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*Shadow's Run event (event ended)
 
*Shadow's Run event (event ended)
 
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===Upcoming Characters===
 
*[[Metal Sonic]]
 
*[[Swifty the Shrew]]
 
   
 
===Non-playable characters===
 
===Non-playable characters===

Revision as of 05:42, December 19, 2015

Sonic Dash 2: Sonic Boom is an endless runner platform video game published by Sega, exclusively for mobile devices, and is the sequel to Sonic Dash.[2] Unlike its predecessor, the cast and levels of Sonic Dash 2: Sonic Boom are derived from the Sonic Boom television series, though the gameplay elements remain. The game was given a soft launch on Google Play on 1 July 2015 for the Android, and is currently offered for free via the Google Play and iTunes stores.

Gameplay

Sonic Dash 2: Sonic Boom uses many of the same gameplay elements from Sonic Dash. The game is an endless runner, where the player directs the playable characters through never-ending 3D levels, collecting rings and avoiding obstacles and enemies. The playable character automatically moves forward at all times, so the player has to utilize the characters' skills and movements to avoid or overcome obstacles. The goal is simply to run as far as possible without hitting a wall, falling off the course, or taking a hit with no Rings in possession.

Like its predecessors, Rings can be collected throughout the levels or purchased via microtransactions. Accumulated Rings can be used to purchase further content in the game, such as items and upgrades. Throughout the levels Red Star Rings can be found (only five can be found on the course per day); however, players can purchase them as well, or obtain them from Prizes. They are used to buy new playable characters, every fifth upgrade for a character, and can also be used to prolong gameplay and to purchase other incidentals such as Event tickets and storage for upgrades.

Sonic Dash 2: Sonic Boom features both enemies and levels/environments taken directly from the Sonic Boom television series. As new features, the game introduces Team Play mode where the player gets to race with up to three characters and earn higher scores, the Enerbeam mechanic where tilting the device will swing the runner along Ener-Rails, and special unlockable powers for the characters such as Amy's Hammer, Knuckles' Jump Up & Slam attack, Sonic's enhanced Dash and more. The game also includes magical beings called "Sprites" which the player can collect and evolve to improve their run, similar to the Chao in Sonic Chronicles: The Dark Brotherhood.[2]

Boom Boost

There is a special type of gameplay boost called the "Boom Boost" which works as follows:

  • Shortens the cooldown times between free sprite boxes.
  • Gives the player a free revive every run.

When winning a Boom Boost from a Prize (mostly obtained via Missions or Events), the player gets an hour added its total duration time. The first Boom Boost win will last one hour; after the player uses it up and then collects another one, it will last two hours; the next will last three hours etc. If the player does not let the Boom Boost run out, the next one will only add an hour to the total time the current Boom Boost is supposed to last.

A duration of a week can be purchased for $1.99. Doing so also disables most in-game ads (other than those offered to gain an additional free revive during each run).

Character Levels

By spending Rings or Red Star Rings, characters can be levelled up. Doing so increases the characters' Character Score Multipliers, making it easier to gain more points whilst they are a member of the player's team during a run. Raising a character's level will furthermore sometimes add to the player's Global Score Multiplier level. Level 5 grants 100XP, level 10 grants 150XP, and level 15 grants 250XP.

Level CSM% Cost Total Cost
1 → 2 10% 1,000 Ring-Sonic-Generations 1,000 Ring-Sonic-Generations
2 → 3 20% 2,000 Ring-Sonic-Generations 3,000 Ring-Sonic-Generations
3 → 4 30% 3,000 Ring-Sonic-Generations 6,000 Ring-Sonic-Generations
4 → 5 150% 15 Red Star Rings in Sonic Runners 6,000 Ring-Sonic-Generations + 15 Red Star Rings in Sonic Runners
5 → 6 170% 7,000 Ring-Sonic-Generations 13,000 Ring-Sonic-Generations + 15 Red Star Rings in Sonic Runners
6 → 7 190% 13,000 Ring-Sonic-Generations 26,000 Ring-Sonic-Generations + 15 Red Star Rings in Sonic Runners
7 → 8 210% 19,000 Ring-Sonic-Generations 45,000 Ring-Sonic-Generations + 15 Red Star Rings in Sonic Runners
8 → 9 230% 27,000 Ring-Sonic-Generations 72,000 Ring-Sonic-Generations + 15 Red Star Rings in Sonic Runners
9 → 10 400% 40 Red Star Rings in Sonic Runners 72,000 Ring-Sonic-Generations + 55 Red Star Rings in Sonic Runners
10 → 11 430% 38,000 Ring-Sonic-Generations 110,000 Ring-Sonic-Generations + 55 Red Star Rings in Sonic Runners
11 → 12 460% 50,000 Ring-Sonic-Generations 160,000 Ring-Sonic-Generations + 55 Red Star Rings in Sonic Runners
12 → 13 490% 65,000 Ring-Sonic-Generations 225,000 Ring-Sonic-Generations + 55 Red Star Rings in Sonic Runners
13 → 14 520% 80,000 Ring-Sonic-Generations 305,000 Ring-Sonic-Generations + 55 Red Star Rings in Sonic Runners
14 → 15 700% 70 Red Star Rings in Sonic Runners 305,000 Ring-Sonic-Generations + 125 Red Star Rings in Sonic Runners

