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Ready, Set... Sonic!


— Tagline

Sonic Forces: Speed Battle, also referred to as Sonic Forces (Mobile),[4] Sonic Forces - Racing Battle,[5] or Sonic Forces - Running Battle,[6] is a 2017 online battle-racing game. It was developed by Sega Europe and SEGA HARDlight for Android and iOS mobile devices to promote the then-upcoming Sonic Forces.[1] It was soft-launched by Sega on the App Store (and eventually Google Play) on 12 September 2017, with the official release following on 2 November 2017 for iOS and on 15 November 2017 for Android.[7]

Gameplay

The gameplay of Sonic Forces: Speed Battle is very similar to that of Sonic Dash and Sonic Dash 2: Sonic Boom, with a competition element from Sonic Rivals added to it. Instead of being an endless runner, it is a basic runner where players each choose a character and race against each other online in real-time on one of many finite tracks selected at random, based upon City, Green Hill, Sky Sanctuary, Mystic Jungle, Planet Wisp, Golden Bay, and Emerald City. Characters are unlocked over time by collecting the enough amount of Cards required per rarity. During races, players can collect up to 100 Gold Rings (which serve to increase their movement speed) and dodge obstacles as they progress to reach the goal (represented by the "Phantom Ruby Prototype"). Getting hit by obstacles will cause the player to lose Rings and slow down momentarily. After a race, the players get to keep the Rings they have collected.

While racing, the playable characters are always running forward automatically. At the same time, the players can use the Spin Jump and Slide to dodge obstacles and destroy enemies. They can also interact with other paths, normally utilizing Grind Rails. Each character has different levels of Speed, Acceleration and Strength stats, as well as an unique selection of power-ups that can be obtained from Item Boxes along the race courses. These items can be used for the players' own benefit or against their opponents.

At the end of the race, players can earn Battle Chests which grant a range of Cards to a particular character. In addition, the first and second place finishers receive a Victory Chest which can be unlocked to earn larger bonuses, such as a large number of Rings or Cards for multiple characters each. Red Star Rings are featured as a premium currency which can be obtained from Free Chests or purchased using real money which can be used to purchase additional Rings, Chests or instantly unlock Victory Chests that are already acquired. A Free Chest is distributed to the player every eight hours and can be found in the Store tab, under the "Lightning Deals" section. Players can view each others' Trophies in the online leaderboards.

Collecting enough Cards for a character after it was unlocked will allow the player to level it up using Gold Rings, which improves the racer's items and the number of Rings they start the race with.

Based on which position they finish the race in, players will then gain or lose Trophies, a numerical matchmaking ranking system akin to an Elo rating system in other competitive games. This matchmaking gameplay mechanic is part of the "Tier" system, which determines which courses the player can play on and the number of rewards the player can earn from Chests.

By upgrading characters, players are awarded with XP, which will increase their level:

Lv. Player XP
1 0
2 20
3 50
4 75
5 100
6 225
7 450
8 700
9 1,000
10 2,000
11 4,000
12 5,000
13 7,000
14 14,000
15 22,000

When a player's level increases, their Ring Boost and Resistance also increase. Ring Boost increases the maximum amount of speed the player can gain by collecting Rings. The higher the player's Ring Boost is, the faster they can go. Resistance, on the other hand, decreases the effect attacks from other players have on the player's character. The higher the player's Resistance is, the greater the reduction will be.

Missions

Every 8 hours, players will be given a new random mission (up to three of which can be left uncompleted at a time) which awards Rings or Red Star Rings, and Cards for upgrading characters. These missions range from tasks such as "Destroy 30 Badniks" to "Star Runner" missions, which require playing five races with a certain character.

Seasons

A Prestige point.

Seasons are month-long events that take place in Sonic Forces: Speed Battle. First unlocked in Tier 4, they can be entered by finishing a race in first place at least 3 times during that season and will award a Chest with a certain amount of cards at the end of the month, with the number of cards increasing the higher the player's Tier. Upon reaching the first prestige Tier (Tier 8) at 4000 Trophies, any Trophies earned past that number will be converted into Prestige points at the end of the season and reset back to 4000. These points are shown on a separate leaderboard, which only updates at the end of each season.

Upgrades

It is possible to make upgrades to the characters to improve their attributes and items when enough Cards have been collected. Each character can be upgraded a total of sixteen times. The rarity of a character determines how many Cards and Rings will be required to upgrade it to the next level, as well as how much XP the character will award.

Common

Lv. Outcome Cards required Rings required Player XP
1 Unlock 90 N/A
2 Boost Item upgraded 30 100 10
3 Starting Rings: 5 50 400 20
4 Trap Item upgraded 90 900 30
5 Starting Rings: 10 140 1,600 40
6 Projectile Item upgraded 200 2,500 50
7 Starting Rings: 15 300 3,600 70
8 Boost Item upgraded 450 5,000 90
9 Starting Rings: 20 650 6,600 110
10 Trap Item upgraded 900 8,600 130
11 Starting Rings: 25 1,300 11,300 150
12 Projectile Item upgraded 1,700 22,000 170
13 Starting Rings: 30 2,250 18,600 200
14 Boost Item upgraded 2,950 23,300 240
15 Starting Rings: 35 3,700 28,000 280
16 Trap Item upgraded 4,600 33,300 320

Rare

Lv. Outcome Cards required Rings required Player XP
1 Unlock 60 N/A
2 Boost Item upgraded 10 200 20
3 Starting Rings: 5 20 900 40
4 Trap Item upgraded 40 1,800 60
5 Starting Rings: 10 70 3,700 80
6 Projectile Item upgraded 120 6,000 100
7 Starting Rings: 15 200 9,000 140
8 Boost Item upgraded 300 12,700 180
9 Starting Rings: 20 400 18,700 220
10 Trap Item upgraded 500 26,200 260
11 Starting Rings: 25 600 33,700 300
12 Projectile Item upgraded 700 41,200 340
13 Starting Rings: 30 800 48,700 400
14 Boost Item upgraded 900 60,000 480
15 Starting Rings: 35 1,000 75,000 560
16 Trap Item upgraded 1,100 90,000 640

Super Rare

Lv. Outcome Cards required Rings required Player XP
1 Unlock 30 N/A
2 Boost Item upgraded 6 400 40
3 Starting Rings: 5 8 2,500 80
4 Trap Item upgraded 12 5,000 120
5 Starting Rings: 10 20 9,000 160
6 Projectile Item upgraded 40 16,000 200
7 Starting Rings: 15 60 24,000 280
8 Boost Item upgraded 80 32,000 360
9 Starting Rings: 20 100 50,000 440
10 Trap Item upgraded 130 70,000 520
11 Starting Rings: 25 160 85,000 600
12 Projectile Item upgraded 200 100,000 680
13 Starting Rings: 30 240 130,000 800
14 Boost Item upgraded 280 160,000 960
15 Starting Rings: 35 330 200,000 1,120
16 Trap Item upgraded 400 240,000 1,280

Special

Lv. Outcome Cards required Rings required Player XP
1 Unlock 300 N/A
2 Boost Item upgraded 30 1,000 40
3 Starting Rings: 5 60 5,000 80
4 Trap Item upgraded 90 15,000 120
5 Starting Rings: 10 120 30,000 160
6 Projectile Item upgraded 150 60,000 200
7 Starting Rings: 15 180 100,000 280
8 Boost Item upgraded 210 150,000 360
9 Starting Rings: 20 240 200,000 440
10 Trap Item upgraded 270 250,000 520
11 Starting Rings: 25 300 300,000 600
12 Projectile Item upgraded 350 400,000 680
13 Starting Rings: 30 400 500,000 800
14 Boost Item upgraded 450 600,000 960
15 Starting Rings: 35 500 800,000 1,120
16 Trap Item upgraded 600 1,000,000 1,280

Lv. Outcome Cards required Rings required Player XP
1 Unlock 300 N/A
2 Trap Item upgraded 30 1,000 40
3 Starting Rings: 5 60 5,000 80
4 Starting Rings: 10 90 15,000 120
5 Boost Item upgraded 120 30,000 160
6 Starting Rings: 15 150 60,000 200
7 Starting Rings: 20 180 100,000 280
8 Trap Item upgraded 210 150,000 360
9 Starting Rings: 25 240 200,000 440
10 Starting Rings: 30 270 250,000 520
11 Boost Item upgraded 300 300,000 600
12 Starting Rings: 35 350 400,000 680
13 Starting Rings: 40 400 500,000 800
14 Trap Item upgraded 450 600,000 960
15 Starting Rings: 45 500 800,000 1,120
16 Starting Rings: 50 600 1,000,000 1,280

Lv. Outcome Cards required Rings required Player XP
1 Unlock 300 N/A
2 Projectile Item upgraded 30 1,000 40
3 Trap Item upgraded 60 5,000 80
4 Boost Item upgraded 90 15,000 120
5 Starting Rings: 5 120 30,000 160
6 Projectile Item upgraded 150 60,000 200
7 Trap Item upgraded 180 100,000 280
8 Boost Item upgraded 210 150,000 360
9 Starting Rings: 10 240 200,000 440
10 Projectile Item upgraded 270 250,000 520
11 Trap Item upgraded 300 300,000 600
12 Boost Item upgraded 350 400,000 680
13 Starting Rings: 15 400 500,000 800
14 Starting Rings: 20 450 600,000 960
15 Starting Rings: 25 500 800,000 1,120
16 Starting Rings: 30 600 1,000,000 1,280

