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You may be looking for Sonic Dash Quiz.

How far can the world's fastest hedgehog run?


— Description

Sonic Dash is a video game in the Sonic the Hedgehog series. It is an endless runner mobile game developed by Hardlight and released by Sega for the Apple App Store on 7 March 2013, with a release for the Google Play Store on November 26 of that year and for other app stores in 2014. As with most games of the genre, Sonic Dash has gameplay based off of that of Temple Run and Subway Surfers, in which the player controls various Sonic the Hedgehog characters while racing across various locations of the series and fighting bosses.

Sonic Dash received mixed-to-positive reviews, praising the gameplay mechanics and beautiful graphics, but criticizing on the game's repetitiveness and frequent crashes. With over 400 million downloads worldwide, Sonic Dash has become the most downloaded Sonic game ever.[1]

A sequel, entitled Sonic Dash 2: Sonic Boom, based on the Sonic Boom franchise, was released on Android on 1 July 2015.[2]

Gameplay[]

Sonic Dash screenshot 4.19

Sonic in Seaside Hill Zone, as of version 4.19.1.

Sonic Dash is an endless runner game, it is very similar to the gameplay of the Temple Run and Subway Surfers video games.[3] The player directs their selected character through never-ending 3D Zones with three different spaces, moving forward at all times. The goal is simply to run as far as possible.

The tracks in Sonic Dash are full of obstacles the player has to avoid. To avoid obstacles in the character's path, they can Jump, Roll, and use the Quick Step. Some obstacles that can be found include bottomless pits and Badniks, the latter of which can be destroyed with a Roll. Some bottomless pits can be very large and extend towards the three spaces. In these sections, the camera will move much more slowly and the character will have to Homing Attack their way through some Choppers that will appear.

Rings play a critical role in the game. Like most other Sonic games, they can be collected across the tracks and can be used as currency in the main menu or as a method of protection in the Zones themselves. When Rings are collected, the Dash Meter at the bottom of the screen fills, and when it is full, the player can perform the Dash Boost, in which the character automatically blasts through obstacles. When the character hits a Badnik without Rolling, a Bomb or a set of spikes, while carrying at least one single Ring, the player will lose all of their Rings, making them vulnerable to obstacles of the same kind. Touching those same obstacles without having a single Ring will end the game. However, Rings cannot protect the player from most obstacles such as pits. Whenever the player gets a Game Over, they can choose to continue playing or go back to the menu screen. In addition to the normal Rings, the player can encounter Red Star Rings, albeit very rarely. These are purely for currency and do not play the same role Rings go within the game.

At certain points, the player will encounter three different Springs with screens above them. Once they touch a Spring, the character will have all of their Rings banked automatically, and they will have to perform a certain combination of four tricks by sliding their finger towards a requested direction, akin to Trick Actions. Each time the player correctly performs a trick they will be awarded a random number of gems, character cards or rings. Doing all four successfully will award the player ten, twenty, thirty, fifty, or even one-hundred Rings as a style bonus, though ten and twenty Rings are by far the most common. Failing to perform the tricks, however, will not award the player any Rings and leave them vulnerable to certain obstacles until they find Rings. In addition, touching the Springs will affect the game depending on the screen they have, and thus can send the player to another Zone, add loops and corkscrews to the Zone they are in, or fight a boss.

As the player progresses, they will be able to collect Animals, which are obtained by destroying Badniks. Once the game ends, the player will be able to claim the collected Animals and use them to unlock new buildings to construct throughout the Zones. These buildings, however, can only be completed by collecting Gems through a variety of means. As the player completes the Zone, a gauge will be steadily filled and grant them different awards and a character when filled. In addition, certain characters are able to double the amount of certain Animals they have collected to make it easier for the player to unlock new buildings.

In addition to the standard game, the player can equip their character with different Boosters and power-ups to collect points more easily. These Boosters are obtained through certain means and can be equipped on the title screen. In addition, when the game starts, the player can use a Headstart or a Super Headstart to boost through the Zone for a short period of time, akin to the normal Dash Boost.

High Scores[]

Sonic Dash features a high score listing in which the players can get themselves on. This list includes default high scores for the characters that appear in this game, with Sonic acting as the player.

Default Rank Icon Name Score Updated Rank/Score
1 DashClassicLBIcon Classic Sonic 1,200,000 2/1,200,000
2 DashShadowLBIcon Shadow 1,045,000 3/1,045,000
3 DashEggmanLBIcon Eggman 901,000 4/901,000
4 DashAmyLBIcon Amy 768,000 5/768,000
5 DashZazzLBIcon Zazz 645,000 6/645,000
6 DashKnuxLBIcon Knuckles 533,000 7/533,000
7 DashBlazeLBIcon Blaze 432,000 8/432,000
8 DashTailsLBIcon Tails 341,000 9/341,000
9 DashRougeLBIcon Rouge 261,000 10/261,000
10 DashCreamLBIcon Cream 192,000 11/192,000
11 DashEspioLBIcon Espio 133,000 12/133,000
12 DashSilverLBIcon Silver 85,000 13/85,000
13 DashChopperLBIcon Chopper 48,000 14/48,000
14 DashSpikesLBIcon Spikes 21,000 15/21,000
15 DashCrabmeatLBIcon Crabmeat 5,000 16/5,000
16 DashSonicLBIcon You Any Number 1/1,200,001+

Upgrades[]

Each character has a unique upgrade profile, allowing the player to improve their performance during a run. There are five different upgrades per character, and each upgrade rewards XP for the player's Score Multiplier.

Level Cards required Rings required XP gained
Unlock 300 - -
1 2 100 4
2 4 200 6
3 8 400 8
4 12 800 10
5 20 1,600 15
6 30 2,500 20
7 40 4,000 30
8 60 6,000 40
9 90 8,400 55
10 120 11,600 70
11 180 15,400 85
12 240 20,000 100

Level Cards required Rings required XP gained
Unlock 200 - -
1 1 300 4
2 2 600 6
3 4 1,200 8
4 8 2,400 10
5 12 4,800 15
6 20 7,500 20
7 30 12,000 30
8 40 18,000 40
9 60 25,000 55
10 80 34,800 70
11 120 46,200 85
12 160 60,000 100

Level Cards required Rings required XP gained
Unlock 100 - -
1 1 600 4
2 2 1,200 6
3 3 2,400 8
4 4 4,800 10
5 6 9,600 15
6 8 15,000 20
7 12 24,000 30
8 20 36,000 40
9 30 50,400 55
10 40 69,600 70
11 60 92,400 85
12 80 20,000 100