Characters

Playable

These are the playable characters of Sonic Dash 2: Sonic Boom. Each character has a special ability that generally impacts the game as they are running, and boosts the score the player receives as long as they are part of the team:

Icon Character Special Power Score Bonus Unlocking Requirement
Sonic Dash 2 Sonic Icon
Sonic the Hedgehog Dash Ring Magnet: Ring Magnet while Dashing Distance Score: Multiplies the points received per meter run. Available from the beginning
Sonic Dash 2 Tails Icon
Miles "Tails" Prower Second Chance: Extra Free Revive once per run. Distance Score: Multiplies the points received per meter run. 70 Red Star Rings
Sonic Dash 2 Knuckles Icon
Knuckles the Echidna Knuckle Slam: Jump up and slam down to unleash a powerful Badnik-busting blast. Enemy Score: Multiplies the points received per enemy destroyed. 30 Red Star Rings
Sonic Dash 2 Amy Icon
Amy Rose Ring Hammer: When Dashing, your hammer turns enemies and obstacles into rings. Enemy Score: Multiplies the points received per enemy destroyed. 30 Red Star Rings
Sonic Dash 2 Sticks Icon
Sticks the Badger Protected Combo: Your combo does not reset when you run into enemies and hazards. Combo Score: Multiplies the points received per combo. 50 Red Star Rings
Sonic Dash 2 Shadow Icon
Shadow the Hedgehog Chaos Blast: Destroy mines and enemies with a powerful attack! Combo Score: Multiplies the points received per combo.
  • 120 Red Star Rings
  • Shadow's Run event (event ended)

Non-playable characters

Enemies

Sprites

Main article: Sprite
Sonic Dash 2 Sprites

A selection of different Sprites.

Sprites are magical beings and the companions for the characters. Equipping them will unlock special abilities that provide support during a run; up to three may be used at a time. Some can only be used once (One use), whereas others can be used repeatedly (Forever). Forever Sprites can be levelled up and evolved to improve their abilities.

Sprites can be obtained by completing certain events, unlocking prize packages, waiting for a Sprite Bottle to grant a free Sprite, or by purchasing Sprite Bottles using Red Star Rings.

Missions

During regular play (outside of event mode), two missions are assigned at a time - one from each of the lists below. Missions from the first must be completed within a single run, whereas missions from the second may be achieved over the course of multiple runs.

Completing a mission awards a prize at the end of play (either Paper, Bronze, or Silver. Prizes offer XP to the player's Global Score Multiplier in addition to Rings, Red Star Rings, Sprites, or Boom Boosts), and moves the player on to the next mission in the list. When completed, each list repeats from the top.

