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{{Tab |
{{Tab |
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− | | |
+ | |title1 = Main page |
− | |tab2 = Gallery |
+ | |tab2 = Gallery |
+ | |tab3 = Glitches |
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+ | |bg = browntab |
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}} |
}} |
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{{Infobox video game |
{{Infobox video game |
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|title = ''Sonic Dash 2: Sonic Boom'' |
|title = ''Sonic Dash 2: Sonic Boom'' |
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− | |image = |
+ | |image = Sonic-Dash-2.png |
|developer = [[Hardlight Studio]] |
|developer = [[Hardlight Studio]] |
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|publisher = [[Sega]] |
|publisher = [[Sega]] |
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|genre = [[Wikipedia:Endless runner|Endless runner]], [[Wikipedia:Platform game|Platformer]] |
|genre = [[Wikipedia:Endless runner|Endless runner]], [[Wikipedia:Platform game|Platformer]] |
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|modes = [[Wikipedia:Single-player video game|Single-player]]| |
|modes = [[Wikipedia:Single-player video game|Single-player]]| |
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+ | ratings = [[wikipedia:Entertainment Software Ratings Board|ESRB]]: E |
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− | + | [[wikipedia:Pan European Game Information|PEGI]]: 7<ref name="GooglePlay">{{Cite web|url=https://play.google.com/store/apps/details?id=com.sega.sonicboomandroid |title=Sonic Dash 2: Sonic Boom |publisher=[[Sega]] |accessdate=1 July 2015}}</ref> |
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|platforms = |
|platforms = |
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*[[Android]] |
*[[Android]] |
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''Sonic Dash 2: Sonic Boom'' uses many of the same gameplay elements from ''[[Sonic Dash]]''. The game is an endless runner, where the player directs the playable characters through never-ending 3D levels, collecting rings and avoiding obstacles, [[Mine (Sonic Boom)|mines]] and enemies. The playable character automatically moves forward at all times, so the player has to utilize the characters' skills and movements to avoid or overcome obstacles. The goal is simply to run as far as possible without hitting a wall, falling off the course, or taking a hit with no [[Ring (Sonic Boom)|Rings]] in the characters' possession. |
''Sonic Dash 2: Sonic Boom'' uses many of the same gameplay elements from ''[[Sonic Dash]]''. The game is an endless runner, where the player directs the playable characters through never-ending 3D levels, collecting rings and avoiding obstacles, [[Mine (Sonic Boom)|mines]] and enemies. The playable character automatically moves forward at all times, so the player has to utilize the characters' skills and movements to avoid or overcome obstacles. The goal is simply to run as far as possible without hitting a wall, falling off the course, or taking a hit with no [[Ring (Sonic Boom)|Rings]] in the characters' possession. |
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− | Like its predecessors, Rings can be collected throughout the levels or purchased via microtransactions. Accumulated Rings can be used to purchase further content in the game, such as items and upgrades. Throughout the levels [[Red Star Ring (Sonic Boom)|Red Star Ring]]s can be found (only |
+ | Like its predecessors, Rings can be collected throughout the levels or purchased via microtransactions. Accumulated Rings can be used to purchase further content in the game, such as items and upgrades. Throughout the levels [[Red Star Ring (Sonic Boom)|Red Star Ring]]s can be found (only ten can be found on the course per day); however, players can purchase them as well, or obtain them from [[#Prizes|Prizes]]. They are used to buy new playable characters, every fifth upgrade for a character, and can also be used to prolong gameplay and to purchase other incidentals such as [[#Events|Event]] [[ticket]]s and storage for upgrades. There is as well an additional featured called the [[Boom Boost]] which can grant extra bonuses. These can be purchased for $1.99 and will last one week. Special [[Item Box]]es can also be collected throughout the courses, providing bonuses during play. Each item automatically activates when collected and expires some time after. |
− | ''Sonic Dash 2: Sonic Boom'' features both enemies and levels/environments taken directly from the ''[[Sonic Boom (TV series)|Sonic Boom]]'' television series. As new features, the game introduces Team Play mode where the player gets to race with up to three characters and earn higher scores, the [[Enerbeam]] mechanic where tilting the device will swing the runner along [[Ener-Rail]]s, and special unlockable powers for the characters such as Amy's Hammer, Knuckles' Jump Up & Slam attack, Sonic's enhanced [[Dash (Sonic |
+ | ''Sonic Dash 2: Sonic Boom'' features both enemies and levels/environments taken directly from the ''[[Sonic Boom (TV series)|Sonic Boom]]'' television series. As new features, the game introduces Team Play mode where the player gets to race with up to three characters, which can be exchanged at [[Junction|Junctions]] (where rings are also banked) and earn higher scores, the [[Enerbeam]] mechanic where tilting the device will swing the runner along [[Ener-Rail]]s, and special unlockable powers for the characters such as Amy's Hammer, Knuckles' Jump Up & Slam attack, Sonic's enhanced [[Dash (Sonic Boom)|Dash]] and more. The game also includes magical beings called "[[Sprite]]s" which the player can collect and evolve to improve their run, similar to the [[Chao]] in ''[[Sonic Chronicles: The Dark Brotherhood]]''.<ref name="GooglePlay" /> |
− | ===Scoring |
+ | ===Scoring mechanics=== |
− | Players are awarded points during gameplay, and new high scores are recorded after a run. Furthermore, scoring high during the "Score Chaser" [[#Events|event]] can increase a player's rank and unlock greater prizes. One point is earned per meter travelled, and a hundred per [[#Enemies|enemy]] destroyed. The game also offers points for achieving [[ |
+ | Players are awarded points during gameplay, and new high scores are recorded after a run. Furthermore, scoring high during the "Score Chaser" [[#Events|event]] can increase a player's rank and unlock greater prizes. One point is earned per meter travelled, and a hundred per [[#Enemies|enemy]] destroyed. The game also offers points for achieving [[Combo (Sonic Boom)|combos]] - actions performed in quick succession, such as destroying enemies or narrowly dodging obstacles. Twenty points are awarded for each action, increased by ten after every fifth. |
