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==Gameplay==
 
==Gameplay==
''Sonic Dash'' is an endless runner; it is very similar to the gameplay of the ''[[wikipedia:Temple Run|Temple Run]]'' series and ''[[wikipedia:Subway Surfers|Subway Surfers]]'' video games.<ref>http://www.gamesindustry.com/industry-news/detail/280559</ref><ref>http://www.pocketgamer.fr/news/6454-exclu-premieres-informations-sur-sonic-dash-ios.html</ref> The player directs their selected character through never-ending 3D landscapes, moving forward at all times. To avoid obstacles in the player's path, he/she can [[Spin Jump|Jump]], [[Spin Attack|Roll]], Dodge sideways (resembling the [[Quick Step]]), and [[Stomp]] into a roll. The player can extend the duration of a roll two times. In sections where the player has to travel across large gaps, they can use the [[Homing Attack]] on several enemies to traverse it. The goal is simply to run as far as possible and gain a high-score without hitting a wall, falling off the course, or taking a hit with no Rings in possession.
+
''Sonic Dash'' is an endless runner; it is very similar to the gameplay of the ''[[wikipedia:Temple Run|Temple Run]]'' series and ''[[wikipedia:Subway Surfers|Subway Surfers]]'' video games.<ref>http://www.gamesindustry.com/industry-news/detail/280559</ref><ref>http://www.pocketgamer.fr/news/6454-exclu-premieres-informations-sur-sonic-dash-ios.html</ref> The player directs their selected character through never-ending 3D landscapes, moving forward at all times. To avoid obstacles in the player's path, they can [[Spin Jump|Jump]], [[Spin Attack|Roll]], Dodge sideways (resembling the [[Quick Step]]), and [[Stomp]] into a roll. The player can extend the duration of a roll two times. In sections where the player has to travel across large gaps, they can use the [[Homing Attack]] on several enemies to traverse it. The goal is simply to run as far as possible and gain a high-score without hitting a wall, falling off the course, or taking a hit with no Rings in possession.
   
 
When Rings are collected, the [[Dash Meter]] at the bottom of the screen fills, and when it is full, the player can perform the [[Dash Boost]], which is similar to the [[Sonic Boom (move)|Sonic Boom]] or [[Boost]]. The player cannot jump during a boost, though Sonic automatically blasts through obstacles. The score multiplier doubles while using the Dash. Upgrades such as "Headstart", "Magnet" and "Dash Boost" can be used and upgraded in-game. Players are able to share and compete for accomplishments such as "fastest time" or "longest distance". At the end of the track, the player reaches a set of three springs where Rings will be [[banking|banked]] automatically. Monitors above these springs indicate where they will take the player:
 
When Rings are collected, the [[Dash Meter]] at the bottom of the screen fills, and when it is full, the player can perform the [[Dash Boost]], which is similar to the [[Sonic Boom (move)|Sonic Boom]] or [[Boost]]. The player cannot jump during a boost, though Sonic automatically blasts through obstacles. The score multiplier doubles while using the Dash. Upgrades such as "Headstart", "Magnet" and "Dash Boost" can be used and upgraded in-game. Players are able to share and compete for accomplishments such as "fastest time" or "longest distance". At the end of the track, the player reaches a set of three springs where Rings will be [[banking|banked]] automatically. Monitors above these springs indicate where they will take the player:
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| rowspan="5"|[[File:Sonic Dash - Elite Agent Rouge.png|100px|center]] [[Elite Agent Rouge]]
 
| rowspan="5"|[[File:Sonic Dash - Elite Agent Rouge.png|100px|center]] [[Elite Agent Rouge]]
 
| rowspan="5"|Elite Agent Rouge Event
 
| rowspan="5"|Elite Agent Rouge Event
| rowspan="5"|
+
| rowspan="5"|Collect 500 Elite Agent Rouge tokens
  +
(21 July 2020 - 28 July 2020)
 
!Dash Boost
 
!Dash Boost
|
+
|11
 
|-
 
|-
 
!x2 Multiplier
 
!x2 Multiplier
|
+
|11
 
|-
 
|-
 
!Magnet
 
!Magnet
|
+
|11
 
|-
 
|-
 
!Shield
 
!Shield
|
+
|9
 
|-
 
|-
 
!Headstart
 
!Headstart
|
+
|8
 
|}
 
|}
   
Line 1,467: Line 1,468:
 
==Boosters==
 
==Boosters==
 
There are 5 different types of boosters in the game. The player can have up to 3 boosters active during each run.
 
There are 5 different types of boosters in the game. The player can have up to 3 boosters active during each run.
{| class="wikitable"
+
{| class="wikitable" style="text-align:center"
 
!Original icon
 
!Updated icon
 
 
!Booster
 
!Booster
 
!Description
 
!Description
 
|-
 
|-
|[[File:Sonic Dash Spring Bonus Booster.png|100px|center]]
+
|[[File:Sonic_Dash_Spring_Bonus.png|100px]]<br/>Spring Bonus
|[[File:Sonic_Dash_Spring_Bonus.png|100px|center]]
 
|Spring Bonus
 
 
|''Hitting a spring gives a score bonus that increases with every successive spring reached.''
 
|''Hitting a spring gives a score bonus that increases with every successive spring reached.''
 
|-
 
|-
|[[File:Sonic Dash Enemy Combo Booster.png|100px|center]]
+
|[[File:Sonic_Dash_Enemy_Combo.png|100px]]<br/>Enemy Combo
|[[File:Sonic_Dash_Enemy_Combo.png|100px|center]]
 
|Enemy Combo
 
 
|''Each enemy combo is worth bonus points.''
 
|''Each enemy combo is worth bonus points.''
 
|-
 
|-
|[[File:Sonic Dash Ring Streak Booster.png|100px|center]]
+
|[[File:Sonic_Dash_Ring_Streak.png|100px]]<br/>Ring Streak
|[[File:Sonic_Dash_Ring_Streak.png|100px|center]]
 
|Ring Streak
 
 
|''Ring streaks give an additional score bonus.''
 
|''Ring streaks give an additional score bonus.''
 
|-
 
|-
|[[File:Sonic Dash Final Score Bonus Booster.png|100px|center]]
+
|[[File:Sonic_Dash_Final_Score_Bonus.png|100px]]<br/>Final Score Bonus
|[[File:Sonic_Dash_Final_Score_Bonus.png|100px|center]]
 
|Final Score Bonus
 
 
|''Your score gets an added bonus at the end of a run.''(roughly 13.043%)
 
|''Your score gets an added bonus at the end of a run.''(roughly 13.043%)
 
|-
 
|-
|[[File:Sonic Dash Golden Badnik Booster.png|100px|center]]
+
|[[File:Sonic_Dash_Golden_Badnik.png|100px]]<br/>Golden Badnik
|[[File:Sonic_Dash_Golden_Badnik.png|100px|center]]
 
|Golden Badnik
 
 
|''Defeat Golden Badniks for a x6 score bonus!''
 
|''Defeat Golden Badniks for a x6 score bonus!''
 
|}
 
|}

Revision as of 07:05, 31 August 2020

Main page GalleryGlitches
You may be looking for Sonic Dash Quiz.