Challenger

Lv. Outcome Cards required Rings required Player XP
1 Unlock 500 N/A
2 Boost Item upgraded 20 500 50
3 Starting Rings: 5 50 2,500 100
4 Trap Item upgraded 100 8,000 150
5 Starting Rings: 10 170 16,000 200
6 Projectile Item upgraded 250 32,000 250
7 Starting Rings: 15 350 50,000 350
8 Boost Item upgraded 500 80,000 450
9 Starting Rings: 20 700 120,000 550
10 Trap Item upgraded 1,000 150,000 650
11 Starting Rings: 25 1,400 180,000 750
12 Projectile Item upgraded 1,900 240,000 900
13 Starting Rings: 30 2,500 300,000 1,050
14 Boost Item upgraded 3,200 400,000 1,200
15 Starting Rings: 35 4,000 550,000 1,350
16 Trap Item upgraded 5,000 750,000 1,600

Bashosen, Chao Guardians, Chaos Slash, Chopper Chomp, Dark Blast, Fireball, Frozen Chopper Chomp, Laevatein Lunge, Lightning, Moto-Bug, Soul Surge, Tail Strike, Whirlwind: Chance, increased chance or guaranteed chance of picking up two or three.
Audio Assault, Blizzard Bomb, Chao Attack, Cyan Laser, Drac-O'-Lantern, Dragon Dance, Fearless Strike, Fire Whirl, Firework Flurry, Harvest Time, Psychic Surprise, Trap Shot, Wipeout: Increased damage or range.
Savage Throw, Strike Out: Increased duration and/or increased speed.
Ice Wave, Rainbow Blast: Covers three lanes; increased duration for freeze effect or increased damage.
Steal: Increased level of stolen items.
Balkiry: Targets more rivals.
Reality Warp: Increased width or height.
Gail Meteor: Increased damage; chance or increased chance of picking up two.

Bunny Boost, Chao Chase, Chaos Charge, Confusion Boost, Feral Dash, Festive Umbrella Boost, Fire Boost, Electro Boost, EMP Boost, Golden Boost, Green Hover, Ice Boost, Invincibility, Jingle Boost, Magical Boost, Meteor Charge, Power Sneakers, Ring Portal, Rocket Boost, Umbrella Boost, Wind Boost: Increased duration.
Bass Boost, Beat Boost, Blazing Aura, Gold Rush, Super Sonic Form, Tail Spring, Twin-Tail Boost: Increased speed.
Home Run: Increased duration for bases; increased speed for final boost.
Savage Throw: Guaranteed chance of picking up two or three; increased duration.
Phantom Dash: Increased damage.
Dual Wield Dash: Increased damage; chance or increased chance of picking up three.

Confusion Mine, Hedge Maze, Ice Mine, Storm Cloud, Tornado: Increased duration for effect.
EMP Shield, Explosive Mine, Flue Shot, Lava Bomb, Lilytrap, Pink Spikes, Pyro-Mine, Rocky Road, Spear Trap: Increased damage.
Booby Trap: Increased affected Item slots; increased ransom cost.
Deadly Replica, Zap Trap: Targets more rivals; increased damage.
Captive Light: Targets more rivals; increased duration for effect.
Brutal Barrier, Honor Guard: Increased duration and/or increased damage.
Gift Trapped, Star Trail: Drops more traps.
King's Judgement: Deals damage faster; increased damage.
Bat Bomb, Dead End: Chance or increased chance of picking up two or three.
Chao-nado, Cyclone Charge: Increased damage and boost gain.

Objects

Items

Gimmicks and obstacles

Characters

Playable characters

Common

Character Stats Items First available
Projectile Boost Trap
Amy-Sonic-Forces-Speed-Battle-Artwork.png
Amy

Speed: 9/10

Acceleration: 5/10

Strength: 7/10

SFSBLightning.png
Lightning
SFSBIceBoost.png
Ice Boost
SFSBIceMine.png
Ice Mine
Soft launch
Charmy-Sonic-Forces-Speed-Battle-Artwork.png
Charmy

Speed: 7/10

Acceleration: 8/10

Strength: 4/10

SFSBWhirlwind.png
Whirlwind
SFSBWindBoost.png
Wind Boost
SFSBTornado.png
Tornado
Soft launch
ClassicSonic Speed Battle.png
Classic Sonic

Speed: 9/10

Acceleration: 5/10

Strength: 5/10

SFSBMotobug.png
Moto-Bug
SFSBInvincibility.png
Invincibility
SFSBTornado.png
Tornado
Version 1.0.1
(1 November 2017)
Knuckles-Sonic-Forces-Speed-Battle-Artwork.png
Knuckles

Speed: 7/10

Acceleration: 4/10

Strength: 9/10

SFSBFireball.png
Fireball
SFSBInvincibility.png
Invincibility
SFSBExplosiveMine.png
Explosive Mine
Soft launch
Omega-Sonic-Forces-Speed-Battle-Artwork.png
Omega

Speed: 8/10

Acceleration: 6/10

Strength: 7/10

SFSBMotobug.png
Moto-Bug
SFSBElectroBoost.png
Electro Boost
SFSBExplosiveMine.png
Explosive Mine
Soft launch
SFSB Silver.png
Silver

Speed: 6/10

Acceleration: 6/10

Strength: 6/10

SFSBWhirlwind.png
Whirlwind
SFSBConfusionBoost.png
Confusion Boost
SFSBTornado.png
Tornado
Version 1.0.1
(1 November 2017)
Speed Battle Sonic.png
Sonic

Speed: 10/10

Acceleration: 5/10

Strength: 3/10

SFSBFireball.png
Fireball
SFSBSpeedShoes.png
Power Sneakers
SFSBIceMine.png
Ice Mine
Soft launch
Tails-Sonic-Forces-Speed-Battle-Artwork.png
Tails

Speed: 8/10

Acceleration: 8/10

Strength: 5/10

SFSBMotobug.png
Moto-Bug
SFSBWindBoost.png
Wind Boost
SFSBTornado.png
Tornado
Soft launch

Rare

Character Stats Items First available
Projectile Boost Trap
BlazeSpeedBattle.png
Blaze

Speed: 8/10

Acceleration: 4/10

Strength: 8/10

SFSBFireWhirl.png
Fire Whirl
SFSBFireBoost.png
Fire Boost
SFSBLavaBomb.png
Lava Bomb
Version 1.4.0
(17 January 2018)
CreamandCheese Speed Battle.png
Cream

Speed: 9/10

Acceleration: 9/10

Strength: 4/10

Chao Attack Speed Battle.png
Chao Attack
Bunny Boost.png
Bunny Boost
Chao Nado.png
Chao-nado
Version 1.5.0
(22 February 2018)
Espio-Sonic-Forces-Speed-Battle-Artwork.png
Espio

Speed: 9/10

Acceleration: 8/10

Strength: 6/10

SFSBWhirlwind.png
Whirlwind
SFSBConfusionBoost.png
Confusion Boost
SFSBConfusionMine.png
Confusion Mine
Soft launch
Jet Speed Battle.png
Jet

Speed: 10/10

Acceleration: 5/10

Strength: 5/10

BashonsenSFSB.png
Bashosen
SFSBWindBoost.png
Wind Boost
SFSBTornado.png
Tornado
Version 2.1.0
(10 July 2018)
Rouge-Sonic-Forces-Speed-Battle-Artwork.png
Rouge

Speed: 9/10

Acceleration: 8/10

Strength: 6/10

SFSBLightning.png
Lightning
SFSBConfusionBoost.png
Confusion Boost
SFSBBoobyTrap.png
Booby Trap
Soft launch
StormSFSB.png
Storm

Speed: 9/10

Acceleration: 6/10

Strength: 10/10

SFSBWhirlwind.png
Whirlwind
SFSBWindBoost.png
Wind Boost
ZapTrapIcon.png
Zap Trap
Version 2.5.0
(14 November 2018)
SFSBTangle.png
Tangle

Speed: 7/10

Acceleration: 5/10

Strength: 10/10

SFSB Tail Strike.png
Tail Strike
SFSB Tail Spring.png
Tail Spring
SFSB Tail Strike.png
Tail Strike
Version 2.19.0
(7 July 2020)
Vector-Sonic-Forces-Speed-Battle-Artwork.png
Vector

Speed: 9/10

Acceleration: 8/10

Strength: 8/10

SFSBFireball.png
Fireball
SFSBInvincibility.png
Invincibility
SFSBBubbleBomb.png
Bubble Bomb
Soft launch
Wave Speed Battle.png
Wave

Speed: 9/10

Acceleration: 6/10

Strength: 7/10

SFSBWhirlwind.png
Whirlwind
WrenchRushIcon.png
Wrench Rush
SFSBExplosiveMine.png
Explosive Mine
Version 2.3.0
(6 September 2018)
SFSBWhisper.png
Whisper

Speed: 8/10

Acceleration: 6/10

Strength: 7/10

SFSB Cyan Laser.png
Cyan Laser
SFSB Green Hover.png
Green Hover
SFSB Pink Spikes.png
Pink Spikes
Version 2.19.0
(7 July 2020)

Super Rare

Character Stats Items First available
Projectile Boost Trap
Big Speed Battle.png
Big

Speed: 7/10

Acceleration: 7/10

Strength: 10/10

Chopper Chomp.png
Chopper
Chomp
Umbrella Boost.png
Umbrella
Boost
Lilytrap.png
Lilytrap
Version 1.8.0
(10 May 2018)
Chaos Speed Battle.png
Chaos

