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Sonic Jump, later renamed Sonic Jump Pro, is a mobile game developed by Hardlight Studio. It was released in 2012 by Sega for mobile applications and since the release, the game has had updates with new characters, zones and modes. It is the spiritual remake of the older mobile phone game with the same name. On March 2018, Sonic Jump became available online as a Facebook Messenger game.

Plot

Dr. Eggman kidnaps Animals, cages them in the prison unit of his Egg Mobile and flies with them high into the sky. When the chosen playable character witnesses the kidnapping, they decide to track down and stop the doctor to free the Animals from their prisons. In each Zone, Eggman is defeated by the respective character and he retreats, but not before capturing more Animals. After Eggman's final defeat in Mechanical Zone, the doctor is seen fleeing towards Cosmic Zone when something hits him and he crashes back on earth. The chosen playable character is then reunited with all the Animals.

Gameplay

Like in the original Sonic Jump game, the goal is to get to the Goal Plate at the end of each act by jumping up from one platform to another. Like normally in Sonic games, collecting rings will protect the player from Badniks or spikes. The only way the player can defeat Badniks is to attack their underside. However, if the playable character falls off-screen, the stage is restarted at the beginning of the act. Also, as the player bounces higher, the camera follows as well and does not scroll back down if the player does fall down. There are different types of platforms, as the more sensitive ones will collapse when the player jumps off or even step on them. Each playable character has their own abilities to survive from many situations.

In addition to normal rings, the game has three collectible Red Star Rings per act. The game has springs which bounce the player higher. There are also ring banks, which deposit the rings that the player has collected. With these rings, the player can purchase various items from the in-game store like characters, power-ups or wallpapers. The player can also pay to purchase more rings or characters.

The game has two modes: Story and Arcade. Story mode includes 48 levels, as each zone contains twelve acts and follows the game's plot. The story mode has also three bonus missions per act. The arcade mode is an infinite challenge, which only ends when the player falls or dies by hitting a Badnik or spikes. The player can challenge other players in Arcade mode to get the highest score on the leaderboards.

It was announced that the game would have free updates, including more playable characters and zones.

Scoring system

Rank Points
S Shiny jump.png 35,000
A jump.png 32,000
B jump.png 25,000
C jump.png 16,000
D jump.png 0

Objects

Items

Gimmicks and obstacles

Characters

Playable characters

Icon Character Unlock requirement Ability Description Quotes
Sonic Jump - Sonic Icon.jpg Sonic the Hedgehog N/A His love of speed makes Sonic the fastest.
  • "Piece of cake."
  • "Perfect!"
  • "Okay!"
  • "Yes!"
  • "Finished!"
Sonic Jump - Tails Icon.jpg Miles "Tails" Prower Purchase for 2,500 Rings at level 17 Twin tail gliding gives Tails a controlled descent.
  • "Pretty good."
  • "You can count on me."
  • "Look! I did it!"
  • "All right."
  • "Yeah."
  • "Yay!"
Sonic Jump - Knuckles Icon.jpg Knuckles the Echidna Purchase for 2,500 Rings at level 20
  • High Double Jump
Knuckles powers his way quickly to the top.
  • "Ha ha!"
  • "Heh heh heh. How's that?"
  • "That was perfect!"
  • "Yeah!"
  • "Nice."
Sonic Jump - Amy Icon.jpg Amy Rose Purchase for 2,500 Rings at level 25 Smash enemies with Amy's Piko Piko Hammer.
  • "That was easy!"
  • "He he ha ha."
  • "Oh yes!"
  • "I did it!"
  • "Yay!"
Sonic Jump - Blaze Icon.jpg Blaze the Cat N/A[note 1]
  • Double Jump
  • Fire-spin: High attack range during Double Jump
Boost upwards with Blaze's fire-spin.
  • "My skills are superior."
  • "That's right!"
  • "Yes."
  • "Hmph. I did it."
  • "Heh heh."
Sonic Jump - Rouge Icon.jpg Rouge the Bat Purchase for 2,500 Rings at level 28
  • Double Jump
  • Slow ascent
  • Slow descent
  • Wings: Stays in mid-air for a short time after double jump
Rouge uses her wings for additional hover control.
  • "Nice one."
  • "Perfect."
  • "Yeah."
  • "Ooh."
Sonic Jump - Silver Icon.jpg Silver the Hedgehog Purchase for 2,500 Rings at level 30
  • Double Jump
  • Slow ascent
  • Slow descent
  • Levitate: Stays in mid-air for a short time after Double Jump
  • Psychic shield: Destroys enemies during or shortly after using Levitate.
Silver produces a protective psychic shield when levitating.
  • "Not bad all in all."
  • "That was easy!"
  • "Got it!"
  • "All right!" (three variants)

