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Sonic Jump Fever is a mobile game developed by SEGA HARDlight. It was released in 2014 by Sega for iOS and Android devices. It serves as a follow-up to the 2012 release of Sonic Jump. The game has been downloaded over ten million times on Google Play.[4]

Sonic Jump Fever was pulled from the iTunes and Google Play stores by the end of November 2018.

Gameplay

The gameplay is similar to that of other Sonic Jump titles. The objective of the game is to navigate a vertical course as far as possible until the time limit runs out. The player tilts his/her device to move the character left and right, and can tap the screen to perform a Double Jump. Hitting Badniks from below destroys them and scores the player points. The new feature of this game is the addition of a meter in the bottom right corner of the screen. Scoring points fills the meter and triggers a move called "Fever", which sends the player shooting upwards along a trail of Rings and orbs to collect. Actions that increases the Fever gauge include collecting orbs (yellow, blue and red) and destroying Badniks.

The time limit can be extended by passing through a Time Extend, but when it does run out, the player is automatically transported to a hot air balloon at the end of the level. The player is given one last chance to score points by flicking as many animal friends as possible into the balloon's basket.

Another new feature with Sonic Jump Fever is the Combo system. Combos can be earned by performing any action that increases the Fever gauge, and also includes the actions reaching past the Time Extend, destroying enemies and monitors and flicking animal friends into the balloon's basket. If an action is not performed within a short amount of time, the combo is lost.

Sonic Jump Fever is an energy based game. Each time the player plays through a round, one bar of energy is used up. The player can play up to 5 times in a row before having to wait for their energy to refill. It takes 25 minutes to fill one bar of energy which allows the player to jump again.

For every stage, there are preset leaderboards with randomly generated scores from the game's cast. By scoring higher than the bottom seven characters, the player will be rewarded 600 Rings when the zone changes. By scoring in the top 3, the player will be rewarded with 1000 Rings and the price for coming in first position are 1600 Rings. Each NPC character score uses the Neutral/Normal Chao, no boosters and the specific playable character in the game, except for Cream, Rouge and Vector who use Sonic as they have not been added to the game, similar to inactive Facebook friends who have not yet scored during the current high score period. The characters sometimes move up or down one position when the leaderboard resets, but move back to their usual position for the following reset.

Position Icon Character
1 Sonic Jump - Sonic Icon.jpg Sonic
2 Sonic Jump - Tails Icon.jpg Tails
3 Sonic Jump - Knuckles Icon.jpg Knuckles
4 Sonic Jump - Amy Icon.jpg Amy
5 Sonic Jump - Blaze Icon.jpg Blaze
6 Sonic Jump - Shadow Icon.jpg Shadow
7 Sonic Jump - Silver Icon.jpg Silver
8 Sonic Jump - Cream Icon.png Cream
9 Sonic Jump - Rouge Icon.jpg Rouge
10 Sonic Jump - Vector Icon.png Vector