Speed: 10/10

Acceleration: 5/10

Strength: 9/10

SFSBIceWave.png
Ice Wave
SFSBIceBoost.png
Ice Boost
SFSBIceMine.png
Ice Mine
Version 1.0.1
(1 November 2017)
DrEggmanSFSB.png
Eggman

Speed: 9/10

Acceleration: 7/10

Strength: 6/10

SFSBBalkiryNEW.png
Balkiry
SFSBRocketBoost.png
Rocket Boost
SFSBHonorGuard.png
Honor Guard
Version 3.5.0
(23 February 2021)
MetalSonic Speed Battle.png
Metal Sonic

Speed: 9/10

Acceleration: 6/10

Strength: 7/10

SFSBSteal.png
Steal
SFSBElectroBoost.png
Electro Boost
SFSBExplosiveMine.png
Explosive Mine
Version 1.0.1
(1 November 2017)
Shadow Speed Battle.png
Shadow

Speed: 10/10

Acceleration: 9/10

Strength: 3/10

SFSBLightning.png
Lightning
SFSBSpeedShoes.png
Power Sneakers
SFSBStormCloud.png
Storm Cloud
Soft launch
TikalSFSB.png
Tikal

Speed: 10/10

Acceleration: 6/10

Strength: 5/10

SFSB Chao Guardians.png
Chao
Guardians
SFSB Chao Chase.png
Chao Chase
SFSB Captive Light.png
Captive Light
Version 2.18.0
(2 June 2020)
Zavok Speed Battle.png
Zavok

Speed: 7/10

Acceleration: 9/10

Strength: 10/10

SFSBFireball.png
Fireball
SFSBFireBoost.png
Fire Boost
SFSBExplosiveMine.png
Explosive Mine
Version 1.0.1
(1 November 2017)
Zazz Speed Battle.png
Zazz

Speed: 7/10

Acceleration: 10/10

Strength: 5/10

SFSBMotobug.png
Moto-Bug
SFSBElectroBoost.png
Electro Boost
StarTrail.png
Star Trail
Version 2.2.0
(31 July 2018)
ZeenaSFSB.png
Zeena

Speed: 8/10

Acceleration: 9/10

Strength: 7/10

Blizzard Bomb.png
Blizzard Bomb
SFSBElectroBoost.png
Electro Boost
SFSBExplosiveMine.png
Explosive Mine
Version 2.15.0
(10 December 2019)

Special

Character Stats Items First available
Projectile Boost Trap
SFSBSuperSonic.png
Super Sonic

Speed: 10/10

Acceleration: 5/10

Strength: 3/10

SFSBFireball.png
Fireball
SFSBChaosEmeraldsIcon.png
Super Sonic
Form
SFSBIceMine.png
Ice Mine
Version 3.8.0
(22 June 2021)
SFSB Excalibur Sonic.png
Excalibur Sonic

Speed: 10/10

Acceleration: 5/10

Strength: 7/10

SoulSurgeSFSB.png
Soul Surge
MeteorChargeSFSB.png
Meteor Charge
KingsJudgementSFSB.png
King's
Judgement
Version 2.20.0
(25 August 2020)
SFSBSirGawain.png
Sir Gawain

Speed: 9/10

Acceleration: 5/10

Strength: 10/10

SFSBGailMeteor.png
Gail Meteor
SFSBDualWieldDash.png
Dual Wield
Dash
SFSBExplosiveMine.png
Explosive Mine
Version 4.4.0
(10 May 2022)
SFSBSirPercival.png
Sir Percival

Speed: 8/10

Acceleration: 10/10

Strength: 8/10

SFSBLaevateinLunge.png
Laevatein
Lunge
SFSBBlazingAura.png
Blazing Aura
SFSBLavaBomb.png
Lava Bomb
Version 3.8.0
(22 June 2021)
LancelotSFSB.png
Sir Lancelot

Speed: 10/10

Acceleration: 6/10

Strength: 6/10

SFSBChaosSlash.png
Chaos Slash
ChaosCharge.png
Chaos Charge
SFSBStormCloud.png
Storm Cloud
Version 3.5.0
(23 February 2021)
SFSBDJVector.png
DJ Vector

Speed: 9/10

Acceleration: 7/10

Strength: 8/10

SFSBAudioAssault.png
Audio Assault
SFSBBeatBoost.png
Beat Boost
SFSBStormCloud.png
Storm Cloud
Version 3.7.0
(12 May 2021)
SFSBPunkZazz.png
Punk Zazz

Speed: 9/10

Acceleration: 6/10

Strength: 10/10

SFSBAudioAssault.png
Audio Assault
SFSBBassBoost.png
Bass Boost
SFSBTornado.png
Tornado
Version 3.7.0
(12 May 2021)
Treasure Hunter Knuckles.png
Treasure Hunter Knuckles

Speed: 10/10

Acceleration: 4/10

Strength: 9/10

SFSBLightning.png
Lightning
SFSBGoldRush.png
Gold Rush
SFSBRockyRoad.png
Rocky Road
Version 3.0.0
(7 October 2020)
Elite Agent Rouge.png
Elite Agent Rouge

Speed: 10/10

Acceleration: 6/10

Strength: 5/10

SFSBMotobug.png
Moto-Bug
SFSBGoldRush.png
Gold Rush
SFSBBatBomb.png
Bat Bomb
Version 3.0.0
(7 October 2020)
SFSBUnicornCream.png
Unicorn Cream

Speed: 9/10

Acceleration: 10/10

Strength: 4/10

SFSBRainbowBlast.png
Rainbow Blast
SFSBMagicalBoost.png
Magical Boost
Chao Nado.png
Chao-nado
Version 3.9.0
(12 August 2021)
SFSB LanternSilver.png
Lantern Silver

Speed: 7/10

Acceleration: 10/10

Strength: 6/10

SFSB Firework Flurry.png
Firework
Flurry
SFSBConfusionBoost.png
Confusion
Boost
Pyro-BombIcon.png
Pyro-Mine
Version 2.9.0
(13 February 2019)
SFSBLuckyWhisper.png
Lucky Whisper

Speed: 8/10

Acceleration: 9/10

Strength: 6/10

SFSB Cyan Laser.png
Cyan Laser
SFSBGoldenBoost.png
Golden Boost
SFSB Pink Spikes.png
Pink Spikes
Version 4.1.0
(20 January 2022)
Lunar Blaze.png
Lunar Blaze

Speed: 9/10

Acceleration: 7/10

Strength: 7/10

DragonDanceIcon.png
Dragon Dance
SFSBFireBoost.png
Fire Boost
Pyro-BombIcon.png
Pyro-Mine
Version 2.8.0
(23 January 2019)
SFSB SpringCream.png
Spring Cream

Speed: 9/10

Acceleration: 10/10

Strength: 4/10

Chao Attack Speed Battle.png
Chao Attack
Bunny Boost.png
Bunny Boost
HedgeMazeIcon.png
Hedge Maze
Version 2.10.1
(11 April 2019)
SFSB All-StarAmy.png
All-Star Amy

Speed: 10/10

Acceleration: 4/10

Strength: 8/10

StrikeOut.png
Strike Out
HomeRun.png
Home Run
SFSBTornado.png
Tornado
Version 2.11.0
(19 June 2019)
SFSB SluggerSonic.png
Slugger Sonic

Speed: 10/10

Acceleration: 5/10

Strength: 6/10

StrikeOut.png
Strike Out
HomeRun.png
Home Run
SFSBIceMine.png
Ice Mine
Version 2.11.0
(19 June 2019)
Tropical Storm.png
Tropical Storm

Speed: 9/10

Acceleration: 7/10

Strength: 8/10

WipeoutIcon.png
Wipeout
SFSBWindBoost.png
Wind Boost
SFSBStormCloud.png
Storm Cloud
Version 2.12.0
(24 July 2019)
Tidal Wave.png
Tidal Wave

Speed: 9/10

Acceleration: 9/10

Strength: 5/10

WipeoutIcon.png
Wipeout
WrenchRushIcon.png
Wrench Rush
SFSBIceMine.png
Ice Mine
Version 2.12.0
(24 July 2019)
Ice Slicer Jet.png
Ice Slicer Jet

Speed: 10/10

Acceleration: 7/10

Strength: 5/10

SFSB Sprite TrapShot.png
Trap Shot
SFSBIceBoost.png
Ice Boost
SFSBIceMine.png
Ice Mine
Version 2.13.0
(17 September 2019)
SFSBLinebackerOmega.png
Linebacker Omega

Speed: 9/10

Acceleration: 4/10

Strength: 8/10

SFSBSavageThrow.png
Savage Throw
SFSBInvincibility.png
Invincibility
SFSBBrutalBarrier.png
Brutal Barrier
Version 4.1.0
(20 January 2022)
SFSB Quarterback Zavok.png
Quarterback Zavok

Speed: 8/10

Acceleration: 7/10

Strength: 10/10

SFSBSavageThrow.png
Savage Throw
SFSBBrutalBlitz.png
Brutal Blitz
SFSBLavaBomb.png
Lava Bomb
Version 3.3.0
(13 January 2021)
Reaper Metal.png
Reaper Metal Sonic

Speed: 9/10

Acceleration: 5/10

Strength: 9/10

HarvestTime.png
Harvest Time
SFSBIceBoost.png
Ice Boost
DeadEnd.png
Dead End
Version 2.14.0
(23 October 2019)
Witch Rouge.png
Witch Rouge

