- You may be looking for Sonic Dash Quiz.
Sonic Dash is a video game in the Sonic the Hedgehog series. It is an endless runner mobile game developed by Hardlight and released by Sega for the Apple App Store on 7 March 2013, with a release for the Google Play Store on November 26 of that year and for other app stores in 2014. As with most games of the genre, Sonic Dash has gameplay based off of that of Temple Run and Subway Surfers, in which the player controls various Sonic the Hedgehog characters while racing across various locations of the series and fighting bosses.
Sonic Dash received mixed-to-positive reviews, praising the gameplay mechanics and beautiful graphics, but criticizing on the game's repetitiveness and frequent crashes. With over 400 million downloads worldwide, Sonic Dash has become the most downloaded Sonic game ever.[1]
A sequel, entitled Sonic Dash 2: Sonic Boom, based on the Sonic Boom franchise, was released on Android on 1 July 2015.[2]
Gameplay[]
Sonic Dash is an endless runner game, it is very similar to the gameplay of the Temple Run and Subway Surfers video games.[3] The player directs their selected character through never-ending 3D Zones with three different spaces, moving forward at all times. The goal is simply to run as far as possible.
The tracks in Sonic Dash are full of obstacles the player has to avoid. To avoid obstacles in the character's path, they can Jump, Roll, and use the Quick Step. Some obstacles that can be found include bottomless pits and Badniks, the latter of which can be destroyed with a Roll. Some bottomless pits can be very large and extend towards the three spaces. In these sections, the camera will move much more slowly and the character will have to Homing Attack their way through some Choppers that will appear.
Rings play a critical role in the game. Like most other Sonic games, they can be collected across the tracks and can be used as currency in the main menu or as a method of protection in the Zones themselves. When Rings are collected, the Dash Meter at the bottom of the screen fills, and when it is full, the player can perform the Dash Boost, in which the character automatically blasts through obstacles. When the character hits a Badnik without Rolling, a Bomb or a set of spikes, while carrying at least one single Ring, the player will lose all of their Rings, making them vulnerable to obstacles of the same kind. Touching those same obstacles without having a single Ring will end the game. However, Rings cannot protect the player from most obstacles such as pits. Whenever the player gets a Game Over, they can choose to continue playing or go back to the menu screen. In addition to the normal Rings, the player can encounter Red Star Rings, albeit very rarely. These are purely for currency and do not play the same role Rings go within the game.
At certain points, the player will encounter three different Springs with screens above them. Once they touch a Spring, the character will have all of their Rings banked automatically, and they will have to perform a certain combination of four tricks by sliding their finger towards a requested direction, akin to Trick Actions. Each time the player correctly performs a trick they will be awarded a random number of gems, character cards or rings. Doing all four successfully will award the player ten, twenty, thirty, fifty, or even one-hundred Rings as a style bonus, though ten and twenty Rings are by far the most common. Failing to perform the tricks, however, will not award the player any Rings and leave them vulnerable to certain obstacles until they find Rings. In addition, touching the Springs will affect the game depending on the screen they have, and thus can send the player to another Zone, add loops and corkscrews to the Zone they are in, or fight a boss.
As the player progresses, they will be able to collect Animals, which are obtained by destroying Badniks. Once the game ends, the player will be able to claim the collected Animals and use them to unlock new buildings to construct throughout the Zones. These buildings, however, can only be completed by collecting Gems through a variety of means. As the player completes the Zone, a gauge will be steadily filled and grant them different awards and a character when filled. In addition, certain characters are able to double the amount of certain Animals they have collected to make it easier for the player to unlock new buildings.
In addition to the standard game, the player can equip their character with different Boosters and power-ups to collect points more easily. These Boosters are obtained through certain means and can be equipped on the title screen. In addition, when the game starts, the player can use a Headstart or a Super Headstart to boost through the Zone for a short period of time, akin to the normal Dash Boost.
High Scores[]
Sonic Dash features a high score listing in which the players can get themselves on. This list includes default high scores for the characters that appear in this game, with Sonic acting as the player.
