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This article contains a list of glitches from Sonic Heroes. Unless otherwise noted, all glitch names are conjectural. Many of them have not been confirmed by Sega.

List of glitches[]

Team Blast quick charge[]

Sonic_Heroes_Team_Blast_Glitch

Sonic Heroes Team Blast Glitch

This variation glitch can be performed in all versions but PC. To perform this glitch, the player should switch to Flight Formation, then press SNNBGAMECUBEDISCO/Square/XboxX and either Gamecube Y Button/PSTriangleButton/XboxY or Gamecube X Button/Circle/XboxX at almost the same time. It may take a few tries to pull this off, but if done correctly, the Flight character will perform a rapid attack and the Team Blast gauge will fill up almost a third of the way immediately. By doing this a few more times, the player will soon have a full gauge. This is incredibly useful during the final battle with Metal Sonic as Metal Madness and Metal Overlord.

In the PC version, this glitch is much harder to perform. While in Flight formation, the player must fly in the air, press either Gamecube Y Button/PSTriangleButton/XboxY or Gamecube X Button/Circle/XboxX and press SNNBGAMECUBEDISCO/Square/XboxX the same time as they land on the ground. If done correctly, the Flight character will perform a rapid attack and the Team Blast gauge will fill up almost 1/3 of the way.

This glitch can be used to easily to get an A-Rank on Team Dark's Extra Missions.

Team Blast adjusted angle[]

Tsonic win 2015-06-17 13-04-56-61

This glitch can be performed by any team's Team Blast, as long as they are able to reach a certain section of Ocean Palace. When the player reaches the part of the stage where the Kao chases them, they should switch to the Speed formation and keep running until reaching the area near the Dash Panel. From here, activate the Team Blast and the player will see a zoomed out version of the Team Blast screen that is unlike the one where the game's FOV is hacked.

Power control in Flight formation (Locked Flight character)[]

Team Sonic and Team Dark have a glitch that can be triggered by using the combo attack in Power formation, switching to Flight formation, and jumping at the same time. The game still thinks that the player is in the Flight formation, but they are still controlling Knuckles/Omega. With this glitch active, bizarre things will happen:

  • If the player jumps off of the stage while this glitch is active, they will glitch out of bounds and eventually hit an invisible floor on the very bottom of the stage, similar to Sonic Adventure 2's Test Room. When this happens, the player will need to restart or quit the stage to undo the glitch.
  • When the Team Blast is charged, the player can activate the glitch and wait for Tails/Rouge to reach the kill plane, then activate Team Blast and get interrupted by death. When this happens, the camera will be at an abnormal angle, similar to the "Team Blast Adjusted Angle" glitch above.
  • When a teammate goes through a Dash Ring alone while on solid ground, that character will teleport back to the rest of the team, and the animation plays while on the ground.
  • When entering first-person mode, the game shows Tails/Rouge's point of view instead of Knuckles/Omega's point of view.

This glitch can be used to abuse draw distance, as it centers around the leader, while the camera centers on the moving character.

Charmy's infinite flight[]

A bug specific to Team Chaotix allows Charmy Bee to fly infinitely. To perform this, the player has to switch to Flight formation, then press both A Button GameCube v2/Cross/XboxA and SNNBGAMECUBEDISCO/Square/XboxX simultaneously. If done correctly, Charmy will do a full jump to gain extra height and use the Fly ability again. This is possible because of Charmy's ability to open Warp Flowers.

Ultra gliding[]

In the PC version, in the event that the player's gravity has been altered (usually for compensation to keep the player on loops, uneven ground, or preventing the player from using certain shortcuts while on rails), gliding with the Power Type character causes the game to launch them into the current direction of gravity.

A very similar version of this game mechanic is present in the Sonic Heroes GameCube Prototype 10.8, although there are minor differences between the two.

Glide cancel[]

While in Power formation, if the player glides while holding SNNBGAMECUBEDISCO/Square/XboxX down, the glide gets canceled immediately. While this is useless on its own, there's a specific trick that requires this called Power Formation Flight.

Slot glitch[]

This glitch can be performed with any team in Casino Park. If the player flies above the entrance of a small slot machine and Thunder Shoots one of their teammates into a Dash Panel on the pinball table, the teammate will go into the slot machine. If positioned right above the entrance, the teammate will get stuck trying to return and repeatedly enter and leave the slot machine, resulting in an infinite amount of Rings. This is incredibly useful and can be used to gain an infinite amount of lives.

