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Sonic Lost World (ソニックロストワールド Sonikku Rosuto Wārudo?) is a 3D platforming video game in the Sonic the Hedgehog series developed by Dimps and published by Sega in Japan and the Americas and by Nintendo in Europe and Oceania. A loose adaptation of Sonic Lost World for the Wii U, it was released for the Nintendo 3DS on 18 October 2013 in Europe, on 24 October in Japan and on 29 October in North America.

Both versions of the game were the first out of the three titles of Sega and Nintendo's exclusive collaboration, the others being Mario & Sonic at the Sochi 2014 Olympic Winter Games and Sonic Boom: Rise of Lyric/Sonic Boom: Shattered Crystal.


Spoiler warning: Plot, ending details or any kind of information follow.

Sonic and Tails are chasing their long-time enemy Eggman and his robotic henchmen, Orbot and Cubot, on the Tornado. Sonic demands Eggman to release the animals he is carrying in a capsule. Eggman complies with Sonic's demand... by sending the animals falling to their doom. In an attempt to save the critters, Sonic Spin Dashes out of the Tornado, trying to unlock the capsule but misses the button on the capsule and before Tails is able to turn the Tornado around in order to give Sonic another chance to save the animals, Eggman fires a laser at the Tornado's wing, forcing the two to make an emergency landing on a mysterious floating continent known as "Lost Hex".

As Sonic and Tails go to rescue more animals under the request of Knuckles and Amy, Eggman has enslaved the "Deadly Six", six demon-like creatures called Zeti. When Eggman says he wants Sonic destroyed, one of the Deadly Six, Zazz, goes after him, to which their leader, Zavok, is interested to find out more about him. Sonic defeats Zazz twice at Windy Hill.

After Tails fixes the Tornado, Sonic goes to Desert Ruins, where Eggman sends Zomom, the fat gluttonous Zeti, after Sonic. He is also revealed to be controlling the Deadly Six using the Cacophonic Conch which causes them pain if they disobey or offend him. After Sonic defeats Zomom the first time, Eggman activates a machine called the Extractor to drain energy from Earth so he can take it over. However, because the machine is unstable, he is forced to shut it down to avoid destroying Earth. Zavok eavesdrops at this event and expresses interest in doing so. After Sonic defeats Zomom a second time, he finds Eggman controlling the Deadly Six with his conch and kicks it away (ignoring Tails' warning not to). Because of this, the Deadly Six are now free of Eggman's enslavement and manipulate the magnetic fields around the Badniks and make them attack Eggman. In the resulting battle, Cubot's body is destroyed (with his voice chip damaged in the process) and Orbot takes his head to safety, while Tails is injured and Sonic grabs him to get him to safety. Sonic, Tails along with Eggman and the two robots escape from the battle.

As Sonic goes to Tropical Coast, the oldest member of the Deadly Six, Master Zik, goes to fight Sonic in order to test him. After Sonic defeats Zik the first time, Zomom expresses interest in killing and eating Eggman. Zavok decides to take revenge by destroying Earth and using its energy to increase their power and activates the unstable Extractor, which begins to drain Earth's energy. Amy, who is currently with Knuckles, tells Sonic of Earth's peril. After Sonic defeats Zik a second time, Eggman tells Sonic that the Deadly Six are destroying the earth. As destroying the Extractor would cause a cataclysmic explosion, Eggman must reprogram it to shut down. Thus, Sonic and Eggman must work together to stop the Deadly Six, against Tails' wishes, saying that they didn't need Eggman.