Level Cards required Rings required XP gained
Unlock 150 - -
1 1 600 4
2 2 1,200 6
3 4 2,400 8
4 6 4,800 10
5 10 9,600 15
6 15 15,000 20
7 20 24,000 30
8 30 36,000 40
9 45 50,400 55
10 60 69,600 70
11 90 92,400 85
12 120 120,000 100

Objects[]

Items[]

Gimmicks and obstacles[]

Other[]

Characters[]

Playable characters[]

Common[]

Character Affinity Bonus Upgrade Profile
Power-Up Highest Level
Sonic Dash Sonic Portait Portrait 7.0
Sonic
Sonic Dash Flicky Dash Boost 12
x2 Multiplier 8
Magnet 10
Shield 7
Headstart 11
Sonic Dash Tails Portrait 7.0
Tails
Sonic Dash Pocky Dash Boost 10
x2 Multiplier 9
Magnet 11
Shield 9
Headstart 9
Sonic Dash Knuckles Portrait 7.0
Knuckles
Sonic Dash Rocky Dash Boost 9
x2 Multiplier 10
Magnet 9
Shield 11
Headstart 9
Sonic Dash Amy Portrait 7.0
Amy
Sonic Dash Pecky Dash Boost 9
x2 Multiplier 11
Magnet 10
Shield 8
Headstart 10
Sonic Dash Silver Portrait 7.0
Silver
Sonic Dash Pecky

Sonic Dash Ricky
Dash Boost 9
x2 Multiplier 7
Magnet 11
Shield 10
Headstart 11
Sonic Dash Rouge Portrait 7.0
Rouge
Sonic Dash Flicky

Sonic Dash Rocky
Dash Boost 11
x2 Multiplier 11
Magnet 11
Shield 7
Headstart 8
Sonic Dash Cream Portrait 7.0
Cream
Sonic Dash Pecky

Sonic Dash Rocky
Dash Boost 8
x2 Multiplier 10
Magnet 8
Shield 7
Headstart 11
Sonic Dash Espio Portrait 7.0
Espio
Sonic Dash Pecky

Sonic Dash Ricky

Sonic Dash Rocky
Dash Boost 11
x2 Multiplier 8
Magnet 11
Shield 8
Headstart 12
Sonic Dash Big Portrait 7.0
Big
Sonic Dash Pecky

Sonic Dash Pocky

Sonic Dash Ricky
Dash Boost 8
x2 Multiplier 8
Magnet 11
Shield 12
Headstart 11
Sonic Dash Vector Portrait 7.0
Vector
Sonic Dash Cucky Dash Boost 9
x2 Multiplier 9
Magnet 11
Shield 11
Headstart 8
Sonic Dash Charmy Portrait 7.0
Charmy
Sonic Dash Ricky Dash Boost 10
x2 Multiplier 9
Magnet 11
Shield 7
Headstart 11
Sonic Dash Whisper Portrait 7.0
Whisper
N/A Dash Boost 9
x2 Multiplier 11
Magnet 8
Shield 11
Headstart 11
Sonic Dash Tangle Portrait 7.0
Tangle
N/A Dash Boost 10
x2 Multiplier 9
Magnet 10
Shield 11
Headstart 10
Sonic Dash Omega Portrait 7.0
Omega
N/A Dash Boost 11
x2 Multiplier 8
Magnet 10
Shield 11
Headstart 10
SFSB Surge Render
Surge
N/A Dash Boost 10
x2 Multiplier 9
Magnet 10
Shield 9
Headstart 10
Sonic Dash Jet Portrait 7.0
Jet
N/A Dash Boost 11
x2 Multiplier 11
Magnet 7
Shield 9
Headstart 10


Rare[]

Character Affinity Bonus Upgrade Profile
Power-Up Highest Level
Sonic Dash Blaze Portrait 7.0
Blaze
Sonic Dash Cucky

Sonic Dash Pocky
Dash Boost 10
x2 Multiplier 9
Magnet 9
Shield 11
Headstart 9
Sonic Dash Classic Sonic Portrait 7.0
Classic Sonic
Sonic Dash Cucky

Sonic Dash Pocky

Sonic Dash Ricky
Dash Boost 11
x2 Multiplier 12
Magnet 9
Shield 9
Headstart 9
Sonic Dash Andronic Portrait 7.0
Andronic
N/A Dash Boost 9
x2 Multiplier 10
Magnet 10
Shield 8
Headstart 8
Sonic Dash Metal Sonic Portrait 7.0
Metal Sonic

Sonic Dash Cucky

Sonic Dash Picky

Sonic Dash Pocky
Dash Boost 10
x2 Multiplier 10
Magnet 12
Shield 11
Headstart 9
Sonic Dash Witch Rouge Portrait 7.0
Witch Rouge
N/A Dash Boost 11
x2 Multiplier 11
Magnet 11
Shield 8
Headstart 9
Sonic Dash Santa Big Portrait 7.0
Santa Big
N/A Dash Boost 9
x2 Multiplier 8
Magnet 11
Shield 11
Headstart 11
Sonic Dash Elf Classic Sonic Portrait 7.0
Elf Classic Sonic
N/A Dash Boost 11
x2 Multiplier 11
Magnet 10
Shield 8
Headstart 10
Sonic Dash Slugger Sonic Portrait 7.0
Slugger Sonic
N/A Dash Boost 11
x2 Multiplier 8
Magnet 10
Shield 10
Headstart 11
SFSB All-StarAmy
All-Star Amy
N/A Dash Boost 9
x2 Multiplier 10
Magnet 10
Shield 11
Headstart 10
Sonic Dash Treasure Hunter Knuckles Portrait 7.0
Treasure Hunter Knuckles
N/A Dash Boost 9
x2 Multiplier 10
Magnet 11
Shield 11
Headstart 9
Sonic Dash Elite Agent Rouge Portrait 7.0
Elite Agent Rouge
N/A Dash Boost 11
x2 Multiplier 11
Magnet 11
Shield 9
Headstart 8
Sonic Dash Jingle Belle Amy Portrait 7.0
Jingle Belle Amy
N/A Dash Boost 9
x2 Multiplier 11
Magnet 10
Shield 10
Headstart 10
Sonic Dash Pirate Sonic Portrait 7.0
Pirate Sonic
N/A Dash Boost 11
x2 Multiplier 10
Magnet 10
Shield 11
Headstart 8
Sonic Dash Lunar Blaze Portrait 7.0
Lunar Blaze
N/A Dash Boost 10
x2 Multiplier 10
Magnet 9
Shield 11
Headstart 10
Sonic Dash Linebacker Omega Portrait 7.0
Linebacker Omega
N/A Dash Boost 10
x2 Multiplier 10
Magnet 10
Shield 11
Headstart 9
SonicDashKnucklestheDreadSprite
Knuckles the Dread
N/A Dash Boost 9
x2 Multiplier 11
Magnet 9
Shield 10
Headstart 9
Sonic Dash Sir Percival Portrait 7.0
Sir Percival
N/A Dash Boost 11
x2 Multiplier 10
Magnet 9
Shield 11
Headstart 9
Sonic Dash Sir Gawain Portrait 7.0
Sir Gawain
N/A Dash Boost 11
x2 Multiplier 10
Magnet 9
Shield 11
Headstart 9
Sonic Dash Rusty Rose Portrait 7.0
Rusty Rose
N/A Dash Boost 9
x2 Multiplier 11
Magnet 11
Shield 9
Headstart 10
Sonic Dash Popstar Amy Portrait 7.0
Popstar Amy
N/A Dash Boost 10
x2 Multiplier 11
Magnet 10
Shield 9
Headstart 10
SonicDashThornRoseSprite
Thorn Rose
N/A Dash Boost 11
x2 Multiplier 11
Magnet 9
Shield 10
Headstart 9