Upgrades[]
Each character has a unique upgrade profile, allowing the player to improve their performance during a run. There are five different upgrades per character, and each upgrade rewards XP for the player's Score Multiplier.
Level | Cards required | Rings required | XP gained |
---|---|---|---|
Unlock | 300 | - | - |
1 | 2 | 100 | 4 |
2 | 4 | 200 | 6 |
3 | 8 | 400 | 8 |
4 | 12 | 800 | 10 |
5 | 20 | 1,600 | 15 |
6 | 30 | 2,500 | 20 |
7 | 40 | 4,000 | 30 |
8 | 60 | 6,000 | 40 |
9 | 90 | 8,400 | 55 |
10 | 120 | 11,600 | 70 |
11 | 180 | 15,400 | 85 |
12 | 240 | 20,000 | 100 |
Level | Cards required | Rings required | XP gained |
---|---|---|---|
Unlock | 200 | - | - |
1 | 1 | 300 | 4 |
2 | 2 | 600 | 6 |
3 | 4 | 1,200 | 8 |
4 | 8 | 2,400 | 10 |
5 | 12 | 4,800 | 15 |
6 | 20 | 7,500 | 20 |
7 | 30 | 12,000 | 30 |
8 | 40 | 18,000 | 40 |
9 | 60 | 25,000 | 55 |
10 | 80 | 34,800 | 70 |
11 | 120 | 46,200 | 85 |
12 | 160 | 60,000 | 100 |
Level | Cards required | Rings required | XP gained |
---|---|---|---|
Unlock | 100 | - | - |
1 | 1 | 600 | 4 |
2 | 2 | 1,200 | 6 |
3 | 3 | 2,400 | 8 |
4 | 4 | 4,800 | 10 |
5 | 6 | 9,600 | 15 |
6 | 8 | 15,000 | 20 |
7 | 12 | 24,000 | 30 |
8 | 20 | 36,000 | 40 |
9 | 30 | 50,400 | 55 |
10 | 40 | 69,600 | 70 |
11 | 60 | 92,400 | 85 |
12 | 80 | 120,000 | 100 |
Level | Cards required | Rings required | XP gained |
---|---|---|---|
Unlock | 150 | - | - |
1 | 1 | 600 | 4 |
2 | 2 | 1,200 | 6 |
3 | 4 | 2,400 | 8 |
4 | 6 | 4,800 | 10 |
5 | 10 | 9,600 | 15 |
6 | 15 | 15,000 | 20 |
7 | 20 | 24,000 | 30 |
8 | 30 | 36,000 | 40 |
9 | 45 | 50,400 | 55 |
10 | 60 | 69,600 | 70 |
11 | 90 | 92,400 | 85 |
12 | 120 | 120,000 | 100 |
Objects[]
Items[]
- Enemy Combo (first appearance)
- Final Score Bonus (first appearance)
- Gem (first appearance)
- Golden Badnik (first appearance)
- Headstart (first appearance)
- Item Box
- Portal Gear[note 1]
- Prism Shard[note 1]
- Red Star Ring
- Ring
- Ring Streak (first appearance)
- Seed[note 1]
- Spring Bonus (first appearance)
- Super Headstart (first appearance)
Gimmicks and obstacles[]
Other[]
Characters[]
Playable[]
Common[]
Character | Affinity Bonus | Upgrade Profile | |
---|---|---|---|
Power-Up | Highest Level | ||
Sonic the Hedgehog | Dash Boost | 12 | |
x2 Multiplier | 8 | ||
Magnet | 10 | ||
Shield | 7 | ||
Headstart | 11 | ||
Miles "Tails" Prower | Dash Boost | 10 | |
x2 Multiplier | 9 | ||
Magnet | 11 | ||
Shield | 9 | ||
Headstart | 9 | ||
Knuckles the Echidna | Dash Boost | 9 | |
x2 Multiplier | 10 | ||
Magnet | 9 | ||
Shield | 11 | ||
Headstart | 9 | ||
Amy Rose | Dash Boost | 9 | |
x2 Multiplier | 11 | ||
Magnet | 10 | ||
Shield | 8 | ||
Headstart | 10 | ||
Silver the Hedgehog | Dash Boost | 9 | |
x2 Multiplier | 7 | ||
Magnet | 11 | ||
Shield | 10 | ||
Headstart | 11 | ||
Rouge the Bat | Dash Boost | 11 | |
x2 Multiplier | 11 | ||
Magnet | 11 | ||
Shield | 7 | ||
Headstart | 8 | ||
Cream the Rabbit | Dash Boost | 8 | |
x2 Multiplier | 10 | ||
Magnet | 8 | ||
Shield | 7 | ||
Headstart | 11 | ||
Espio the Chameleon | Dash Boost | 11 | |
x2 Multiplier | 8 | ||
Magnet | 11 | ||
Shield | 8 | ||
Headstart | 12 | ||
Big the Cat | Dash Boost | 8 | |
x2 Multiplier | 8 | ||
Magnet | 11 | ||
Shield | 12 | ||
Headstart | 11 | ||
Vector the Crocodile | Dash Boost | 9 | |
x2 Multiplier | 9 | ||
Magnet | 11 | ||
Shield | 11 | ||
Headstart | 8 | ||
Charmy Bee | Dash Boost | 10 | |
x2 Multiplier | 9 | ||
Magnet | 11 | ||
Shield | 7 | ||
Headstart | 11 | ||
Whisper the Wolf | N/A | Dash Boost | 9 |
x2 Multiplier | 11 | ||
Magnet | 8 | ||
Shield | 11 | ||
Headstart | 11 | ||
Tangle the Lemur | N/A | Dash Boost | 10 |
x2 Multiplier | 9 | ||
Magnet | 10 | ||
Shield | 11 | ||
Headstart | 10 | ||
E-123 Omega | N/A | Dash Boost | 11 |
x2 Multiplier | 8 | ||
Magnet | 10 | ||
Shield | 11 | ||
Headstart | 10 | ||
Surge the Tenrec | N/A | Dash Boost | 10 |
x2 Multiplier | 9 | ||
Magnet | 10 | ||
Shield | 9 | ||
Headstart | 10 | ||
Jet the Hawk | N/A | Dash Boost | 11 |
x2 Multiplier | 11 | ||
Magnet | 7 | ||
Shield | 9 | ||
Headstart | 10 |
Rare[]
Character | Affinity Bonus | Upgrade Profile | |
---|---|---|---|
Power-Up | Highest Level | ||
Blaze the Cat | Dash Boost | 10 | |
x2 Multiplier | 9 | ||
Magnet | 9 | ||
Shield | 11 | ||
Headstart | 9 | ||
Classic Sonic | Dash Boost | 11 | |
x2 Multiplier | 12 | ||
Magnet | 9 | ||
Shield | 9 | ||
Headstart | 9 | ||
Andronic | N/A | Dash Boost | 9 |
x2 Multiplier | 10 | ||
Magnet | 10 | ||
Shield | 8 | ||
Headstart | 8 | ||
Metal Sonic | Dash Boost | 10 | |
x2 Multiplier | 10 | ||
Magnet | 12 | ||
Shield | 11 | ||
Headstart | 9 | ||
Witch Rouge | N/A | Dash Boost | 11 |
x2 Multiplier | 11 | ||
Magnet | 11 | ||
Shield | 8 | ||
Headstart | 9 | ||
Santa Big | N/A | Dash Boost | 9 |
x2 Multiplier | 8 | ||
Magnet | 11 | ||
Shield | 11 | ||
Headstart | 11 | ||
Elf Classic Sonic | N/A | Dash Boost | 11 |
x2 Multiplier | 11 | ||
Magnet | 10 | ||
Shield | 8 | ||
Headstart | 10 | ||
Slugger Sonic | N/A | Dash Boost | 11 |
x2 Multiplier | 8 | ||
Magnet | 10 | ||