− | Points are multiplied according to a player's Global Score Multiplier (GSM), and points of a given type (distance, enemies, or combos) may be multiplied further by individual Character Score Multipliers (CSMs), each of which adds the base 100% value of the score. For example, a GSM of 200% becomes a 3x multiplier, whereas a total "distance" |
+ | Points are multiplied according to a player's Global Score Multiplier (GSM), and points of a given type (distance, enemies, or combos) may be multiplied further by individual Character Score Multipliers (CSMs), each of which adds the base 100% value of the score. For example, a GSM of 200% becomes a 3x multiplier, whereas a total "distance" GSM of 300% becomes a 4x multiplier; together, they make a 12x multiplier for the points earned from the distance travelled. Players can increase their their GSM primarily by acquiring XP from opened [[#Prizes|prizes]]. Unlocking extra [[#Playable|characters]] and [[#Character Levels|leveling them]] leads to higher CSMs as all characters in a team contribute. |
− | The highest GSM possible is 1000% at level 41 (25% gained per XP rank), although [[#Prizes|prizes]] are awarded for gaining further levels. Each character's |
+ | The highest GSM possible is 1000% at level 41 (25% gained per XP rank), although [[#Prizes|prizes]] are awarded for gaining further levels. Each character's GSM may reach a maximum of 700%. |
− | ====High |
+ | ====High scores==== |
In subsequent updates to ''Sonic Dash 2: Sonic Boom'', a high score listing was added to the game which the players can get themselves on. This list includes default high scores for the characters from the ''[[Sonic Boom (TV series)|Sonic Boom]]'' television series. As the player closes in on one of the default high scores during a run, a countdown appears on the side of the screen that shows how many points are left before the player beats the character's high score. |
In subsequent updates to ''Sonic Dash 2: Sonic Boom'', a high score listing was added to the game which the players can get themselves on. This list includes default high scores for the characters from the ''[[Sonic Boom (TV series)|Sonic Boom]]'' television series. As the player closes in on one of the default high scores during a run, a countdown appears on the side of the screen that shows how many points are left before the player beats the character's high score. |
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|[[File:Sonic_icon_(Sonic_Dash_2).png|50px]] |
|[[File:Sonic_icon_(Sonic_Dash_2).png|50px]] |
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|[[Sonic the Hedgehog (Sonic Boom)|Sonic]] |
|[[Sonic the Hedgehog (Sonic Boom)|Sonic]] |
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− | |1 |
+ | |1,000,000 |
|- |
|- |
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|2 |
|2 |
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|[[File:Eggman icon (Sonic Dash 2).png|50px]] |
|[[File:Eggman icon (Sonic Dash 2).png|50px]] |
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|[[Doctor Eggman (Sonic Boom)|Eggman]] |
|[[Doctor Eggman (Sonic Boom)|Eggman]] |
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− | |875 |
+ | |875,000 |
|- |
|- |
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|3 |
|3 |
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|[[File:Shadow icon (Sonic Dash 2).png|50px]] |
|[[File:Shadow icon (Sonic Dash 2).png|50px]] |
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|[[Shadow the Hedgehog (Sonic Boom)|Shadow]] |
|[[Shadow the Hedgehog (Sonic Boom)|Shadow]] |
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− | |750 |
+ | |750,000 |
|- |
|- |
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|4 |
|4 |
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|[[File:Tails icon (Sonic Dash 2).png|50px]] |
|[[File:Tails icon (Sonic Dash 2).png|50px]] |
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|[[Miles "Tails" Prower (Sonic Boom)|Tails]] |
|[[Miles "Tails" Prower (Sonic Boom)|Tails]] |
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− | |625 |
+ | |625,000 |
|- |
|- |
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|5 |
|5 |
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|[[File:Amy icon (Sonic Dash 2).png|50px]] |
|[[File:Amy icon (Sonic Dash 2).png|50px]] |
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|[[Amy Rose (Sonic Boom)|Amy]] |
|[[Amy Rose (Sonic Boom)|Amy]] |
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− | |500 |
+ | |500,000 |
|- |
|- |
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|6 |
|6 |
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|[[File:Knuckles icon (Sonic Dash 2).png|50px]] |
|[[File:Knuckles icon (Sonic Dash 2).png|50px]] |
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|[[Knuckles the Echidna (Sonic Boom)|Knuckles]] |
|[[Knuckles the Echidna (Sonic Boom)|Knuckles]] |
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− | |375 |
+ | |375,000 |
|- |
|- |
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|7 |
|7 |
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|[[File:Sticks icon (Sonic Dash 2).png|50px]] |
|[[File:Sticks icon (Sonic Dash 2).png|50px]] |
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|[[Sticks the Badger|Sticks]] |
|[[Sticks the Badger|Sticks]] |
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− | |300 |
+ | |300,000 |
|- |
|- |
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|8 |
|8 |
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|[[File:Zooey icon (Sonic Dash 2).png|50px]] |
|[[File:Zooey icon (Sonic Dash 2).png|50px]] |
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|[[Zooey]] |
|[[Zooey]] |
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− | |225 |
+ | |225,000 |
|- |
|- |
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|9 |
|9 |
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|[[File:Burnbot icon (Sonic Dash 2).png|50px]] |
|[[File:Burnbot icon (Sonic Dash 2).png|50px]] |
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|[[Burnbot]] |
|[[Burnbot]] |
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− | |150 |
+ | |150,000 |
|- |
|- |
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|10 |
|10 |
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|[[File:Cowbot icon (Sonic Dash 2).png|50px]] |
|[[File:Cowbot icon (Sonic Dash 2).png|50px]] |
