | !Movement |
||
+ | |- |
||
+ | |[Z] |
||
+ | |Run |
||
+ | |- |
||
+ | |[X] |
||
+ | |[[Spin Jump]] |
||
+ | |- |
||
+ | |[C] |
||
+ | |[[Slide|Slide Attack]] |
||
+ | |} |
||
+ | |||
+ | ====Player 2==== |
||
+ | {| class="wikitable" style="text-align: center" |
||
+ | !Button formation |
||
+ | !Movement |
||
+ | |- |
||
+ | |[J] |
||
+ | |Run |
||
+ | |- |
||
+ | |[K] |
||
+ | |[[Spin Jump]] |
||
+ | |- |
||
+ | |[L] |
||
+ | |[[Slide|Slide Attack]] |
||
+ | |} |
||
+ | |||
+ | ==Characters== |
||
+ | ===Playable characters=== |
||
+ | *[[Shadow the Hedgehog]] |
||
+ | *[[Sonic the Hedgehog]] |
||
+ | |||
+ | ==Staff== |
||
+ | *'''Design and Programming''': [[Michael Dobbins]] |
||
+ | *'''Graphics and Sound''': [[Sonic Team]], Michael Dobbins |
||
+ | *'''Special Thanks''': Sonic Team, [[Yosuke Moriya]], [[Sega/Sega of America|SOA Web Team]] Karen Kress, Peter Dobbins |
||
+ | |||
+ | ==Gallery== |
||
+ | <gallery widths="200"> |
||
⚫ | |||
+ | </gallery> |
||
+ | |||
+ | ==External links== |
||
+ | *{{Plain link|http://play.segakore.fr/official/sonic_rivals/usa/|''Sonic Rivals Dash'' on play.segakore.fr}} |
||
+ | {{Rivals info}} |
||
+ | {{Sonic games (browser)}} |
||
+ | {{Italic title}} |
||
[[Category:Browser games]] |
[[Category:Browser games]] |
||
+ | [[Category:Sonic Rivals]] |
||
+ | [[Category:2006]] |
||
+ | [[Category:Racing games]] |
Revision as of 22:59, 17 December 2020
Sonic Rivals Dash is a browser game published in 2006 to promote Sonic Rivals. The game was featured on the Sonic Rivals websites before they were closed.
Gameplay
Sonic Rivals Dash takes place in a 2D environment. The game offers two modes of gameplay:
- 1 Player: The player controls Sonic the Hedgehog. The objective is to collect Rings and reach the Goal Ring in the shortest amount of time possible to gain a high score.
- 2 Player: The first player controls Sonic while the second player controls Shadow the Hedgehog. The objective of each player is to reach the Goal Ring before their opponent does. A player can slow down their opponent by attacking them with a Spin Jump or Slide Attack.
In both modes, the objective is to reach the Goal Ring whilst jumping over terrain and evading Egg Pawns. As well as move forward, the player can Spin Jump and perform a Slide Attack, though neither inflict damage upon Egg Pawns. If a player Spin Jumps on an Egg Pawn, they will instead bounce off of it.
In addition to the game, the main menu offers several other options, such as updates for Sonic Rivals, a leaderboard for high scores and an e-postcard sending service.
Controls
Player 1
Button formation | Movement |
---|---|
[Z] | Run |
[X] | Spin Jump |
[C] | Slide Attack |
Player 2
Button formation | Movement |
---|---|
[J] | Run |
[K] | Spin Jump |
[L] | Slide Attack |
Characters
Playable characters
Staff
- Design and Programming: Michael Dobbins
- Graphics and Sound: Sonic Team, Michael Dobbins
- Special Thanks: Sonic Team, Yosuke Moriya, SOA Web Team Karen Kress, Peter Dobbins