Shield | 10 | ||
Headstart | 11 | ||
All-Star Amy | N/A | Dash Boost | 9 |
x2 Multiplier | 10 | ||
Magnet | 10 | ||
Shield | 11 | ||
Headstart | 10 | ||
Treasure Hunter Knuckles | N/A | Dash Boost | 9 |
x2 Multiplier | 10 | ||
Magnet | 11 | ||
Shield | 11 | ||
Headstart | 9 | ||
Elite Agent Rouge | N/A | Dash Boost | 11 |
x2 Multiplier | 11 | ||
Magnet | 11 | ||
Shield | 9 | ||
Headstart | 8 | ||
Jingle Belle Amy | N/A | Dash Boost | 9 |
x2 Multiplier | 11 | ||
Magnet | 10 | ||
Shield | 10 | ||
Headstart | 10 | ||
Pirate Sonic | N/A | Dash Boost | 11 |
x2 Multiplier | 10 | ||
Magnet | 10 | ||
Shield | 11 | ||
Headstart | 8 | ||
Lunar Blaze | N/A | Dash Boost | 10 |
x2 Multiplier | 10 | ||
Magnet | 9 | ||
Shield | 11 | ||
Headstart | 10 | ||
Linebacker Omega | N/A | Dash Boost | 10 |
x2 Multiplier | 10 | ||
Magnet | 10 | ||
Shield | 11 | ||
Headstart | 9 | ||
Knuckles the Dread | N/A | Dash Boost | 9 |
x2 Multiplier | 11 | ||
Magnet | 9 | ||
Shield | 10 | ||
Headstart | 9 | ||
Sir Percival | N/A | Dash Boost | 11 |
x2 Multiplier | 10 | ||
Magnet | 9 | ||
Shield | 11 | ||
Headstart | 9 | ||
Sir Gawain | N/A | Dash Boost | 11 |
x2 Multiplier | 10 | ||
Magnet | 9 | ||
Shield | 11 | ||
Headstart | 9 | ||
Rusty Rose | N/A | Dash Boost | 9 |
x2 Multiplier | 11 | ||
Magnet | 11 | ||
Shield | 9 | ||
Headstart | 10 | ||
Popstar Amy | N/A | Dash Boost | 10 |
x2 Multiplier | 11 | ||
Magnet | 10 | ||
Shield | 9 | ||
Headstart | 10 | ||
Thorn Rose | N/A | Dash Boost | 11 |
x2 Multiplier | 11 | ||
Magnet | 9 | ||
Shield | 10 | ||
Headstart | 9 |
Epic[]
Character | Affinity Bonus | Upgrade Profile | |
---|---|---|---|
Power-Up | Highest Level | ||
Shadow the Hedgehog | Dash Boost | 11 | |
x2 Multiplier | 11 | ||
Magnet | 9 | ||
Shield | 9 | ||
Headstart | 8 | ||
Boscage Maze Sonic | N/A | Dash Boost | 11 |
x2 Multiplier | 10 | ||
Magnet | 10 | ||
Shield | 10 | ||
Headstart | 9 | ||
Alpha Grim Sonic | N/A | Dash Boost | 9 |
x2 Multiplier | 10 | ||
Magnet | 11 | ||
Shield | 11 | ||
Headstart | 9 | ||
Vampire Shadow | N/A | Dash Boost | 11 |
x2 Multiplier | 11 | ||
Magnet | 10 | ||
Shield | 11 | ||
Headstart | 7 | ||
Reaper Metal Sonic | N/A | Dash Boost | 10 |
x2 Multiplier | 9 | ||
Magnet | 11 | ||
Shield | 11 | ||
Headstart | 9 | ||
Mummy Knuckles | N/A | Dash Boost | 8 |
x2 Multiplier | 12 | ||
Magnet | 8 | ||
Shield | 11 | ||
Headstart | 9 | ||
Nutcracker Silver | N/A | Dash Boost | 10 |
x2 Multiplier | 7 | ||
Magnet | 11 | ||
Shield | 11 | ||
Headstart | 11 | ||
Unicorn Cream | N/A | Dash Boost | 11 |
x2 Multiplier | 9 | ||
Magnet | 9 | ||
Shield | 11 | ||
Headstart | 10 | ||
Panda Amy | N/A | Dash Boost | 8 |
x2 Multiplier | 12 | ||
Magnet | 11 | ||
Shield | 9 | ||
Headstart | 8 | ||
Captain Shadow | N/A | Dash Boost | 11 |
x2 Multiplier | 11 | ||
Magnet | 10 | ||
Shield | 10 | ||
Headstart | 8 | ||
Rockstar Rouge | N/A | Dash Boost | 11 |
x2 Multiplier | 11 | ||
Magnet | 11 | ||
Shield | 7 | ||
Headstart | 10 | ||
Paladin Amy | N/A | Dash Boost | 9 |
x2 Multiplier | 11 | ||
Magnet | 10 | ||
Shield | 11 | ||
Headstart | 9 | ||
Sir Lancelot | N/A | Dash Boost | 11 |
x2 Multiplier | 11 | ||
Magnet | 8 | ||
Shield | 11 | ||
Headstart | 9 | ||
Sir Galahad | N/A | Dash Boost | 8 |
x2 Multiplier | 10 | ||
Magnet | 8 | ||
Shield | 12 | ||
Headstart | 12 | ||
Valiant Tails | N/A | Dash Boost | 10 |
x2 Multiplier | 9 | ||
Magnet | 11 | ||
Shield | 10 | ||
Headstart | 10 | ||
Chrono Silver | N/A | Dash Boost | 9 |
x2 Multiplier | 9 | ||
Magnet | 11 | ||
Shield | 12 | ||
Headstart | 9 | ||
Darkspine Sonic | N/A | Dash Boost | 11 |
x2 Multiplier | 7 | ||
Magnet | 11 | ||
Shield | 10 | ||
Headstart | 11 | ||
Infinite | N/A | Dash Boost | 9 |
x2 Multiplier | 11 | ||
Magnet | 11 | ||
Shield | 10 | ||
Headstart | 11 | ||
Valentine Rouge | N/A | Dash Boost | 9 |
x2 Multiplier | 10 | ||
Magnet | 11 | ||
Shield | 11 | ||
Headstart | 9 | ||
Pyromancer Blaze | N/A | Dash Boost | 12 |
x2 Multiplier | 10 | ||
Magnet | 9 | ||
Shield | 8 | ||
Headstart | 11 | ||
Drummer Cream | N/A | Dash Boost | 10 |
x2 Multiplier | 9 | ||
Magnet | 10 | ||
Shield | 9 | ||
Headstart | 12 | ||
Detective Vector | N/A | Dash Boost | 9 |
x2 Multiplier | 9 | ||
Magnet | 11 | ||
Shield | 9 | ||
Headstart | 12 | ||
Dulce Amy | N/A | Dash Boost | 9 |
x2 Multiplier | 10 | ||
Magnet | 10 | ||
Shield | 11 | ||
Headstart | 10 |
Legendary[]
Character | Affinity Bonus | Upgrade Profile | |
---|---|---|---|
Power-Up | Highest Level | ||
Mephiles the Dark | N/A | Dash Boost | 9 |
x2 Multiplier | 11 | ||
Magnet | 11 | ||
Shield | 10 | ||
Headstart | 11 | ||
Nine | N/A | Dash Boost | 10 |
x2 Multiplier | 11 | ||
Magnet | 11 | ||
Shield | 9 | ||
Headstart | 9 | ||
Super Sonic | N/A | Dash Boost | 12 |
x2 Multiplier | 9 | ||
Magnet | 9 | ||
Shield | 12 | ||
Headstart | 10 | ||
Classic Super Sonic | N/A | Dash Boost | 12 |
x2 Multiplier | 9 | ||
Magnet | 10 | ||
Shield | 9 | ||
Headstart | 12 | ||
Super Shadow | N/A | Dash Boost | 12 |
x2 Multiplier | 12 | ||
Magnet | 10 | ||
Shield | 10 | ||
Headstart | 8 | ||