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|[[Cowbot]] |
|[[Cowbot]] |
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− | |100 |
+ | |100,000 |
|- |
|- |
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|11 |
|11 |
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|[[File:Bee Bot icon (Sonic Dash 2).png|50px]] |
|[[File:Bee Bot icon (Sonic Dash 2).png|50px]] |
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|[[Bee Bot|Buzz Bomber]] |
|[[Bee Bot|Buzz Bomber]] |
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− | |50 |
+ | |50,000 |
|- |
|- |
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|12 |
|12 |
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|[[File:Orbot icon (Sonic Dash 2).png|50px]] |
|[[File:Orbot icon (Sonic Dash 2).png|50px]] |
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|[[Orbot (Sonic Boom)|Orbot]] |
|[[Orbot (Sonic Boom)|Orbot]] |
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− | |25 |
+ | |25,000 |
|- |
|- |
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|13 |
|13 |
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|[[File:Motobug icon (Sonic Dash 2).png|50px]] |
|[[File:Motobug icon (Sonic Dash 2).png|50px]] |
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|[[Motobug (Sonic Boom)|Moto Bug]] |
|[[Motobug (Sonic Boom)|Moto Bug]] |
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− | |10 |
+ | |10,000 |
|- |
|- |
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|14 |
|14 |
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|[[File:Cubot icon (Sonic Dash 2).png|50px]] |
|[[File:Cubot icon (Sonic Dash 2).png|50px]] |
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|[[Cubot (Sonic Boom)|Cubot]] |
|[[Cubot (Sonic Boom)|Cubot]] |
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− | |5 |
+ | |5,000 |
|- |
|- |
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|15 |
|15 |
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|[[File:Crab Bot icon (Sonic Dash 2).png|50px]] |
|[[File:Crab Bot icon (Sonic Dash 2).png|50px]] |
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|[[Crab Bot|Crabmeat]] |
|[[Crab Bot|Crabmeat]] |
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− | |2 |
+ | |2,500 |
|} |
|} |
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|- |
|- |
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!Level |
!Level |
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− | ! |
+ | !GSM% |
!Cost |
!Cost |
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!Total Cost |
!Total Cost |
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|2 → 3 |
|2 → 3 |
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|20% |
|20% |
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− | | |
+ | |3,000[[File:Ring-Sonic-Generations.png|20px]] |
|3,000 [[File:Ring-Sonic-Generations.png|20px]] |
|3,000 [[File:Ring-Sonic-Generations.png|20px]] |
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|- style="text-align: center;" |
|- style="text-align: center;" |
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|3 → 4 |
|3 → 4 |
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|30% |
|30% |
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− | | |
+ | |5,000 [[File:Ring-Sonic-Generations.png|20px]] |
|6,000 [[File:Ring-Sonic-Generations.png|20px]] |
|6,000 [[File:Ring-Sonic-Generations.png|20px]] |
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|- style="text-align: center;" |
|- style="text-align: center;" |
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| |
| |
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*[[Blue plasma bomb]] |
*[[Blue plasma bomb]] |
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− | *[[ |
+ | *[[Boost Pad|Dash Pad]] |
*[[Ener-Rail]] |
*[[Ener-Rail]] |
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*[[Hoop (Sonic Boom)|Hoop]] |
*[[Hoop (Sonic Boom)|Hoop]] |
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|[[Second Chance]] |
|[[Second Chance]] |
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|Distance Score: Multiplies the points received per meter run. |
|Distance Score: Multiplies the points received per meter run. |
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+ | | |
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− | + | *LV 8 and 240 Red Star Rings |
|
+ | * Tails Ring Rush |
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|- |
|- |
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|[[File:Sonic_Dash_2_Knuckles_Icon.png|center|50px]] |
|[[File:Sonic_Dash_2_Knuckles_Icon.png|center|50px]] |
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|Enemy Score: Multiplies the points received per enemy destroyed. |
|Enemy Score: Multiplies the points received per enemy destroyed. |
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| |
| |
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− | * |
+ | *180 Red Star Rings |
*Knuckles' Badniks Event |
*Knuckles' Badniks Event |
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|- |
|- |
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|Enemy Score: Multiplies the points received per enemy destroyed. |
|Enemy Score: Multiplies the points received per enemy destroyed. |
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| |
| |
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− | * |
+ | *180 Red Star Rings |
*Amy's Run Event |
*Amy's Run Event |
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|- |
|- |
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|Combo Score: Multiplies the points received per [[Combo (Sonic Boom)|combo]]. |
|Combo Score: Multiplies the points received per [[Combo (Sonic Boom)|combo]]. |
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| |
| |
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− | * |
+ | *LV 6 and 180 Red Star Rings |
*Sticks' Combo Charger event |
*Sticks' Combo Charger event |
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|- |
|- |
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|Combo Score: Multiplies the points received per combo. |
|Combo Score: Multiplies the points received per combo. |
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| |
| |
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− | * |
+ | *LV 11 and >240 Red Star Rings (?) |
*Shadow's Run event |
*Shadow's Run event |
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|} |
|} |
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*[[Lady Goat]] |
*[[Lady Goat]] |
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*[[Mayor Fink]] |
*[[Mayor Fink]] |
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− | *[[ |