When Sonic enters Frozen Factory, after Tails fixes Cubot's broken voice chip (which made him talk like a pirate - again), he and Sonic get into an argument since Tails thinks that Sonic trusts Eggman more than him to shut the Extractor down, even though Sonic tries to explain himself. Zeena, the only female Zeti, is encountered by Sonic, but is busy with coating her nails. After Sonic defeats her twice, Orbot puts Cubot's head on a snowman. This inspires Tails to put his head on a destroyed Crabmeat. Eggman considers blowing up the Extractor to kill the Deadly Six even though it would mean killing many innocents. When Cubot turns aggressive and attacks Tails, Eggman unexpectedly saves him before Sonic knocks Cubot's head off, returning him to his senses. Sonic scolds Tails for nearly killing himself, further straining their relationship.

While at their base, Zavok begins to plan turning Sonic into a robot and make him their slave. Sonic, Tails and Eggman find a capsule in Silent Forest, and Sonic goes to activate it, but Tails realizes it is a trap and saves Sonic, but gets himself trapped inside the capsule, which is teleported to the Deadly Six's base. This makes Sonic grim and depressed. Zor, the sixth Zeti, and a depressing pessimist, encounters Sonic, and after Sonic defeats him, goes to tell the others that Sonic was not captured, but they have already found Tails in the capsule by now, and decide to use him for their plans instead.

Orbot goes to Sonic and asks if he can become Sonic's new sidekick if they don't find Tails, as he likes him better than Eggman; Sonic rejects the offer, saying that he will find Tails no matter the cost, but this only makes Orbot more inspired (in front of Eggman, no less). Cubot's head is attached to Orbot, much to their chagrin. Sonic fights Zavok at Sky Road and defeats him by knocking him off a robotic snake. Zavok survives, however, and plans to turn Tails into a robot and make him fight Sonic. As soon as Zavok and Zomom are out of sight, Tails grabs a toothpick in Zomom's sandwich with one of his tails and uses it to reprogram the machine.

When Sonic, Eggman, Orbot and Cubot enter Lava Mountain, they are attacked by Zazz and Zomom with boulders, causing the bridge, which they are standing on, to collapse and Orbot and Cubot fall toward the lava below. Eggman then grabs the remaining piece of the bridge and grabs Sonic's hand. Eggman then tosses Sonic onto solid ground before Eggman careens into the lava. Sonic looks down and searches for Eggman before he's forced to fall back. Zazz, Master Zik and Zomom then encounter Sonic and prepare themselves to destroy him. After seeing Amy apparently die from a lack of energy due to the Extractor's destruction, Sonic becomes even more desperate. Then Sonic encounters Zavok, Zeena and Zor, who try to convince Sonic to join them but to no avail. They then send Tails, seemingly modified into a robotic slave, after him. But Tails, due to his reprogramming the machine, is still himself and attacks the three Zeti, who retreat. Sonic fights them one by one, presumably defeating Zeena in battle before sending Zor and Zavok falling into the lava.

Sonic and Tails go to turn off the Extractor, but it has already been turned off by Eggman, who used a jet pack to avoid falling into the lava and saved Orbot and Cubot as well. He faked his death so he could be separated from Sonic and use the extracted energy to create a giant mech and take over what's left of the world. Sonic, however, defeats Eggman and his mech, foiling his plans. After that, Tails reprograms the Extractor to return all of Earth's energy and Sonic apologizes to Tails for ever doubting him, mending their friendship. Eggman tries to fly away with his jet pack, but due to Sonic taking the exhaust hose from the jet pack, Eggman falls over a cliff, down to Earth. Sonic and Tails return to Amy and Knuckles, and Sonic takes a nap after "a day like today."

In a post credits scene, it is revealed that Eggman survived his fall, falling into a soft spot of dirt. Orbot and Cubot get him out, but not before half his mustache is torn off by a rabbit, who mistakenly believes it to be a carrot. Cubot tries to reveal this to Eggman, but Orbot silences him. Eggman eventually hears them discussing it, however, and they promptly run off as he throws another tantrum.


Windy Hill, the first World in the game.

Sonic Lost World is a 3D action platforming video game, which plays similar to its Wii U counterpart. In it, the player takes control of Sonic the Hedgehog. Sonic Lost World is divided into seven Worlds with three Zones each, along with a boss fight and a secret, extra Zone.