Characters

Playable characters

Character Unlocking Requirement Description Power-Ups Quotes
SonicModern3DThumbsUp.png
Sonic the Hedgehog
Default character
  • Speed and agility allow Sonic to progress up the level faster than any other character!
  • His love of speed makes Sonic the fastest.
Sonic Jump Fever - Shield Powerup.png
Sonic Jump Fever - Stun Powerup.png
Sonic Jump Fever - Spring Shoes Powerup.png
Sonic Jump Fever - Detonate Powerup.png
  • "Piece of cake."
  • "Perfect!"
  • "Okay!"
  • "Yes!"
  • "Finished!"
Modern3DStockArtTails.png
Miles "Tails" Prower
  • Collect 5 Tails Character Tokens
  • Spend 15 Red Star Rings*
  • Twin tail gliding gives Tails a controlled descent and the opportunity to collect additional Gold Rings!
  • Twin tail gliding gives Tails a controlled descent.
Sonic Jump Fever - Shield Powerup.png
Sonic Jump Fever - Ring Time Powerup.png
Sonic Jump Fever - Magnet Powerup.png
Sonic Jump Fever - Detonate Powerup.png
  • "Pretty good."
  • "You can count on me."
  • "Look! I did it!"
  • "All right."
  • "Yeah."
  • "Yay!"
ASR Knuckles.png
Knuckles the Echidna
  • Collect 250 Knuckles Character Tokens
  • Spend 750 Red Star Rings*
  • A powerful double jump allows Knuckles to ascend rapidly and smash through rebound platforms and rock falls!
  • Knuckles powers his way quickly to the top.
Sonic Jump Fever - Stun Powerup.png
Sonic Jump Fever - Spring Shoes Powerup.png
Sonic Jump Fever - Magnet Powerup.png
Sonic Jump Fever - Detonate Powerup.png
  • "Ha ha!"
  • "Heh heh heh. How's that?"
  • "That was perfect!"
  • "Yeah!"
  • "Nice."
AmyRoseColorSharpEditDuck.png
Amy Rose
  • Collect 100 Amy Character Tokens
  • Spend 200 Red Star Rings*
  • Build up large combos by smashing Badniks with Amy's devastating Piko Piko Hammer!
  • Smash enemies with Amy's Piko Piko Hammer.
Sonic Jump Fever - Shield Powerup.png
Sonic Jump Fever - Stun Powerup.png
Sonic Jump Fever - Spring Shoes Powerup.png
Sonic Jump Fever - Detonate Powerup.png
  • "That was easy!"
  • "He he ha ha."
  • "Oh yes!"
  • "I did it!"
  • "Yay!"
BlazeDecal.png
Blaze the Cat
  • Collect 200 Blaze Character Tokens
  • Spend 600 Red Star Rings*
  • Twin fireballs and high agility allows Blaze to build large combos!
  • Destroy Badniks with Blaze's fireballs!
Sonic Jump Fever - Shield Powerup.png
Sonic Jump Fever - Stun Powerup.png
Sonic Jump Fever - Magnet Powerup.png
Sonic Jump Fever - Flame Jump Powerup.png
  • "My skills are superior."
  • "That's right!"
  • "Yes."
  • "Hmph. I did it."
  • "Heh heh."
ASR Shadow.png
Shadow the Hedgehog
  • Collect 300 Shadow Character Tokens
  • Spend 900 Red Star Rings*
  • Halloween Event: Collect 400 pumpkins in Fever Mode (ended)
Sonic Jump Fever - Shield Powerup.png
Sonic Jump Fever - Stun Powerup.png
Sonic Jump Fever - Spring Shoes Powerup.png
Sonic Jump Fever - Magnet Powerup.png
  • "Hmph. Naturally."
  • "Not bad."
  • "Yes."
  • "I'm the ultimate."
  • "Perfect."
  • "Hmph."
Silver02.png
Silver the Hedgehog
  • Collect 250 Silver Character Tokens
  • Spend 750 Red Star Rings*
  • Christmas Event: Collect 400 presents in Fever Mode (ended)
  • Generates a psychic energy field which attracts bonus items.
Sonic Jump Fever - Shield Powerup.png
Sonic Jump Fever - Ring Time Powerup.png
Sonic Jump Fever - Stun Powerup.png
Sonic Jump Fever - Detonate Powerup.png
  • "Not bad all in all."
  • "That was easy!"
  • "Got it!"
  • "All right!" (said 3 different ways)
  • The Red Star Ring prices get lower depending on how many Character Tokens have been collected.

Planned characters

The following characters have been found in Sonic Jump Fever's files[5][6] and were intended to become playable via updates. Rouge can also be seen in the game's official trailer, and Vector was shown at a backstage preview event prior to the game's release.[7]