Super Silver | N/A | Dash Boost | 12 |
x2 Multiplier | 10 | ||
Magnet | 12 | ||
Shield | 9 | ||
Headstart | 9 | ||
Sonic the Werehog | N/A | Dash Boost | 9 |
x2 Multiplier | 11 | ||
Magnet | 11 | ||
Shield | 11 | ||
Headstart | 8 | ||
Snowdrift Sonic | N/A | Dash Boost | 12 |
x2 Multiplier | 12 | ||
Magnet | 9 | ||
Shield | 10 | ||
Headstart | 9 | ||
Excalibur Sonic | N/A | Dash Boost | 11 |
x2 Multiplier | 8 | ||
Magnet | 11 | ||
Shield | 11 | ||
Headstart | 9 | ||
Dragon Hunter Lancelot | N/A | Dash Boost | 11 |
x2 Multiplier | 9 | ||
Magnet | 9 | ||
Shield | 11 | ||
Headstart | 10 | ||
Epic-Red | N/A | Dash Boost | 9 |
x2 Multiplier | 9 | ||
Magnet | 8 | ||
Shield | 10 | ||
Headstart | 9 | ||
Epic-Chuck | N/A | Dash Boost | 10 |
x2 Multiplier | 9 | ||
Magnet | 8 | ||
Shield | 8 | ||
Headstart | 10 | ||
Epic-Bomb | N/A | Dash Boost | 8 |
x2 Multiplier | 9 | ||
Magnet | 9 | ||
Shield | 10 | ||
Headstart | 9 | ||
My Melody[4] | N/A | Dash Boost | 9 |
x2 Multiplier | 9 | ||
Magnet | 8 | ||
Shield | 9 | ||
Headstart | 10 | ||
Badtz-Maru[4] | N/A | Dash Boost | 9 |
x2 Multiplier | 9 | ||
Magnet | 9 | ||
Shield | 8 | ||
Headstart | 10 | ||
Hello Kitty![4] | N/A | Dash Boost | 8 |
x2 Multiplier | 10 | ||
Magnet | 10 | ||
Shield | 8 | ||
Headstart | 9 | ||
Chococat[4] | N/A | Dash Boost | 9 |
x2 Multiplier | 10 | ||
Magnet | 8 | ||
Shield | 9 | ||
Headstart | 9 | ||
PAC-MAN | N/A | Dash Boost | 9 |
x2 Multiplier | 8 | ||
Magnet | 10 | ||
Shield | 10 | ||
Headstart | 8 | ||
Ms. PAC-MAN | N/A | Dash Boost | 10 |
x2 Multiplier | 8 | ||
Magnet | 10 | ||
Shield | 9 | ||
Headstart | 8 | ||
Movie Sonic | N/A | Dash Boost | 11 |
x2 Multiplier | 9 | ||
Magnet | 10 | ||
Shield | 9 | ||
Headstart | 11 | ||
Movie Knuckles | N/A | Dash Boost | 10 |
x2 Multiplier | 11 | ||
Magnet | 9 | ||
Shield | 11 | ||
Headstart | 9 | ||
Movie Tails | N/A | Dash Boost | 11 |
x2 Multiplier | 9 | ||
Magnet | 11 | ||
Shield | 10 | ||
Headstart | 9 | ||
Movie Super Sonic | N/A | Dash Boost | 12 |
x2 Multiplier | 9 | ||
Magnet | 9 | ||
Shield | 12 | ||
Headstart | 10 | ||
Baby Sonic | N/A | Dash Boost | 11 |
x2 Multiplier | 9 | ||
Magnet | 11 | ||
Shield | 8 | ||
Headstart | 11 | ||
Longclaw the Giant Owl | N/A | Dash Boost | 9 |
x2 Multiplier | 11 | ||
Magnet | 9 | ||
Shield | 11 | ||
Headstart | 10 | ||
LEGO® Sonic | N/A | Dash Boost | 12 |
x2 Multiplier | 11 | ||
Magnet | 9 | ||
Shield | 8 | ||
Headstart | 8 | ||
LEGO® Amy | N/A | Dash Boost | 11 |
x2 Multiplier | 9 | ||
Magnet | 8 | ||
Shield | 12 | ||
Headstart | 8 | ||
LEGO® Tails | N/A | Dash Boost | 9 |
x2 Multiplier | 8 | ||
Magnet | 12 | ||
Shield | 11 | ||
Headstart | 8 | ||
Bongo[5] | N/A | Dash Boost | 9 |
x2 Multiplier | 10 | ||
Magnet | 11 | ||
Shield | 9 | ||
Headstart | 9 | ||
Dragonclaw Tails | N/A | Dash Boost | 9 |
x2 Multiplier | 11 | ||
Magnet | 12 | ||
Shield | 11 | ||
Headstart | 9 | ||
Dragonfire Sonic | N/A | Dash Boost | 12 |
x2 Multiplier | 10 | ||
Magnet | 9 | ||
Shield | 9 | ||
Headstart | 12 | ||
Fortune Teller Amy | N/A | Dash Boost | 11 |
x2 Multiplier | 9 | ||
Magnet | 10 | ||
Shield | 11 | ||
Headstart | 11 | ||
Idol Shadow | N/A | Dash Boost | 12 |
x2 Multiplier | 10 | ||
Magnet | 9 | ||
Shield | 9 | ||
Headstart | 12 | ||
Metal Sonic 3.0 | N/A | Dash Boost | 10 |
x2 Multiplier | 9 | ||
Magnet | 12 | ||
Shield | 12 | ||
Headstart | 9 | ||
Series Knuckles | N/A | Dash Boost | 10 |
x2 Multiplier | 12 | ||
Magnet | 10 | ||
Shield | 10 | ||
Headstart | 10 | ||
Chuck | N/A | Dash Boost | 11 |
x2 Multiplier | 12 | ||
Magnet | 9 | ||
Shield | 9 | ||
Headstart | 11 | ||
Red | N/A | Dash Boost | 10 |
x2 Multiplier | 9 | ||
Magnet | 11 | ||
Shield | 12 | ||
Headstart | 10 | ||
Jester Sonic | N/A | Dash Boost | 12 |
x2 Multiplier | 9 | ||
Magnet | 9 | ||
Shield | 10 | ||
Headstart | 12 | ||
Extreme Gear Sonic | N/A | Dash Boost | 12 |
x2 Multiplier | 9 | ||
Magnet | 10 | ||
Shield | 8 | ||
Headstart | 12 | ||
Karate Knuckles | N/A | Dash Boost | 9 |
x2 Multiplier | 11 | ||
Magnet | 9 | ||
Shield | 10 | ||
Headstart | 11 | ||
Burning Blaze | N/A | Dash Boost | 12 |
x2 Multiplier | 9 | ||
Magnet | 9 | ||
Shield | 12 | ||
Headstart | 10 | ||
Valhalla Surge | N/A | Dash Boost | 12 |
x2 Multiplier | 10 | ||
Magnet | 10 | ||
Shield | 9 | ||
Headstart | 11 | ||
Oni Mephiles | N/A | Dash Boost | 9 |
x2 Multiplier | 11 | ||
Magnet | 10 | ||
Shield | 12 | ||
Headstart | 10 |
Non-playable[]
- Animals
- Cheese (cameo)
- Dr. Babble (unseen)[note 1]
- Dr. Eggman
- Dr. Robotnik (Paramount) (unseen)[note 1]
- Koco[note 1]
- Moto Bug (cameo)
- Mushmeanie (cameo)
- Orca (cameo)
- Wisps[note 1]
- Zazz
Enemies[]
Bosses[]
Zones[]
Sonic Dash currently has seven different Zones. Each Zone will appear in a ruined state when first unlocked, and can be restored by collecting Animals and using Gems. Rebuilding a Zone will reward the player at set milestones various items, including the Zone's respective character. The final upgrades have three options, the last being more expensive and usually more unique. The player will begin a run in the selected Zone.
