Sonic Jump is a mobile game developed by Hardlight Studio. It was released in 2012 by Sega for mobile applications and since the release, the game has had updates with new characters, zones and modes. It is the spiritual remake of the older mobile phone game with the same name. On March 2018, Sonic Jump became available online as a Facebook game.
Dr. Eggman kidnaps Animals, cages them in the prison unit of his Egg Mobile and flies with them high into the sky. When the chosen playable character witnesses the kidnapping, he/she decides to follow and stop the doctor to free the Animal from their prisons. In each Zone, Eggman is defeated by the respective character and he retreats, but not before capturing more Animals. After Eggman's final defeat in Mechanical Zone, the Doctor is seen fleeing towards Cosmic Zone when something hits him and he crashes back on earth. The chosen playable character is then reunited with all the Animals.
Like in the original Sonic Jump game, the goal is to get to the Goal Plate at the end of each act by jumping up from one platform to another. Like normally in Sonic games, collecting rings will protect the player from Badniks or spikes. The only way the player can defeat Badniks is to attack their underside. However, if the playable character falls off-screen, the stage is restarted at the beginning of the act. Also, as the player bounces higher, the camera follows as well and does not scroll back down if the player does fall down. There are different types of platforms, as the more sensitive ones will collapse when the player jumps off or even step on them. Each playable character has their own abilities to survive from many situations.
In addition to normal rings, the game has three collectible Red Star Rings per act. The game has springs which bounce the player higher. The game has also monitors, which usually contain different kinds of shields, bombs, magnets or shoes. There are also ring banks, which deposit the rings that the player has collected. With these rings, the player can purchase various items from the in-game store like characters, power-ups or wallpapers. The player can also pay to purchase more rings or characters.
The game has two modes: Story and Arcade. Story mode includes 48 levels, as each zone contains twelve acts and follows the game's plot. The story mode has also three bonus missions per act. The arcade mode is an infinite challenge, which only ends when the player falls or dies by hitting badnik or spikes. The player can challenge other players in Arcade mode to get the highest score on the leaderboards.
It was announced that the game will have free updates, including more playable characters and zones.
Arcade Mode contains endless versions of the various Zones which only end when the player falls or dies by hitting Badniks or other hazards without holding Rings. The player can challenge other players in Arcade mode to get the highest score on the leaderboards. Once a Zone is unlocked in Story Mode, it also becomes available in Arcade Mode. Each Zone comes with a preset leaderboard, consisting of height records from both playable and unreleased characters for the player to surpass. The preset leaderboards are the same for every Zone in the game.
|Icon||Name||Unlocking Requirement||Abilities||Description||Quotes at the End of an Act|
|Sonic the Hedgehog||None||His love of speed makes Sonic the fastest.||
|Miles "Tails" Prower||Purchase for 2500 Rings at level 17||
||Twin tail gliding gives Tails a controlled descent.||
|Knuckles the Echidna||Purchase for 2500 Rings at level 20||
||Knuckles powers his way quickly to the top.||
|Amy Rose||Purchase for 2500 Rings at level 25||
||Smash enemies with Amy's Piko Piko Hammer.||
|Blaze the Cat||None (unlocked during the Global Challenge to jump 384,403 km to the moon)||
||Boost upwards with Blaze's fire-spin.||
|Rouge the Bat||Purchase for 2500 Rings at level 28||
||Rouge uses her wings for additional hover control.||
|Silver the Hedgehog||Purchase for 2500 Rings at level 30||
||Silver produces a protective psychic shield when levitating.||
The following three characters have been found in the game's files. However, Hardlight have stated on Facebook that they have no plans to put additional characters in the game. Despite this, they are all fully functional, although Cream is the only one whose unique ability has already been implemented. The files also indicate that Vector was supposed to be the next character, followed by Shadow and then Cream.
|Icon||Name||Abilities||Description||Quotes at the End of an Act|
|Vector the Crocodile||
||Vector's powerful stomp destroys walking enemies.||
|Shadow the Hedgehog||
||Shadow is armed with the deadly Chaos Spear.||
|Cream the Rabbit||
||Collect additional rings with Cheese the Chao.||
|Green Hill Zone||Default||Dr. Eggman & Electric Egg Mobile|
|Mountain Zone||Clear the first Boss Act of Green Hill Zone||Dr. Eggman & Electric Egg Mobile equipped with lasers|
|Jungle Zone||Clear the first Boss Act of Mountain Zone||Dr. Eggman & Electric Egg Mobile equipped with rockets|
|Blue Sky Zone||Clear the first Boss Act of Jungle Zone||Dr. Eggman & Electric Egg Mobile equipped with bombs|
|Mechanical Zone||Clear the first Boss Act of Blue Sky Zone||Dr. Eggman & Electric Egg Mobile equipped with lasers and rockets|
Reception for Sonic Jump has been mostly positive, scoring 77/100 from Metacritic based on 13 reviews. The game also scored a average 4/5 star rating on the iOS App Store.