How far can the world’s fastest hedgehog run?


— Description

Sonic Dash is a game title developed by Hardlight Studio and released by Sega on 7 March 2013. The title of the game was first mentioned on 26 February 2013, at company description in LinkedIn, which reveals the game being developed for iOS and Android, similarly to Hardlight's previous game, Sonic Jump.[1] On 21 February Sega removed the title from the company's description.

Sonic Dash received positive to mixed reviews, praising the gameplay mechanics and beautiful graphics, but criticizing on the game's repetitiveness and frequent crashes. With over 400 million downloads worldwide, Sonic Dash has become the most downloaded Sonic game ever.[2]

A sequel, entitled Sonic Dash 2: Sonic Boom, based on the Sonic Boom franchise, was released on Android on 1 July 2015.[3]

Gameplay

Sonic Dash is an endless runner; it is very similar to the gameplay of the Temple Run series and Subway Surfers video games.[4][5] The player directs their selected character through never-ending 3D landscapes, moving forward at all times. To avoid obstacles in the player's path, they can Jump, Roll, Dodge sideways (resembling the Quick Step), and Stomp into a roll. The player can extend the duration of a roll two times. In sections where the player has to travel across large gaps, they can use the Homing Attack on several enemies to traverse it. The goal is simply to run as far as possible and gain a high-score without hitting a wall, falling off the course, or taking a hit with no Rings in possession.

When Rings are collected, the Dash Meter at the bottom of the screen fills, and when it is full, the player can perform the Dash Boost, which is similar to the Sonic Boom or Boost. The player cannot jump during a boost, though Sonic automatically blasts through obstacles. The score multiplier doubles while using the Dash. Upgrades such as "Headstart", "Magnet" and "Dash Boost" can be used and upgraded in-game. Players are able to share and compete for accomplishments such as "fastest time" or "longest distance". At the end of the track, the player reaches a set of three springs where Rings will be banked automatically. Monitors above these springs indicate where they will take the player:

  • Totem pole– green background: Takes the player to Seaside Hill Zone.
  • Whale statue– light blue background (formerly deep blue background): Takes the player to Temple Zone.
  • Anchor stuck in sand– turquoise background (formerly a sailboat– yellow background; then anchor stuck in sand– yellow background): Takes the player to Beach Zone.
  • Two totem poles and a sunflower (formerly a checkered wall and flower; then a palm tree, totem pole, and sunflower)– blue background: Takes the player to Green Hill Zone.
  • Spruce tree with snow– white background: Takes the player to Snow Mountain Zone.
  • Gray pillars with moss– sky background: Takes the player to Sky Sanctuary Zone.
  • Rounded orange mushroom on tree stump– lime green background (formerly tall mushrooms– violet background): Takes the player to Mushroom Hill Zone.
  • Red twisted arrow– yellow background (formerly loop-de-loop– orange background): Takes the player to a section with a few loop-de-loops, corkscrews, or other automated sections.
  • Zazz Symbol– magenta background: Takes the player to a boss battle to fight Zazz.
  • Eggman Symbol– orange background (formerly red background): Takes the player to a boss battle to fight Dr. Eggman.
  • Bash Symbol– cyan background: Takes the player to a boss battle to fight Bash; replaces Eggman and Zazz boss fights while running as PAC-MAN or Ms. PAC-MAN.
  • Red question mark– yellow background (formerly question mark in yellow circle– solid red background): Random effect; can be any of the above.

When the player hits a spring, they have the opportunity to perform four tricks. The player must swipe their finger according to on-screen directions. Doing so successfully will give the player a ring boost from 10 to 100 rings. Failing in the middle of a trick sequence gives no reward. Possible trick combinations include:

  • Left, up, right, down (← ↑ → ↓)
  • Left, down, up, right (← ↓ ↑ →)
  • Right, down, left, up (→ ↓ ← ↑)
  • Right, left, up, down (→ ← ↑ ↓)
  • Down, up, left, right (↓ ↑ ← →)
  • Down, left, right, up (↓ ← → ↑)

Jigsaw Puzzle

Each day, the player has the opportunity to win prizes by collecting four puzzle pieces that make up a picture of Sonic. Doing this multiple days in a row will increase the value of the prize won. The player can do this up to five days in a row before the Daily Challenges reset back to Day 1. However, in earlier versions, the player could keep the Daily Challenge menu at Day 5+ as long as they completed the Daily Challenge daily.

The prizes and their corresponding days are listed below:

  • Prize 1: 3 Spring Bonus Boosters
  • Prize 2: 3 Headstarts
  • Prize 3: 500 Rings
  • Prize 4: 5 Red Star Rings
  • Prize 5: The player wins 3 random prizes.

Missions

By completing missions, the player earns XP and Gems. A new mission is replenished every three hours or by watching an ad. A mission can be swapped out by watching an ad. The player can only swap a mission every twelve hours.

List of possible missions:

  • Revive 5 times to keep running.
  • Use Headstart 3 times.
  • Achieve a score using a certain character.
  • Achieve a score without losing Rings.
  • Stay in the same lane for a certain distance.
  • Collect 10 power-ups.
  • Collect X Rings.
  • Bank X Rings.
  • Defeat 100 Badniks.
  • Defeat 20 Crabmeats/Spikes in one run.
  • Defeat 3 Choppers.
  • Defeat Eggman or Zazz 3 times.
  • Spring Bounce 3 times.
  • Jump 3 times.
  • Roll 3 times.