Zone | Icon | Unlock Requirement | Necessary Resources | ||
---|---|---|---|---|---|
Number | Animal | Gems | |||
Seaside Hill Zone | Default Zone | 1 | 5 | ||
5 | 0 | ||||
10 | 5 | ||||
20 | 5 | ||||
30 | 10 | ||||
40 | 10 | ||||
50 | 0 | ||||
60 | 15 | ||||
70 | 15/20 | ||||
80 | 20/25 | ||||
Beach Zone | Reach Score Multiplier x3 | 20 | 5 | ||
40 | 0 | ||||
60 | 5 | ||||
80 | 0 | ||||
100 | 10 | ||||
120 | 0 | ||||
140 | 15/20 | ||||
160 | 25 | ||||
180 | 40/55 | ||||
95 | 5 | ||||
110 | 5 | ||||
125 | 10 | ||||
140 | 15 | ||||
155 | 15 | ||||
170 | 25/35 | ||||
Snow Mountain Zone | Reach Score Multiplier x7 | 30 | 15 | ||
60 | 15 | ||||
90 | 15 | ||||
120 | 15 | ||||
150 | 25 | ||||
180 | 0 | ||||
210 | 40/55 | ||||
240 | 70 | ||||
270 | 115/150 | ||||
215 | 0 | ||||
250 | 0 | ||||
285 | 40 | ||||
320 | 70/95 | ||||
240 | 25 | ||||
310 | 40/50 | ||||
Green Hill Zone | Reach Score Multiplier x11 | 40 | |||
100 | 40 | ||||
150 | 40 | ||||
200 | 40 | ||||
250 | 60 | ||||
300 | 100/135 | ||||
350 | 100 | ||||
400 | 300/400 | ||||
320 | 0 | ||||
370 | 0 | ||||
420 | 0 | ||||
470 | 180/240 | ||||
420 | 60 | ||||
520 | 100/135 | ||||
510 | 180/240 | ||||
Temple Zone | Reach Score Multiplier x16 | 80 | 75 | ||
160 | 75 | ||||
240 | 75 | ||||
320 | 75 | ||||
400 | 115 | ||||
480 | 190 | ||||
560 | 190 | ||||
640 | 340/450 | ||||
480 | 75 | ||||
560 | 115 | ||||
640 | 115 | ||||
720 | 565/750 | ||||
630 | 115 | ||||
790 | 340/450 | ||||
840 | 190/250 | ||||
Sky Sanctuary Zone | Reach Score Multiplier x22 | 125 | 150 | ||
250 | 150 | ||||
375 | 150 | ||||
500 | 150 | ||||
625 | 225/300 | ||||
750 | 375 | ||||
875 | 375 | ||||
1000 | 1125 | ||||
765 | 150 | ||||
890 | 225 | ||||
1015 | 225 | ||||
1140 | 375/500 | ||||
970 | 225 | ||||
1220 | 675 | ||||
1290 | 675/900 | ||||
Mushroom Hill Zone | Reach Score Multiplier x28 | 100 | 150 | ||
200 | 150/200 | ||||
300 | 150 | ||||
400 | 150 | ||||
500 | 225 | ||||
600 | 375 | ||||
700 | 375/500 | ||||
800 | 1125/1500 | ||||
1240 | 150 | ||||
1340 | 225 | ||||
1440 | 225 | ||||
1540 | 675/900 | ||||
1340 | 225 | ||||
? | 675/900 | ||||
? | 375 | ||||
Golden Bay Zone[note 1] | Default Zone (31 January 2020 - 13 February 2020) (15 May 2020 - May 21, 2020) |
N/A | |||
Emerald City[note 1] | Default Zone (31 March 2022 - 9 May 2022) (24 May 2022 - 30 June 2022) |
N/A | |||
New Yoke City[note 1] | Default Zone during Sonic Prime-themed events starting on 28 June 2024. | N/A |
Achievements[]
Name | Description | Rewards |
---|---|---|
Helping Hand | Use over 20 Boosters | 500 pts |
Running Miles | Run 10000 meters as Tails | 500 pts |
Ring of Fire | Collect 1000 Rings as Blaze | 500 pts |
It Ain't Over | Score 1000000 using Final Score Bonus | 500 pts |
Warm-Up | Reach 3000 meters in one run | 500 pts |
Silver Streak | Reach 15000 meter in one run as Silver | 1000 pts |
Alchemy | Destroy 200 Golden Badniks as Silver | 1000 pts |
Beach Bum | Visit Beach Zone 50 times | 1000 pts |
Fully Loaded | Use over 100 Boosters | 1000 pts |
Adventurer | Visit Temple Zone 50 times | 1000 pts |
Kill the Light | Run 25000 meters as Shadow | 1000 pts |
That Was Cool! | Score 5000000 using Enemy Combo | 1000 pts |
Streaker | Score 5000000 using Ring Streak | 1000 pts |
Springtime | Hit a boosted Bonus Spring 100 times | 1000 pts |
Goldfish | Destroy 10 Golden Choppers | 1000 pts |
Friends Master[note 2] | Log in to Facebook | 1000 pts |
Easy Target | Collect 100 Rings in one run | 1000 pts |
Espio is Cleary[sic] Ready to Go | Run 20000 meters in one run as Espio | 1500 pts |
Kombo Chameleon | Score 3000000 points using the Enemy Combo Booster with Espio | 1500 pts |
Booster Bunny | Use over 30 Boosters with Cream | 1500 pts |
Cream of the Chop | Destroy 5 Golden Choppers as Cream | 1500 pts |
Bling Spring | Hit a boosted Bonus Spring 30 times with Rouge | 1500 pts |
Batting Streak | Collect 100 boosted Ring Streaks with Rouge | 1500 pts |
Miles Per Hour | Reach 25000 meters in one run as Tails | 1500 pts |
It's No Sprint | Run 500000 meters | 1500 pts |
Hot Heels | Reach 5000 meters in one run | 1500 pts |
Marathon Man | Run 3000000 meters | 2000 pts |
Trailblazer | Score 1500000 points in one run as Blaze | 2000 pts |
Chasing Shadows | Score 3000000 points in one run as Shadow | 2000 pts |
Action Packed | Complete 10 Missions | 2000 pts |
Only for the Brave | Score 6000000 points in one run | 3000 pts |
On A Roll | Complete 40 Missions | 3000 pts |
Sonic Boom | Reach 10000 meters in one run | 4000 pts |
Ring Hoarder | Collect 100000 Rings | 4000 pts |