Reception for the Sonic Jump remake has been mostly positive. Pocketgamer gave the game an 8 out of 10, praising it for being a "...tough, entertaining vertical platformer that has enough references and stylistic tweaks to make it stand out from the crowd". Slide to Play gave the game a 4 out of 4 "Must Play" rating, especially praising the value in the game's free updates, stating "Twelve new stages and a new playable character adds up to a meaty chunk of content, and we're glad to see this excellent game get continued love from the developers. They even say advertise another forthcoming update in the game, and we're looking forward to playing that as well. Sonic Jump remains a great buy." IGN gave the game a 7.5 out of 10, praising the game's "quality presentation and solid challenge" and that "the difficulty ramps up at a surprisingly fast pace...like the cutesy climbing equivalent of Super Meat Boy", but criticized Sega's approach to buying unlockables, saying that it takes too long to unlock by gameplay alone, and that buying one's way through the game destroys the competitive aspect of the leaderboards. The game has also received many comparisons to the game Doodle Jump.
- The first update of game was released on 26 November 2012. It added Amy Rose as a playable character, Blue Sky Zone and a new mode known as Global Challenge, which required players to collectively jump high enough to reach the moon. Upon clearing this challenge, Blaze the Cat was unlocked as a playable character.
- This game has often been incorrectly identified as a Doodle Jump clone. This is invalid, because the original Sonic Jump was released on 2005 in Japan (2007 elsewhere). Doodle Jump came out four years later on 2009 while the sequel of Sonic Jump, Sonic Jump 2 came out on 2008.
- Unlike the normal Sonic level routine, this game has eleven acts per Zone (twelve after the Boss update).
- Silver the Hedgehog and Rouge the Bat were added in an update on 19 December 2012.
- This update, titled Boss Battles, made act 6 of every zone another Boss Battle, and added an eleventh act to make up for it.
- Cosmic Zone is the only zone not appearing in this remake, but there is a music track and an icon (see right) hinting Cosmic Zone hidden in the game's files.
- The Story Mode's ending also shows Dr. Eggman in Cosmic Zone, although he is actually defeated in Mechanical Zone.
- The poses the playable characters have in the final cutscene when reuniting with the animals are drawn in reference to recent artwork of those characters.
- Sonic's artwork is a reference to his artwork in Sonic the Hedgehog 4: Episode I.
- Tails' artwork is a reference to his Sonic Generations artwork.
- Knuckles' artwork is a reference to one of the artworks used for Grand Prix Mode in Sonic Free Riders.
- Amy's artwork references her artwork for Mario & Sonic at the London 2012 Olympic Games.
- Blaze's artwork references Sonic the Hedgehog (2006).
- Rouge's artwork is a reference to her artwork for Shadow the Hedgehog.
- Silver's artwork references his boss artwork from Sonic Generations.
- Vector's artwork is a reference to his artwork used for Sonic Free Riders.
- Shadow's artwork is a reference to his main artwork for Mario & Sonic at the Olympic Games.
- Cream's (and Cheese's) artwork references her modern render used for various games (including this one), first seen in the Sonic the Hedgehog Sticker Collection.
- Sonic Jump. IGN. Retrieved on 30 December 2014.
- Eric Abent (21 December 2012). Sega launches Sonic Jump on Google Play Store. Android Community. Retrieved on 30 December 2014.
- Jump, spin and smash your way into the sky as you battle Dr. Eggman with Sonic and his friends!. Facebook (16 March 2018). Retrieved on 16 March 2018.
- Sonic Jump iOS. Metacritic. Retrieved on 30 December 2014.
- Sonic Jump review - iPad reviews. Pocket Gamer (5 October 2012). Retrieved on 19 October 2012.
- Reed, Chris (19 October 2012). Sonic Jump Review. Slide To Play. Retrieved on 19 July 2013.
- Justin Davis (29 October 2012). Sonic Jump Review. IGN. Retrieved on 19 July 2013.
- Michael McWhertor. 'Sonic Jump' sends Sonic the Hedgehog vertical on iOS on October 18th. The Verge. Retrieved on 19 October 2012.
- Delivering Quality Games to Even More Customers (English). Annual Report 2013. Sega Sammy Holdings. Retrieved on 22 July 2018.
- Sonic's still a big winner on mobile. Joystiq (11 July 2013). Retrieved on 16 July 2013.
- Oliver, Tristan. Sonic Dash Hits 20 Million Downloads. TSSZ News. Retrieved on 12 August 2013.