Character Future Unlocking Requirement Description Power-Ups Quotes
Cream(Modern).png
Cream the Rabbit
  • Collect 185 Cream Character Tokens
N/A
Sonic Jump Fever - Shield Powerup.png
Sonic Jump Fever - Ring Time Powerup.png
Sonic Jump Fever - Stun Powerup.png
Sonic Jump Fever - Magnet Powerup.png
  • "Y-yay!"
  • "Nicely done!"
  • "This is great!"
  • "Ahahahaha!"
  • "I did it!"
  • "Wow!"
Modern3DStockArtRouge.png
Rouge the Bat
  • Collect 125 Rouge Character Tokens
N/A
Sonic Jump Fever - Shield Powerup.png
Sonic Jump Fever - Ring Time Powerup.png
  • "Nice one."
  • "Perfect."
  • "Yeah."
  • "Ooh."
Vector Winter Olympics.png
Vector the Crocodile
  • Collect 400 Vector Character Tokens
N/A
Sonic Jump Fever - Magnet Powerup.png
Sonic Jump Fever - Detonate Powerup.png
  • "Alright!"
  • "Hahaha!"
  • "Yeah!"
  • "All right!"

Zones

Current Zones

Sonic Jump Fever uses the same Zones featured in the 2012 remake of Sonic Jump (except for Mountain Zone). They change every two days in the following order.

Planned Zones

Assets for these Zones have been found in the game's files:

Upgrades

Sonic Jump Fever is entirely based around achieving the highest score possible and surpassing friends' high scores. Therefore, the game contains a system of Boosters, collectable Chao and Power-Ups in order to help the player earn greater scores.

Boosters

By performing different tasks, each Booster extends the score in a positive way. While Gold Totem, Super Hoop and Animal Doubler can be bought with Rings, Power-Up Doubler, Quick Fever, Ring Streak and Super Time Extend can only be purchased with Red Star Rings. All kinds of Boosters, however, are obtainable in the Daily Spin and the Daily Reward. Up to three boosters may be equipped before a jump and each booster's effect lasts until the end of the jump.

Icon Booster Effect
Sonic Jump Fever - Gold Totem Booster.png Gold Totem Hit for a large points bonus!
Sonic Jump Fever - Super Hoop Booster.png Super Hoop Jump through to gain a massive height boost!
Sonic Jump Fever - Animal Doubler Booster.png Animal Doubler Doubles the number of animals rescued. Maximise your score by flicking them into the balloon!
Sonic Jump Fever - Power-Up Doubler Booster.png Power-Up Doubler Equips two Power-Ups when a TV is hit!
Sonic Jump Fever - Quick Fever Booster.png Quick Fever Triggers a Fever more quickly!
Sonic Jump Fever - Ring Streak Booster.png Ring Streak Awards bonus Gold Rings when a group of Gold Rings are collected!
Sonic Jump Fever - Super Time Extent Booster.png Super Time Extend Gain extra time on reaching a Time Extend!

Chao

Chao increase the player's score and performance. Each Normal, Rare and Super Rare Chao has its own unique ability. Chao can be found at the Chao Forest by shaking bushes. It costs 1800 Rings to perform a search, but Chao Searches are also sometimes available through the Daily Spin or the Daily Reward. Once found, they will stay with the player for a limited amount of time; however, if the player plays with the Chao, loyalty is awarded to the player. If loyalty is filled before the time is up, the Chao will be befriended and stay forever. Otherwise, the Chao will return to the forest, but can be befriended by spending a specific number of Red Star Rings, depending on the amount of loyalty that is already collected.

The color of the egg determines what type of Chao will hatch. Normal Chao hatch from white eggs, Rare Chao hatch from green eggs and Super Rare Chao hatch from blue eggs.

Icon Type 1 Type 2 Description Number of Loyalty Hearts
Sjfn1.1.jpg Neutral Normal Collects a few Gold Rings! 2
Sjfn1.2.jpg Neutral Rare Collects a handful of Gold Rings! 3
Sjfn1.3.jpg Neutral S-Rare Collects a lot of Gold Rings 3
Sjfd1.1.jpg Dark Normal Destroys a few Badniks! 2
Sjfd1.2.jpg Dark Rare Destroys multiple Badniks! 3
Sjfd1.3.jpg Dark S-Rare Destroys loads of Badniks! 3
Sjfh1.1.jpg Hero Normal Reveals a few hidden Gold Rings! 1
Sjfh1.2.jpg Hero Rare Reveals hidden Red Star Rings and Gold Rings! 2
Sjfh1.3.jpg Hero S-Rare Reveals hidden Red Star Rings and a lot of Gold Rings! 3
Sjfd2.1.jpg Dark Normal Protects against nearby Badniks! 1
Sjfd2.2.jpg Dark Rare Protects against multiple Badniks! 2
Sjfd2.3.jpg Dark S-Rare Protects against all Badniks! 3
Sjfh2.1.jpg Hero Normal Saves characters from falling off-screen! 1
Sjfh2.2.jpg Hero Rare Quickly saves characters from falling off-screen! 2
Sjfh2.3.jpg Hero S-Rare Instantly saves characters from falling off-screen! 3
Sjfn2.1.jpg Neutral Normal Finds a few hidden platforms! 1
Sjfn2.2.jpg Neutral Rare Finds hidden platforms and items! 2
Sjfn2.3.jpg Neutral S-Rare Finds lots of hidden platforms and items! 3