Sonic Rampage | Run 1000000 meters | 5000 pts |
Mission Master | Complete 100 Missions | 6000 pts |
Cha-Ching | Collect 12000 Rings as Amy | 6000 pts |
Sky's the Limit | Score 500000 points in one run | 6000 pts |
Knuckles on the Move | Run 50000 meters as Knuckles | 6000 pts |
Power Overload | Fully upgrade all power-ups | 6000 pts |
Ringmaster | Collect 1000 Rings in one run | 8000 pts |
Development[]
In a November 2012 interview with the UK toy trade magazine, Toys 'n' Playthings, Sega Europe employee Sissel Henno confirmed that Sega would have "several new digital titles" in 2013.[6] On February 28, 2013, the title Sonic Dash was spotted on a listing from a LinkedIn profile.[7] On March 1, 2013, Sega confirmed the game,[8] with an official press release going out on March 4.[9] The game was announced to be on iOS, while the Android version would exist only in rumors that it would be ported since Hardlight's Chris Southall said it would remain a possibily. It would be difficult to port the flexible iOS Unity 3D engine into Android, similarly to the experienced problem of porting Temple Run and its sequel. In addition, Android development also took a long time because of newer devices requiring testing and development before getting it released.[10]
On 19 September 2013, the official Sonic the Hedgehog Facebook page announced that Sonic Dash might come out on the Android "soon", with a tentative date of fall 2013.[11] However, Hardlight's Facebook warned players that there was a fake version that was not developed by themselves.[12]
Cast[]
Role | Voice actor | |||||
---|---|---|---|---|---|---|
English | Japanese | French | Italian | German | Spanish | |
Dr. Eggman | Mike Pollock | Chikao Ōtsuka | Marc Bretonnière | Aldo Stella | Hartmut Neugebauer | Francesc Belda |
Dr. Robotnik (Paramount) | ||||||
Zazz | Liam O'Brien | Yutaka Aoyama | Gilbert Levy | Diego Sabre | Gerold Ströher | Rafael Parra |
Soundtrack[]
The soundtrack of Sonic Dash consists of remixes and reused tracks from past games for the most part. The theme that plays in the main menu, for example, is a remix of the track that plays in Blue Sky Zone in Sonic Jump and Sonic Jump 2, while the track that plays in Seaside Hill Zone, Beach Zone, Green Hill Zone and Temple Zone is a remix of "STAGE 1 : SEASIDE HILL", the theme of Seaside Hill from Sonic Heroes. The tracks that have been reused from past games are:
- "Egg Mobile ...Boss: Egg Hornet", which played during the Egg Hornet boss fight in Sonic Adventure, was reused for the boss fights against Eggman and Dr. Robotnik.
- "The Deadly Six Theme", which played during the boss fights against the members of the Deadly Six in Sonic Lost World, now appears during the battles against Zazz.
- The track for Diamond Dust Zone Act 1 in the Sega Mega Drive version of Sonic 3D Blast reappears in this game as the theme of Snow Mountain Zone. It uses the remix featured in Mario & Sonic at the Sochi 2014 Olympic Winter Games.
- Before it was removed, "StH1 Green Hill Zone 〜Mega Drive version〜", which played in Green Hill Zone in Sonic the Hedgehog (16-bit), was used for Green Hill Zone.
- However, the song did not do its original loop when implemented in the game.
- The track for Sky Sanctuary Zone is "Sky Sanctuary: Act 2 - Fast", which played in Sky Sanctuary Act 2 in the console/PC version of Sonic Generations whenever the player was boosting.
- The music for Mushroom Hill Zone is "Mushroom Hill: Act 2" is the track that originally played in Mushroom Hill in the Nintendo 3DS version of Sonic Generations.
- Temporarily, instrumentals of "Escape from the City" from Sonic Adventure 2 and "Living in the City" from Sonic R were used as the tracks for Golden Bay Zone and Emerald City respectively.
Release[]
Sonic Dash was first released on 7 March 2013 for iOS phones with costing $1.99 in the United States and £1.49 in the United Kingdom. Since 29 March 2013, it can be downloaded for free. It was later released on 26 November 2013 for the Android on Google Play. At its release, the Android version was caught up with the then-current iOS version, having all of the features the iOS version currently has except for the iOS-exclusive Game Center. On 11 March 2014, the game was released for Android devices on the Amazon App Store.
On 3 December 2014, Sonic Dash was released for Windows Phone 8 and Windows 8.1. It has every feature of the Android and iOS versions except for recording gameplays and Google Play Games/Game Center.