+ | *[[Stratford]] |
*[[Walrus Male]] |
*[[Walrus Male]] |
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*[[Wild Cat]] |
*[[Wild Cat]] |
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|4 |
|4 |
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|Collect 50 Rings in one run |
|Collect 50 Rings in one run |
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− | |Rail grind for 300 metres |
+ | |Rail [[Grinding (Sonic Boom)|grind]] for 300 metres |
|[[File:Sonic_Dash_2_Paper_Prize_Icon.png|40px]] |
|[[File:Sonic_Dash_2_Paper_Prize_Icon.png|40px]] |
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|- |
|- |
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====Shadow's Run==== |
====Shadow's Run==== |
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[[File:Shadow Dash 2 profile.png|thumb|120px|right|The notification of the Shadow Run event.]] |
[[File:Shadow Dash 2 profile.png|thumb|120px|right|The notification of the Shadow Run event.]] |
||
− | An Event that first appeared on December 9, 2015, "Shadow's Run" introduced [[Shadow the Hedgehog (Sonic Boom)|Shadow the Hedgehog]] as a playable character to ''Sonic Dash 2: Sonic Boom''. During this event, the player controls Shadow for a run through the [[Village]] (whose inhabitants have been imprisoned) during the sunset. The objective of this event is to destroy |
+ | An Event that first appeared on December 9, 2015, "Shadow's Run" introduced [[Shadow the Hedgehog (Sonic Boom)|Shadow the Hedgehog]] as a playable character to ''Sonic Dash 2: Sonic Boom''. During this event, the player controls Shadow for a run through the [[Village]] (whose inhabitants have been imprisoned) during the sunset. The objective of this event is to destroy 2,500 [[Mine (Sonic Boom)|mines]]. |
By completing Shadow's Run, players can unlock Shadow as a playable character permanently. Since its introduction, the event has occasionally returned. |
By completing Shadow's Run, players can unlock Shadow as a playable character permanently. Since its introduction, the event has occasionally returned. |
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====Amy's Dash Smash==== |
====Amy's Dash Smash==== |
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[[File:SD2 SB 2 17.png|thumb|left|120px|The progress screen for the Amy's Dash Smash event]] |
[[File:SD2 SB 2 17.png|thumb|left|120px|The progress screen for the Amy's Dash Smash event]] |
||
− | In June and July |
+ | In June and July 2016, the event known as "Amy's Dash Smash" made an appearance. During this event, the player controls [[Amy Rose (Sonic Boom)|Amy]] for a run during normal levels. The objective of this event is to destroy 1,500 obstacles while [[Dash (Sonic Boom)|Dashing]] with Amy. By completing Amy's Dash Smash, players can unlock Amy as a playable character permanently. |
====Knuckles' Badnik Blitz==== |
====Knuckles' Badnik Blitz==== |
||
− | In June |
+ | In June 2016, the "Knuckles' Badnik Blitz" Special Event was introduced. During this event, the player controls [[Knuckles the Echidna (Sonic Boom)|Knuckles]] for a run through the [[Jungle]]. The objective of this event is to destroy 1,500 [[Badnik (Sonic Boom)|Badniks]] with Knuckles. By completing Knuckles' Badnik Blitz, players can unlock Knuckles as a playable character permanently. |
====Sticks' Combo Charger==== |
====Sticks' Combo Charger==== |
||
[[File:SD2 SB 2 20.png|thumb|120px|right|The notification of the Sticks' Combo Charger event]] |
[[File:SD2 SB 2 20.png|thumb|120px|right|The notification of the Sticks' Combo Charger event]] |
||
− | On May 6, 2016,<ref>{{ |
+ | On May 6, 2016,<ref>{{Cite web |url=https://twitter.com/HLGames/status/728609831716818944 |title=Hardlight Studio on Twitter |work= Twitter |date=6 May 2016 |accessdate=30 August 2016 |quote='''Hardlight Studio''': Update Sonic Dash 2: Sonic Boom and win Sticks in the Combo event on the brand new Mountain zone! }}</ref> the "Sticks' Combo Charger" Special Event was introduced. During this event, the player controls [[Sticks the Badger|Sticks]] for a run through the [[Mountain]]. The player's objective for this event is to get the highest [[Combo (Sonic Boom)|combo]] they have achieved in one run. This event is especially suited for Sticks' Special Power, the [[Protected Combo]]. By completing Sticks' Combo Charger, players can unlock Sticks as a playable character permanently. |
+ | |||
+ | ====Tails' Ring Rush==== |
||
+ | On October 9, 2016, the "Tails' Ring Rush" Special Event was introduced .During this event, the player controls [[Miles "Tails" Prower (Sonic Boom)|Tails]] for a run through the [[Eggman's Lair]]. The player's objective for this event is to collect 5000 [[Ring (Sonic Boom)|Rings]]. By completing Tails' Ring Rush, players can unlock Tails as a playable character permanently. |
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====Holiday Event==== |
====Holiday Event==== |
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====Bauble Battle/Egg-mania==== |
====Bauble Battle/Egg-mania==== |
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− | {{Main|Doctor Eggman (Sonic Boom)#Battle}} |
+ | {{Main|Doctor Eggman (Sonic Boom)/Miscellaneous#Battle}} |
[[File:CV0LgC8W4AEPlVD.jpg|thumb|right|120px|The Egg-mania event.]] |
[[File:CV0LgC8W4AEPlVD.jpg|thumb|right|120px|The Egg-mania event.]] |
||
From December 19, 2015,<ref name="events"/> players were able to fight [[Doctor Eggman (Sonic Boom)|Dr. Eggman]] in a Special Event Boss Battle. Here, the player chases after Eggman as he hurtles [[Red plasma bomb|different]] [[Blue plasma bomb|bombs]] at the playable characters. The objective is simply to keep combating Eggman and counter his hazards to achieve the highest score possible. The event also features the motif from the 2015 holiday events. After the holidays, this became a permanent event, albeit with a regular setting. |
From December 19, 2015,<ref name="events"/> players were able to fight [[Doctor Eggman (Sonic Boom)|Dr. Eggman]] in a Special Event Boss Battle. Here, the player chases after Eggman as he hurtles [[Red plasma bomb|different]] [[Blue plasma bomb|bombs]] at the playable characters. The objective is simply to keep combating Eggman and counter his hazards to achieve the highest score possible. The event also features the motif from the 2015 holiday events. After the holidays, this became a permanent event, albeit with a regular setting. |
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==Reception== |
==Reception== |
||
{{Video game reviews |
{{Video game reviews |
||
− | | MC = 60/100<ref name="mc">{{ |