The gameplay in Sonic Lost World remains mostly the same as in the Wii U version; Sonic can run, jump and Spin Dash as his most basic abilities. Additionally, he also has a Parkour ability, which allows him to run along walls and even climb up them with enough speed.

Returning from Sonic Colors are the Wisps, whose Hyper-go-on can be harnessed by the player to use a Color Power, which allows Sonic to gain exclusive abilities for a short period of time. In addition of the old Wisps, new ones appear as well.

Sonic Lost World's Zones have Rings scattered in them. As with past Sonic games, Rings work as the player's main method of defense against obstacles. When the playable character is hit while having at least one Ring with them, they will survive at the losing all of their Rings. On the other hand however, if the player is hurt without carrying any Rings at all, they will lose a life, or get a Game Over if they run out of lives as well.


Button formation Movement
Controlpadds.png/Circle Pad Walk/Run
RBUTTONDSSNNdisco.png Dash
WiiDSA.png/DSB.png Spin Jump
WiiDSA.png/DSB.png while in midair Double Jump/Somersault
WiiDSA.png/DSB.png while on a wall Wall Jump
Snnwiidsxbuttondisco.png/ButtonIcon-3DS-Y.png while on a wall Wall Climb/Wall Run
Controlpadds.png left/right // Circle Pad left/right + WiiDSA.png/DSB.png while on a wall Side Step


Playable characters

Non-playable characters


Main article: Wisp

Being the third Sonic the Hedgehog video game to feature the Wisps–intergalactic aliens that first appeared in Sonic Colors, the Nintendo 3DS version of Sonic Lost World features three new Wisps along with three returning Wisps from Sonic Colors.

Wisp Color Description Color Power
Bluewisp.png Cyan The Cyan Wisp allows Sonic to transform into the Cyan Laser Color Power, which can let him shoot himself like a laser around Prisms. SLW Cyan Laser.png
Grey.png Gray The Gray Wisp allows Sonic to transform into the Gray Quake Color Power, which grants Sonic the ability to create destructive waves similar to earthquakes to destroy objects. Iron Ball Sonic.png
Indigo Wisp Artwork.png Indigo The Indigo Wisp allows Sonic to transform into the Indigo Asteroid Color Power, which gives Sonic the power to destroy nearby objects and Badniks and make it debris for the Asteroid Ring to grow. Indigo Asteroid Concept Art.png
Ivory.png Ivory The Ivory Wisp allows Sonic to transform into the Ivory Lightning Color Power, which gives Sonic the ability to zap to nearby coils and move quickly similar to an actual lightning bolt. Lightning Sonic Form.png
Redwisp.png Red The Red Wisp allows Sonic to transform into the Red Burst Color Power, which can let Sonic burst through the air and explode while midair on foes. Red Burst SLW.png
Yellowwisp.png Yellow The Yellow Wisp allows Sonic to transform into the Yellow Drill Color Power, which grants Sonic the ability to burrow through the ground or swim underwater for a limited time. SLW Yellow Drill.png



  1. Zazz
  2. Zomom
  3. Master Zik
  4. Zeena
  5. Zor
  6. Zavok
  7. Deadly Six
  8. Eggrobo


  1. Windy Hill
  2. Desert Ruins
  3. Tropical Coast
  4. Frozen Factory
  5. Silent Forest
  6. Sky Road
  7. Lava Mountain

Special Stages

A Special Stage.

Special Stages in Sonic Lost World are exclusive in the Nintendo 3DS version, in which the player must use the handheld’s gyroscope to move Sonic in the stage. Special Stages are partly based on Special Stages from Sonic the Hedgehog 3 & Knuckles, as the player has to collect Blue Spheres with the exception having the player boosting in the void instead of endless checkerboard arena. The player has to complete Special Stages in order to collect all seven Chaos Emeralds in the Nintendo 3DS version.