Epic[]

Character Affinity Bonus Upgrade Profile
Power-Up Highest Level
Sonic Dash Shadow Portrait 7.0
Shadow
Sonic Dash Picky Dash Boost 11
x2 Multiplier 11
Magnet 9
Shield 9
Headstart 8
Sonic Dash Boscage Maze Sonic Portrait 7.0
Boscage Maze Sonic
N/A Dash Boost 11
x2 Multiplier 10
Magnet 10
Shield 10
Headstart 9
SFSBGrimAlphaSonic
Grim Sonic
N/A Dash Boost 9
x2 Multiplier 10
Magnet 11
Shield 11
Headstart 9
Sonic Dash Vampire Shadow Portrait 7.0
Vampire Shadow
N/A Dash Boost 11
x2 Multiplier 11
Magnet 10
Shield 11
Headstart 7
Sonic Dash Reaper Metal Sonic Portrait 7.0
Reaper Metal Sonic
N/A Dash Boost 10
x2 Multiplier 9
Magnet 11
Shield 11
Headstart 9
Sonic Dash Mummy Knuckles Portrait
Mummy Knuckles
N/A Dash Boost 8
x2 Multiplier 12
Magnet 8
Shield 11
Headstart 9
Sonic Dash Nutcracker Silver Portrait 7.0
Nutcracker Silver
N/A Dash Boost 10
x2 Multiplier 7
Magnet 11
Shield 11
Headstart 11
Sonic Dash Unicorn Cream Portrait 7.0
Unicorn Cream
N/A Dash Boost 11
x2 Multiplier 9
Magnet 9
Shield 11
Headstart 10
Sonic Dash Panda Amy Portrait
Panda Amy
N/A Dash Boost 8
x2 Multiplier 12
Magnet 11
Shield 9
Headstart 8
Sonic Dash Captain Shadow Portrait 7.0
Captain Shadow
N/A Dash Boost 11
x2 Multiplier 11
Magnet 10
Shield 10
Headstart 8
Sonic Dash Rockstar Rouge Portrait 7.0
Rockstar Rouge
N/A Dash Boost 11
x2 Multiplier 11
Magnet 11
Shield 7
Headstart 10
Sonic Dash Paladin Amy Portrait 7.0
Paladin Amy
N/A Dash Boost 9
x2 Multiplier 11
Magnet 10
Shield 11
Headstart 9
Sonic Dash Sir Lancelot Portrait 7.0
Sir Lancelot
N/A Dash Boost 11
x2 Multiplier 11
Magnet 8
Shield 11
Headstart 9
Sonic Dash Sir Galahad Portrait
Sir Galahad
N/A Dash Boost 8
x2 Multiplier 10
Magnet 8
Shield 12
Headstart 12
Tails knight
Valiant Tails
N/A Dash Boost 10
x2 Multiplier 9
Magnet 11
Shield 10
Headstart 10
Tech Knight Silver
Chrono Silver
N/A Dash Boost 9
x2 Multiplier 9
Magnet 11
Shield 12
Headstart 9
Sonic Dash Darkspine Portrait 7.0
Darkspine
N/A Dash Boost 11
x2 Multiplier 7
Magnet 11
Shield 10
Headstart 11
SFSB Infinite Render
Infinite
N/A Dash Boost 9
x2 Multiplier 11
Magnet 11
Shield 10
Headstart 11
Sonic Dash Valentine Rouge Portrait Sprite
Valentine Rouge
N/A Dash Boost 9
x2 Multiplier 10
Magnet 11
Shield 11
Headstart 9
Sonic Dash Drummer Cream Sprite
Drummer Cream
N/A Dash Boost 10
x2 Multiplier 9
Magnet 10
Shield 9
Headstart 12


Legendary[]

Character Affinity Bonus Upgrade Profile
Power-Up Highest Level
Sonic Dash Mephiles Portrait
Mephiles
N/A Dash Boost 9
x2 Multiplier 11
Magnet 11
Shield 10
Headstart 11
Sonic Dash Tails Nine Portrait 7.0
Tails Nine
N/A Dash Boost 10
x2 Multiplier 11
Magnet 11
Shield 9
Headstart 9
Sonic Dash Super Sonic Portrait 7.0
Super Sonic
N/A Dash Boost 12
x2 Multiplier 9
Magnet 9
Shield 12
Headstart 10
Sonic Dash Classic Super Sonic Sprite
Classic Super Sonic
N/A Dash Boost 12
x2 Multiplier 9
Magnet 10
Shield 9
Headstart 12
Sonic Dash Super Shadow Portrait 7.7.0
Super Shadow
N/A Dash Boost 12
x2 Multiplier 12
Magnet 10
Shield 10
Headstart 8
Sonic Dash Super Silver Portrait 7.7.0
Super Silver
N/A Dash Boost 12
x2 Multiplier 10
Magnet 12
Shield 9
Headstart 9
Sonic Dash Werehog Portrait 7.0
Werehog
N/A Dash Boost 9
x2 Multiplier 11
Magnet 11
Shield 11
Headstart 8
Snowdrift Sonic
Snowdrift Sonic
N/A Dash Boost 12
x2 Multiplier 12
Magnet 9
Shield 10
Headstart 9
Sonic Dash Excalibur Sonic Portrait 7.0
Excalibur Sonic
N/A Dash Boost 11
x2 Multiplier 8
Magnet 11
Shield 11
Headstart 9
Sonic Dash Dragon Hunter Lancelot Portrait 7.0
Dragon Hunter Lancelot
N/A Dash Boost 11
x2 Multiplier 9
Magnet 9
Shield 11
Headstart 10
Red-0
Epic-Red
N/A Dash Boost 9
x2 Multiplier 9
Magnet 8
Shield 10
Headstart 9
Chuck 0
Epic-Chuck
N/A Dash Boost 10
x2 Multiplier 9
Magnet 8
Shield 8
Headstart 10
Bomb 1
Epic-Bomb
N/A Dash Boost 8
x2 Multiplier 9
Magnet 9
Shield 10
Headstart 9
Sonic Dash My Melody Portrait 7.0
My Melody[4]
N/A Dash Boost 9
x2 Multiplier 9
Magnet 8
Shield 9
Headstart 10
Sonic Dash Badtz-Maru Portrait 7.0
Badtz-Maru[4]
N/A Dash Boost 9
x2 Multiplier 9
Magnet 9
Shield 8
Headstart 10
Sonic Dash Hello Kitty! Portrait 7.0
Hello Kitty![4]
N/A