Speed: 10/10

Acceleration: 7/10

Strength: 7/10

Drac-O'-Lantern.png
Drac-O'-
Lantern
SFSBWindBoost.png
Wind Boost
SFSBBoobyTrap.png
Booby Trap
Version 2.4.0
(22 October 2018)
Shadow-VampireHD.png
Vampire Shadow

Speed: 10/10

Acceleration: 8/10

Strength: 4/10

Drac-O'-Lantern.png
Drac-O'-
Lantern
SFSBElectroBoost.png
Electro Boost
SFSBStormCloud.png
Storm Cloud
Version 2.4.1
(28 October 2018)
SFSBWerehog.png
Werehog

Speed: 6/10

Acceleration: 5/10

Strength: 9/10

SFSBDarkBlast.png
Dark Blast
SFSBFeralDash.png
Feral Dash
SFSBStormCloud.png
Storm Cloud
Version 3.10.3
(13 October 2021)
ElfClassicSonic.png
Elf Classic Sonic

Speed: 10/10

Acceleration: 6/10

Strength: 5/10

SFSBMotobug.png
Moto-Bug
SFSBIceBoost.png
Ice Boost
FlueShot.png
Flue Shot
Version 2.6.0
(29 November 2018)
SFSB Christmas Amy.png
Jingle Belle Amy

Speed: 9/10

Acceleration: 5/10

Strength: 8/10

SFSBIceWave.png
Ice Wave
SFSBIceBoost.png
Ice Boost
GiftTrap.png
Gift Trapped
Version 3.2.0
(14 December 2020)
SonicDashNutcrackerSilver.png
Nutcracker Silver

Speed: 10/10

Acceleration: 5/10

Strength: 8/10

SFSBPsychicSurprise.png
Psychic
Surprise
SFSBJingleBoost.png
Jingle Boost
SFSBIceMine.png
Ice Mine
Version 4.0.3
(14 December 2021)
SantaBigSFSB.png
Santa Big

Speed: 9/10

Acceleration: 9/10

Strength: 7/10

FrozenChomperChomp.png
Frozen
Chopper
Chomp
FestiveUmbrellaBoost.png
Festive
Umbrella
Boost
FlueShot.png
Flue Shot
Version 2.7.0
(12 December 2018)
SpeedBattleBabySonic.png
Baby Sonic

Speed: 9/10

Acceleration: 8/10

Strength: 2/10

SFSBWhirlwind.png
Whirlwind
SFSB EMP Boost.png
EMP Boost
SFSBStormCloud.png
Storm Cloud
Version 2.16.0
(29 January 2020)
SFSB MovieSonicTeen.png
Movie Sonic

Speed: 10/10

Acceleration: 6/10

Strength: 5/10

SFSBWhirlwind.png
Whirlwind
SFSB Ring Portal.png
Ring Portal
ZapTrapIcon.png
Zap Trap
Version 2.16.0
(29 January 2020)
Longclaw sonicspeedbattle.png
Longclaw

Speed: 8/10

Acceleration: 10/10

Strength: 6/10

SFSBLightning.png
Lightning
SFSBWindBoost.png
Wind Boost
Cyclone Charge.png
Cyclone Charge
Version 2.17.0
(28 April 2020)
SFSBMovieTails.png
Movie Tails

Speed: 6/10

Acceleration: 10/10

Strength: 6/10

SFSBWhirlwind.png
Whirlwind
SFSBTwinTailBoost.png
Twin-Tail
Boost
SFSBEMPShield.png
EMP Shield
Version 4.3.0
(31 March 2022)
SFSBMovieSuperSonic.png
Movie Super Sonic

Speed: 10/10

Acceleration: 6/10

Strength: 5/10

SFSBWhirlwind.png
Whirlwind
SFSBChaosEmeraldsIcon.png
Super Sonic
Form
ZapTrapIcon.png
Zap Trap
Version 4.5.0
(6 June 2022)

Challenger

Character Stats Items First available
Projectile Boost Trap
SFSB Infinite Render.png
Infinite

Speed: 10/10

Acceleration: 10/10

Strength: 6/10

SFSBRealityWarp.png
Reality Warp
SFSBPhantomDash.png
Phantom Dash
SFSBDeadlyReplica.png
Deadly Replica
Version 4.0.2
(17 November 2021)
SFSBMovieKnuckles.png
Movie Knuckles

Speed: 9/10

Acceleration: 3/10

Strength: 9/10

SFSBFearlessStrike.png
Fearless Strike
SFSB Ring Portal.png
Ring Portal
SFSBSpearTrap.png
Spear Trap
Version 4.3.0
(31 March 2022)

Upcoming

Character Date of arrival
E-102GammaSFSB.png
E-102 Gamma
July 2022
MephilesSFSB.png
Mephiles the Dark
Halloween 2022
SuperShadowSFSB.png
Super Shadow
November 2022

Enemies

Tracks

The tracks are based on known locations from Sonic Forces, such as the City, Mystic Jungle, and the version of Green Hill with sandy pyramid valleys. Sky Sanctuary and Planet Wisp, despite not being in Sonic Forces, are also present.

Current tracks

Location Icon Track Tier requirement Difficulty
Green Hill SFSB Pyramid Valley.png Pyramid Valley 1
(Default)
Easy
SFSB Corkscrew Canyon.png Corkscrew Canyon 3
(500 Trophies)
Medium
SFSB Parched Palms.png Parched Palms 5
(1500 Trophies)
Hard
Sky Sanctuary
SFSB Temple Gate.png Temple Gate 1
(Default)
Easy
SFSB Celestial Skyway.png Celestial Skyway 2
(100 Trophies)
Medium
Pinnacle Peaks.png Pinnacle Peaks 4
(1000 Trophies)
Medium
SFSB Ancient Isles.png Ancient Isles 5
(1500 Trophies)
Hard
SFSB Spiral Heights.png Spiral Heights 6
(2250 Trophies)
Hard
City SFSB Sunset Bridge.png Sunset Bridge 2
(100 Trophies)
Easy
SFSB Splash Highway.png Splash Highway 3
(500 Trophies)
Medium
SFSB Viaduct Valley.png Viaduct Valley 5
(1500 Trophies)
Hard
SFSB Red Gate Bay.png Red Gate Bay 6
(2250 Trophies)
Hard
Mystic Jungle SFSB Lambent Grove.png Lambent Grove 3
(500 Trophies)
Medium
SFSB Electric Arbor.png Electric Arbor 4
(1000 Trophies)
Hard
Dash Vegas.png Dash Vegas 7
(3000 Trophies)
Hard
GlowingGrotto.png Glowing Grotto 8
(4000 Trophies)
Hard
Golden Bay[note 1] GoldenBay - StreetRetreat.png Street Retreat 1
(Default)
Easy
GoldenBay - SuburbanSpeedway.png Suburban Speedway 5
(1500 Trophies)
Medium
GoldenBay - HighHillPark.png High Hill Park 7
(3000 Trophies)
Hard
Planet Wisp[note 2] SFSBMiningMayhem.png Mining Mayhem 3
(500 Trophies)
Medium
SFSBMiningMayhem.png Mining Mayhem R 7
(3000 Trophies)
Reversed
Emerald City[note 3] SFSBECZDowntownDash.png Downtown Dash 2
(100 Trophies)
Easy
SFSBECZEmeraldMarketBlitz.png Emerald Market Blitz 4
(1000 Trophies)
Medium
SFSBECZBigCitySprint.png Big City Sprint 6
(2250 Trophies)
Hard

Removed tracks

Location Icon Track Tier requirement Difficulty
Green Hill SFSB Sandy Hills.png Sandy Hills 2
(100 Trophies)
Medium
SFSB Desert Falls.png Desert Falls 4
(1000 Trophies)
Hard
SFSB Parched Palms.png Parched Palms R 7
(3000 Trophies)
Reversed
SFSB Pyramid Valley.png Pyramid Valley R 7
(3000 Trophies)
Reversed
Sky Sanctuary SFSB Celestial Skyway.png Celestial Skyway R 7
(3000 Trophies)
Reversed
SFSB Temple Gate.png Temple Gate R 8
(4000 Trophies)
Reversed
City SFSB Red Gate Ruins.png Red Gate Ruins 7
(3000 Trophies)
Hard
SFSB Splash Highway.png Splash Highway R 7
(3000 Trophies)
Reversed
SFSB Red Gate Bay.png Red Gate Bay R 8
(4000 Trophies)
Reversed
Mystic Jungle SFSB Tangled Tunnels.png Tangled Tunnels 5
(1500 Trophies)
Hard

Development

The development team behind Sonic Forces: Speed Battle.

Sonic Forces: Speed Battle was first in development in June 2016 after analyzing the latest capabilities of present-day phones.[8] It began as a prototype by SEGA HARDlight, checking if synchronous gameplay would work as well as they expected.[8][9] These early prototypes used existing tech and games as testing grounds for the gameplay, like Sonic Dash 2: Sonic Boom.[9] The game was originally planned for the Sonic Boom franchise, using the main cast of characters from Team Sonic.