Score Multiplier

Upon gaining enough XP, the player's score multiplier can be increased, up to the maximum of x49. New zones can be unlocked after gaining a certain score multiplier.

Events become unlocked when the player achieves a score multiplier of x10.

Objects and obstacles

Characters

Playable characters

Characters are purely cosmetic, but each has different power-up stats and animal affinities. Having an animal affinity grants a 2x for that animal at the end of a run.

Upgrades

Each character has a unique upgrade profile, allowing the player to improve their performance during a run. There are 5 different upgrades per character, and each upgrade rewards XP for the player's score multiplier.

Upgrade Description
Dash Boost A high speed boost that lets you blast through obstacles
X2 Multiplier Doubles any points earned
Magnet Attracts nearby Rings
Shield Protects against damage
Headstart Start with a Dash Boost


Character Unlock Requirement Affinity Bonus Upgrade Profile
Power-Up Highest level
SonicTheDash
Sonic
Default character Sonic Dash Flicky Dash Boost 12
x2 Multiplier 8
Magnet 10
Shield 7
Headstart 11
KnucklesDash
Knuckles
Restore Seaside Hill Zone Sonic Dash Rocky Dash Boost 9
x2 Multiplier 10
Magnet 9
Shield 11
Headstart 9
AmyDash
Amy
Restore Beach Zone Sonic Dash Pecky Dash Boost 9
x2 Multiplier 11
Magnet 10
Shield 8
Headstart 10
CharmyDash
Charmy
Restore Snow Mountain Zone Sonic Dash Ricky Dash Boost 10
x2 Multiplier 9
Magnet 11
Shield 7
Headstart 11
TailsDasher
Tails
Restore Green Hill Zone Sonic Dash Pocky Dash Boost 10
x2 Multiplier 9
Magnet 11
Shield 9
Headstart 9
VectorDash
Vector
Restore Temple Zone Sonic Dash Cucky Dash Boost 9
x2 Multiplier 9
Magnet 11
Shield 11
Headstart 8
ShadowDash
Shadow
Restore Sky Sanctuary Zone Sonic Dash Picky Dash Boost 11
x2 Multiplier 11
Magnet 9
Shield 9
Headstart 8
JetDash
Jet
Restore Mushroom Hill Zone None Dash Boost 11
x2 Multiplier 11
Magnet 7
Shield 9
Headstart 10
CreamDash
Cream

40 Red Star Rings

Prize Wheel

Events

Sonic Dash Pecky

Sonic Dash Rocky

Dash Boost 8
x2 Multiplier 10
Magnet 8
Shield 7
Headstart 11
BlazeDash
Blaze

60 Red Star Rings

Prize Wheel

Events

Sonic Dash Cucky

Sonic Dash Pocky

Dash Boost 10
x2 Multiplier 9
Magnet 9
Shield 11
Headstart 9
SilverDash
Silver

60 Red Star Rings

Prize Wheel

Events

Sonic Dash Pecky

Sonic Dash Ricky

Dash Boost 9
x2 Multiplier 7
Magnet 11
Shield 10
Headstart 11
EspioDash
Espio
$3.99 USD

Events

Sonic Dash Pecky

Sonic Dash Ricky

Sonic Dash Rocky

Dash Boost 11
x2 Multiplier 8
Magnet 11
Shield 8
Headstart 12
BigDash
Big
$3.99 USD

Events

Sonic Dash Pecky

Sonic Dash Pocky

Sonic Dash Ricky

Dash Boost 8
x2 Multiplier 8
Magnet 11
Shield 12
Headstart 11
CSDash
Classic Sonic
$3.99 USD

Events

Sonic Dash Cucky

Sonic Dash Pocky

Sonic Dash Ricky

Dash Boost 11
x2 Multiplier 12
Magnet 9
Shield 9
Headstart 9
RougeDash
Rouge

60 Red Star Rings

Events

Sonic Dash Flicky

Sonic Dash Rocky

Dash Boost 11
x2 Multiplier 11
Magnet 11
Shield 7
Headstart 8
MetalSonicDash
Metal Sonic
$3.99 USD

Events

Sonic Dash Cucky

Sonic Dash Picky

Sonic Dash Pocky

Dash Boost 10
x2 Multiplier 10
Magnet 12
Shield 11
Headstart 9
AndronicDash
Andronic
60 Red Star Rings

(Google Play version only)

None Dash Boost 9
x2 Multiplier 10
Magnet 10
Shield 8
Headstart 8

Event Characters

Character Event Unlock Requirement Upgrade Profile
Power-Up Highest level
Red-0
Red
Angry Birds EPIC promotion Collect 100 Angry Birds EPIC tokens

(11 June 2015 - 17 June 2015)

Dash Boost 9
x2 Multiplier 9
Magnet 8
Shield 10
Headstart 9
Chuck 0
Chuck
Angry Birds EPIC promotion Collect 100 Angry Birds EPIC tokens

(18 June 2015 - 24 June 2015)

Dash Boost 10
x2 Multiplier 9
Magnet 8
Shield 8
Headstart 10
Bomb 1
Bomb
Angry Birds EPIC promotion Collect 100 Angry Birds EPIC tokens

(25 June 2015 - 1 July 2015)

Dash Boost 8
x2 Multiplier 9
Magnet 9
Shield 10
Headstart 9
MyMelody
My Melody[6]
Sanrio Event Collect 300 flowers

(1 December 2016 - 7 December 2016)

Dash Boost 9
x2 Multiplier 9
Magnet 8
Shield 9
Headstart 10
Chococat
Chococat[6]
Sanrio Event Collect 300 fish

(8 December 2016 - 14 December 2016)

Dash Boost 9
x2 Multiplier 10
Magnet 8
Shield 9
Headstart 9
BadtzMaru-0
Badtz-Maru[6]
Sanrio Event Collect 300 XO's

(15 December 2016 - 21 December 2016)

Dash Boost 9
x2 Multiplier 9
Magnet 9
Shield 8
Headstart 10
HelloKitty-0
Hello Kitty[6]
Sanrio Event Collect 600 bows

(22 December 2016 - 31 December 2016)

Dash Boost 8
x2 Multiplier 10
Magnet 10
Shield 8
Headstart 9
PAC-MAN
PAC-MAN
PAC-MAN Event Collect 600 PAC-MAN items

