Sonic Lost World is a PC port of the Wii U video game of the same name. It was released worldwide digitally via Steam on November 2, 2015.
Plot[]
Gameplay[]
Changes[]
The PC version of Sonic Lost World features several notable changes from the original Wii U version:
- Multiplayer mode, RC Vehicles, and the Circus mini-game have been removed. The player receives a slightly larger number of animals when clearing stages to compensate.
- The NiGHTMARE Zone DLC is included for free.[1] The Yoshi's Island Zone and The Legend of Zelda Zone DLCs are not available on Steam.
- After completing all the missions, Omochao will give a simple congratulatory message to the player instead of an award.
- The loading screen icon is now a white monitor, rather than the Miles Electric.
Development[]
The PC version of Sonic Lost World was announced by Sega on October 6, 2015 to be released in the Steam store on November 2, 2015, with the NiGHTMARE Zone DLC included. The game was a part of Sega's strategy of publishing "high quality" PC ports of past Sega games in the following years. Users who pre-ordered the game would also receive a free copy of the PC version of Sonic & All-Stars Racing Transformed.[2][3]
Reception[]
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
Metacritic | 57% |
Review scores | |
Publication | Score |
IGN | 7/10 |
Gaming Enthusiast | 6.5/10[4] |
PCGamer | 32%[5] |
The port has received mixed reviews from Metacritic gaining 57 out of 100 based on five reviews. Gaming Enthusiast gave it 6.5/10, praising the unique 2D levels design and characters' dialogues, though criticizing the controls and the disjointed 3D.[4] IGN lends the game a 7 out of 10, saying that the port is very clean, well adapted and fun, but blasted the lack of an online mode and the slow down on some computers with lower capabilities. Other reviewers are very negative with the bad controls the game offers, like PCGamer, who gave it 32/100.[5] GamesTM, noticed the brilliance in design of levels and overall, but criticized the "a weak boss encounter or an awkward stop-start stage".[6]
Update history[]
- On November 5, 2015, a public test branch of the game was released that introduces the following performance-related command-line options:[7]
- --F30: Changes the expected throttle to 30FPS.
- --F: Unlocks the frame rate, allowing the game to run at the highest frame rate achievable by the user's machine.
- On November 11, 2015, a patch for the public test branch was released with the following changes:[8]
- The game can now be played in certain territories without the requirement of a VPN.
- A new pop-up debug message now appears when the game crashes on launch.
- The Mission button has been remapped to up on .
- On November 23, 2015, a patch for the game was released with the changes introduced in the public test branch patch, as well as the following additions:[9]
- Frame rate throttle changes for the --F30 and --F command-line options.
- All directions of are now mapped to the Mission button.
- SFX bug fixes.
- On November 30, 2015, the game was updated to include the Japanese localization.[10]
- On January 6, 2016, a patch for the game was released with the following changes:[11]
- Added a Steam Input template for the Steam Controller.
- Players now start from new games and Game Overs with nine lives instead of four.
Trivia[]
- An unused option for screen space ambient occlusion (SSAO) exists in the game data.
- This is the first Sonic game to have more than 100 Achievements in total. Most other Sonic games had an average of 47 to 50 achievements in total.
- This is also the first Sonic game where the player cannot achieve any random achievement in an instant, but are instead unlocked in order. Players must achieve the first task they are given before the next achievement can occur.
- Every achievement icon with Sonic and the Wisps uses artwork from previous games.
- The disabled multiplayer mode is still in the game data and fully functional, and can be re-enabled through user modifications.
- The controller image that appears during the game's startup is a modified version of an Xbox 360 controller vector image by DeviantArt user Assyrianic.[12]
- The PC port has a graphical glitch where the depth of field is layered as opposed to being distance based. This makes certain terrain that's supposed to appear in the foreground appear on the background instead.
- This effect is in the Wii U version, but it is only used in Tropical Coast Zone 3 and Lava Mountain Zone 2.
Gallery[]
Assets[]
Gallery |
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Videos[]
References[]
- ↑ 1.0 1.1 1.2 Sonic Lost World. Steam. Retrieved on November 23, 2022.
- ↑ Romano, Sal (October 6, 2015). Sonic Lost World coming to PC on November 2. Gematsu. Retrieved on November 6, 2015.
- ↑ THE BLUE BLUR SPINS ON TO PC WITH SONIC LOST WORLD™!. Gamasuta (October 6, 2015). Retrieved on November 6, 2015.
- ↑ 4.0 4.1 Bargas, Gregory (November 12, 2015). Sonic Lost World PC Review: Get Lost!. PC Enthusiast. Retrieved on November 26, 2015.
- ↑ 5.0 5.1 Savage, Phil (November 20, 2015). Sonic Lost World. PC Gamer. Retrieved on November 26, 2015.
- ↑ Sonic Lost World review. GamesTM (December 2015). Retrieved on January 31, 2016.
- ↑ Sega (November 5, 2015). Sonic Lost World Patch - Public test branch. Steam. Retrieved on December 19, 2022.
- ↑ Sega (November 11, 2015). Public Test Branch Patch - 11/11/15. Steam. Retrieved on December 19, 2022.
- ↑ Sega (November 23, 2015). Patch - 23/11/15. Steam. Retrieved on December 19, 2022.
- ↑ Sega (November 30, 2015). Japanese Localisation. Steam. Retrieved on December 19, 2022.
- ↑ Sega (January 6, 2016). Patch: 06/01/2016. Steam. Retrieved on December 19, 2022.
- ↑ Assyrianic (June 6, 2011). Xbox 360 Controller. DeviantArt. Retrieved on November 23, 2022.