From the beginning of the project, SEGA HARDlight wanted the game to have flexible levels for more expansive gameplay. For this, they developed a modular system that allowed them to create any track piece they wanted. SEGA HARDlight also wanted, right from the start, for the game to be a skill-based, global multiplayer. While relying on the classic staples in the Sonic series, branching paths on the tracks were added to make the game more exciting and unique. Extra care was also made to ensure the levels fit the mobile environment. During development, the staff focused on making the tracks feel appropriate before polishing their design.[10]

SEGA HARDlight pitched their idea to Sonic Team back in 2016 when the latter was looking for a mobile game. After discussing with Takashi Iizuka, the teams settled on what would become Sonic Forces: Speed Battle. SEGA HARDlight subsequently expanded their team while working on the environments and metagame. After being in development for about a year, Sonic Forces: Speed Battle received a soft launch so SEGA HARDlight could test the game and work out the remaining bugs before the global launch.[9] The game was scheduled to have three Zones with twelve tracks for its global launch, with more Zones being planned on being developed.[10] It was revealed on 16 March 2018 that Mystic Jungle would appear as a new Zone in an upcoming update.

Achievements

Name Description Rewards
We can do this! Reach Tier 3 500 pts
You're too slow! Win 10 Battles 500 pts
This is happenin'! Reach Tier 4 1000 pts
Long time no see Unlock 5 Runners 1000 pts
You think you can keep up with me? Win 50 Battles 1000 pts
You've got this Sonic! Reach Tier 5 2500 pts
Get a load of this! Perform 10 Runner Upgrades 2500 pts
Welcome to the next level Unlock 10 Runners 2500 pts
You think you can beat me? Win 250 Battles 2500 pts
One more last fist bump Reach Tier 6 5000 pts
The more the merrier! Perform 50 Runner Upgrades 5000 pts
Now we're talking! Unlock 15 Runners 5000 pts
The ultimate lifeform Win 1000 Battles 5000 pts
All systems, full power! Perform 150 Runner Upgrades 10000 pts
Reach for the stars Reach Tier 7 10000 pts

Reception

The reception for Sonic Forces: Speed Battle since its launch has had a range of quite positive to mixed. The head of HARDlight, Chris Southall, stated that the game "exceeded expectations" shortly after launch. The game has a 4.4/5 star rating on the Google Play Store with over 450 thousand ratings, and a rating of 4.6/5 stars on the App Store with over 40 thousand ratings. It has a rating of 4/5 stars on Amazon with nearly 15 thousand ratings. It currently has a Metacritic rating of 7.2 based on 26 ratings.[11] The game has been praised for being fun, challenging, and entertaining, while being criticized for being multiplayer only.[11]

The online battle-racing game also earned a spot on the '#10 Top games' category on the Google Play Store. Additionally, Sonic Forces: Speed Battle has received individual ratings for various aspects of the game on the Google Play Store. These include: Gameplay (4.5 stars), Graphics (4.6), and Controls (4.4).

According to Ric Cowley of Pocket Gamer, "Sonic Forces: Speed Battle is a lot of fun to play, though it's probably best off experienced in short bursts," while noting, "there's a ton of grinding before you open up new levels, and after the hundredth run on the same two stages, you might start to grow a little tired of the experience."[12]

Two weeks after its launch period, the iOS version of Sonic Forces: Speed Battle had gained 2 million downloads.[13] As of 16 March 2018, the game has over 12 million downloads. It managed to exceed 10,000,000 downloads on the Google Play Store. On 21 April 2020, the game passed the 50 million download milestone.[14] On 30 September 2021, the game passed the 100 million download milestone.[15]

Soundtrack

The soundtrack of Sonic Forces: Speed Battle consists of reused tracks from Sonic Forces and past games for the most part:

