"The main motif was an ogre, and each one was designed by following the keyword which we had for each of them. We think that you can see their characteristic just by looking at them." - Concept of the Deadly Six.
"Wisps all have 3 legs, but if you look closely, each has different shape in legs too." - Concept of the Wisp.
"We wanted to make it look like an army, so we were thinking to make an another color version for the leader. But unfortunately, we didn’t have chance to use the leader type." - Concept of the Anton.
"This is one of the few enemies which are an original design for Lost World. The motif is ant-lion." - Concept of the Antlion.
"When we design this Buzz Bomber, we decided the concept of the eyes of all enemies for this title. So we tried various type of eyes on this enemy." - Concept of the Buzz Bomber.
"Instead of adding details, we wanted make it simple but huge, and wanted to make the players feel the largeness with this gap when we design this." - Concept of giant Caterkiller.
"It was the very first enemy we designed in this title, so we had many various idea to this enemy. We wanted to make the design simple so the entire silhouette will fit in single sphere." - Concept of Moto Bug.