Once the first Special Stage is cleared, then World S will unlock, replacing the Hidden World from the Wii U version. This world map has a dark, starlit aesthetic, and allows the player to revisit any Special Stage they've beaten in order to try for higher ranks.

Hard Mode

Windy Hill in Hard Mode.

In the 3DS version, beating the game unlocks a harder version of the Zones starting with Windy Hill, with each Zone being unlocked by clearing all of the last in any order. In these Zones, nearly all of the Rings are removed and Sonic only starts with one Ring upon entering a Zone and after restarting from a checkpoint. Nearly all item boxes are gone and have been replaced with 1-Ups, making extra lives much more plentiful than they are in Normal Mode. Several platforms have been shrunken down or even removed, several spiked balls have been added, and extra/tougher enemies are present in certain spots. A few of the stages even have altered layouts or added sections. Additionally, all the stages feature a dark sky with purple clouds, giving them a grim theme. Seeing how Red Star Rings are completely absent from this mode, Extra Zones are not available unless they have been unlocked in Normal Mode beforehand.

Other modes


Sonic Lost World features versus races for four players, which can be played locally or online, as well as a fighting mode where up to four players control red, blue, yellow, or green Virtual Hedgehogs and attempt to earn the most Rings. Special Stages can also be played in multiplayer. All three modes can be played via Download Play with only one copy of the game, but only one stage per mode is available with this method. Both versions are known to be sharing own unique power-ups to be used during the multiplayer gameplay.


After the development for Sonic Colors ended, a few members of Sonic Team began experimenting with a new Sonic game. During this time, Sonic Team also planned to build a game which fully utilized the 3DS' various features. Eventually, between the release of Sonic Generations and the announcement of the Wii U, development for a PC version of Sonic Lost World had fully begun.[1][2] Sega eventually decided it would be best to develop the game for a Nintendo platform, considering Sonic's success on Nintendo consoles, and started to develop a Wii U version of the game, taking advantage of the Wii U's dual-screen capability and Gamepad. Once the basic stage structure and storyline was confirmed, a 3DS version of the game was added to the development. Compared to the development of the Wii U version, even more work went into the 3DS version's levels due to the system's processing power.[2]



Sonic Lost World OST - Wonder World Main Title Theme-0

The music director for Sonic Lost World is Tomoya Ohtani, who was also the director of the soundtrack for Sonic Unleashed. The main theme of the game is called "Wonder World". The official soundtrack of the game, Without Boundaries: Sonic Lost World Original Soundtrack, was released by Wave Master on 27 November 2013.


GameStop Pre-order

Pre-ordering the Wii U version of Sonic Lost World from GameStop would gift the player a rare "Sonic Omochao Gadget" RC tool to help collect Rings. Not much was different about this other than it looking like Sonic the Hedgehog. One received a code in the email as well as on their receipt depending on how they pre-ordered it.

Accessory Kits

Sonic Omochao

Both the Wii U and the Nintendo 3DS versions of Sonic Lost World were released first in Europe on 18 October 2013. The US release of the game was originally meant to be on 22 October 2013, but was delayed to 29 October. Both versions of the game were released in Japan on 24 October 2013. Because Nintendo and Sega are working cooperatively, Sega released the game in US and Japan, while Nintendo works as the distributor of the game in Europe and Australia markets.[3]

Sega has launched two accessory kits as collector items during the Japanese release on 24 October. The first kit contains a protection cover for Nintendo 3DS XL models and a small Sonic-themed storage bag. The kit also contains a bonus soundtrack CD for the game. The second kit contains two blue colored earphone jacks and two small keychains: a pair of Sonic's Speed Shoes and Tails' set of tails.[4]