+ | | MC = 60/100<ref name="mc">{{Cite web |url=http://www.metacritic.com/game/ios/sonic-dash-2-sonic-boom/details |publisher=[[Wikipedia:Metacritic|Metacritic]] |title=Sonic Dash 2: Sonic Boom (iOS) |accessdate=25 September 2016 }}</ref> |
| rev1 = [[Wikipedia:Play Store|Play Store]] |
| rev1 = [[Wikipedia:Play Store|Play Store]] |
||
− | | rev1Score = 4.3/5<ref>{{ |
+ | | rev1Score = 4.3/5<ref>{{Cite web |url=https://play.google.com/store/apps/details?id=com.sega.sonicboomandroid&hl=en |publisher=[[Wikipedia:Google Play|Google Play]] |title=Sonic Dash 2: Sonic Boom |accessdate=25 September 2016 }}</ref> |
| rev2 = [[Wikipedia:iTunes|iTunes]] |
| rev2 = [[Wikipedia:iTunes|iTunes]] |
||
− | | rev2Score = 4.5/5<ref>{{ |
+ | | rev2Score = 4.5/5<ref>{{Cite web |url=https://itunes.apple.com/app/sonic-dash-2-sonic-boom/id968744559 |publisher=[[Wikipedia:iTunes|iTunes]] |title=Sonic Dash 2: Sonic Boom |accessdate=25 September 2016 }}</ref> |
}} |
}} |
||
The game has received mixed to average reviews. Some praise the good graphics, solid frame rates and use of the ''[[Sonic Boom (series)|Sonic Boom]]'' franchise. Others, however, criticize it for lacking original ideas, and have pointed out that it is just another "recurring endless runner".<ref>{{Cite web|url=http://www.metacritic.com/game/ios/sonic-dash-2-sonic-boom |title=Sonic Dash 2: Sonic Boom |publisher=Metacritic |author= |date= |accessdate=5 January 2015 }}</ref> As of December 2015, the game has received over eight million downloads.<ref name="events">{{Cite web|url=http://www.tssznews.com/2015/12/10/assets-released-for-sonic-dash-2s-holiday-update/ |title=Assets Released for Sonic Dash 2’s Holiday Update |publisher=TSSZ News |author=Louis Balzani |date=10 December 2015 |accessdate=5 January 2015 }}</ref> |
The game has received mixed to average reviews. Some praise the good graphics, solid frame rates and use of the ''[[Sonic Boom (series)|Sonic Boom]]'' franchise. Others, however, criticize it for lacking original ideas, and have pointed out that it is just another "recurring endless runner".<ref>{{Cite web|url=http://www.metacritic.com/game/ios/sonic-dash-2-sonic-boom |title=Sonic Dash 2: Sonic Boom |publisher=Metacritic |author= |date= |accessdate=5 January 2015 }}</ref> As of December 2015, the game has received over eight million downloads.<ref name="events">{{Cite web|url=http://www.tssznews.com/2015/12/10/assets-released-for-sonic-dash-2s-holiday-update/ |title=Assets Released for Sonic Dash 2’s Holiday Update |publisher=TSSZ News |author=Louis Balzani |date=10 December 2015 |accessdate=5 January 2015 }}</ref> |
||
+ | |||
+ | ==Staff== |
||
+ | *'''Hardlight''': Nick Adams, Tom Anderson, Neil Armstrong, Joel Atkinson, James Booth, Luke Boscott, Daniel Darnbrough, Dmitry Deryabin, Konstantinos Eleftheriadis, Dawid Esterhuizen, David Foster, Simon Foster, Tom Gaulton, Alastair Graham, Scott Griffiths, Yordan Gyurchev, Neall Jones, Sebastian Livall, Lara Mazzolari, Andrew McKenzie, Louis McLaughlin, Mark Milton, Ashley Morgan, Scott Orchard, Andrew Paul, Stephen Quinney, Daryl Reeves, David Rodriguez, Harinder Sangha, Richard Smith, Ryan Simpson, Chris Southall, Joseph Stone, Richard Sugden, India Swift, Gordon Theobald, Neil Topham, Paul Twynholm, Ruby Urlings, Craig Yates, Scott West, Sam Whitfield |
||
+ | *'''In Memory of Ali Davidson''' |
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+ | *'''Sumo Digital''': Steve Allen, Ash Bennett, Darrell Blake, Paul Carter, Carl Cavers, Andy Chapman, Wayne Ellis, Neil Fielding, Jon Georgious, James Graves, Damian Hibbard, Luke Hodgkinson, Sean Millard, Darren Mills, Paul Porter, Sitara Shefta, James Sutherland, Luke Thompson |
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==Trivia== |
==Trivia== |
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==Videos== |
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==References== |
==References== |
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+ | {{Reflist|2}} |
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{{Dash 2 info}} |
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{{Sonic games (spin-off)}} |
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{{Sonic games (mobile)}} |
{{Sonic games (mobile)}} |
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+ | [[fr:Sonic Dash 2: Sonic Boom]] |
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[[Category:Mobile games]] |
[[Category:Mobile games]] |
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[[Category:2015]] |
[[Category:2015]] |
Revision as of 05:29, 27 February 2020
Sonic Dash 2: Sonic Boom is an endless runner platform video game developed by Hardlight Studio and published by Sega, exclusively for mobile devices, and is the sequel to Sonic Dash.[3] Unlike its predecessor, the cast and levels of Sonic Dash 2: Sonic Boom are derived from the Sonic Boom television series, though the gameplay elements remain. The game was given a soft launch on Google Play on 1 July 2015 for the Android, with an iOS release following on 9 October, and is currently offered for free via the Google Play and iTunes stores.
Gameplay
Sonic Dash 2: Sonic Boom uses many of the same gameplay elements from Sonic Dash. The game is an endless runner, where the player directs the playable characters through never-ending 3D levels, collecting rings and avoiding obstacles, mines and enemies. The playable character automatically moves forward at all times, so the player has to utilize the characters' skills and movements to avoid or overcome obstacles. The goal is simply to run as far as possible without hitting a wall, falling off the course, or taking a hit with no Rings in the characters' possession.
Like its predecessors, Rings can be collected throughout the levels or purchased via microtransactions. Accumulated Rings can be used to purchase further content in the game, such as items and upgrades. Throughout the levels Red Star Rings can be found (only ten can be found on the course per day); however, players can purchase them as well, or obtain them from Prizes. They are used to buy new playable characters, every fifth upgrade for a character, and can also be used to prolong gameplay and to purchase other incidentals such as Event tickets and storage for upgrades. There is as well an additional featured called the Boom Boost which can grant extra bonuses. These can be purchased for $1.99 and will last one week. Special Item Boxes can also be collected throughout the courses, providing bonuses during play. Each item automatically activates when collected and expires some time after.