Update history

  • Version 0.0.1 (12 September 2017) - Initial soft-launched release of the game.
  • Version 0.0.2 (15 September 2017) - Implemented bug fixes and gameplay refinements.
  • Version 0.0.3 (17 September 2017) - The update brought some changes and fixes including:
    • Matchmaking - fixed a lock up on loading screen after returning from a disconnection.
    • In-game Rail Grinding – fixed an issue with teleporting players after landing on a rail.
    • Fixed an issue with Dash Panels appearing submerged on inclines for Green Hill Zone.
    • Account Login – fixed an issue with device account changes not being detected on next login.
    • Implemented bug fixes and refinements.
  • Version 0.0.4 (25 September 2017) - The update brought the following changes:
    • Android performance improvements.
    • Fixed Lightning item-related crashes that could cause all players to drop out of a race.
    • Boosts and Shields now have a cooldown before the player can pick up a new item in that slot.
    • Destroying Badniks now awards the player Gold Rings.
    • The Red Star Ring cost for chest unlocking will now reduce over time.
    • Made balance adjustments to the Trophies awarded in the higher tiers.
    • Implemented bug fixes and refinements.
  • Version 0.0.5 (28 September 2017) - Fixed an issue where some players will have experienced a pause at the beginning of matches, and an issue where some ads did not close properly.
  • Version 0.1.0 (12 October 2017) - The update brought the following changes:
    • Reduced the height of the wind effect on the Tornado trap to show that it can be jumped over.
    • New info dialogue explaining the Star Runner.
    • Android builds now support screen ratios up to 2:1, the Galaxy S8 and similar devices are now supported correctly.
    • Bug fixes and optimizations.
  • Version 1.0.0 (25 October 2017) - The update brought the following changes:
    • A new introduction to the battle races during loading times. These displays the course being played, all players' names, their chosen character, Trophies and their player and character levels.
    • Lots of gameplay and balance improvements.
      • The Item slots now properly display multiple Fireballs, Tornados and Moto-Bugs Items if they were picked up.
      • The Tier level Trophy thresholds have been increased for the following Tiers: Fighter (200 → 300), Specialist (400 → 600), Veteran (700 → 1000), Leader (1000 → 1500) and Hero (1500 → 2100).
      • The Power stat has now been renamed as the Strength stat.
      • The following characters have their stat values adjusted: Shadow (Speed: 10/10 → 9/10), Rouge (Speed: 9/10 → 8/10 and Strength: 6/10 → 5/10), Omega (Speed: 5/10 → 7/10), Vector (Speed: 7/10 → 5/10), Espio (Speed: 6/10 → 7/10) and Charmy (Acceleration: 10/10 → 9/10).
      • Players can now only collect up to 100 Rings (top running speed is still capped at having 100 Rings).
      • Lightning now damages and takes Rings away from hit opponents. It also has a new visual effect.
      • Omega's Invincibility has now been replaced by the Electro Boost.
      • Fixed an issue that caused all items to be set to the level of the player using them rather than the level of the character they belong to.
  • Version 1.0.1 (1 November 2017) - The update brought the following changes:
    • The game's app icon has been changed.
    • Current players can refer the game to new players to earn additional reward chests.
    • Chaos, Classic Sonic, Metal Sonic, Silver and Zavok have been added to the game as playable characters.
    • The Tier level Trophy thresholds have been increased for the following Tiers: Fighter (300 → 500), Specialist (500 → 1000), Veteran (1000 → 1500), Leader (1500 → 2250) and Hero (2100 → 3000).
    • The Trophy system was re-engineered to provide effective matchmaking between players, capping all players to have 3000 Trophies. Players who had over 3000 Trophies that were affected by the loss of Trophies were given an exclusive Chest as compensation.[16]
  • Version 1.0.3 (3 November 2017) - Implemented bug fixes and refinements including:
    • All Victory Chests have their unlock times increased. (Silver: 2 hours → 3 hours, Gold: 4 hours → 8 hours, Platinum: 8 hours → 12 hours, Diamond: 12 hours → 1 day/24 hours)
    • Lowered number of Gold Rings required to upgrade Common and Rare characters.
    • The amount of XP required to raise the player's level have increased for all levels.
    • Adjusted stat values of the following characters: Omega (Strength: 9/10 → 7/10), Shadow (Speed: 9/10 → 10/10), Espio (Strength: 7/10 → 6/10), Vector (Strength: 10/10 → 9/10).
  • Version 1.1.0 (15 November 2017) - This version also marked the global release of the game in Google Play. Google Play version owners were treated to an exclusive Welcome Bundle of rewards (consisting of a Tier 1 Diamond Chest, 10000 Gold Rings and 150 Red Star Rings)[13] and also made the following changes:
    • Achievements have been added.
    • The daily Battle Chest count limit now resets everyday at the same time as with the Star Runner character (8am UTC).
    • All Chests in the game have new designs.
    • The Diamond Chest has been replaced by the Emerald Chest (The Emerald Chest still provides identical rewards to that of the Diamond Chest but its unlock time is 12 hours and its maximum Red Star Ring cost is 240. The player will still retain any Diamond Chests they have acquired prior to the update and can be unlocked as normal).
    • The maximum Red Star Ring cost of unlocking Victory Chests have been increased. (Silver: 20 → 30, Gold: 40 → 80, Platinum: 80 → 120)
    • Players that finish a race in second place now also obtain Victory Chests (previously only first place finishers can earn them).
  • Version 1.1.1 (21 November 2017) - Implemented bug fixes and refinements
  • Version 1.1.3 (23 November 2017) - Implemented bug fixes and refinements
  • Version 1.1.4 (28 November 2017) - Implemented bug fixes and refinements
  • Version 1.2.0 (6 December 2017) - The update has brought the following changes:
    • The app icon has been changed.
    • The Home and initial loading screens' backgrounds have been changed to a Christmas theme.
    • The News feed has been updated and is now part of the Home screen (previously it was one of the bottom screen panels).
    • A “remove adverts” button is added to the Home screen (which takes the player over to the Red Star Rings section of the Store screen.
    • The leaderboards is now separate from the Progress screen and is relegated to a newly added Rankings screen.
    • The player can now only change their in-game name once for free. For subsequent name changes, the player must spend 100 Red Star Rings to do so.
    • All tracks in the game have received winter-themed makeovers for the season.
    • The Lightning Item has been adjusted so that it can now be avoided.
    • Booby Trap Item's visual effect when affected has been changed.
    • Implemented bug fixes and refinements.
  • Version 1.2.1 (7 December 2017) - Implemented bug fixes and refinements.
  • Version 1.2.2 (11 December 2017) - Implemented bug fixes and refinements.
  • Version 1.3.0 (4 January 2018) - Winter themes have been removed.
  • Version 1.3.0 (10 January 2018) - Implemented bug fixes and refinements.
  • Version 1.3.1 (11 January 2018) - Implemented bug fixes and refinements.
  • Version 1.4.0 (17 January 2018) - The update has brought the following changes:
    • Blaze has been added to the game as a runner
    • Two new items, Fire Whirl and Lava Bomb, have been added to the game.
    • Implemented bug fixes and refinements.
  • Version 1.4.2 (31 January 2018) - The update has brought the following changes:
    • Fixed a bug where the Lightning attack could become unusable.
    • Implemented bug fixes and refinements.
  • Version 1.5.0 (22 February 2018) - The update has brought the following changes:
    • Cream has been added to the game as a runner.
    • Viaduct Valley has been added to the game as a new track, along with Triple Dash Pads.
    • Implemented bug fixes and refinements.
  • Version 1.5.2 (March 2018) - Implemented bug fixes and refinements.
  • Version 1.6.0 (3 April 2018) - The update has brought the following changes:
    • Mission system added.
    • Two new Mystic Jungle tracks added: Lambent Grove and Electric Harbor.
    • New music for Mystic Jungle tracks.
    • Implemented bug fixes and refinements.
  • Version 1.6.1 (April 2018) - Implemented bug fixes and refinements.
  • Version 1.7.0 (26 April 2018) - The update has brought the following changes:
    • It is now possible to swap out missions.
    • Sound effects have been added to the missions menu.
    • Sandy Hills added.
    • Implemented bug fixes and refinements.
  • Version 1.7.2 (May 2018) - Implemented bug fixes and refinements.
  • Version 1.8.0 (May 2018) - The update has brought the following changes:
  • Version 2.0.0 (31 May 2018) - The update has brought the following changes:
    • Seasons have been added, where players can climb prestige tiers and earn rewards.
    • Layout adjustments were made to each track.
    • The menu designs were updated.
  • Version 2.0.2 (20 June 2018) - Implemented bug fixes and refinements.
  • Version 2.0.3 (1 July 2018) - The update has brought the following changes:
    • Nearly all characters have had their base stats tweaked to level the playing field.
    • Chopper Chomp, Umbrella Boost, Illusion Boost, Booby Trap and Bubble Bomb were slightly buffed.
    • Wind Boost was given a slight nerf.
    • Traps received a slight power reduction across the board.
    • The distance from first place required for a guaranteed boost has been increased.
    • Old tracks are no longer removed from the matchmaking pool when one reaches a new Tier.
  • Version 2.1.0 (10 July 2018) - The update has brought the following changes:
  • Version 2.2.0 (31 July 2018) - The update has brought the following changes:
    • Zazz has been added to the game as a runner.
    • A new Item called the Star Trail can be used.
    • New track Dash Vegas can be unlocked at Tier 7.
  • Version 2.2.1 (August 2018) - The update has brought the following changes:
    • Gold Rings are now lost on a percentage basis to prevent the lead player from escaping the pack as easily.
    • The game no longer crashes if the player takes Wind damage after crossing the finishing line.
  • Version 2.3.0 (6 September 2018) - The update has brought the following changes:
    • Wave has been added to the game as a runner.
    • Two reverse tracks called Pyramid Valley R and Celestial Skyway R have been added.
    • Korean language support has been added.
    • A bug fix where the race position no longer shows incorrectly when the player crosses the finish line.
  • Version 2.4.0 (22 October 2018) - The update has brought the following changes:
    • Event Missions are now available, they can be completed for rewards and unique characters.
    • Two mysterious new characters will be arriving for Halloween.
  • Version 2.4.1 (28 October 2018) - Implemented bug fixes and refinements.
  • Version 2.5.0 (14 November 2018) - The update has brought the following changes:
    • A new character will arrive soon.
    • A new event mission will arrive soon.
    • Balance change to the Bashosen item - the trail no longer causes damage, but will instead slow opponents.
    • The Chao-nado and Lava Bomb no longer target the player using them.
    • Implemented bug fixes and refinements.
  • Version 2.6.0 (29 November 2018) - The update has brought the following changes:
    • A new character will arrive soon.
    • A new event mission will arrive soon.
    • A new track will arrive soon.
    • Implemented bug fixes and refinements.
  • Version 2.7.0 (12 December 2018) - The update has brought the following changes:
    • A new character will arrive soon.
    • A new event mission will arrive soon.
    • New mission type: Candy Cane.
    • The Lava Bomb and Chaonado items no longer target other players behind the player.
    • Implemented bug fixes and refinements.
  • Version 2.8.0 (23 January 2019) - The update has brought the following changes:
    • New holiday characters will arrive soon.
    • Changes to track rotations for the new Seasons will arrive soon.
    • New markers make it clearer where nearby rivals are.
    • Implemented bug fixes and refinements.
  • Version 2.9.0 (19 February 2019) - The update has brought the following changes:
    • A new event character will arrive soon.
    • Changes to the track rotations will arrive soon.
    • Splash Highway R has been added.
    • Greatly decreased the amount of damage dealt by Fire Boost
    • Halved the duration of Invincibility while doubling its speed.
    • Lowered the length of Wrench Rush.
  • Update on 1 April 2019 - The update has brought the following changes:
    • Duration and speed of all boosts significantly reduced.
    • Significantly increased the likelihood of picking up a boost when not in 1st.
    • Balance tweaks to various boosts within the new system.
  • Version 2.10.0 (11 April 2019) - The update has brought the following changes:
    • New Special holiday characters will be added.
    • A new type of event will be introduced.
    • Implemented bug fixes and refinements.
  • Version 2.10.1 (11 April 2019) - Implemented bug fixes and refinements.
  • Version 2.10.2 (30 April 2019) - Improved camera performances across all devices.
  • Version 2.11.0 (19 June 2019) - The update has brought the following changes:
    • Camera performance has been improved and the camera should no longer fall below the track.
    • Performance improvements have been made across all devices.
    • Metal Sonic's Steal can no longer target Boost items.
    • Implemented bug fixes and refinements.
  • Version 2.11.1 (19 June 2019) - Implemented bug fixes and refinements.
  • Version 2.12.0 (24 July 2019) - The update has brought the following changes:
    • New Special characters will be added, as well as new events.
    • Implemented bug fixes and refinements.
  • Version 2.13.0 (17 September 2019) - The update has brought the following changes:
    • Brawl Mode has been added.
    • New music has been added.
    • Lava Mine texture has been fixed.
  • Version 2.14.0 (23 October 2019) - The update has brought the following changes:
    • A new Special character has been added to the game.
    • Tails' Vault has been added as a new feature to the game.
  • Version 2.14.1 (6 November 2019) - Implemented bug fixes and refinements.
  • Version 2.14.2 (18 November 2019) - Implemented bug fixes and refinements.
  • Version 2.15.0 (10 December 2019) - The update has brought the following changes:
    • A new Super Rare character is set to be added to the game.
    • New Special seasonal events are set to be implemented into the game.
  • Version 2.16.0 (29 January 2020) - The update has brought the following changes:
  • Version 2.16.2 (16 March 2020) - Implemented bug fixes and refinements.
  • Version 2.16.3 (27 March 2020) - Implemented bug fixes and refinements.
  • Version 2.17.0 (28 April 2020) - Implemented bug fixes and refinements.
  • Version 2.18.0 (2 June 2020) - The update has brought the following changes:
  • Version 2.19.0 (7 July 2020) - The update has brought the following changes:
    • The splash screen of the game now features the artworks of Tangle and Whisper, the next characters that will be added.
    • Two new Rare characters are set to be added to the game.
    • Five new items have been added to the game.
    • Announcement of a new Community Challenge later on in the season.
    • Improved jump physics.
    • Implemented bug fixes and refinements.
  • Version 2.20.0 (25 August 2020) - The update has brought the following changes:
    • A new Special character has been added to the game.
    • Missions are now shown on the matchmaking screen as well.
    • Animations are improved for Tangle and Whisper's attacks.
    • An issue of the position of rivals not showing properly has been resolved.
    • Issues with Classic Sonic, Elf Classic Sonic, Chaos and Witch Rouge's collisions and collecting Items has been resolved.
    • A visual fix for shadows not appearing smoothly has been implemented.
  • Version 3.0.0 (7 October 2020) - The update has brought the following changes:
    • Two new Special Characters have been added! Treasure Hunter Knuckles and Elite Agent Rouge are stealing their way into the game!.
    • A BRAND NEW Events page has been added to the Home Screen, this will allow you to easily check on current Team VS and Community Events.
    • Leaderboards have been moved! Reach them by tapping on the trophy icon next your player name.
    • An issue with notifications causing crashes on devices has been fixed.
    • Fixed an issue where some characters could appear too large on the home screen under certain conditions.
  • Version 3.0.1 (October 2020) - Implemented bug fixes and refinements.
  • Version 3.0.2 (22 October 2020) - Implemented bug fixes and refinements.
  • Version 3.1.0 (25 November 2020) - The update has brought the following changes:
    • Two new Special characters have been added for future Events.
    • Improved in-game store.
    • Fix for Elite Agent Rouge character model.
    • Various bug fixes and refinements.
  • Version 3.2.0 (14 December 2020) - The update has brought the following changes:
    • Seasonal Events and characters have been added.
    • Vault improvements, including a daily bonus box!
    • Various bug fixes and performance improvements.
  • Version 3.3.0 (13 January 2021) - Implemented bug fixes and refinements.
  • Version 3.4.0 (10 February 2021) - The update has brought the following changes:
    • New characters will be added to the game.
    • The "Set Age" button has been removed from the settings page.
    • Crash fixes.
    • Various balance updates.
  • Version 3.5.0 (23 February 2021) - The update has brought the following changes:
    • New characters added, keep an eye for their arrival!
    • Gold Rings can now be doubled in Tails' Vault.
    • Various bug fixes and performance improvements.
  • Version 3.6.0 (24 March 2021) - The update has brought the following changes:
    • Optimised the way the game uses device memory.
    • Bug fixes and refinements.
  • Version 3.7.0 (12 May 2021) - The update has brought the following changes:
    • Two new characters have been added, keep an eye on the newsfeed for their arrival!
    • Bug fixes and refinements.
  • Version 3.8.0 (22 June 2021) - The update has brought the following changes:
    • Super Sonic has arrived for Sonic's 30th Anniversary! Take part in the special Event to unlock him!
    • Another Special character has been added. Look out for their event later this year.
    • Race your friends in private matches for a limited time with Party Match!
    • Various bug fixes and performance improvements.
    • Various balance changes:
Icon Name Change(s)
HedgeMazeIcon.png
Hedge Maze Reduced initial stumble and nature de-buff.
GiftTrap.png
StarTrail.png
  • Now fewer stars and gifts are dropped.
  • Dropped stars and gifts expire much more quickly.
SFSBBassBoost.png
SFSBBeatBoost.png
Reduced speed.
  • Version 3.9.0 (12 August 2021) - The update has brought the following changes:
    • A new Lightning Deals section has been added to the store. Find your daily Free Chests along with some great deals that will refresh frequently!
    • New character added, watch out for their Event soon!
    • Various bug fixes and performance improvements.
    • Various balance changes:
Icon Name Change(s)
SFSBTailsRaceIcon.png
Tails Increased Acceleration (7/10 → 8/10) and Strength (3/10 → 5/10).
SFSBGoldRush.png
Gold Rush
  • Reduced the cost to maintain this power-up.
  • Increased speed.
SFSBBalkiryNEW.png
Balkiry Increased damage.
SFSBHonorGuard.png
Honor Guard Increased damage and duration.
ChaosCharge.png
Chaos Charge Increased duration.
SFSB Sprite TrapShot.png
Trap Shot Added a chance for double pick up.
SFSBBoobyTrap.png
Booby Trap Increased ransom cost at low levels.
SFSBIceWave.png
Ice Wave Added a sound effect.
  • Version 3.10.0 (1 September 2021) - The update has brought the following changes:
    • A new Zone has been added! Planet Wisp arrives in time for the release of Sonic Colors: Ultimate!
    • Fixed some in-game buttons not showing up correctly.
    • Fixed a login issue with Game Center.
    • Rearranged the Special characters in the Runners tab.
  • Version 3.10.1 (7 September 2021) - Implemented bug fixes and refinements.
  • Version 3.10.2 (12 October 2021) - Implemented bug fixes and refinements.
  • Version 3.10.3 (13 October 2021) - Implemented bug fixes and refinements.
  • Version 3.10.4 (25 October 2021) - Implemented bug fixes and refinements.
  • Version 4.0.0 (10 November 2021) - The update has brought the following changes:
    • A new type of Event is coming soon.
    • New character added, watch out for their Event soon!
    • Various bug fixes and performance improvements.
    • Various balance changes:
Icon Name Change(s)
SFSBZazzRaceIcon.png
Zazz Reduced Speed (9/10 → 7/10).
SFSBChaosRaceIcon.png
Chaos Now starts with a level 2 Ice Wave.
SFSBAudioAssault.png
SFSBBassBoost.png
SFSBBeatBoost.png
  • Reduced global duration of the Silence effect.
  • Reduced speed of Bass Boost and Beat Boost.
SFSBMagicalBoost.png
Magical Boost Removed stumble.
SFSBBoobyTrap.png
Booby Trap Increased ransom values.
SFSB Firework Flurry.png
Firework Flurry Increased damage of the yellow and blue fireworks.
HarvestTime.png
Harvest Time Reduced damage.
SFSBBalkiryNEW.png
Balkiry Reduced time it takes to hit target.
SFSBIllusionBoost.png
SFSBIllusionMine.png
Both items have been replaced with Confusion Boost and Confusion Mine.
  • Version 4.0.1 (11 November 2021) - Implemented bug fixes and refinements.
  • Version 4.0.2 (17 November 2021) - The update has brought the following changes:
    • The splash screen of the game now features the artwork of Infinite, the next character that will be added.
    • Various bug fixes and performance improvements.
    • Various balance changes:
Icon Name Change(s)
SFSBDarkBlast.png
Dark Blast
  • Reduced trail duration.
  • Reduced chance of multiple pick ups.
  • Version 4.0.3 (14 December 2021) - The update has brought the following changes:
    • Various bug fixes and performance improvements.
    • Various balance changes:
Icon Name Change(s)
SFSBWerehogRaceIcon.png
Werehog Reduced Speed (9/10 → 6/10).
SFSBInfiniteRaceIcon.png
Infinite Reduced base power of Phantom damage effect.
SFSBDeadlyReplica.png
SFSBRealityWarp.png
Reduced damge.
SFSB Chao Chase.png
Chao Chase Slightly increased duration.
  • Version 4.1.0 (20 January 2022) - The update has brought the following changes:
    • New character added, watch out for their Event soon!
    • Various bug fixes and performance improvements.
    • Various balance changes:
Icon Name Change(s)
SFSBRealityWarp.png
Reality Warp Reduced height.
SFSBDeadlyReplica.png
Deadly Replica Reduced amount of targeted rivals.
SFSBInfiniteRaceIcon.png
Infinite Reduced Phantom damage effect duration gain per level.
  • Version 4.2.0 (8 March 2022) - The update has brought the following changes:
    • Improved UI elements and Chest unlock sequence.
    • Various performance improvements.
    • Various bug fixes:
      • Fixed roll effect for Classic Sonic and Elf Classic Sonic.
      • Fixed jump sound effect for Classic Sonic, Elf Classic Sonic and Metal Sonic.
      • Fixed jump effect for Silver, Lantern Silver and Charmy.
      • Fixed race intro animation for Werehog, Excalibur Sonic, Infinite, Tikal and Longclaw.
      • Fixed an issue where music wouldn't re-enable properly when previously set to disabled.
    • Various balance changes:
Icon Name Change(s)
SFSBFireball.png
Fireball Reduced range.
SFSBChaosEmeraldsIcon.png
Super Sonic Form
  • Reduced speed.
  • Increased amount of required Rings (50 → 80).
SFSBDarkBlast.png
Dark Blast
  • Reduced speed boost from trail.
  • Reduced chance for double pick up.
  • Removed chance for triple pick up.
SFSBPhantomDash.png
Phantom Dash
  • Reduced speed.
  • Reduced duration.
  • Version 4.3.0 (31 March 2022) - The update has brought the following changes:
Icon Name Change(s)
SFSBAudioAssault.png
SFSBBassBoost.png
SFSBBeatBoost.png
Reduced duration of the Silence effect.
FlueShot.png
HedgeMazeIcon.png
SFSBRockyRoad.png
Now only spawn in three lanes instead of all four.
  • Version 4.3.1 (25 April 2022) - Implemented bug fixes and refinements.
  • Version 4.4.0 (10 May 2022) - The update has brought the following changes:
  • Version 4.4.1 (23 May 2022) - The update has brought the following changes:
    • Various bug fixes and performance improvements.
    • Various balance changes:
Icon Name Change(s)
SFSB Chao Chase.png
Chao Chase Increased speed.
SFSBHonorGuard.png
Honor Guard Increased duration.
SFSBRocketBoost.png
Rocket Boost Increased speed.
SFSBDualWieldDash.png
Dual Wield Dash
  • Increased speed.
  • Increased chance of triple pick up.
  • Version 4.5.0 (5 June 2022) - The update has brought the following changes:
    • Movie Super Sonic has been added as a playable character.
    • Various bug fixes and performance improvements.
    • Various balance changes:
Icon Name Change(s)
SFSBPhantomDash.png
Phantom Dash
  • Now drains Rings twice as frequently.
  • The free ticks before it starts to drain Rings are doubled.
  • No longer gains acceleration when leveled up.
SFSBDarkBlast.png
Dark Blast
  • Reduced duration.
  • Reduced speed boost from trail.
SFSBEMPShield.png
EMP Shield Reduced duration.
SFSBTwinTailBoost.png
Twin-Tail Boost Reduced speed.
SFSBDualWieldDash.png
Dual Wield Dash
  • Increased speed.
  • Increased chance of triple pick up.
SFSBRocketBoost.png
Rocket Boost Increased speed.