Dash Boost

8
x2 Multiplier 10
Magnet 10
Shield 8
Headstart 9
Sonic Dash Chococat Portrait 7.0
Chococat[4]
N/A Dash Boost 9
x2 Multiplier 10
Magnet 8
Shield 9
Headstart 9
Sonic Dash PAC-MAN Portrait 7.0
PAC-MAN
N/A

Dash Boost

9
x2 Multiplier 8
Magnet 10
Shield 10
Headstart 8
Sonic Dash Ms. PAC-MAN Portrait 7.0
Ms. PAC-MAN
N/A Dash Boost 10
x2 Multiplier 8
Magnet 10
Shield 9
Headstart 8
Sonic Dash Movie Sonic Portrait 7.0
Movie Sonic
N/A Dash Boost 11
x2 Multiplier 9
Magnet 10
Shield 9
Headstart 11
Sonic Dash Movie Knuckles Portrait 7.0
Movie Knuckles
N/A Dash Boost 10
x2 Multiplier 11
Magnet 9
Shield 11
Headstart 9
Sonic Dash Movie Tails Portrait 7.0
Movie Tails
N/A

Dash Boost

11
x2 Multiplier 9
Magnet 11
Shield 10
Headstart 9
Sonic Dash Movie Super Sonic Portrait 7.0
Movie Super Sonic
N/A Dash Boost 12
x2 Multiplier 9
Magnet 9
Shield 12
Headstart 10
Sonic Dash Baby Sonic Portrait 7.0
Baby Sonic
N/A Dash Boost 11
x2 Multiplier 9
Magnet 11
Shield 8
Headstart 11
Sonic Dash Longclaw Portrait 7.0
Longclaw
N/A Dash Boost 9
x2 Multiplier 11
Magnet 9
Shield 11
Headstart 10
Sonic Dash LEGO Sonic Portrait
LEGO® Sonic
N/A Dash Boost 12
x2 Multiplier 11
Magnet 9
Shield 8
Headstart 8
Sonic Dash LEGO Amy Portrait
LEGO® Amy
N/A Dash Boost 11
x2 Multiplier 9
Magnet 8
Shield 12
Headstart 8
Sonic Dash LEGO Tails Portrait
LEGO® Tails
N/A

Dash Boost

9
x2 Multiplier 8
Magnet 12
Shield 11
Headstart 8
Sonic Dash Bongo Portrait 7.0
Bongo[5]
N/A Dash Boost 9
x2 Multiplier 10
Magnet 11
Shield 9
Headstart 9
Sonic Dash Dragonclaw Tails Sprite
Dragonclaw Tails
N/A Dash Boost 9
x2 Multiplier 11
Magnet 12
Shield 11
Headstart 9
Sonic Dash Dragonfire Sonic Sprite
Dragonfire Sonic
N/A Dash Boost 12
x2 Multiplier 10
Magnet 9
Shield 9
Headstart 12
Metal 3.0 SFSB
Metal Sonic Mach 3.0
N/A Dash Boost 10
x2 Multiplier 9
Magnet 12
Shield 12
Headstart 9
SFSB Series Knuckles
Series Knuckles
N/A Dash Boost 10
x2 Multiplier 12
Magnet 10
Shield 10
Headstart 10
SFSBChuckRender
Chuck
N/A Dash Boost 11
x2 Multiplier 12
Magnet 9
Shield 9
Headstart 11
SFSBRedRender
Red
N/A Dash Boost 10
x2 Multiplier 9
Magnet 11
Shield 12
Headstart 10
SFSBJesterSonic
Jester Sonic
N/A Dash Boost 12
x2 Multiplier 9
Magnet 9
Shield 10
Headstart 12
SFSBBurningBlazeRender
Burning Blaze
N/A Dash Boost 12
x2 Multiplier 9
Magnet 9
Shield 12
Headstart 10

Non-playable characters[]

Enemies[]

Bosses[]


Zones[]

Sonic Dash currently has seven different Zones. Each Zone will appear in a ruined state when first unlocked, and can be restored by collecting Animals and using Gems. Rebuilding a Zone will reward the player at set milestones various items, including the Zone's respective character. The final upgrades have three options, the last being more expensive and usually more unique. The player will begin a run in the selected Zone.

Zone Icon Unlock Requirement Necessary Resources
Number Animal Gems
Seaside Hill Zone Sonic Dash monitor SHZ Default Zone 1 Sonic Dash Flicky 5
5 Sonic Dash Flicky 0
10 Sonic Dash Flicky 5
20 Sonic Dash Flicky 5
30 Sonic Dash Flicky 10
40 Sonic Dash Flicky 10
50 Sonic Dash Flicky 0
60 Sonic Dash Flicky 15
70 Sonic Dash Flicky 15/20
80 Sonic Dash Flicky 20/25
Beach Zone Sonic Prime Dash Beach Zone Screen Reach Score Multiplier x3 20 Sonic Dash Rocky 5
40 Sonic Dash Rocky 0
60 Sonic Dash Rocky 5
80 Sonic Dash Rocky 0
100 Sonic Dash Rocky 10
120 Sonic Dash Rocky 0
140 Sonic Dash Rocky 15/20
160 Sonic Dash Rocky 25
180 Sonic Dash Rocky 40/55
95 Sonic Dash Flicky 5
110 Sonic Dash Flicky 5
125 Sonic Dash Flicky 10
140 Sonic Dash Flicky 15
155 Sonic Dash Flicky 15
170 Sonic Dash Flicky 25/35
Snow Mountain Zone Sonic Dash monitor SMZ Reach Score Multiplier x7 30 Sonic Dash Pecky 15
60 Sonic Dash Pecky 15
90 Sonic Dash Pecky 15
120 Sonic Dash Pecky 15
150 Sonic Dash Pecky 25
180 Sonic Dash Pecky 0
210 Sonic Dash Pecky 40/55
240 Sonic Dash Pecky 70
270 Sonic Dash Pecky 115/150
215 Sonic Dash Rocky 0
250 Sonic Dash Rocky 0
285 Sonic Dash Rocky 40
320 Sonic Dash Rocky 70/95
240 Sonic Dash Flicky 25
310 Sonic Dash Flicky 40/50
Green Hill Zone Sonic Dash monitor GHZ v2 Reach Score Multiplier x11 40 Sonic Dash Ricky
100 Sonic Dash Ricky 40
150 Sonic Dash Ricky 40
200 Sonic Dash Ricky 40
250 Sonic Dash Ricky 60
300 Sonic Dash Ricky 100/135
350 Sonic Dash Ricky 100
400 Sonic Dash Ricky 300/400
320 Sonic Dash Pecky 0
370 Sonic Dash Pecky 0
420 Sonic Dash Pecky 0
470