Sonic Dash 2: Sonic Boom features both enemies and levels/environments taken directly from the Sonic Boom television series. As new features, the game introduces Team Play mode where the player gets to race with up to three characters, which can be exchanged at Junctions (where rings are also banked) and earn higher scores, the Enerbeam mechanic where tilting the device will swing the runner along Ener-Rails, and special unlockable powers for the characters such as Amy's Hammer, Knuckles' Jump Up & Slam attack, Sonic's enhanced Dash and more. The game also includes magical beings called "Sprites" which the player can collect and evolve to improve their run, similar to the Chao in Sonic Chronicles: The Dark Brotherhood.[3]
Scoring mechanics
Players are awarded points during gameplay, and new high scores are recorded after a run. Furthermore, scoring high during the "Score Chaser" event can increase a player's rank and unlock greater prizes. One point is earned per meter travelled, and a hundred per enemy destroyed. The game also offers points for achieving combos - actions performed in quick succession, such as destroying enemies or narrowly dodging obstacles. Twenty points are awarded for each action, increased by ten after every fifth.
Points are multiplied according to a player's Global Score Multiplier (GSM), and points of a given type (distance, enemies, or combos) may be multiplied further by individual Character Score Multipliers (CSMs), each of which adds the base 100% value of the score. For example, a GSM of 200% becomes a 3x multiplier, whereas a total "distance" GSM of 300% becomes a 4x multiplier; together, they make a 12x multiplier for the points earned from the distance travelled. Players can increase their their GSM primarily by acquiring XP from opened prizes. Unlocking extra characters and leveling them leads to higher CSMs as all characters in a team contribute.
The highest GSM possible is 1000% at level 41 (25% gained per XP rank), although prizes are awarded for gaining further levels. Each character's GSM may reach a maximum of 700%.
High scores
In subsequent updates to Sonic Dash 2: Sonic Boom, a high score listing was added to the game which the players can get themselves on. This list includes default high scores for the characters from the Sonic Boom television series. As the player closes in on one of the default high scores during a run, a countdown appears on the side of the screen that shows how many points are left before the player beats the character's high score.
Default rank |
Icon | Name | Score |
---|---|---|---|
1 | Sonic | 1,000,000 | |
2 | Eggman | 875,000 | |
3 | Shadow | 750,000 | |
4 | Tails | 625,000 | |
5 | Amy | 500,000 | |
6 | Knuckles | 375,000 | |
7 | Sticks | 300,000 | |
8 | Zooey | 225,000 | |
9 | Burnbot | 150,000 | |
10 | Cowbot | 100,000 | |
11 | Buzz Bomber | 50,000 | |
12 | Orbot | 25,000 | |
13 | Moto Bug | 10,000 | |
14 | Cubot | 5,000 | |
15 | Crabmeat | 2,500 |
Character Levels
By spending Rings or Red Star Rings, characters can be levelled up. Doing so increases the characters' Character Score Multipliers, making it easier to gain more points whilst they are a member of the player's team during a run. Raising a character's level will furthermore sometimes add to the player's Global Score Multiplier level. Level 5 grants 100XP, level 10 grants 150XP, and level 15 grants 250XP.
Objects
Items
Gimmicks and obstacles
Characters
Playable
These are the playable characters of Sonic Dash 2: Sonic Boom. Each character has a special ability that generally impacts the game as they are running, and boosts the score the player receives as long as they are part of the team:
Icon | Character | Special Power | Score Bonus | Unlocking Requirement |
---|---|---|---|---|
Sonic the Hedgehog | Dash Magnet | Distance Score: Multiplies the points received per meter run. | Available from the beginning | |
Miles "Tails" Prower | Second Chance | Distance Score: Multiplies the points received per meter run. |
| |
Knuckles the Echidna | Knuckle Slam | Enemy Score: Multiplies the points received per enemy destroyed. |
| |
Amy Rose | Ring Hammer | Enemy Score: Multiplies the points received per enemy destroyed. |
| |
Sticks the Badger | Protected Combo | Combo Score: Multiplies the points received per combo. |
| |
Shadow the Hedgehog | Chaos Spear | Combo Score: Multiplies the points received per combo. |
|
Non-playable characters
Enemies
Levels
Sonic Dash 2: Sonic Boom originally consisted of two levels, each making up an endless road with no set goal. With the subsequent updates to the game, this number has been expanded to four. By using the Junction sub-level, one can move between levels. The levels in the order of their introduction are:
Sprites
Sprites are magical beings and the companions for the characters. Equipping them will unlock special abilities that provide support during a run; up to three may be used at a time. Some can only be used once (One use), whereas others can be used repeatedly (Forever). Forever Sprites can be levelled up and evolved to improve their abilities.
Sprites can be obtained by completing certain events, unlocking prize packages, waiting for a Sprite Bottle to grant a free Sprite, or by purchasing Sprite Bottles using Red Star Rings.
Missions
During regular play (outside of event mode), two missions are assigned at a time - one from each of the lists below. Missions from the first must be completed within a single run, whereas missions from the second may be achieved over the course of multiple runs.
Completing a mission awards a prize at the end of play (either Paper, Bronze, or Silver. Prizes offer XP to the player's Global Score Multiplier in addition to Rings, Red Star Rings, Sprites, or Boom Boosts), and moves the player on to the next mission in the list. When completed, each list repeats from the top.