Several critics felt that Sonic controlled better on the Nintendo 3DS than in the Wii U counterpart. IGN's Jose Otero said the parkour "felt great" and "turned most obstructions into minor hurdles" in this version,[5] while Nintendo Insider's Alex Seedhouse called the parkour "far more responsive".[6] Official Nintendo Magazine's Joe Skrebels felt that Sonic "controls far better at top speed on 3DS".[7] Stephen Totilo of Kotaku stated that this did a better job of teaching the controls,[8] although Turi derided its "constant, lengthy tutorial text".[9] However, Schilling called the homing attack "even more capricious" on 3DS.[10]

Reaction to the game's level design was mixed. Turi expressed frustration with the Nintendo 3DS version's "head-scratching" puzzles.[9] Fellow Polygon writer Philip Kollar was harsher on the 3DS version due to its "confusing and labyrinthine" level design and "awkward puzzles".[11] Otero praised the 3DS version's "better levels" as "competently made race tracks full of alternate pathways", but called the "trial and error" required to complete the "slower-paced 3D stages" "incredibly frustrating".[5]


Role English voice actor Japanese voice actor French voice actor Italian voice actor German voice actor Spanish voice actor
Sonic the Hedgehog Roger Craig Smith Jun'ichi Kanemaru Alexandre Gillet Renato Novara Marc Stachel Jonatán López
Miles "Tails" Prower Kate Higgins Ryō Hirohashi Marie-Eugénie Maréchal Benedetta Ponticelli Anke Kortemeier Graciela Molina
Dr. Eggman Mike Pollock Chikao Ōtsuka Marc Bretonnière Aldo Stella Hartmut Neugebauer Francesc Belda
Orbot Kirk Thornton Mitsuo Iwata Tony Marot Massimo Di Benedetto Romanus Fuhrmann Albert Vilcan
Cubot Wally Wingert Wataru Takagi Benjamin Pascal Luca Sandri Matthias Horn Xadi Mouslemeni Mateu
Knuckles the Echidna Travis Willingham Nobutoshi Canna Sébastien Desjours Maurizio Merluzzo Claus-Peter Damitz Sergio Mesa
Amy Rose Cindy Robinson Taeko Kawata Naïké Fauveau Serena Clerici Shandra Schadt Meritxell Ribera
Zavok Travis Willingham Jōji Nakata Benoît Allemane Gianni Gaude Klaus Lochthove Miguel Ángel Jenner
Zazz Liam O'Brien Yutaka Aoyama Gilbert Levy Diego Sabre Gerold Ströher Rafael Parra
Zomom Patrick Seitz Chafūrin Franck Sportis Pietro Ubaldi Viktor Pavel Santi Lorenz
Master Zik Kirk Thornton Mugihito Philippe Catoire Riccardo Rovatti Romanus Fuhrmann Rafael Turia
Zeena Stephanie Sheh Yumi Tōma Valérie Nosrée Loretta Di Pisa Marianne Graffam Meritxell Ribera
Zor Sam Riegel Yūki Tai Luc Boulad Davide Garbolino Ilja Köster Ivan Labanda
Wisp Announcer Roger Craig Smith Fumihiko Tachiki Alexandre Gillet Renato Novara Marc Stachel Xadi Mouslemeni Mateu

Comic adaption

The cover of Sonic Super Special #9.

In Sonic Super Special #9, published by Archie Comics, an adaption of Sonic Lost World is presented which is written by Ian Flynn, head writer for the Sonic the Hedgehog comic series and its spin-offs. This story serves as a prequel to Sonic Lost World and tells about how Dr. Eggman first came to the Lost Hex and enslaved the Deadly Six and how Sonic and Tails began their hunt and subsequent chase after the doctor in the beginning of the game. This story is twenty pages long, making it to this day the longest game adaption featured in Archie Comics. It was later stated by Ian Flynn stated that the story actually will be canon to the main continuity in the comics "later".