Staff

  • Hardlight Staff: Alastair Graham, Andrew Paul, Andrew McMillan, Antony Lavelle, Ashley Khan, Billie McMillan, Chris Southall, Claire Chamielec, Claudia Farre, Daniel Darnbrough, David Foster, Dawid Esterhuizen, Gordon Theobald, Harinder Sangha, Ian Sullivan, Jacob Jensen, Jan Strajnar, James Back, Joel Atkinson, Joseph Stone, Liam Rüdel, Lisa Waldron, Louis Macan, Laura Back, Lubomir Baran, Louis McLaughlin, Lucy Lavelle, Luke Boscott, Marc-Etienne Beinio, Mark Milton, Matt Allan, Neall Jones, Neil Armstrong, Neil Topham, Nia Knibbs Vaughan, Nick Adams, Paul Twynholm, Richard Smith, Richard Sugden, Rebecca Thompson, Rob Ruck, Ryan Simpson, Scott Griffiths, Scott Orchard, Simon Foster, Shaun Lawrence, Stephanie Brooke-Harris, Stuart Grant, Tom Gaulton, Thomas Quartly, Tom Woodward, Yordan Gyurchev
  • Thanks: Adrian Klimczak, Anthony Lewis, Csaba Berenyi, Inna Slepstova, James Booth, Miklos Hajma, Oleg Salyakhov, Richard Tawn, Rick Nath, Simon Dew. Thank you to all at SEGA, our contractors and our fans.
  • Special Thanks: Iizuka Takashi
  • Presented by: SEGA
  • Developed by: HARDlight

Trivia

Teaser image displaying silhouettes of Chaos, Classic Sonic, Zavok, Silver and Metal Sonic.