Number | Mission List 1 | Mission List 2 | Level |
---|---|---|---|
1 | Change lanes 15 times in one run | Run 1500 metres | |
2 | Roll 5 times in one run | Collect 50 Orbs | |
3 | Jump 20 times in one run | Score 8000 points | |
4 | Collect 50 Rings in one run | Rail grind for 300 metres | |
5 | Collect 3 Powerups in one run | Jump over 25 obstacles | |
6 | Dash once | Roll 450 metres | |
7 | Swap characters 2 times in one run | Destroy 30 Crabmeats | |
8 | Revive once | Collect 350 Rings | |
9 | Collect 2 Magnets in one run | Dash for 250 metres | |
10 | Jump over 15 enemies in one run | Bank 250 Rings | |
11 | Achieve a x20 combo | Launch from 3 Springs | |
12 | Use one Sprite | Go through 12 Hoops | |
13 | Avoid damage for 2000 metres in one run | Collect 600 Rings | |
14 | Destroy 25 enemies in one run | Run 10000 metres | |
15 | Drop Rings 15 times in one run | Rail grind for 800 metres | |
16 | Score 25000 points in one run | Collect 400 Orbs | |
17 | Go through 5 Hoops in one run | Smash 15 objects while Dashing | |
18 | Collect 2 Enerbeams in one run | Destroy 30 Buzz Bombers | |
19 | Achieve a x25 combo | Collect a Magnet 5 times | |
20 | Perform 15 dodges in one run | Dash 4 times |
|
21 | Score 35000 points | Run 7000 metres with a Sprite | |
22 | Collect a X2 Multiplier 2 times in one run | Travel 350 metres on Enerbeams | |
23 | Bank 200 Rings in one run | Dash for 600 metres | |
24 | Collect a Shield 3 times (in one run) | Rail grind for 1200 metres | |
25 | Destroy 25 Buzz Bombers in one run | Collect 700 Rings | |
26 | Collect 6 Powerups in one run | Score 60000 points with a Sprite | |
27 | Run 4000 metres in one run | Destroy 40 Motobugs | |
28 | Collect 80 Orbs in one run | Collect 200 Rings with a Magnet | |
29 | Avoid damage for 3500 metres in one run | Smash 25 objects while Dashing | |
30 | Destroy 40 Crabmeats in one run | Perform 40 dodges | |
31 | Collect 3 Enerbeams in one run | Travel 450 metres on Enerbeams with a Sprite | |
32 | Achieve a x30 combo | Collect a Magnet 12 times | |
33 | Score 30000 points in one run | Use 10 Dashpads | |
34 | Collect a X2 Multiplier 3 times in one run | Travel 450 metres on Enerbeams | |
35 | Dash for 600 metres in one run | Bank 500 Rings | |
36 | Launch from 3 Springs in one run | Destroy 40 Buzz Bombers | |
37 | Rail grind for 500 metres in one run | Jump over 40 obstacles | |
38 | Collect 7 Powerups in one run | Revive 3 times with a Sprite | |
39 | Collect 120 Orbs in one run | Run 14000 metres | |
40 | Collect 400 Rings in one run | Destroy 60 Motobugs | |
41 | Collect 4 Enerbeams in one run | Score 90000 points | |
42 | Go through 20 Hoops in one run | Dash for 700 metres with a Sprite | |
43 | Use 4 Dashpads in one run | Destroy 120 enemies | |
44 | Avoid damage for 5000 metres in one run | Collect 200 Rings with a Magnet | |
45 | Bank 250 Rings in one run | Score 120000 points with a Sprite | |
46 | Smash 12 objects while Dashing in one run | Launch from 10 Springs | |
47 | Travel 300 metres on Enerbeams in one run | Perform 40 dodges | |
48 | Destroy 40 Crabmeats in one run | Dash 15 times |
Events
By paying tickets, the player can participate in new Events and Daily SEGA Challenges to earn special Prizes.[3] To attend these events, the player will need an internet connection; the rest of the game can be played offline. Upon finishing the event, the player will enter a leaderboard where the top fifty players get extra prizes when the event timer expires.
Event goals vary, as do the prizes. Short events, with a Sprite Bottle as an award, are offered regularly (multiple times per day) and have short durations. Events with more valuable prizes may last multiple days.
Special Events
Shadow's Run
An Event that first appeared on December 9, 2015, "Shadow's Run" introduced Shadow the Hedgehog as a playable character to Sonic Dash 2: Sonic Boom. During this event, the player controls Shadow for a run through the Village (whose inhabitants have been imprisoned) during the sunset. The objective of this event is to destroy 2,500 mines.
By completing Shadow's Run, players can unlock Shadow as a playable character permanently. Since its introduction, the event has occasionally returned.
Amy's Dash Smash
In June and July 2016, the event known as "Amy's Dash Smash" made an appearance. During this event, the player controls Amy for a run during normal levels. The objective of this event is to destroy 1,500 obstacles while Dashing with Amy. By completing Amy's Dash Smash, players can unlock Amy as a playable character permanently.
Knuckles' Badnik Blitz
In June 2016, the "Knuckles' Badnik Blitz" Special Event was introduced. During this event, the player controls Knuckles for a run through the Jungle. The objective of this event is to destroy 1,500 Badniks with Knuckles. By completing Knuckles' Badnik Blitz, players can unlock Knuckles as a playable character permanently.
Sticks' Combo Charger
On May 6, 2016,[4] the "Sticks' Combo Charger" Special Event was introduced. During this event, the player controls Sticks for a run through the Mountain. The player's objective for this event is to get the highest combo they have achieved in one run. This event is especially suited for Sticks' Special Power, the Protected Combo. By completing Sticks' Combo Charger, players can unlock Sticks as a playable character permanently.
Tails' Ring Rush
On October 9, 2016, the "Tails' Ring Rush" Special Event was introduced .During this event, the player controls Tails for a run through the Eggman's Lair. The player's objective for this event is to collect 5000 Rings. By completing Tails' Ring Rush, players can unlock Tails as a playable character permanently.
Holiday Event
For the holidays of 2015, Sonic Dash 2: Sonic Boom was decked out in the spirit of the season. This included redesigned levels with snow, remodeled characters with holiday outfits, holiday-themed events, special Christmas objects on the tracks and the release of a unique Holiday Sprite named Flurry.