Sonic Dash Pecky

180/240
420 Sonic Dash Rocky 60
520 Sonic Dash Rocky 100/135
510 Sonic Dash Flicky 180/240
Temple Zone Sonic Dash monitor TZ Reach Score Multiplier x16 80 Sonic Dash Pocky 75
160 Sonic Dash Pocky 75
240 Sonic Dash Pocky 75
320 Sonic Dash Pocky 75
400 Sonic Dash Pocky 115
480 Sonic Dash Pocky 190
560 Sonic Dash Pocky 190
640 Sonic Dash Pocky 340/450
480 Sonic Dash Ricky 75
560 Sonic Dash Ricky 115
640 Sonic Dash Ricky 115
720 Sonic Dash Ricky 565/750
630 Sonic Dash Pecky 115
790 Sonic Dash Pecky 340/450
840 Sonic Dash Rocky 190/250
Sky Sanctuary Zone Sonic Dash monitor SSZ Reach Score Multiplier x22 125 Sonic Dash Cucky 150
250 Sonic Dash Cucky 150
375 Sonic Dash Cucky 150
500 Sonic Dash Cucky 150
625 Sonic Dash Cucky 225/300
750 Sonic Dash Cucky 375
875 Sonic Dash Cucky 375
1000 Sonic Dash Cucky 1125
765 Sonic Dash Pocky 150
890 Sonic Dash Pocky 225
1015 Sonic Dash Pocky 225
1140 Sonic Dash Pocky 375/500
970 Sonic Dash Ricky 225
1220 Sonic Dash Ricky 675
1290 Sonic Dash Pecky 675/900
Mushroom Hill Zone Sonic Dash monitor MHZ Reach Score Multiplier x28 100 Sonic Dash Picky 150
200 Sonic Dash Picky 150/200
300 Sonic Dash Picky 150
400 Sonic Dash Picky 150
500 Sonic Dash Picky 225
600 Sonic Dash Picky 375
700 Sonic Dash Picky 375/500
800 Sonic Dash Picky 1125/1500
1240 Sonic Dash Cucky 150
1340 Sonic Dash Cucky 225
1440 Sonic Dash Cucky 225
1540 Sonic Dash Cucky 675/900
1340 Sonic Dash Pocky 225
? Sonic Dash Pocky 675/900
? Sonic Dash Ricky 375
Golden Bay Zone[note 1] Sonic Dash monitor GBZ Default Zone
(31 January 2020 - 13 February 2020)
(15 May 2020 - May 21, 2020)
N/A
Emerald City[note 1] Sonic Dash monitor ECZ Default Zone
(31 March 2022 - 9 May 2022)
(24 May 2022 - 30 June 2022)
N/A
New Yoke City[note 1] SonicDashSpringScreenNewYoke Default Zone during Sonic Prime-themed events starting on 28 June 2024. N/A

Achievements[]

Name Description Rewards
Helping Hand Use over 20 Boosters 500 pts
Running Miles Run 10000 meters as Tails 500 pts
Ring of Fire Collect 1000 Rings as Blaze 500 pts
It Ain't Over Score 1000000 using Final Score Bonus 500 pts
Warm-Up Reach 3000 meters in one run 500 pts
Silver Streak Reach 15000 meter in one run as Silver 1000 pts
Alchemy Destroy 200 Golden Badniks as Silver 1000 pts
Beach Bum Visit Beach Zone 50 times 1000 pts
Fully Loaded Use over 100 Boosters 1000 pts
Adventurer Visit Temple Zone 50 times 1000 pts
Kill the Light Run 25000 meters as Shadow 1000 pts
That Was Cool! Score 5000000 using Enemy Combo 1000 pts
Streaker Score 5000000 using Ring Streak 1000 pts
Springtime Hit a boosted Bonus Spring 100 times 1000 pts
Goldfish Destroy 10 Golden Choppers 1000 pts
Friends Master[note 2] Log in to Facebook 1000 pts
Easy Target Collect 100 Rings in one run 1000 pts
Espio is Cleary[sic] Ready to Go Run 20000 meters in one run as Espio 1500 pts
Kombo Chameleon Score 3000000 points using the Enemy Combo Booster with Espio 1500 pts
Booster Bunny Use over 30 Boosters with Cream 1500 pts
Cream of the Chop Destroy 5 Golden Choppers as Cream 1500 pts
Bling Spring Hit a boosted Bonus Spring 30 times with Rouge 1500 pts
Batting Streak Collect 100 boosted Ring Streaks with Rouge 1500 pts
Miles Per Hour Reach 25000 meters in one run as Tails 1500 pts
It's No Sprint Run 500000 meters 1500 pts
Hot Heels Reach 5000 meters in one run 1500 pts
Marathon Man Run 3000000 meters 2000 pts
Trailblazer Score 1500000 points in one run as Blaze 2000 pts
Chasing Shadows Score 3000000 points in one run as Shadow 2000 pts
Action Packed Complete 10 Missions 2000 pts
Only for the Brave Score 6000000 points in one run 3000 pts
On A Roll Complete 40 Missions 3000 pts
Sonic Boom Reach 10000 meters in one run 4000 pts
Ring Hoarder Collect 100000 Rings 4000 pts
Sonic Rampage Run 1000000 meters 5000 pts
Mission Master Complete 100 Missions 6000 pts
Cha-Ching Collect 12000 Rings as Amy 6000 pts
Sky's the Limit Score 500000 points in one run 6000 pts
Knuckles on the Move Run 50000 meters as Knuckles 6000 pts
Power Overload Fully upgrade all power-ups 6000 pts
Ringmaster Collect 1000 Rings in one run 8000 pts

Development[]