(20 February 2018 - 26 February 2018)

Dash Boost 9
x2 Multiplier 8
Magnet 10
Shield 10
Headstart 8
Mspacman
Ms. PAC-MAN
PAC-MAN Event Collect 600 PAC-MAN items

(26 February 2018 - 4 March 2018)

Dash Boost 10
x2 Multiplier 8
Magnet 10
Shield 9
Headstart 8
WitchRougeDash
Witch Rouge
Witch Rouge Event Collect 500 Witch Rouge tokens

(18 October 2019 - 24 October 2019)

Dash Boost 11
x2 Multiplier 11
Magnet 11
Shield 8
Headstart 9
VampireShadowDash
Vampire Shadow
Vampire Shadow Event Collect 500 Vampire Shadow tokens

(26 October 2019 - 31 October 2019)

Dash Boost 11
x2 Multiplier 11
Magnet 10
Shield 11
Headstart 7
SonicDash Sprite ElfClassic
Elf Classic Sonic
Elf Classic Sonic Event Collect 500 Elf Classic Sonic tokens

(13 December 2019 - 20 December 2019)

Dash Boost 11
x2 Multiplier 11
Magnet 10
Shield 8
Headstart 10
SonicDash Sprite SantaBig
Santa Big
Santa Big Event Collect 500 Santa Big tokens

(20 December 2019 - 27 December 2019)

Dash Boost 9
x2 Multiplier 8
Magnet 11
Shield 11
Headstart 11
TeenSonicDash
Teen Sonic
Teen Sonic Event Collect 500 Teen Sonic tokens

(31 January 2020 - 6 February 2020)

(22 May 2020 - 28 May 2020)

Dash Boost 11
x2 Multiplier 9
Magnet 10
Shield 9
Headstart 11
BabySonicDash
Baby Sonic
Baby Sonic Event Collect 500 Baby Sonic tokens

(7 February 2020 - 13 February 2020)

(29 May 2020 - 4 June 2020)

Dash Boost 11
x2 Multiplier 9
Magnet 11
Shield 8
Headstart 11
SluggerSonicSD
Slugger Sonic
Slugger Sonic Event Collect 500 Slugger Sonic tokens

(24 April 2020 - 30 April 2020)

Dash Boost 11
x2 Multiplier 8
Magnet 10
Shield 10
Headstart 11
AllStarAmySD
All-Star Amy
All-Star Amy Event Collect 500 All-Star Amy tokens

(1 May 2020 - 7 May 2020)

Dash Boost 9
x2 Multiplier 10
Magnet 10
Shield 11
Headstart 10
LongclawDash
Longclaw
Longclaw Event Collect 500 Longclaw tokens

(15 May 2020 - 21 May 2020)

Dash Boost 9
x2 Multiplier 11
Magnet 9
Shield 11
Headstart 10
TangleDash
Tangle
Tangle Event Collect 500 Tangle tokens

(3 July 2020 - 9 July 2020)

Dash Boost 10
x2 Multiplier 9
Magnet 10
Shield 11
Headstart 10
WhisperDash
Whisper
Whisper Event Collect 500 Whisper tokens

(10 July 2020 - 17 July 2020)

Dash Boost 9
x2 Multiplier 11
Magnet 8
Shield 11
Headstart 11
Sonic Dash - Treasure Hunter Knuckles
Treasure Hunter Knuckles
Treasure Hunter Knuckles Event Collect 500 Treasure Hunter Knuckles tokens

(14 July 2020 - 21 July 2020)

Dash Boost 9
x2 Multiplier 10
Magnet 11
Shield 11
Headstart 9
Sonic Dash - Elite Agent Rouge
Elite Agent Rouge
Elite Agent Rouge Event Collect 500 Elite Agent Rouge tokens

(21 July 2020 - 28 July 2020)

Dash Boost 11
x2 Multiplier 11
Magnet 11
Shield 9
Headstart 8

Animals

Icon Name Unlock Requirement Character Affinity
DashFlicky Flicky Default

Dash-SonicHead Head Rouge result

DashRocky Rocky Unlock Beach Zone

Dash-KnucklesHead Head Rouge result Head Cream Dash-EspioHead

DashPecky Pecky Unlock Snow Mountain Zone

Dash-AmyHead Head Cream Head Silver resultDash-EspioHead Dash-BigHead

DashRicky Ricky Unlock Green Hill Zone

Sonic Dash Charmy Icon Head Silver result Dash-EspioHead Dash-BigHead Dash-ClassicHead

DashPocky Pocky Unlock Temple Zone

Dash-TailsHead Head Blaze result Dash-BigHead Dash-ClassicHead MetalSonicDash

DashCucky Cucky Unlock Sky Sanctuary Zone

Sonic Dash Vector Icon Head Blaze result Dash-ClassicHead MetalSonicDash

DashPicky Picky Unlock Mushroom Hill Zone

Dash-ShadowHead MetalSonicDash

Enemies

  • Crabmeat: Can be defeated by jumping or rolling into them.
  • Spikes: Must be defeated using a Spin Dash as landing on them will hurt the player.
  • Chopper: Jumps between large gaps. The player must tap the screen to perform consecutive Homing Attacks to continue. It is possible to destroy them with a Spin Jump during a Dash Boost.
  • Ghosts: As part of the PAC-MAN Event, Blinky, Inky, Pinky and Clyde all appear as enemies in the place of each Badnik when using PAC-MAN or Ms. PAC-MAN as the selected character. They do not share the properties of the Spikes.
  • Badnik (Paramount): As part of the promotion for the Sonic the Hedgehog film in both the Teen Sonic and Baby Sonic Events, the Badniks from the film were available as enemies. They did not share the properties of the Spikes and did not replace the Chopper.

Bosses

Bosses can be encountered by using their respective springs or from the Random spring.

Bosses have three phases. When it first appears, he will attack the player from behind for three rounds, getting closer each time. The boss will then move ahead of the player and lay traps until retreating to the final phase. After reaching the set of springs at the end of the road, the player can attack the boss up to three times for a score bonus for each hit. Failing once will result in the boss running away.