Bauble Battle/Egg-mania
From December 19, 2015,[5] players were able to fight Dr. Eggman in a Special Event Boss Battle. Here, the player chases after Eggman as he hurtles different bombs at the playable characters. The objective is simply to keep combating Eggman and counter his hazards to achieve the highest score possible. The event also features the motif from the 2015 holiday events. After the holidays, this became a permanent event, albeit with a regular setting.
Prizes
Prizes are awarded for completing Missions or Events, as well as for daily logins and some other occasions. Each prize provides XP for increasing the player's Global Score Multiplier, and contains usually a random amount of Rings, or Red Star Rings. Others instead offer Sprites or Boom Boosts, sometimes even as additional gifts. Noticeably, Sprites Bottles do not award XP, Rings, nor Red Star Rings; they instead provide either any "One Use" Sprite or level 1 "Forever" Sprite.
The "Christmas Boxes" were offered around the end of 2015 as Daily Login bonuses or event prizes. Greens always offered a one hour Boom Boost (so long as they were received as a login bonus), Gold produced regular Rings, and Red granted a Red Star Ring. Each additionally gave one of the two special Christmas-themed Sprites, either Sparkle or Flurry.
Reception
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
Metacritic | 60/100[6] |
Review scores | |
Publication | Score |
Play Store | 4.3/5[7] |
iTunes | 4.5/5[8] |
The game has received mixed to average reviews. Some praise the good graphics, solid frame rates and use of the Sonic Boom franchise. Others, however, criticize it for lacking original ideas, and have pointed out that it is just another "recurring endless runner".[9] As of December 2015, the game has received over eight million downloads.[5]
Staff
- Hardlight: Nick Adams, Tom Anderson, Neil Armstrong, Joel Atkinson, James Booth, Luke Boscott, Daniel Darnbrough, Dmitry Deryabin, Konstantinos Eleftheriadis, Dawid Esterhuizen, David Foster, Simon Foster, Tom Gaulton, Alastair Graham, Scott Griffiths, Yordan Gyurchev, Neall Jones, Sebastian Livall, Lara Mazzolari, Andrew McKenzie, Louis McLaughlin, Mark Milton, Ashley Morgan, Scott Orchard, Andrew Paul, Stephen Quinney, Daryl Reeves, David Rodriguez, Harinder Sangha, Richard Smith, Ryan Simpson, Chris Southall, Joseph Stone, Richard Sugden, India Swift, Gordon Theobald, Neil Topham, Paul Twynholm, Ruby Urlings, Craig Yates, Scott West, Sam Whitfield
- In Memory of Ali Davidson
- Sumo Digital: Steve Allen, Ash Bennett, Darrell Blake, Paul Carter, Carl Cavers, Andy Chapman, Wayne Ellis, Neil Fielding, Jon Georgious, James Graves, Damian Hibbard, Luke Hodgkinson, Sean Millard, Darren Mills, Paul Porter, Sitara Shefta, James Sutherland, Luke Thompson
Trivia
- This is the first sequel in the Sonic franchise that does not take place in the same continuity as the first game; whereas Sonic Dash took place in the continuity of the main Sonic game series, this game is set in the Sonic Boom continuity.
- This is the first Sonic Boom game in which Shadow is a playable character.
- The trailer for Sonic Dash 2: Sonic Boom uses clips from the episodes "Guilt Tripping", "Cowbot", "Dr. Eggman's Tomato Sauce", "The Curse of Buddy Buddy Temple" and "Late Fees" in the Sonic Boom television series.
Videos
References
- ↑ Cowley, Ric (1 July 2015). Sonic Dash 2: Sonic Boom soft-launched on Android [Update]. Pocket Gamer. Retrieved on 4 July 2015.
- ↑ New Release: Sonic Dash 2: Sonic Boom. Sega (9 October 2015). Retrieved on 23 December 2015.
- ↑ 3.0 3.1 3.2 3.3 Sonic Dash 2: Sonic Boom. Sega. Retrieved on 1 July 2015.
- ↑ Hardlight Studio on Twitter. Twitter (6 May 2016). Retrieved on 30 August 2016. "Hardlight Studio: Update Sonic Dash 2: Sonic Boom and win Sticks in the Combo event on the brand new Mountain zone!"
- ↑ 5.0 5.1 Louis Balzani (10 December 2015). Assets Released for Sonic Dash 2’s Holiday Update. TSSZ News. Retrieved on 5 January 2015.
- ↑ Sonic Dash 2: Sonic Boom (iOS). Metacritic. Retrieved on 25 September 2016.
- ↑ Sonic Dash 2: Sonic Boom. Google Play. Retrieved on 25 September 2016.
- ↑ Sonic Dash 2: Sonic Boom. iTunes. Retrieved on 25 September 2016.
- ↑ Sonic Dash 2: Sonic Boom. Metacritic. Retrieved on 5 January 2015.
Playable characters | Team Sonic (Amy, Knuckles, Sonic, Sticks, Tails) | Shadow | Vector | |
---|---|---|
Non-playable characters | Burnbot | Cowbot | Cubot | Dr. Eggman | Lady Goat | Mayor Fink | Orbot | Sprite | Stratford | Walrus Male | Wild Cat | Zooey | |
Levels | Jungle | Village | Eggman's Lair | Mountain | Junction | |
Enemies | Buzz Bomber | Crabmeat | Motobug | |
Moves/Techniques | Chaos Spear | Dash | Dash Magnet | Grinding | Knuckle Slam | Protected Combo | Ring Hammer | Second Chance | Vector Projector | |
Gimmicks and obstacles | Blue plasma bomb | Dash Pad | Ener-Rail | Hoop | Mine | Rail | Red plasma bomb | Spring | |
Items | Enerbeam | Magnet | Orb | Red Star Ring | Ring | Score Doubler | Shield | Super Ring | Ticket | |
Others | Amy's Hammer | Banking | Boom Boost | Boomerang | Chaos Blast | Combo | Eggmobile | Event | Mission | Prize | |
V·T·E | {{Dash info}} | Category |