In a November 2012 interview with the UK toy trade magazine, Toys 'n' Playthings, Sega Europe employee Sissel Henno confirmed that Sega would have "several new digital titles" in 2013.[6] On February 28, 2013, the title Sonic Dash was spotted on a listing from a LinkedIn profile.[7] On March 1, 2013, Sega confirmed the game,[8] with an official press release going out on March 4.[9] The game was announced to be on iOS, while the Android version would exist only in rumors that it would be ported since Hardlight's Chris Southall said it would remain a possibily. It would be difficult to port the flexible iOS Unity 3D engine into Android, similarly to the experienced problem of porting Temple Run and its sequel. In addition, Android development also took a long time because of newer devices requiring testing and development before getting it released.[10]

On 19 September 2013, the official Sonic the Hedgehog Facebook page announced that Sonic Dash might come out on the Android "soon", with a tentative date of fall 2013.[11] However, Hardlight's Facebook warned players that there was a fake version that was not developed by themselves.[12]

Cast[]

Role Voice actor
English Japanese French Italian German Spanish
Dr. Eggman Mike Pollock Chikao Ōtsuka Marc Bretonnière Aldo Stella Hartmut Neugebauer Francesc Belda
Dr. Robotnik (Paramount)
Zazz Liam O'Brien Yutaka Aoyama Gilbert Levy Diego Sabre Gerold Ströher Rafael Parra

Soundtrack[]

The soundtrack of Sonic Dash consists of remixes and reused tracks from past games for the most part. The theme that plays in the main menu, for example, is a remix of the track that plays in Blue Sky Zone in Sonic Jump and Sonic Jump 2, while the track that plays in Seaside Hill Zone, Beach Zone, Green Hill Zone and Temple Zone is a remix of "STAGE 1 : SEASIDE HILL", the theme of Seaside Hill from Sonic Heroes. The tracks that have been reused from past games are:


Release[]

Sonic Dash was first released on 7 March 2013 for iOS phones with costing $1.99 in the United States and £1.49 in the United Kingdom. Since 29 March 2013, it can be downloaded for free. It was later released on 26 November 2013 for the Android on Google Play. At its release, the Android version was caught up with the then-current iOS version, having all of the features the iOS version currently has except for the iOS-exclusive Game Center. On 11 March 2014, the game was released for Android devices on the Amazon App Store.

On 3 December 2014, Sonic Dash was released for Windows Phone 8 and Windows 8.1. It has every feature of the Android and iOS versions except for recording gameplays and Google Play Games/Game Center.

Re-releases[]

Image Game Platform Description
Sonic-Dash-Extreme-Cabinet Sonic Dash Extreme Arcade An arcade cabinet version of the game developed by Sega Amusements[13] that was first available in select places in the United Kingdom in May 2015.[14]
SonicDashS Icon Sonic Dash S iOS,
Android
A Japanese-exclusive re-release of the game that was released for iOS and Android devices in February 2014. It adds some minor tweaks to the gameplay and a storyline.[15]
Sonic Dash PLUS Sonic Dash+ iOS Re-released in April 2022 as part of the Apple Arcade service. It features some changes from the main game.
PrimeDashIOSIcon Sonic Prime Dash iOS,
Android
Re-released in July 2023 as part of the Netflix Games service to promote the second season of Sonic Prime.

Reception[]

 Reception
Aggregate scores
Aggregator Score
Metacritic 69%[16]
Review scores
Publication Score
Destructoid 7/10[17]
Edge 5/10[18]
Eurogamer 6/10[19]
GamesMaster 80%[20]
Hyper 6/10[21]
IGN 6.1/10[22]
Gamezebo 5/5 starsStar fullStar fullStar fullStar full[23]
Metro 6/10[24]

Sonic Dash has received mixed to positive reception, holding a score of 69% on review aggregator Metacritic based on 26 reviews.[16] In the Apple App Store, the game holds a score of 4.6 out of 5 based on ~20000 ratings.[25] Much of the game has been praised for its graphics and other controls. But its in-app purchases, according to Destructoid,[17] range from "not needed" to "pretty damn annoying".

IGN gave it a 6.1 out of 10, praising its gameplay and controls but criticizing its "pay-to-win elements" and the amount of "unavoidable deaths."[22] According to Eurogamer, "The randomly-generated zones are filled with classic obstacles and enemies zooming towards you at an ever faster rate, and are showed off by some fantastic camerawork as Sonic zooms through long, twisting paths and loops. Rings are everywhere, which protect Sonic from a single enemy hit but not a collision, and can be 'banked' between zones to gradually level up the hog," although it finds "the entire game is framed and ultimately spoiled by in-app purchases," referring to the aggressive use of in-app purchases in the game.[19]

Sonic Dash has reached over 100 million downloads since August 2015,[26] making the Sonic series continue to break records for the Sega Networks division. All together, the Sonic franchise alone has reached over 143.5 million total downloads on mobile devices.[27] On September 16, 2021, the game passed the 500 million downloads milestone.[28]

Staff[]

  • Hardlight Staff: Nick Adams, Matt Allan, Neil Armstrong, Tom Anderson, Joel Atkinson, Luke Boscott, James Booth, Daniel Darnbrough, Dmitry Deryabin, Kostas Eleftheriadis, Dawid Esterhuizen, Simon Foster, David Foster, Tom Gaulton, Alastair Graham, Scott Griffiths, Yordan Gyurchev, Sebastian Livall, Neall Jones, Anthony Lewis, Lara Mazzolari, Andrew McKenzie, Louis McLaughlin, Mark Milton, Ash Morgan, Scott Orchard, Andrew Paul, Stephen Quinney, Daryl Reeves, David Rodriguez, Oleg Salyakhov, Harinder Sangha, Ryan Simpson, Richard Smith, Chris Southall, Joseph Stone, India Swift, Gordon Theobald, Neil Topham, Paul Twynholm, Ruby Urlings, Scott West, Sam Whitfield, Craig Yates
  • Pixel Toys Staff: Francisco Llios, Rob Dutton, Tom Gleadall, Pete Hancox, Phil Irving, Holli Packwood, Hannah Payne, Alex Price, Dave Reed, Andy Wafer, Quentin Warnant, Alex Zoro, Andrian Baciuc
  • Special Thanks: To all at SEGA, all our contractors and loyal fans.