  • Zazz - The first boss to be added. Introduced for the Sonic Lost World promotion and was later made permanent. Zazz rides on his Moon Mech and attacks by shooting stars. While airborne from the springs, two green reticles appear, each one sweeping horizontally from right to left and vice versa. The player must tap the screen when they correspond.
  • Eggman - Eggman rides in his Egg Mobile and attacks by shooting missiles and dropping bombs. Attacking Eggman is the same method as attacking Zazz.
  • Bash - Boss for the PAC-MAN Events and replaces Zazz and Eggman when PAC-MAN or Ms. PAC-MAN is the selected character. Bash attacks by spitting out invulnerable ghosts that appear similar to Blue Mode ghosts. The player attacks Bash by swiping in the indicated direction.
  • Dr. Robotnik - As part of the promotion for the Sonic the Hedgehog film in both the Teen Sonic and Baby Sonic Events, Dr. Robotnik temporarily replaced the Dr. Eggman boss battles for all characters and attacked players in his Eggpod. For missiles, he shoots out his Badniks.

Zones

While Sonic Dash had two different Zones when first released, subsequent updates increased the number to currently seven different Zones. Each Zone will appear in a ruined state when first unlocked, and can be restored by collecting Animals and using Gems. Rebuilding a Zone will reward the player at set milestones, including the Zone's respective character. The final upgrades has three options, the last being more expensive and usually more unique.

The player will begin a run in the selected Zone.

Stage Unlock Requirement Ruined State Restored State Music Zone Character Necessary Resources
Number Animal Gems
Seaside Hill Zone Default Zone Sonic Dash Seaside Hill Zone ruined Sonic Dash Seaside Hill Zone restored Seaside Hill (Sonic Dash) Dash-KnucklesHead 1 Sonic Dash Flicky 5
5 Sonic Dash Flicky 0
10 Sonic Dash Flicky 5
20 Sonic Dash Flicky 5
30 Sonic Dash Flicky 10
40 Sonic Dash Flicky 10
50 Sonic Dash Flicky 0
60 Sonic Dash Flicky 15
70 Sonic Dash Flicky 15/20
80 Sonic Dash Flicky 20/25
Beach Zone Reach Score Multiplier x3 Sonic Dash Beach Zone ruined Sonic Dash Beach Zone restored Seaside Hill (Sonic Dash) Dash-AmyHead 20 Sonic Dash Rocky 5
40 Sonic Dash Rocky 0
60 Sonic Dash Rocky 5
80 Sonic Dash Rocky 0
100 Sonic Dash Rocky 10
120 Sonic Dash Rocky 0
140 Sonic Dash Rocky 15/20
160 Sonic Dash Rocky 25
180 Sonic Dash Rocky 40/55
95 Sonic Dash Flicky 5
110 Sonic Dash Flicky 5
125 Sonic Dash Flicky 10
140 Sonic Dash Flicky 15
155 Sonic Dash Flicky 15
170 Sonic Dash Flicky 25/35
Snow Mountain Zone Reach Score Multiplier x7 Sonic Dash Snow Mountain Zone ruined Sonic Dash Snow Mountain Zone restored Diamond Dust Zone (Mario & Sonic at the Sochi 2014 Olympic Winter Games) Sonic Dash Charmy Icon 30 Sonic Dash Pecky 15
60 Sonic Dash Pecky 15
90 Sonic Dash Pecky 15
120 Sonic Dash Pecky 15
150 Sonic Dash Pecky 25
180 Sonic Dash Pecky 0
210 Sonic Dash Pecky 40/55
240 Sonic Dash Pecky 70
270 Sonic Dash Pecky 115/150
215 Sonic Dash Rocky 0
250 Sonic Dash Rocky 0
285 Sonic Dash Rocky 40
320 Sonic Dash Rocky 70/95
240 Sonic Dash Flicky 25
310 Sonic Dash Flicky 40/50
Green Hill Zone Reach Score Multiplier x11 Sonic Dash Green Hill Zone ruined File:Sonic Dash Green Hill Zone restored.png Green Hill Zone (Sonic the Hedgehog) Dash-TailsHead 50 Sonic Dash Ricky 40
100 Sonic Dash Ricky 40
150 Sonic Dash Ricky 40
200 Sonic Dash Ricky 40
250 Sonic Dash Ricky 60
300 Sonic Dash Ricky 100/135
350 Sonic Dash Ricky 100
400 Sonic Dash Ricky 300/400
320 Sonic Dash Pecky 0
370 Sonic Dash Pecky 0
420 Sonic Dash Pecky 0
470 Sonic Dash Pecky 180/240
420 Sonic Dash Rocky 60
520 Sonic Dash Rocky 100/135
510 Sonic Dash Flicky 180/240
Temple Zone Reach Score Multiplier x16 Sonic Dash Temple Zone ruined Sonic Dash Temple Zone restored Seaside Hill (Sonic Dash) Sonic Dash Vector Icon 80 Sonic Dash Pocky 75
160 Sonic Dash Pocky 75
240 Sonic Dash Pocky 75
320 Sonic Dash Pocky 75
400 Sonic Dash Pocky 115
480 Sonic Dash Pocky 190
560 Sonic Dash Pocky 190
640 Sonic Dash Pocky 340/450
480 Sonic Dash Ricky 75
560 Sonic Dash Ricky 115
640 Sonic Dash Ricky 115
720 Sonic Dash Ricky 565/750
630 Sonic Dash Pecky 115
790 Sonic Dash Pecky 340/450
840 Sonic Dash Rocky 190/250
Sky Sanctuary Zone Reach Score Multiplier x22 Sonic Dash Sky Sanctuary Zone ruined File:RestoredSkySanctuary.jpg Modern Sky Sanctuary (Sonic Generations) Dash-ShadowHead 125 Sonic Dash Cucky 150
250 Sonic Dash Cucky 150
375 Sonic Dash Cucky 150
500 Sonic Dash Cucky 150
625 Sonic Dash Cucky 225/300
750 Sonic Dash Cucky 375
875 Sonic Dash Cucky 375
1000 Sonic Dash Cucky 1125
765 Sonic Dash Pocky 150
890 Sonic Dash Pocky 225
1015 Sonic Dash Pocky 225
1140 Sonic Dash Pocky 375/500
970 Sonic Dash Ricky 225
1220 Sonic Dash Ricky 675
1290 Sonic Dash Pecky 675/900
Mushroom Hill Zone Reach Score Multiplier x28 File:Sonic Dash Mushroom Hill Ruined.png File:MushroomDash.png Modern Mushroom Hill Zone (Sonic Generations (3DS) Sonic Dash Jet Icon 100 Sonic Dash Picky 150
200 Sonic Dash Picky 150/200
300 Sonic Dash Picky 150
400 Sonic Dash Picky 150
500 Sonic Dash Picky 225
600 Sonic Dash Picky 375
700 Sonic Dash Picky 375/500
800 Sonic Dash Picky 1125/1500
1240 Sonic Dash Cucky 150
1340 Sonic Dash Cucky 225
1440 Sonic Dash Cucky 225
1540 Sonic Dash Cucky 675/900
1340 Sonic Dash Pocky 225
? Sonic Dash Pocky 675/900
? Sonic Dash Ricky 375
Golden Bay Zone Default Zone (31 January 2020 - 13 February 2020; 15 May 2020 - 21 May 2020) N/A N/A Escape from the City (Instrumental) (Sonic Adventure 2) None None