  • Prior to the version 1.0.1 update, the game files as well as a teaser image posted in the in-game's news bulletin hinted that Silver, Classic Sonic, Metal Sonic, Zavok, and Chaos were going to be added as playable characters at a future date.
  • The initial main cast of the game (except for the inclusion of Amy) is the same as Sonic Runners Adventure, another mobile game released the same year.
  • Outside of cameos, this game marks the first appearance of:
  • This is the first game where Zeena and Infinite are playable characters.
  • This is the first new game since Sonic Battle in which Chaos is a playable character.
  • The titles of the game's achievements are references to known phrases in the Sonic series.
    • "You're too slow" is one of Sonic's catchphrases in Super Smash Bros. Brawl.
    • "You think you can keep up with me?" is one of Dr. Eggman's lines of dialogue when racing against Tails in Speed Highway from Sonic Adventure.
    • "You think you can beat me?" is derived from one of Robotnik's phrases, "Do you think you can beat me?" when playing in the two-player mode in Sonic Adventure 2.
    • "The ultimate lifeform" is a title that belongs to Shadow the Hedgehog.
    • "Long time no see" is a phrase that has been constantly used throughout the series, namely Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, Sonic the Hedgehog (2006), Sonic Riders: Zero Gravity, and Sonic Forces itself.
    • "Welcome to the next level" is a throwback to the tagline used in Sega commercials between 1992-1994.
      • Sonic also said this line in Shadow the Hedgehog.
    • "Now we're talking!" is a line stated by Sonic upon seeing the Black Bull in Shadow the Hedgehog.
    • "Get a load of this!" is one of the lines used by Robotnik in the Egg Walker and Egg Viper boss battles from Sonic Adventure.
    • "The more the merrier" is derived from Eggman's lines of dialogue, "You know what they say... The more the merrier!", during his boss battle in Mad Matrix from Shadow the Hedgehog.
    • "All systems, full power!" is one of the phrases Robotnik states during his Egg Hornet boss battle in Sonic Adventure.
    • "This is happenin'!" is derived from Sonic's first line of dialogue in Sonic Adventure, "Ah, yeah! This is happenin'!"
    • "You've got this Sonic!" is a line spoken by Shadow in Sonic Generations when cheering him on to fight against the Time Eater.
    • "One more last fist bump" is a line from the song "Fist Bump".
    • "Reach for the stars" is the name of the theme song for Sonic Colors.

      Teaser image for Blaze.

  • Some of the characters have their official artwork for the game derived and repurposed from existing artwork of other games in the Sonic series:
  • So far, Wave is the only character that was not teased before she was added to the game.
  • Prior to Big's reveal, an update allowed players to randomly see Froggy at the end of stages. Now, Froggy can be seen at the end of the races if at least one player is using Big.
AaronWebberSFSB.jpg
  • As an April Fools joke in 2018, the official SEGA HARDlight Twitter made a spoof character bio for Aaron Webber.
  • The sports-inspired Special characters contain references in their outfits:
    • Slugger Sonic has the number 91 on his jersey, referencing the release year of the first Sonic game.
    • All-Star Amy has the number 93 on her jersey, referencing the release year for Sonic the Hedgehog CD.
    • Ice Slicer Jet has the number 06 on the back of his jersey, referencing the release year for Sonic Riders.
    • Quarterback Zavok has the number 13 on his jersey, referencing the release year for Sonic Lost World.
    • Linebacker Omega has the number 23 painted on him, which references the last two digits of his serial number.
  • Baby Sonic and Super Sonic are the only characters to have a different upgrade path from the other characters.
  • Classic Sonic (and by extension Elf Classic Sonic) is the only character that performs the Spin Attack instead of the Slide.
  • DJ Vector's hoodie references the famous clothing brand Supreme.
  • So far, Bass Boost, Beat Boost and Super Sonic Form are the only power-ups to feature an unique jingle when using them.
  • Super Sonic is the only character that cannot use the Shield power-up, just like in the various Sonic games he appears in.
  • Currently, six characters have unique entrance animations:
    • When Tikal and Longclaw enter, a beam of light that emits from the sky appears above them.
    • When Excalibur Sonic enters, his armor floats around while he begins running in his base form.
    • When Eggman enters, he raises his fists in determination before lowering them again.
    • When the Werehog enters, he begins running in his base form before getting struck by a lightning bolt.
    • When Infinite enters, he does a gesture with his hands while emitting a red aura, then releasing a wave of energy cubes. It resembles the animation he does at the beginning of his second boss fight in Sonic Forces.
  • Currently, two characters have special abilities that other characters do not have:
    • Baby Sonic is the only character that does not need to slide under obstacles, though he still retains the mechanic to do so.
    • Eggman is the only character that can freely float over bottomless pits.
  • Currently, two characters have unique hurt animations:
    • When Excalibur Sonic is hurt, he puts up a shield when he is hit as a reference to his vastly increased strength from Sonic and the Black Knight.
    • When Infinite is hurt, he extends his arms while glitch-like effects cover his body.
  • In the game's files, the name for a variant character of Tails called "Cupid Tails" can be found as a leftover asset from a long unused Event. It is unknown if it will be featured in the future.[17]

Videos


Notes

  1. Added as a promotion for the Sonic the Hedgehog film.
  2. Added as a promotion for Sonic Colors: Ultimate.
  3. Added as a promotion for the Sonic the Hedgehog 2 film.

References

  1. 1.0 1.1 1.2 Sonic Forces: Speed Battle. iTunes Store. Apple (US). Retrieved on 12 September 2017.
  2. Jenni (2 November 2017). Sonic Forces: Speed Battle Runs To iOS Devices. Siliconera. Archived from the original on 12 August 2020. Retrieved on 5 January 2022.
  3. Games VSC Rating Board. Video Standards Council Rating Board. Retrieved on 6 April 2021.
  4. Sonic Forces (Mobile). Sega. Retrieved on 21 November 2018.
  5. Sonic Forces - Racing Battle. App Store. Apple (US). Archived from the original on 29 October 2020. Retrieved on 28 October 2020.
  6. Sonic Forces - Running Battle. Play Store. Google. Archived from the original on 18 March 2022. Retrieved on 24 April 2022.
  7. Sega Europe on Twitter. Twitter (3 November 2017). Retrieved on 3 November 2017. "Have you played #SonicForces Speed Battle yet? You can get it FREE on iOS at http://sega.vg/DLXU30g7hlZ. (Android version coming Nov.16)"
  8. 8.0 8.1 WHO’S GOING TO RUN THE FASTEST?. Sega (20 September 2017). Retrieved on 22 September 2017.
  9. 9.0 9.1 9.2 Behind the Screens: Episode One. YouTube. Sega Europe (13 October 2017). Retrieved on 14 October 2017.
  10. 10.0 10.1 Behind the Screens: Episode Two. YouTube date=20 October 2017. Sega Europe. Retrieved on 20 October 2017.
  11. 11.0 11.1 SONIC FORCES: SPEED BATTLE. Metacritic. Archived from the original on 19 May 2021. Retrieved on 19 May 2021.
  12. Cowley, Ric (6 November 2017). Sonic Forces: Speed Battle review - A surprisingly fun multiplayer auto-runner. Pocket Gamer. Archived from the original on 9 October 2019.
  13. 13.0 13.1 Lazarides, Tasos (16 November 2017). 'Sonic Forces: Speed Battle' Launches on Android Today, iOS Version Had 2 Million Downloads in 2 Weeks. Touch Arcade. Retrieved on 17 November 2017.
  14. Forde, Matthew (21 April 2020). Sonic Forces boosts through 50 million downloads globally. Pocket Gamer. Retrieved on 1 July 2020.
  15. SEGA HARDlight on Twitter. Twitter (30 September 2021). Retrieved on 30 September 2021. "100 MILLION DOWNLOADS!! From all of us at Team HARDlight, thank you for your support."
  16. Gameplay FAQ. Sega. Retrieved on 2 November 2017.
  17. SonicWindBlue on Twitter: "@SparksEchidna Sorry for being the bringer of bad news, but "Cupid Tails" is in the files for a very long time now and a leftover from cancelled content. He's not planned for this year, unfortunately." / Twitter

External links

Sonic the Hedgehog mobile games
Sonic Forces: Speed Battle

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