This is best to use in both of Team Chaotix's Missions and Team Rose's Extra Mission in Casino Park.

Team Chaotix Ocean Palace extra mission glitch[]

To perform this glitch, the player first has to play the extra mission of Ocean Palace as Team Chaotix and proceed normally until reaching the first Check Point. When the player sees the next enemy, they should edge slightly to the left, away from the ground. Next, they should continue to move forward, and if the glitch was performed correctly, the enemy will detect the player and the game will stop the player's movement causing them to fall and lose a life. If it was done incorrectly, the enemy will not detect the player, or it will detect the player but no life will be lost.

Sound looping glitch[]

Please note that this glitch is very hard to do and may require a lot of practice. The player must be either Vector or Charmy, as Espio cannot get high enough and the other teams cannot access the same mission.

  • To perform the glitch as Vector, the player should go through the level until they reach the first current, then press the jump button twice to float upwards on it. They should not stop moving, or else it will be impossible to perform the glitch. If it was done correctly, the sound that plays when an enemy detects Vector will play a second time as the game still thinks it has not detected him.
  • To perform the glitch as Charmy, the player must switch to him after floating as Vector, then start flying.

Floating Egg Pawn glitch[]

To perform this glitch, the player must first select Grand Metropolis as Team Chaotix. Once the stage begins, they must immediately switch to Espio and turn invisible by using his Leaf Swirl. Next, the player should get up to the point where there are two Egg Pawns standing on a pile of containers on opposite sides of the platform. If Espio hits the containers at the correct angle, the Egg Pawns should still be standing in the air as if the crates were never hit. This could be because Egg Pawns weren't programmed to notice Espio when he's invisible.

Flower glitch[]

Sonic_Heroes_Teleporting_with_a_flower_as_Team_Sonic_+_New_Mystic_Mansion_Skip

Sonic Heroes Teleporting with a flower as Team Sonic + New Mystic Mansion Skip

This glitch works in all versions except for the GameCube. To perform this, the player will need to use Team Chaotix on a level that includes teleporters or the Warp Flowers. For the Warp Flower, the player will need to open it up with Charmy then hop onto it. Once the screen turns white, they must pause the game and then reset. They should be able to check when the Warp Flower will open without the need of using Charmy to do so.

It is technically is possible to teleport with a Warp Flower as Team Sonic.

Blank Egg Fleet stage[]

SH Egg Fleet Goal Glitched

The blank Egg Fleet.

When on the verge of destroying one of the airships on the Egg Fleet, if the player was to activate their Team Blast, the ship would be destroyed and the entire stage becomes nothing but pure darkness, with the exception of the characters. However, they won't be able to perform any actions and are only able to run. Once the player reaches the kill plane, the game will send them to the last Check Point they touched, and the stage will go back to normal. The final area before the Goal Ring will lag the game on the PC version.

Out of bounds in Special Stage[]

Sonic_Heroes_SS7_Glitch

Sonic Heroes SS7 Glitch

Team Sonic out of bounds.

Occasionally, in the Special Stage the team will glitch outside of the circular tube and end up in an uncontrollable state. This is more likely to occur in "Emerald Challenge" 7 than any of the others.

Additive Alpha Graphic Bug on Menu[]

In the prototype of the GameCube version, there is a glitch that forces the alpha blending to turn additive on the menu and Bingo text. To achieve this effect, the player should go to BINGO Highway with Team Rose, then go to the second Bingo table and get a Bingo. They will then see the text in additive alpha. For the menu to use this material effect, the player should pause the game and then quit the stage.

Pulley Switch Model Glitch[]

First have a power type character grab a pulley switch then keep switching between the flight and speed character. When you keep doing this the power type character’s legs will start glitching.

Big’s Broken Spine[]

First have Big stand on the edge of a platform. Then jump, swap into Cream and then use Big’s Body Press Attack as he’s about to hit the floor. The lower half of Bob’s body would g start spinning around.




Main article · Scripts (Team Sonic, Team Dark, Team Rose, Team Chaotix, Last) · Staff · Glitches · Beta elements · Gallery · Pre-releases (E3 version, demo)
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