Boosters

There are 5 different types of boosters in the game. The player can have up to 3 boosters active during each run.

Booster Description
Sonic Dash Spring Bonus
Spring Bonus
Hitting a spring gives a score bonus that increases with every successive spring reached.
Sonic Dash Enemy Combo
Enemy Combo
Each enemy combo is worth bonus points.
Sonic Dash Ring Streak
Ring Streak
Ring streaks give an additional score bonus.
Sonic Dash Final Score Bonus
Final Score Bonus
Your score gets an added bonus at the end of a run.(roughly 13.043%)
Sonic Dash Golden Badnik
Golden Badnik
Defeat Golden Badniks for a x6 score bonus!

Development

In November 2012, an interview with the UK toy trade magazine Toys 'n' Playthings, Sega of Europe employee Sissel Henno confirmed that Sega would have "several new digital titles" in 2013.[7] On 28 February 2013, the title Sonic Dash was spotted on a listing from a Linked In profile.[8] On 1 March 2013, Sega confirmed the game,[9] with an official press release going out on 4 March.[10] The game was announced to be on iOS, while as for the Android version, there were rumors that it would be ported but Hardlight Studio's Chris Southall said there might be, because it would be very diffucult to port the flexible iOS Unity 3D engine into Android, similarly to the experienced problem of porting Temple Run and its sequel. It was expected to take time before the Android version would be announced. In addition, Android development also took a long time because of newer devices requiring testing and development before getting it released.[11]

On 19 September 2013, Sonic The Hedgehog's official Facebook page announced that Sonic Dash may come out on the Android "soon", possibly by the fall of 2013 [2], although Hardlight's Facebook warned players that there was a fake version that was not developed by themselves.[3]

Release

Sonic Dash was first released on 7 March 2013 for iOS phones with costing $1.99 in the U.S. and £1.49 in the UK. Since 29 March 2013, it can be downloaded for free and 26 November 2013 for the Android on Google Play (though it was later released on the Amazon App Store on March 11, 2014). At its release, the Android version was caught up with the current iOS version, having all of the features the iOS version currently has except for Game Center, whereas the Android version uses Google Play Games Services instead of Game Center.

On 3 December 2014, Sonic Dash was released for Windows Phone 8 and Windows 8.1. It has every feature of the Android and iOS versions except for recording gameplays and Google Play Games/Game Center.

Sonic Dash Extreme

Main article: Sonic Dash Extreme

Sonic Dash Extreme is the arcade cabinet version of the mobile phone game developed by Sega Amusements,[12] that is first shown to be available in select places in United Kingdom in May 2015.[13] The arcade version plays the same as the original albeit with only slight different gameplay elements, featuring different control schemes and having a randomized character select.

Sonic Dash S

Main article: Sonic Dash S
Sonic Dash S

On the 5 February 2014, a Japanese mobile game titled Sonic Dash S was released for iOS and Android. It is quite similar to the original game but with several differences, such as unique special abilities for each character, Chao who are able to boost skills and characters allowed to be unlocked by simply being bought with Rings. Sonic Dash S even had a small storyline.[14]

Reception

Sonic Dash has received mixed to positive reception, receiving an aggregated score of 69/100 from Metacritic based on 26 reviews.[15] Much of the game has been praised for its graphics and other controls. But its in-app purchases, according to Destructoid,[16] ranges from "not needed" to "pretty damn annoying."

IGN gave it a 6 out of 10, praising its gameplay and controls but criticizing its "Pay-To-Win elements" and the amount of "unavoidable deaths."[17]

According to Eurogamer, "The randomly-generated zones are filled with classic obstacles and enemies zooming towards you at an ever faster rate, and are showed off by some fantastic camerawork as Sonic zooms through long, twisting paths and loops. Rings are everywhere, which protect Sonic from a single enemy hit but not a collision, and can be 'banked' between zones to gradually level up the hog," although it finds "the entire game is framed and ultimately spoiled by in-app purchases," referring to the aggressive use of in-app purchases in the game.[18]

Sonic Dash has reached over 100 million downloads since August 2015,[19] making the Sonic franchise continue to break records for the SEGA Networks division. Altogether, the Sonic franchise alone has reached over 143.5 million total downloads on mobile devices.[20]