Unreleased characters

The following three characters have been found in the game's files. However, HARDLight have stated on Facebook that they have no plans to put additional characters in the game.[4] Despite this, they are all fully functional, although Cream is the only one whose unique ability has already been implemented. The files also indicate that Vector was supposed to be the next character, followed by Shadow and then Cream.

Icon Character Ability Description Quotes
Sonic Jump - Vector Icon.png Vector the Crocodile Vector's powerful stomp destroys walking enemies.
  • "Alright!"
  • "Hahaha!"
  • "Yeah!"
  • "All right!"
Sonic Jump - Shadow Icon.jpg Shadow the Hedgehog Shadow is armed with the deadly Chaos Spear.
  • "Hmph. Naturally."
  • "Not bad."
  • "Yes."
  • "I'm the ultimate."
  • "Perfect."
  • "Hmph."
Sonic Jump - Cream Icon.png Cream the Rabbit Collect additional rings with Cheese the Chao.
  • "Y-yay!"
  • "Nicely done!"
  • "This is great!"
  • "Ahahahaha!"
  • "I did it!"
  • "Wow!"

Non-playable characters

Enemies

Zones

Icon Title Availability Boss
JumpGreenHillZone.png Green Hill Zone Default Dr. Eggman & Electric Egg Mobile
Mountjump.png Mountain Zone Clear the first Boss Act of Green Hill Zone Dr. Eggman & Electric Egg Mobile equipped with lasers
Jumpjungle.png Jungle Zone Clear the first Boss Act of Mountain Zone Dr. Eggman & Electric Egg Mobile equipped with rockets
Jumpsky.png Blue Sky Zone Clear the first Boss Act of Jungle Zone Dr. Eggman & Electric Egg Mobile equipped with bombs
Mechanical Zone Icon.png Mechanical Zone Clear the first Boss Act of Blue Sky Zone Dr. Eggman & Electric Egg Mobile equipped with lasers and rockets

Other modes

Arcade Mode

Arcade Mode contains endless versions of the various Zones which only end when the player falls or dies by hitting Badniks or other hazards without holding Rings. The player can challenge other players in Arcade mode to get the highest score on the leaderboards. Once a Zone is unlocked in Story Mode, it also becomes available in Arcade Mode. Each Zone comes with a preset leaderboard, consisting of height records from both playable and unreleased characters for the player to surpass. The preset leaderboards are the same for every Zone in the game.

Position Icon Character Height
1 Sonic Jump - Shadow Icon.jpg Shadow 5,650m
2 Sonic Jump - Silver Icon.jpg Silver 3,200m
3 Sonic Jump - Vector Icon.png Vector 2,150m
4 Sonic Jump - Rouge Icon.jpg Rouge 1,600m
5 Sonic Jump - Blaze Icon.jpg Blaze 1,250m
6 Sonic Jump - Cream Icon.png Cream 1,100m
7 Sonic Jump - Amy Icon.jpg Amy 950m
8 Sonic Jump - Knuckles Icon.jpg Knuckles 600m
9 Sonic Jump - Tails Icon.jpg Tails 150m

Reception

 Reception
Aggregate scores
Aggregator Score
Metacritic 77%[5]
Review scores
Publication Score
IGN 7.5/10[6]
Pocket Gamer 8/10[7]
Slide to Play 4/4[8]

Reception for Sonic Jump has been mostly positive, scoring 77% from Metacritic based on 13 reviews.[5] The game also scored a average 4/5 star rating on the App Store.