Re-releases[]
Image | Game | Platform | Description |
---|---|---|---|
Sonic Dash Extreme | Arcade | An arcade cabinet version of the game developed by Sega Amusements[13] that was first available in select places in the United Kingdom in May 2015.[14] | |
Sonic Dash S | iOS, Android |
A Japanese-exclusive re-release of the game that was released for iOS and Android devices in February 2014. It adds some minor tweaks to the gameplay and a storyline.[15] | |
Sonic Dash+ | iOS | Re-released in April 2022 as part of the Apple Arcade service. It features some changes from the main game. | |
Sonic Prime Dash | iOS, Android |
Re-released in July 2023 as part of the Netflix Games service to promote the second season of Sonic Prime. |
Reception[]
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
Metacritic | 69%[16] |
Review scores | |
Publication | Score |
Destructoid | 7/10[17] |
Edge | 5/10[18] |
Eurogamer | 6/10[19] |
GamesMaster | 80%[20] |
Hyper | 6/10[21] |
IGN | 6.1/10[22] |
Gamezebo | [23] |
Metro | 6/10[24] |
Sonic Dash has received mixed to positive reception, holding a score of 69% on review aggregator Metacritic based on 26 reviews.[16] In the Apple App Store, the game holds a score of 4.6 out of 5 based on ~20000 ratings.[25] Much of the game has been praised for its graphics and other controls. But its in-app purchases, according to Destructoid,[17] range from "not needed" to "pretty damn annoying".
IGN gave it a 6.1 out of 10, praising its gameplay and controls but criticizing its "pay-to-win elements" and the amount of "unavoidable deaths."[22] According to Eurogamer, "The randomly-generated zones are filled with classic obstacles and enemies zooming towards you at an ever faster rate, and are showed off by some fantastic camerawork as Sonic zooms through long, twisting paths and loops. Rings are everywhere, which protect Sonic from a single enemy hit but not a collision, and can be 'banked' between zones to gradually level up the hog," although it finds "the entire game is framed and ultimately spoiled by in-app purchases," referring to the aggressive use of in-app purchases in the game.[19]
Sonic Dash has reached over 100 million downloads since August 2015,[26] making the Sonic series continue to break records for the Sega Networks division. All together, the Sonic franchise alone has reached over 143.5 million total downloads on mobile devices.[27] On September 16, 2021, the game passed the 500 million downloads milestone.[28]
Staff[]
- Hardlight Staff: Nick Adams, Matt Allan, Neil Armstrong, Tom Anderson, Joel Atkinson, Luke Boscott, James Booth, Daniel Darnbrough, Dmitry Deryabin, Kostas Eleftheriadis, Dawid Esterhuizen, Simon Foster, David Foster, Tom Gaulton, Alastair Graham, Scott Griffiths, Yordan Gyurchev, Sebastian Livall, Neall Jones, Anthony Lewis, Lara Mazzolari, Andrew McKenzie, Louis McLaughlin, Mark Milton, Ash Morgan, Scott Orchard, Andrew Paul, Stephen Quinney, Daryl Reeves, David Rodriguez, Oleg Salyakhov, Harinder Sangha, Ryan Simpson, Richard Smith, Chris Southall, Joseph Stone, India Swift, Gordon Theobald, Neil Topham, Paul Twynholm, Ruby Urlings, Scott West, Sam Whitfield, Craig Yates
- Pixel Toys Staff: Francisco Llios, Rob Dutton, Tom Gleadall, Pete Hancox, Phil Irving, Holli Packwood, Hannah Payne, Alex Price, Dave Reed, Andy Wafer, Quentin Warnant, Alex Zoro, Andrian Baciuc
- Special Thanks: To all at SEGA, all our contractors and loyal fans.
Trivia[]
- In earlier versions of the game, every playable character had the same trick set that Sonic and Tails currently have.
- Additionally, every character shared the same upgrades.
- In one major update, a day-night cycle was added, progressing through noon, sunset, night, and dawn. The time of day would progress a phase each time a Spring was hit to go to the next area.
- This feature was removed in a later update. Following this, every location was locked to noon, except Mushroom Hill Zone, which was always at sunset. Temple Zone was formerly locked to night but in version 4.9.0, it was turned to noontime.
- When Zazz was first introduced, the player could attack him during the attack phase without waiting for reticles to match, as that mechanic was added in a later update.
- Five global challenges with new game characters as star prizes were later added.
- Shadow was added on July 18, 2013 as the star prize of the first global challenge, which ended on August 3.
- Blaze was added on September 26, 2013 as the star prize of the second global challenge, which ended on October 6.
- Silver was added on December 24, 2013 as the star prize of the Christmas Festive challenge, which ended at January 6, 2014.
- Rouge was added on February 20, 2014 as the star prize of the fifth global challenge, which ended on March 3.
- Cream was added on April 24, 2014 as the star prize of the Easter Festive challenge, which ended on May 5.
- The third global challenge is the only global challenge to not have a new character as the star prize. Instead, the star prize was five wallpapers based off of the game Sonic Lost World.
- The Global Challenge menu was removed in v2.0.
- The third global challenge is the only global challenge to not have a new character as the star prize. Instead, the star prize was five wallpapers based off of the game Sonic Lost World.
- Before it was removed in v2.0, the shop area had a Sonic Riders model of the Blue Star, a Red Star Ring, a promotional Sonic the Hedgehog (2006) Tails poster, and Sonic's gloves and shoes can be seen.
- For iOS, the minimum device required to play this game at an acceptable speed is one with an Apple A5 CPU or newer (The A5 CPU is used on the iPad 2, the iPhone 4S, the fifth Generation iPod Touch and the iPad Mini). On older devices, the game is unplayable due to very low frame rate and certain graphics are disabled, such as the coral reef seen in the water.
- On Android, Google Play automatically checks on the device for compatibility in order for the phone/tablet to play Sonic Dash. If any of the phones' requirements are not succeeded, it will not be able to download Sonic Dash from Google Play. That does not mean that said device cannot run the game, though.[29]
- At the game's release in March 2013, Red Star Rings were extremely rare and could not be found during gameplay. Instead, they were given three at a time to the player after completing a set of three missions and in special circumstances. Prior to the game's newer updates, the only other way to obtain them is through in-app purchases, a requirement met with much controversy.
- However, the Daily Challenges rewards players the chance to win five Red Star Rings on the second day, ten Red Star Rings on the fourth day, and twenty Red Star Rings on the fifth day if the player can select its prize during the quick raffle. As of recent updates, the Daily Challenges reward players five Red Star Rings on the fourth day and ten Red Star Rings during the fifth day if the player gains it during the quick raffle.
- The achievement "Espio Is Cleary Ready To Go" references one of the lyrics in the song "Team Chaotix" from Sonic Heroes.
- The achievement "Running Miles", which focuses on Tails, references the character's real name, Miles.