Trivia[]

  • When the game was first released, there were only four characters available: Sonic, Tails, Knuckles and Amy.
  • In earlier versions of the game, every playable character had the same trick set that Sonic and Tails currently have.
    • Additionally, every character shared the same upgrades.
  • In one major update, a day-night cycle was added, progressing through noon, sunset, night, and dawn. The time of day would progress a phase each time a Spring was hit to go to the next area.
    • This feature was removed in a later update. Following this, every location was locked to noon, except Mushroom Hill Zone, which was always at sunset. Temple Zone was formerly locked to night but in version 4.9.0, it was turned to noontime.
  • When Zazz was first introduced, the player could attack him during the attack phase without waiting for reticles to match, as that mechanic was added in a later update.
  • Five global challenges with new game characters as star prizes were later added.
    • Shadow was added on July 18, 2013 as the star prize of the first global challenge, which ended on August 3.
    • Blaze was added on September 26, 2013 as the star prize of the second global challenge, which ended on October 6.
    • Silver was added on December 24, 2013 as the star prize of the Christmas Festive challenge, which ended at January 6, 2014.
    • Rouge was added on February 20, 2014 as the star prize of the fifth global challenge, which ended on March 3.
    • Cream was added on April 24, 2014 as the star prize of the Easter Festive challenge, which ended on May 5.
      • The third global challenge is the only global challenge to not have a new character as the star prize. Instead, the star prize was five wallpapers based off of the game Sonic Lost World.
        • The Global Challenge menu was removed in v2.0.
  • Before it was removed in v2.0, the shop area had a Sonic Riders model of the Blue Star, a Red Star Ring, a promotional Sonic the Hedgehog (2006) Tails poster, and Sonic's gloves and shoes can be seen.
  • For iOS, the minimum device required to play this game at an acceptable speed is one with an Apple A5 CPU or newer (The A5 CPU is used on the iPad 2, the iPhone 4S, the fifth Generation iPod Touch and the iPad Mini). On older devices, the game is unplayable due to very low frame rate and certain graphics are disabled, such as the coral reef seen in the water.
    • On Android, Google Play automatically checks on the device for compatibility in order for the phone/tablet to play Sonic Dash. If any of the phones' requirements are not succeeded, it will not be able to download Sonic Dash from Google Play. That does not mean that said device cannot run the game, though.[29]
  • At the game's release in March 2013, Red Star Rings were extremely rare and could not be found during gameplay. Instead, they were given three at a time to the player after completing a set of three missions and in special circumstances. Prior to the game's newer updates, the only other way to obtain them is through in-app purchases, a requirement met with much controversy.
    • However, the Daily Challenges rewards players the chance to win five Red Star Rings on the second day, ten Red Star Rings on the fourth day, and twenty Red Star Rings on the fifth day if the player can select its prize during the quick raffle. As of recent updates, the Daily Challenges reward players five Red Star Rings on the fourth day and ten Red Star Rings during the fifth day if the player gains it during the quick raffle.
  • The achievement "Espio Is Cleary Ready To Go" references one of the lyrics in the song "Team Chaotix" from Sonic Heroes.
  • The achievement "Running Miles", which focuses on Tails, references the character's real name, Miles.
    • Another achievement in particular, "Miles Per Hour", which is also centered on Tails, is a reference to the unit of speed of the same name, which Tails' full name, Miles Prower, derives from.
  • Sonic, Knuckles, Blaze, Silver and Espio share the same running style.
    • However, Silver's Dash is much different from the other four, being more similar to Shadow's Dash.
  • Tails, Rouge, Charmy, Metal Sonic, Longclaw, Movie Tails, Movie Super Sonic, Super Sonic, Super Silver and Classic Super Sonic are the only characters who fly instead of run.
  • Andronic and Android Robot are the only characters not to be included across all types of devices.
    • Additionally, Android Robot is the only character to be removed from the game. He cannot be loaded up on later versions even with hacking.
      • Despite this, his full body portrait still exists in the game's code.
  • Because of their designs, Epic Red, Epic Chuck and Epic Bomb are the only characters who move by hopping rather than running.
  • The bosses and the Angry Birds are the only characters in the game with voice clips.
  • This is the first game to feature Espio as a playable character since Sonic Rivals 2.
  • The character select artwork for Amy and Rouge was changed in v2.0.
  • By the time the Angry Birds Epic event was taking place, there was a Sonic Dash event in said game. In it, the player could use Sonic alongside the Angry Birds. The event took place at Seaside Hill and the enemies, rather than pigs, were Badniks.
  • During the period when the Sanrio characters were available, the Sonic the Hedgehog series held a cross-promotion in which the Sanrio characters were sold as plushes in Sonic styled costumes, My Melody as Amy, Badtz-Maru as Knuckles, Chococat as Tails and Hello Kitty as both Sonic and Super Sonic.
  • The amount of cartridges that was needed to unlock Classic Sonic (623) is a reference to 6/23, or June 23, the release date of the original Sonic the Hedgehog.
  • PAC-MAN and Ms. PAC-MAN were introduced as playable characters for the celebration of the fifth anniversary for Sonic Dash. Bash was made exclusively for the game to represent the series.
    • During the period PAC-MAN and Ms. PAC-MAN were available characters, the Sonic series received a level pack in the mobile version of PAC-MAN as part of a cross-promotion.
    • When using PAC-MAN or Ms. PAC-MAN, the sound effects of the game change to ones from the original Pac-Man and Ms. PAC-MAN games.
      • Upon PAC-MAN's starting run, the music when beginning a game of the original PAC-MAN game plays. For Ms. PAC-MAN, the beginning jingle from her debut game will play instead.
      • When defeating Ghosts (with or without the Dash), the sound effect when they eat the ghosts in Blue Mode in the original games is played.
      • Collecting a PAC-MAN bonus item mimics the same sound when PAC-MAN and Ms. PAC-MAN collect them in their original games.
      • When using the Dash, the effects when PAC-MAN and Ms. PAC-MAN use a Power Pellet in their original games is heard.
        • All the Ghosts enter into their Blue Mode states.
      • When the character loses a run, the failure theme from the original PAC-MAN game plays.
      • If the character revives, it will play the Continue jingle from the original PAC-MAN games.
  • Jet is the only character that rides an Extreme Gear instead of running.
  • With the addition of Tangle and Whisper, this is the first time in which characters from a comic adaptation have been playable in a Sonic game.
    • According to Ian Flynn, this is because Sega owns the characters from the IDW comic series, thus making it possible to use them in games.[30]
    • This is also the first game to feature characters from other continuities at all since Sonic Adventure DX: Director's Cut in 2003.
    • Interestingly enough, Amy and Charmy actually made their first appearances in the Sonic the Hedgehog manga series published by Shogakukan. However, Amy was originally conceptualized for the video games before her manga debut.[31]
  • Treasure Hunter Knuckles' hat is based on the one his counterpart wears in Sonic the Hedgehog: The Movie.
  • Elite Agent Rouge's artwork shares the same pose as Rouge's artwork for Sonic Heroes.
  • Besides Sonic himself, Bongo is the only character who requires no effort to unlock, as he was unlocked automatically once the player first opened the game during the period the Danimals promotion was active.
  • Linebacker Omega is the first event-exclusive character added to the game that is based on a Sonic game character without the base character being included in the actual game beforehand.
  • Excalibur Sonic, Movie Super Sonic, Super Sonic, Super Shadow, Super Silver, Mephiles, Classic Super Sonic, and Infinite all have a unique animation when getting pushed back by an obstacle or enemy. Instead of falling on their rear, they will slide back a bit and still stand.
  • One of Classic Sonic's poses when doing tricks is a reference to a piece of artwork from the original Sonic the Hedgehog video game.
  • Tails Nine, Rusty Rose, Super Shadow, LEGO® Amy, LEGO® Tails, Infinite, Chrono Silver, Red and Chuck are the only characters that have appeared on the game's loading screen that are not variants of Sonic.
  • Despite appearing in promotional material, and on Unicorn Cream's character portrait, Cheese does not appear in-game.
  • Outside of his Dash Boost animation, Super Shadow is the only super character that does not fly.
  • Excluding the base versions of Sonic, Tails, Knuckles, Amy, Shadow, Blaze, Silver, Rouge, Cream, Espio, and Classic Sonic; and crossover characters such as PAC-MAN and Bongo; Treasure Hunter Knuckles, Elite Agent Rouge, Nutcracker Silver, Movie Tails, Movie Knuckles, Boscage Maze Sonic and Surge are the only characters that were playable first in Sonic Dash instead of Sonic Forces: Speed Battle.
  • Additionally, Pirate Sonic and Captain Shadow are the only Sonic characters that appear in Sonic Dash but not in Sonic Forces: Speed Battle.
  • Despite appearing as an 'Epic' rarity character, Infinite's event banner depicts his cards with the 'Legendary' rarity.
    • It's possible Infinite was planned to be a Legendary character as he shares the exact same stats as Mephiles who is Legendary.
  • It's possible that Series Knuckles was originally going to be called "Warrior Movie Knuckles," as the file for the home screen texture used during his event is named "home_screen_movie_knuckles_warrior" internally.