Power-Ups

There are various Power-Ups in Sonic Jump Fever, all of which can be obtained by breaking item boxes in one of the game's stages. Each character has a set of four Power-Ups available to the respective character. Using Gold Rings, a character's Power-Up can be upgraded up to six times, strenghtening the Power-Up's effect and prolonging its duration. However, each upgrade gets more expensive, starting with a price of 400 Gold Rings for the first upgrade, and reaching 30000 Gold Rings for the sixth and final upgrade. Each upgrade contributes to the Fever level. The higher the Fever level, the longer Fever lasts and the greater its rewards are. Fever can currently be upgraded up to level 14.

There are two more power-ups hidden in the game's files, exclusive to the unreleased characters Rouge and Vector, specifically the power-up "Target Enemy" for Vector and "Boost" for Rouge.

Icon Power-Up Effect Users
Sonic Jump Fever - Shield Powerup.png Shield Protection from Badniks and spikes.
  • Sonic
  • Tails
  • Amy
  • Blaze
  • Shadow
  • Silver
Sonic Jump Fever - Ring Time Powerup.png Ring Time Transforms Badniks into Gold Rings!
  • Tails
  • Silver
Sonic Jump Fever - Stun Powerup.png Stun Halts enemies and makes them vulnerable to attack from below and above!
  • Sonic
  • Knuckles
  • Amy
  • Blaze
  • Shadow
  • Silver
Sonic Jump Fever - Spring Shoes Powerup.png Spring Shoes Increases jump height!
  • Sonic
  • Knuckles
  • Amy
  • Shadow
Sonic Jump Fever - Magnet Powerup.png Magnet Attracts Gold Rings!
  • Tails
  • Knuckles
  • Blaze
  • Shadow
Sonic Jump Fever - Detonate Powerup.png Detonate Destroys Badniks and increases combo for extra points!
  • Sonic
  • Tails
  • Knuckles
  • Amy
  • Silver
Sonic Jump Fever - Flame Jump Powerup.png Flame Jump Chain together multiple double jumps!
  • Blaze