Reception for the Sonic Jump remake has been mostly positive. Pocket Gamer gave the game an 8 out of 10, praising it for being a "...tough, entertaining vertical platformer that has enough references and stylistic tweaks to make it stand out from the crowd".[7] Slide to Play gave the game a 4 out of 4, "Must Play" rating, especially praising the value in the game's free updates, stating "Twelve new stages and a new playable character adds up to a meaty chunk of content, and we're glad to see this excellent game get continued love from the developers. They even say advertise another forthcoming update in the game, and we're looking forward to playing that as well. Sonic Jump remains a great buy."[8] IGN gave the game a 7.5 out of 10, praising the game's "quality presentation and solid challenge" and that "the difficulty ramps up at a surprisingly fast pace...like the cutesy climbing equivalent of Super Meat Boy", but criticized Sega's approach to buying unlockables, saying that it takes too long to unlock by gameplay alone, and that buying one's way through the game destroys the competitive aspect of the leaderboards.[6] The game has also received many comparisons to the game Doodle Jump.[7][6][9]

On iOS, the game sold over 8.8 million paid downloads in North America and Europe as of March 2013.[10][11][12]

Adaptation

The cover of Sonic Super Digest #5.

The Sonic the Hedgehog comic series published by Archie Comics would adapt Sonic Jump for a story set in the Post-Super Genesis Wave timeline in Sonic Super Digest #5.

Trivia

  • The first update of game was released on 26 November 2012. It added Amy Rose as a playable character, Blue Sky Zone and a new mode known as Global Challenge, which required players to collectively jump high enough to reach the moon. Upon clearing this challenge, Blaze the Cat was unlocked as a playable character.
  • Unlike the normal Sonic level routine, this game has eleven acts per Zone (twelve after the Boss update).
  • Silver the Hedgehog and Rouge the Bat were added in an update on 19 December 2012.
    • This update, titled Boss Battles, made act 6 of every zone another Boss Battle, and added an eleventh act to make up for it.

Cosmic Zone's icon

  • Cosmic Zone is the only zone not appearing in this remake, but there is a music track and an icon (see right) hinting Cosmic Zone hidden in the game's files.
    • The Story Mode's ending also shows Dr. Eggman in Cosmic Zone, although he is actually defeated in Mechanical Zone.
  • The poses the playable characters have in the final cutscene when reuniting with the animals are drawn in reference to recent artwork of those characters.

    The ending cutscene when using Amy.

Video


Notes

  1. Unlocked during the Global Challenge to jump 384403 km to the moon

References

  1. Sonic Jump. IGN. Retrieved on 30 December 2014.
  2. Abent, Eric (21 December 2012). Sega launches Sonic Jump on Google Play Store. Android Community. Retrieved on 30 December 2014.
  3. Now you can play Sonic Jump for free here on Facebook!. Facebook (21 March 2018). Archived from the original on 20 August 2018. Retrieved on 28 February 2022.
  4. SEGA HARDlight on Facebook. Facebook.
  5. 5.0 5.1 Sonic Jump iOS. Metacritic. Retrieved on 30 December 2014.
  6. 6.0 6.1 6.2 Davis, Justin (29 October 2012). Sonic Jump Review. IGN. Retrieved on 19 July 2013.
  7. 7.0 7.1 7.2 Sonic Jump review - iPad reviews. Pocket Gamer (5 October 2012). Retrieved on 19 October 2012.
  8. 8.0 8.1 Reed, Chris (19 October 2012). Sonic Jump Review. Slide To Play. Retrieved on 19 July 2013.
  9. McWhertor, Michael . 'Sonic Jump' sends Sonic the Hedgehog vertical on iOS on October 18th. The Verge. Retrieved on 19 October 2012.
  10. Delivering Quality Games to Even More Customers (English). Annual Report 2013. Sega Sammy Holdings. Retrieved on 22 July 2018.
  11. Sonic's still a big winner on mobile. Joystiq (11 July 2013). Retrieved on 16 July 2013.
  12. Oliver, Tristan . Sonic Dash Hits 20 Million Downloads. TSSZ News. Retrieved on 12 August 2013.
Sonic Jump (2012)
Sonic the Hedgehog mobile games
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