Update history

  • Version 4.0.0 (2019) - The update has brought the following changes:
  • Version 4.0.1 (2019) - Implemented bug fixes and refinements.
  • Version 4.0.2 (2019) - The update has brought the following changes:
    • Mushroom Hill Zone has been added to the game.
    • Mushroom Hill Zone can be unlocked and restored.
    • Jet has been added to the game as a playable character.
    • Picky has been added to the game as a rescuable Animal.
  • Version 4.1.0 (2019) - Implemented bug fixes and refinements.
  • Version 4.2.0 (2019) - The update has brought the following changes:
  • Version 4.2.1 (2019) - Implemented bug fixes and refinements.
  • Version 4.3.0 (2019) - Metal Sonic has been added to the game as a playable character.
  • Version 4.3.1 (2019) - Implemented bug fixes and refinements.
  • Version 4.4.0 (September 2019) - Implemented bug fixes and refinements.
  • Version 4.5.0 (October 2019) - Implemented bug fixes and refinements.
  • Version 4.5.1 (November 2019) - Implemented bug fixes and refinements.
  • Version 4.6.0 (November 2019) - Implemented bug fixes and refinements.
  • Version 4.6.1 (November 2019) - Implemented bug fixes and refinements.
  • Version 4.7.0 (December 2019) - The update has brought the following changes:
    • Elf Classic Sonic and Santa Big have been added to the game as limited time playable characters.
    • Implemented bug fixes and refinements.
  • Version 4.8.0 (February 2020) - The update has brought the following changes:
  • Version 4.8.1 (February 2020) - Implemented bug fixes and refinements.
  • Version 4.8.2 (March 2020) - Implemented bug fixes and refinements.
  • Version 4.9.0 (May 2020) - Implemented bug fixes and refinements.
  • Version 4.10.0 (May 2020) - The update has brought the following changes:
    • Longclaw has been added to the game as a limited time playable character.
    • Golden Bay Zone has been added to the game as a limited time Zone.
    • Dr. Robotnik has been added to the game as a limited time boss fight.
  • Version 4.10.1 (June 2020) - Implemented bug fixes and refinements.
  • Version 4.10.2 (June 2020) - Implemented bug fixes and refinements.
  • Version 4.10.3 (June 2020) - Implemented bug fixes and refinements.
  • Version 4.10.4 (July 2020) - Implemented bug fixes and refinements.
  • Version 4.11.0 (July 2020) - Implemented bug fixes and refinements.
  • Version 4.12.0 (10 August 2020) - The update has brought the following changes:
    • Updated missions list.
    • Improved rewards.
    • Mission cards.
    • New models and sprites, especially for Badniks.

Staff

  • Hardlight Staff: Nick Adams, Matt Allan, Neil Armstrong, Tom Anderson, Joel Atkinson, Luke Boscott, James Booth, Daniel Darnbrough, Dmitry Deryabin, Kostas Eleftheriadis, Dawid Esterhuizen, Simon Foster, David Foster, Tom Gaulton, Alastair Graham, Scott Griffiths, Yordan Gyurchev, Sebastian Livall, Neall Jones, Anthony Lewis, Lara Mazzolari, Andrew McKenzie, Louis McLaughlin, Mark Milton, Ash Morgan, Scott Orchard, Andrew Paul, Stephen Quinney, Daryl Reeves, David Rodriguez, Oleg Salyakhov, Harinder Sangha, Ryan Simpson, Richard Smith, Chris Southall, Joseph Stone, India Swift, Gordon Theobald, Neil Topham, Paul Twynholm, Ruby Urlings, Scott West, Sam Whitfield, Craig Yates
  • Pixel Toys Staff: Francisco Llios, Rob Dutton, Tom Gleadall, Pete Hancox, Phil Irving, Holli Packwood, Hannah Payne, Alex Price, Dave Reed, Andy Wafer, Quentin Warnant, Alex Zoro, Andrian Baciuc
  • Special Thanks: To all at SEGA, all our contractors and loyal fans.