Before the release of Sonic Super Special #9, this single story alone is also featured as a separate free comic in many comic shops across America as a part of “Free Comic Book Day” event that is held during the Halloween season.[12]


  • The music used in the trailer of the game uses an instrumental version of "Game Boy" by Invigilators x Ceezlin.
  • The game shares some similarities with Sonic X-treme, a canceled game for the Sega Saturn. Both games have a story where six creatures get out of Eggman's grasp (which was one of several stories for the latter), both have a first stage inspired by Green Hill Zone (the former being Windy Hill and the latter Jade Gully Zone), both have freely floating level structures and both have gravity playing a key role. Despite Sega of America employee Aaron Webber noting the game was an influence, Takashi Iizuka has claimed that the developers of Sonic Lost World did not know about Sonic X-treme, meaning it had no intended influence on Sonic Lost World whatsoever.
    • It also shares some similarities with Super Mario Galaxy, another game that has freely floating, circular level structures, traveling between several planetoids, and has gravity playing a key role. Windy Hill Zone 1's segmented structure resembles the levels from the Super Mario Galaxy series of games and Super Mario 3D Land.
      • Takashi Iizuka admitted that Sonic Lost World had "...ended up a bit too close to Super Mario Galaxy"[13]
  • This is the second game in the handheld Sonic series to feature the Double Jump, the first being Sonic Blast.
  • In the first gameplay footage, the Invincibility and Speed Shoes theme was an instrumental version of "Sonic Heroes", but in the final project the Speed Shoes music was replaced with an instrumental version of "Reach for the Stars".
  • This is the first handheld Sonic game to be rated E10+ by the ESRB.
  • This is the first Sonic game in which Eggman actually calls Orbot and Cubot by their names, as in Sonic Colors, Eggman never spoke their names.
  • This game has more major antagonists than any other game where Sonic and Eggman team up, with six in total.
  • Sonic Lost World is the third game in the entire Sonic the Hedgehog video game series in which Dr. Eggman is seen holding a gun, the previous two being Sonic Adventure 2 and Sonic Riders. Unlike in those games, Eggman actually uses the gun in this game.
  • Sonic Lost World is the first game since Sonic the Hedgehog CD in which Eggman uses a jet pack.
  • This is the first Sonic game since Sonic and the Black Knight where the game begins with a CGI opening cutscene.
  • This game has a similar twist as the Nintendo 3DS game Mario & Luigi: Dream Team, as the series antagonist (Bowser/Eggman) is seemingly overshadowed in their role by another villain (Antasma/Zavok) who they temporarily work with, only to reveal themselves as the true main villain by using a character to help them further a secret goal (Bowser uses Antasma, while Eggman uses Sonic), and become the final boss, while Antasma and Zavok serve as the second to last boss.
  • This is the first handheld Sonic game to have Super Sonic playable in stages.
  • There are numerous grammatical errors in this game. For example, when Zazz says, "Right, Master?", the subtitles read "right Master?". Also, Sonic says "Wow" at one point, but the subtitles state that he said "Whoa". At another point, he says: "Man", while the subtitles say: "Oh, man".
  • In one cutscene, Orbot is seen holding Cubot's head and saying, "Alas, poor Cubot, I knew him well," a clear reference to the famous "Alas, poor Yorick" scene from William Shakespeare's Hamlet.
  • Sonic Lost World is the first handheld Sonic game in which the cutscenes are not simply characters and text boxes; the cutscenes are ripped from the Wii U version, although they are highly compressed in order to look decent on a smaller screen.
  • Unlike in Sonic Colors, Sonic cannot infinitely double jump underwater to where he could technically "swim" underwater.
  • In the opening cutscene, the Tornado's wing gets shot, but in the cutscene at the end of Windy Hill, Tails says that he fixed the plane's propeller.
  • Super Sonic is not completely animated with certain movements in the game. For example, Wall-Jumping will result in a yellow-colored normal Sonic rather than Super Sonic.
  • Unlike Sonic Generations, each voice actor for Sonic also voices the Wisp announcer in their respective audio tracks - except in Japanese, in which Fumihiko Tachiki still reprises that role since Sonic Colors.
  • On several occasions, the voices and the subtitles don't line up correctly. For example, when Sonic is talking to Zeena, Sonic says "Oh, no, what I meant to say is I am so sorry that you have nothing more important to do in life.", but the subtitles read "Oh, no, what I meant to say is I am so sorry you have nothing more important to do in life."
  • During some of the cutscenes, Eggman is shown to run in an odd way. This happens to match his running animation while he is in the Chao Garden in Sonic Adventure 2.
  • This is the second game in which Eggman saved Sonic from falling into a lava pit, the first being the 8-bit version of Sonic the Hedgehog 2.
  • The 2014 edition of Guinness World Records Gamer's Edition erroneously stated that Sonic Lost World was released on the Nintendo DS.
  • There is unused data present in the game's files for the Blue Cube and Pink Spikes Color Powers, as well as an unused Snake transformation.[14]
  • The music that plays in some of the Zones seems to be similar to some tracks from Sonic Unleashed.
  • The animations for the Spin Dash are reversed in this game compared to previous games. The wind up in previous games is the traveling animation in this game, and vice versa.
  • Sonic's death sound effects and the impatient falling animation where he looks at the camera were reused in Sonic Forces.
  • Despite Wally Wingert reprising his role as Cubot, his normal voice is entirely different from the one he had in his first appearance. Wingert used this voice for the character's subsequent appearances.