Videos[]


Notes[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 Appears only in events of the game.
  2. This achievement is no longer obtainable.

References[]

  1. Big update! Sonic Dash gets new characters, Zones, and features!. YouTube (February 15, 2019). Retrieved on March 27, 2019.
  2. Cowley, Ric (July 1, 2015). Sonic Dash 2: Sonic Boom soft-launched on Android [Update]. Pocket Gamer. Retrieved on July 4, 2015.
  3. Pocket Gamer.fr staff (February 27, 2013). Exclu : Premières informations sur Sonic Dash iOS (French). Pocket Gamer.
  4. 4.0 4.1 4.2 4.3 SEGA HARDlight (@SEGAHARDlight) on Twitter. Twitter (December 1, 2016).
  5. Game Informer (@gameinformer) on Twitter. Twitter (May 18, 2021). Retrieved on May 21, 2021. "Game Informer: Sonic Dash is adding Bongo, the Danimals mascot, as a playable character."
  6. Owen, Leighton (February 28, 2013). [Update] Sega confirms Sonic Dash game that was outed in LinkedIn job advert for Hardlight studio. Pocket Gamer.
  7. Sonic Dash. Kotaku.
  8. Cook, Mark (March 1, 2013). Sonic Dash announced for mobile platforms. VG247.
  9. Usher, Anthony (March 4, 2013). Sega officially announces Blue Blur-themed endless-runner Sonic Dash for iOS. Pocket Gamer.
  10. Sonic The Hedgehog on Facebook. Facebook (July 19, 2013).
  11. Sonic The Hedgehog on Facebook. Facebook (September 19, 2013).
  12. SEGA HARDlight on Facebook. Facebook.
  13. Sonic Dash Extreme Video, Pics & Details. Sonic Stadium (May 25, 2015). Retrieved on May 30, 2015.
  14. Sonic Dash llega a los salones arcade (Spanish). Sonic Paradise (May 23, 2015). Retrieved on May 30, 2015.
  15. Sonic Dash S Races onto Japanese iOS and Android. Sonic Stadium (February 5, 2014). Retrieved on April 8, 2017.
  16. 16.0 16.1 Sonic Dash - iOS. Metacritic. Archived from the original on March 5, 2021. Retrieved on June 14, 2022.
  17. 17.0 17.1 Carter, Chris (April 12, 2013). Review: Sonic Dash. Destructoid. Archived from the original on July 3, 2015.
  18. Edge Staff (March 12, 2013). Sonic Dash review. Edge. Archived from the original on April 25, 2014.
  19. 19.0 19.1 Stanton, Rick (March 12, 2013). Sonic Dash review. Eurogamer. Archived from the original on March 23, 2016.
  20. GamesMaster (264): 85. June 2013.
  21. "Review - Sonic Dash". Hyper (236): 85. June 2013.
  22. 22.0 22.1 Davis, Justin (March 19, 2013). Sonic Dash Review. IGN. Archived from the original on March 23, 2016.
  23. Squires, Jim (March 7, 2013). Sonic Dash Review. Gamezebo. Archived from the original on July 10, 2016.
  24. Hargreaves, Roger (March 8, 2013). Sonic Dash review – endless hedgehog. Metro. Archived from the original on April 18, 2016.
  25. Sonic Dash. App Store Preview (CA). Retrieved on June 14, 2022.
  26. Matulef, Jeffrey (6 August 2015). Sonic Dash rings in 100m downloads. Eurogamer. Archived from the original on February 2, 2017. Retrieved on February 20, 2018.
  27. Kubba, Sinan (July 12, 2013). Sonic's still a big winner on mobile. Joystiq. Archived from the original on January 28, 2015. Retrieved on June 14, 2022.
  28. SEGA HARDlight on Twitter. Twitter (September 16, 2021). Archived from the original on October 17, 2021. Retrieved on October 31, 2021. "SEGA HARDlight: 500 MILLION DOWNLOADS!! Thank you to our loyal #SonicDash fans for helping us achieve this epic milestone! #Sonic30th"
  29. Filters on Google Play. Andriod Developers.
  30. BumbleKast Q&A for July 6th, 2020. YouTube (July 6, 2020). Retrieved on July 6, 2020.
  31. Naoto Ohshima on Twitter (Japanese) (July 1, 2020). Archived from the original on July 1, 2020. Retrieved on February 10, 2019. "Naoto Ohshima: Game が先です"

External links[]

Sonic Dash

Main article · Gallery · Re-releases (Dash S, Club, Extreme, Dash+, Prime)
Sonic the Hedgehog mobile games
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