Videos


Trivia

  • When the game was first released, there were only four characters available; Sonic, Tails, Knuckles and Amy.
  • In earlier versions of the game, every playable character had the same trick set as Sonic and Tails currently have.
    • Additionally, every character shared the same upgrades.
  • In one major update, a day-night cycle was added, progressing through noon, sunset, night, and dawn. The time of day would progress a phase each time a spring was hit to go to the next area.
    • This feature was removed in a later update. Following this update, every location was locked to noon, except Mushroom Hill Zone, which was always at sunset. Temple Zone was formerly locked to night but in version 4.9.0, it was turned to noontime.
  • When Zazz was first introduced, the player could attack him during the attack phase without waiting for reticles to match, as that mechanic was added in a later update.
  • Five global challenges with new game characters as star prizes were later added.
    • Shadow was added on 18 July 2013 as the star prize of the first global challenge, which ended at 3 August 2013.
    • Blaze was added on 26 September 2013 as the star prize of the second global challenge, which ended at 6 October 2013.
    • Silver was added on 24 December 2013 as the star prize of the Christmas Festive challenge, which ended at 6 January 2014.
    • Rouge was added on 20 February 2014 as the star prize of the fifth global challenge, which ended at 3 March 2014.
    • Cream was added on April 24, 2014 as the star prize of the Easter Festive challenge, which ended at 5 May 2014.
      • The third global challenge is the only global challenge to not have a new character as the star prize. Instead, the star prize was five wallpapers based off of the game Sonic Lost World.
        • The Global Challenge menu was removed in v2.0.
  • One of the block obstacles uses a tile that appears to be from Labyrinth Zone.
  • When going over to the shop, a Sonic Riders model of the Blue Star, a Red Star Ring, a promotional Sonic the Hedgehog (2006) Tails poster, and Sonic's gloves and shoes can be seen.
    • The shop area was removed in v2.0.
  • The character rolls when using a Dash Panel, similar to Sonic Unleashed (Wii/PlayStation 2) and Sonic Generations.
  • For iOS, the minimum device required to play this game at an acceptable speed is one with an Apple A5 CPU or newer (The A5 CPU is used on the iPad 2, the iPhone 4S, the fifth Generation iPod Touch and the iPad Mini). On older devices, the game is unplayable due to very low frame rate, and certain graphics are disabled, such as the coral reef seen in the water.
    • On Android, Google Play automatically checks on the device for compatibility in order for the phone/tablet to play Sonic Dash. If any of the phones' requirements aren't succeeded, it won't be able to download Sonic Dash from Google Play. That doesn't mean that said device cannot run Sonic Dash.[21]
  • At the game's release in March 2013, Red Star Rings were extremely rare and could not be found during gameplay. Instead, they were given three at a time to the player after completing a set of three missions and in special circumstances. Prior to the game's newer updates, the only other way to obtain them is through in-app purchases, a requirement met with much controversy.
    • However, the Daily Challenges rewards players the chance to win five Red Star Rings on the second day, ten Red Star Rings on the fourth day, and twenty Red Star Rings on the fifth day if the player can select its prize during the quick raffle. As of recent updates, the Daily Challenges rewards players 5 Red Star Rings on the fourth day and ten Red Star Rings during the fifth day if the player gains it during the quick raffle.
  • The Dash Panel has a design that is different from the usual red and white design.
  • Sonic, Knuckles, Blaze, Silver, and Espio share the same running style.
    • However, Silver's Dash is different from the other four, being more similar to Shadow's Dash.
  • Tails, Rouge, Charmy, and Metal Sonic are the only characters who fly instead of run.
  • Red, Chuck, and Bomb are the only characters who hop instead of run.
    • To celebrate one million downloads, Sonic Dash had a crossover event with Angry Birds EPIC.
  • The bosses and the Angry Birds are the only characters in the game with voice clips.
  • The boss music for Zazz is the Deadly Six boss music from Sonic Lost World, while Eggman's and Bash's music is the theme used for Egg Hornet in Sonic Adventure.
  • This is Espio's first time as a playable character since Sonic Rivals 2.
  • The music that plays during the main menu/title screen is a remix of Blue Sky Zone from Sonic Jump. Additionally, this makes Sonic Dash the second game to exclusively feature remixed tracks; the first being Sonic Generations if one doesn't count the cutscene score.
  • The character select artwork for Amy and Rouge was changed in v2.0.
  • During the period when the Sanrio characters were available, the Sonic the Hedgehog series held a cross-promotion in which the Sanrio characters were sold as plushes in Sonic styled costumes; My Melody as Amy, Badtz-Maru as Knuckles, Chococat as Tails, and Hello Kitty as both Sonic and Super Sonic.
  • The amount of cartridges that was needed to unlock Classic Sonic (623) is the release date of the original Sonic the Hedgehog.
  • PAC-MAN and Ms. PAC-MAN were introduced as playable characters for the celebration of the fifth anniversary for Sonic Dash. Bash was made exclusively for the game to represent the series.
    • During the period PAC-MAN and Ms. PAC-MAN were available characters, the Sonic series received a level pack in the mobile version of PAC-MAN as part of a cross-promotion.
    • When using PAC-MAN or Ms. PAC-MAN, the sound effects of the game change to ones from the original Pac-Man and Ms. PAC-MAN games.
      • Upon PAC-MAN's starting run, the music when beginning a game of the original PAC-MAN game plays. For Ms. PAC-MAN, the beginning jingle from her debut game will play instead.
      • When defeating Ghosts (with or without the Dash), the sound effect when they eat the ghosts in Blue Mode in the original games is played.
      • Collecting a PAC-MAN bonus item mimics the same sound when PAC-MAN and Ms. PAC-MAN collect them in their original games.
      • When using the Dash, the effects when PAC-MAN and Ms. PAC-MAN use a Power Pellet in their original games is heard.
        • All the Ghosts enter into their Blue Mode states.
      • When the character loses a run, the failure theme from the original PAC-MAN game plays.
  • Jet is the only character that rides his Extreme Gear instead of running.
  • With the addition of Tangle and Whisper, this is the first time in which characters from a comic adaptation have been playable in a Sonic game.
    • According to Ian Flynn, this is because Sega owns the characters from the IDW comic series, thus making it possible to use them in games.[22]
    • Though some characters from the Sonic the Hedgehog comic series published by Archie Comics made cameo appearances in Sonic the Hedgehog Spinball in 1993, they were first conceptualized for the Sonic the Hedgehog televison series by DiC Entertainment before later being seen in the comics.
    • Interestingly enough, Amy and Charmy actually made their first appearances in the Sonic the Hedgehog manga series published by Shogakukan. However, Amy was originally conceptualized for the video games before her manga debut.[23]
  • Treasure Hunter Knuckles' hat is based on the one his counterpart wears in Sonic the Hedgehog: The Movie.
  • With the addition of Elite Agent Rouge, and not counting the Classic and film versions of Sonic, this makes Rouge the only character to have three versions of themself in the game.

References

  1. http://www.sonicstadium.org/2013/02/hardlight-working-on-sonic-dash-for-ios/
  2. Big update! Sonic Dash gets new characters, Zones, and features!. Youtube (15 February 2019). Retrieved on 27 March 2019.
  3. Cowley, Ric (1 July 2015). Sonic Dash 2: Sonic Boom soft-launched on Android [Update]. Pocket Gamer. Retrieved on 4 July 2015.
  4. http://www.gamesindustry.com/industry-news/detail/280559
  5. http://www.pocketgamer.fr/news/6454-exclu-premieres-informations-sur-sonic-dash-ios.html
  6. 6.0 6.1 6.2 6.3 https://twitter.com/HLGames/status/804360973113028608
  7. http://www.pocketgamer.co.uk/r/iPhone/Sonic+Dash/news.asp?c=48918
  8. http://kotaku.com/sonic-dash/
  9. http://www.vg247.com/2013/03/01/sonic-dash-announced-for-mobile-platforms/
  10. http://www.pocketgamer.co.uk/r/iPhone/Sonic+Dash/news.asp?c=49038
  11. https://www.facebook.com/photo.php?fbid=10151710366497418&set=a.406270927417.185036.23050342417&type=1&comment_id=9822085&reply_comment_id=9822102&total_comments=12
  12. Sonic Dash Extreme Video, Pics & Details. The Sonic Stadium (25.5.2015). Retrieved on 30 May 2015.
  13. Sonic Dash llega a los salones arcade. Sonic Paradise (23 May 2015). Retrieved on 30 May 2015.
  14. Sonic Dash S Races onto Japanese iOS and Android. Sonic Stadium (5 February 2014). Retrieved on 8 April 2017.
  15. Sonic Dash - iOS. Metracritic. Retrieved on 2 April 2015.
  16. http://www.destructoid.com/review-sonic-dash-251450.phtml
  17. http://www.ign.com/articles/2013/03/20/sonic-dash-review
  18. http://www.eurogamer.net/articles/2013-03-12-sonic-dash-review
  19. Jeffrey Matulef (6 August 2015). Sonic Dash rings in 100m downloads. Eurogamer. Retrieved on 20 February, 2018.
  20. Sinan Kubba (12 July 2013). Sonic's still a big winner on mobile. Joystiq. Retrieved on 6 January 2015.
  21. [1]
  22. BumbleKast Q&A for July 6th, 2020. YouTube (6 July 2020). Retrieved on 6 July 2020.
  23. Naoto Ohshima on Twitter (Japanese) (1 July 2020). Archived from the original on 1 July 2020. Retrieved on 10 February 2019. "Naoto Ohshima: Game が先です"
Sonic the Hedgehog mobile games
Sonic Dash

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