Sonic Lost World Now Available 30 US TV Commercial 1


Sonic Lost World Now Available 30 US TV Commercial 2


  1. King, Ashley (29 July 2013). Sega explains why Sonic Lost World is Nintendo exclusive. WiiU Daily. Archived from the original on 28 July 2014.
  2. 2.0 2.1 Whitehead, Thomas (16 October 2013). Interview: SEGA On Bringing Sonic Lost World to Wii U and 3DS. Nintendo Life.
  3. Martin, Matt (17 May 2013). Sega Europe hands Sonic publishing duties to Nintendo. Games Industry.
  4. Sonic Lost World se paie des kits d'accessoires (French). Sega Mag (18 July 2013). Archived from the original on 16 July 2015.
  5. 5.0 5.1 Otero, Jose (22 October 2013). Sonic: Lost World 3DS Review. IGN. Retrieved on 13 December 2013.
  6. Seedhouse, Alex (16 December 2013). Sonic Lost World (3DS) review. Nintendo Insider. Retrieved on 18 December 2013.
  7. Skrebels, Joe (18 October 2013). Sonic: Lost World 3DS review. Official Nintendo Magazine. Archived from the original on 11 November 2014. Retrieved on 13 December 2013.
  8. Totilo, Stephen (18 October 2013). Sonic: Lost World: The Kotaku Review x2. Kotaku. Retrieved on 13 December 2013.
  9. 9.0 9.1 Turi, Tim (29 October 2013). Sonic Lost World: Another Portable Misstep For Dimps. Game Informer. Retrieved on 13 December 2013.
  10. Schilling, Chris (18 October 2013). Sonic Lost World review. Eurogamer. Retrieved on 13 December 2013.
  11. Kollar, Philip (18 October 2013). Sonic: Lost World 3DS review: The Quick and the Dead. Polygon. Retrieved on 13 December 2013.
  12. Berry, Jason (27 August 2013). FREE SONIC LOST WORLD COMIC THIS HALLOWEEN. Sonic Stadium.
  13. Oliver, Tristan (3 July 2013). Iizuka Admits Mario Galaxy Similarities in Sonic Lost World. TSSZ News. Archived from the original on 26 July 2015.
  14. Sonic Lost World (Wii U). The Cutting Room Floor. Retrieved on 31 January 2016.

External links

Sonic Lost World (Nintendo 3DS)

Main article | Script | Staff | Glitches | Gallery
Sonic the Hedgehog handheld games