Number Mission List 1 Mission List 2 Level
1 Change lanes 15 times in one run Run 1500 metres Sonic Dash 2 Paper Prize Icon
2 Roll 5 times in one run Collect 50 Orbs Sonic Dash 2 Paper Prize Icon
3 Jump 20 times in one run Score 8000 points Sonic Dash 2 Paper Prize Icon
4 Collect 50 Rings in one run Rail grind for 300 metres Sonic Dash 2 Paper Prize Icon
5 Collect 3 Powerups in one run Jump over 25 obstacles Sonic Dash 2 Paper Prize Icon
6 Dash once Roll 450 metres Sonic Dash 2 Paper Prize Icon
7 Swap characters 2 times in one run Destroy 30 Crabmeats Sonic Dash 2 Paper Prize Icon
8 Revive once Collect 350 Rings Sonic Dash 2 Paper Prize Icon
9 Collect 2 Magnets in one run Dash for 250 metres Sonic Dash 2 Paper Prize Icon
10 Jump over 15 enemies in one run Bank 250 Rings Sonic Dash 2 Paper Prize Icon
11 Achieve a x20 combo Launch from 3 Springs Sonic Dash 2 Paper Prize Icon
12 Use one Sprite Go through 12 Hoops Sonic Dash 2 Paper Prize Icon
13 Avoid damage for 2000 metres in one run Collect 600 Rings Sonic Dash 2 Paper Prize Icon
14 Destroy 25 enemies in one run Run 10000 metres Sonic Dash 2 Paper Prize Icon
15 Drop Rings 15 times in one run Rail grind for 800 metres Sonic Dash 2 Paper Prize Icon
16 Score 25000 points in one run Collect 400 Orbs Sonic Dash 2 Bronze Prize Icon
17 Go through 5 Hoops in one run Smash 15 objects while Dashing Sonic Dash 2 Bronze Prize Icon
18 Collect 2 Enerbeams in one run Destroy 30 Buzz Bombers Sonic Dash 2 Bronze Prize Icon
19 Achieve a x25 combo Collect a Magnet 5 times Sonic Dash 2 Bronze Prize Icon
20 Perform 15 dodges in one run Dash 4 times in one run Sonic Dash 2 Bronze Prize Icon
21 Score 35000 points Run 7000 metres with a Sprite Sonic Dash 2 Bronze Prize Icon
22 Collect a X2 Multiplier 2 times in one run Travel 350 metres on Enerbeams Sonic Dash 2 Bronze Prize Icon
23 Bank 200 Rings in one run Dash for 600 metres Sonic Dash 2 Bronze Prize Icon
24 Collect a Shield 3 times (in one run) Rail grind for 1200 metres Sonic Dash 2 Bronze Prize Icon
25 Destroy 25 Buzz Bombers in one run Collect 700 Rings Sonic Dash 2 Bronze Prize Icon
26 Collect 6 Powerups in one run Score 60000 points with a Sprite Sonic Dash 2 Bronze Prize Icon
27 Run 4000 metres in one run Destroy 40 Motobugs Sonic Dash 2 Bronze Prize Icon
28 Collect 80 Orbs in one run Collect 200 Rings with a Magnet Sonic Dash 2 Bronze Prize Icon
29 Avoid damage for 3500 metres in one run Smash 25 objects while Dashing Sonic Dash 2 Bronze Prize Icon
30 Destroy 40 Crabmeats in one run Perform 40 dodges Sonic Dash 2 Bronze Prize Icon
31 Collect 3 Enerbeams in one run Travel 450 metres on Enerbeams with a Sprite Sonic Dash 2 Bronze Prize Icon
32 Achieve a x30 combo Collect a Magnet 12 times Sonic Dash 2 Bronze Prize Icon
33 Score 30000 points in one run Use 10 Dashpads Sonic Dash 2 Bronze Prize Icon
34 Collect a X2 Multiplier 3 times in one run Travel 450 metres on Enerbeams Sonic Dash 2 Bronze Prize Icon
35 Dash for 600 metres in one run Bank 500 Rings Sonic Dash 2 Bronze Prize Icon
36 Launch from 3 Springs in one run Destroy 40 Buzz Bombers Sonic Dash 2 Bronze Prize Icon
37 Rail grind for 500 metres in one run Jump over 40 obstacles Sonic Dash 2 Bronze Prize Icon
38 Collect 7 Powerups in one run Revive 3 times with a Sprite Sonic Dash 2 Bronze Prize Icon
39 Collect 120 Orbs in one run Run 14000 metres Sonic Dash 2 Bronze Prize Icon
40 Collect 400 Rings in one run Destroy 60 Motobugs Sonic Dash 2 Bronze Prize Icon
41 Collect 4 Enerbeams in one run Score 90000 points Sonic Dash 2 Bronze Prize Icon
42 Go through 20 Hoops in one run Dash for 700 metres with a Sprite Sonic Dash 2 Bronze Prize Icon
43 Use 4 Dashpads in one run Destroy 120 enemies Sonic Dash 2 Bronze Prize Icon
44 Avoid damage for 5000 metres in one run Collect 200 Rings with a Magnet Sonic Dash 2 Silver Prize Icon
45 Bank 250 Rings in one run Score 120000 points with a Sprite Sonic Dash 2 Silver Prize Icon
46 Smash 12 objects while Dashing in one run Launch from 10 Springs Sonic Dash 2 Silver Prize Icon
47 Travel 300 metres on Enerbeams in one run Perform 40 dodges Sonic Dash 2 Silver Prize Icon
48 Destroy 40 Crabmeats in one run Dash 15 times Sonic Dash 2 Silver Prize Icon

Events

The player can participate in new Events and Daily SEGA Challenges to earn special Prizes.[2] The player will need an internet connection for this; the rest of the game can be played offline. Upon finishing the event, the player will enter a leaderboard where the top fifty players get extra prizes when the event timer expires.