Update history

  • Version 0.0.1 (14 April 2014)
  • Version 0.0.2 (24 April 2014)
    • Flicky animals now award a score!
    • Bug fixes and refinements
  • Version 0.0.3 (21 May 2014) - Thanks for playing Sonic Jump Fever! This update focuses on balancing of characters, levels and abilities. We’ve also given the effects some polish and fixed some bugs. If you’re enjoying Sonic Jump Fever, tell your friends and beat their score in the leaderboards.
  • Version 0.4.0 (4 June 2014) - Thanks for playing Sonic Jump Fever. In this update:
    • New Super Time Extend booster (also available in the Daily Spin!)
    • Two Leaderboards per week!
    • New Leaderboard rewards - more friends = bigger prizes
    • Adjustment to Amy's controls and a variety of bug fixes and refinements
  • Version 0.4.1 (12 June 2014) - Thanks for playing Sonic Jump Fever. In this update:
    • Fix for crash caused between previous versions
  • Version v0.4.0
    • New Super Time Extend booster (also available in the Daily Spin!)
    • Two Leaderboards per week!
    • New Leaderboard rewards - more friends = bigger prizes
    • Adjustment to Amy's controls and a variety of bug fixes and refinements
  • Version 1.0.0 (23 June 2014)
    • Fever mode is now better than ever, more responsive controls and easier to trigger!
    • New Premium Booster added
    • Quick Fever, launch into Fever mode faster than ever before
    • Stun Power-Up Improved
    • Now Badniks can be destroyed from above or below when they are stunned
    • More bug fixes, optimizations and refinements
  • Version 1.0.1 (11 July 2014) - Bug fixes and refinements
  • Version 1.1.0 (21 August 2014) - Thanks for playing Sonic Jump fever! We've listened to your feedback and...
    • Sonic is now unlocked for everyone!
    • End of jump adjustments for easier replay
    • Improved in-game messaging
    • Updates to the Daily Spin
    • Bug fixes and further refinements
  • Version 1.2.0 (15 September 2014) - It’s time to get jumping all over again in this brand-new and exciting update!
    • Re-tweaked results screen makes it easier to see how well you’re doing and quicker to get back into the action.
    • Various menu screens have received a facelift.
    • Facebook prompt at the beginning of game so you can pick up where you left off with ease on multiple devices.
    • Various bug fixes and refinements to give you the best possible experience!
  • Version 1.3.0 (8 October 2014) - Join Sonic and his pals in Sonic Jump Fever's biggest update yet!
    • Blue Sky Zone is now available! Jump to the skies in a brand new zone!
    • New Chao spotted in the Chao Forest! Search for new breeds of Rare and Super Rare Chao armed with powerful abilities!
    • New Daily Reward! Simply start the game and win a free prize from us each day!
    • Additional bug fixes, tweaks and polish to maximise the fun!
  • Version 1.4.0 (24 October 2014) - Halloween has taken over Sonic Jump Fever and a familiar face returns in this spook-tacular update.
    • Shadow the Hedgehog joins in the jumping madness armed with his Chaos Spear!
    • Play as Shadow for a limited time and collect pumpkins in FEVER to keep him forever!
    • Further refinements to improve your game experience
  • Version 1.4.1 (18 November 2014) - Bug fixes and refinements
  • Version 1.5.0 (3 December 2014) - Tis the season to be jolly in Sonic Jump Fever as another fan favourite makes an appearance.
    • LIMITED TIME EVENT - Silver the Hedgehog joins in the jumping madness armed with his Telekinesis ability in December! Play with him instantly and collect enough presents in FEVER mode to unlock him forever!
    • Further optimizations and refinements to improve your game experience
  • Version 1.5.1 (20 January 2015) - Further optimizations and refinements to improve your game experience
  • Version 1.5.2 (5 May 2015) - Bug fixes and refinements
  • Version 1.6.0 (22 November 2016) - Optimizations and refinements to improve your game experience.
  • Version 1.6.1 (25 January 2017) - Eggman's plan to fill the game with bugs has failed and they have all been safely removed.

Staff

  • Hardlight: Tom Anderson, Joel Atkinson, James Booth, Luke Boscott, Neil Campbell, Mitry Deryabin, David Foster, Simon Foster, Tom Gaulton, Alastair Graham, Yordan Gyurchev, Neall Jones, Anthony Lewis, Sebastian Livall, Lara Mazzolari, Mark Milton, Ashley Morgan, Andrew Paul, Stephen Quinney, David Rodriguez, Oleg Salyakhov, Harinder Sangha, Ryan Simpson, Richard Smith, Chris Southall, Joseph Stone, Andy Stuart, Richard Sugden, Gordon Theobald, Neil Topham, Paul Twynholm, Craig Yates, Scott West, Lee Winder
  • Special Thanks: To all at SEGA
  • All our Contractors

Trivia

  • This is the first Sonic app game to be energy based.
  • Tails was the default character while Sonic was an early unlockable in the original release of the game, but their positions were swapped when the game was updated to v1.1.0.
  • Collecting a Character Token during a jump actually counts as two Character Tokens.
  • Cheese was seen in the official announcement trailer as one of the Chao, but is not available in the current version of the game.
  • Sonic and Amy are the only two characters sharing the same set of Power-Ups.
  • Many of the quotes are from games in the Mario & Sonic series.

Videos


References

Sonic the Hedgehog mobile games
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