Event goals vary, as do the prizes. Short events, with a Sprite Bottle as an award, are offered regularly (multiple times per day) and have short durations. Events with more valuable prizes may last multiple days.

Scoring Mechanics

Players are awarded points during gameplay, and new high scores are recorded after a run. Furthermore, scoring high during the "Score Chaser" event can increase a player's rank and unlock greater prizes. One point is earned per meter travelled, and a hundred per enemy destroyed. The game also offers points for achieving combos - actions performed in quick succession, such as destroying enemies or narrowly dodging obstacles. Twenty points are awarded for each action, increased by ten after every fifth.

Points are multiplied according to a player's Global Score Multiplier (GSM), and points of a given type (distance, enemies, or combos) may be multiplied further by individual Character Score Multipliers (CSMs), each of which adds the base 100% value of the score. For example, a GSM of 200% becomes a 3x multiplier, whereas a total "distance" CSM of 300% becomes a 4x multiplier; together, they make a 12x multiplier for the points earned from the distance travelled. Players can increase their their GSM primarily by acquiring XP from opened prizes. Unlocking extra characters and levelling them leads to higher CSMs as all characters in a team contribute.

The highest GSM possible is 1000% at level 41 (25% gained per XP rank), although prizes are awarded for gaining further levels. Each character's CSM may reach a maximum of 700%.

Prizes

Prizes are awarded for completing Missions or Events, as well as for daily logins and some other occasions. Each prize provides XP for increasing the player's Global Score Multiplier, and contains usually a random amount of Rings, or Red Star Rings. Others instead offer Sprites or Boom Boosts, sometimes even as additional gifts. Noticeably, Sprites Bottles do not award XP, Rings, nor Red Star Rings; they instead provide either any "One Use" Sprite or level 1 "Forever" Sprite.

Prize Type Icon XP Ring-Sonic-Generations Red Star Rings in Sonic Runners
Paper Sonic Dash 2 Paper Prize Icon 30 100 - 500 1
Bronze Sonic Dash 2 Bronze Prize Icon 40 600 - 1,000 2 - 3
Silver Sonic Dash 2 Silver Prize Icon 50 1,100 - 1,500 4 - 5
Gold Sonic Dash 2 Gold Prize Icon 70 1,600 - 2,000 6
Platinum Sonic Dash 2 Platinum Prize Icon 100 2,100 - 2,500 9
Emerald Sonic Dash 2 Emerald Prize Icon 150 2,600 - 3,000 11
Ruby Sonic Dash 2 Ruby Prize Icon 200 3,100 - 3,500 ?
Sprite Sonic Dash 2 Sprite Prize Icon - - -
Green Christmas Box Sonic Dash 2 Green Christmas Box Icon 40  ? ~1
Gold Christmas Box Sonic Dash 2 Gold Christmas Box Icon 40 ~700  ?
Red Christmas Box Sonic Dash 2 Red Christmas Box Icon 40  ? ~1

The "Green Christmas Box" was offered during December 2015 as the 3rd Daily Login bonus (spanning an eight-day cycle). "Gold Christmas Boxes" were given for the next three, and then a "Red" for the seventh. These prizes presented either the Sparkle or Flurry Sprites in addition to their other rewards.

Trivia

  • This is the first sequel in the Sonic franchise that does not take place in the same continuity as the first game; whereas Sonic Dash took place in the continuity of the main Sonic game series, this game is set in the Sonic Boom continuity.

Gallery

Template:Gallery box

References

  1. Cowley, Ric (1 July 2015). Sonic Dash 2: Sonic Boom soft-launched on Android [Update]. Pocket Gamer. Retrieved on 4 July 2015.
  2. 2.0 2.1 2.2 2.3 Sonic Dash 2: Sonic Boom. Sega. Retrieved on 1 July 2015.
Sonic the Hedgehog spin-off video games
Sonic the Hedgehog mobile phone games
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