- Another achievement in particular, "Miles Per Hour", which is also centered on Tails, is a reference to the unit of speed of the same name, which Tails' full name, Miles Prower, derives from.
- Sonic, Knuckles, Blaze, Silver and Espio share the same running style.
- However, Silver's Dash is much different from the other four, being more similar to Shadow's Dash.
- Tails (excluding Dragonclaw Tails), Rouge, Charmy, Metal Sonic, Longclaw, Movie Tails, Movie Super Sonic, Super Sonic, Super Shadow, Super Silver, Classic Super Sonic, Metal Sonic Mach 3.0, and Burning Blaze are the only characters who move by flying instead of running.
- Because of their designs, Epic Red, Epic Chuck and Epic Bomb are the only characters who move by hopping rather than running.
- Similarly, Jet and Extreme Gear Sonic are the only characters who move by riding an Extreme Gear instead of running.
- Likewise, Mephiles and Infinite are the only characters who move by floating instead of running.
- Initially, Super Shadow shared the same running style as his base counterpart. But as of the v7.14.0 update, it has been changed to match the other Super characters.
- Andronic and Android Robot are the only characters not to be included across all types of devices.
- Additionally, Android Robot is the only character to be removed from the game. He cannot be loaded up on later versions even with hacking.
- Despite this, his full body portrait still exists in the game's code.
- Additionally, Android Robot is the only character to be removed from the game. He cannot be loaded up on later versions even with hacking.
- The bosses and the Angry Birds are the only characters in the game with voice clips.
- This is the first game to feature Espio as a playable character since Sonic Rivals 2.
- The character select artwork for Amy and Rouge was changed in v2.0.
- By the time the Angry Birds Epic event was taking place, there was a Sonic Dash event in said game. In it, the player could use Sonic alongside the Angry Birds. The event took place at Seaside Hill and the enemies, rather than pigs, were Badniks.
- During the period when the Sanrio characters were available, the Sonic the Hedgehog series held a cross-promotion in which the Sanrio characters were sold as plushes in Sonic styled costumes, My Melody as Amy, Badtz-Maru as Knuckles, Chococat as Tails and Hello Kitty as both Sonic and Super Sonic.
- The amount of cartridges that was needed to unlock Classic Sonic during his initial event (623) is a reference to 6/23, or June 23, the release date of the original Sonic the Hedgehog.
- PAC-MAN and Ms. PAC-MAN were introduced as playable characters for the celebration of the fifth anniversary for Sonic Dash. Bash was made exclusively for the game to represent the series.
- During the period PAC-MAN and Ms. PAC-MAN were available characters, the Sonic series received a level pack in the mobile version of PAC-MAN as part of a cross-promotion.
- When using PAC-MAN or Ms. PAC-MAN, the sound effects of the game change to ones from the original Pac-Man and Ms. PAC-MAN games.
- Upon PAC-MAN's starting run, the music when beginning a game of the original PAC-MAN game plays. For Ms. PAC-MAN, the beginning jingle from her debut game will play instead.
- When defeating Ghosts (with or without the Dash), the sound effect when they eat the ghosts in Blue Mode in the original games is played.
- Collecting a PAC-MAN bonus item mimics the same sound when PAC-MAN and Ms. PAC-MAN collect them in their original games.
- When using the Dash, the effects when PAC-MAN and Ms. PAC-MAN use a Power Pellet in their original games is heard.
- All the Ghosts enter into their Blue Mode states.
- When the character loses a run, the failure theme from the original PAC-MAN game plays.
- If the character revives, it will play the Continue jingle from the original PAC-MAN games.
- With the addition of Tangle, Whisper, and Surge, this is the first time in which characters from a comic adaptation have been playable in a Sonic game.
- According to Ian Flynn, this is because Sega owns the characters from the IDW comic series, thus making it possible to use them in games.[30]
- Interestingly enough, Amy and Charmy actually made their first appearances in the Sonic the Hedgehog manga series published by Shogakukan. However, Amy was originally conceptualized for the video games before her manga debut.[31]
- Treasure Hunter Knuckles' hat is based on the one his counterpart wears in Sonic the Hedgehog: The Movie.
- Elite Agent Rouge's artwork shares the same pose as Rouge's artwork for Sonic Heroes.
- Besides Sonic himself, Bongo is the only character who requires no effort to unlock, as he was unlocked automatically once the player first opened the game during the period the Danimals promotion was active.
- Linebacker Omega and Movie Super Sonic so far are the only variant characters added to the game without the base characters being included in the actual game beforehand.
- Excalibur Sonic, Movie Super Sonic, Super Sonic, Super Shadow, Super Silver, Mephiles, Classic Super Sonic, Infinite, and Burning Blaze all have a unique animation when getting pushed back by an obstacle or enemy. Instead of falling on their rear, they will slide back a bit and still stand.
- One of Classic Sonic's poses when doing tricks is a reference to a piece of artwork from the original Sonic the Hedgehog video game.
- Despite appearing in promotional material, and on Unicorn Cream and Drummer Cream's character portraits, Cheese does not appear in-game.
- Excluding the base versions of Sonic, Tails, Knuckles, Amy, Shadow, Blaze, Silver, Rouge, Cream, Espio, and Classic Sonic; and crossover characters such as PAC-MAN and Bongo; Tangle, Whisper, Treasure Hunter Knuckles, Elite Agent Rouge, Nutcracker Silver, Movie Tails, Movie Knuckles, Boscage Maze Sonic, Surge, Idol Shadow, Valhalla Surge, Oni Mephiles and Dulce Amy are the only characters that were playable first in Sonic Dash instead of Sonic Forces: Speed Battle.
- Additionally, Pirate Sonic and Captain Shadow are the only Sonic characters that appear in Sonic Dash but not in Sonic Forces: Speed Battle.
- Likewise, Wave, Storm, Tikal, Chaos, E-102 Gamma, Lantern Silver, Spring Cream, Tidal Wave, Tropical Storm, Ice Slicer Jet, DJ Vector, Lucky Whisper and Warlock Infinite are the only characters that appear in Sonic Forces: Speed Battle but not in Sonic Dash.
- Additionally, Pirate Sonic and Captain Shadow are the only Sonic characters that appear in Sonic Dash but not in Sonic Forces: Speed Battle.
- Despite appearing as an 'Epic' rarity character, Infinite's event banner depicted his cards with the 'Legendary' rarity.
- It's possible Infinite was planned to be a Legendary character as he shares the exact same stats as Mephiles who is Legendary.
- It's possible that Series Knuckles was originally going to be called "Warrior Movie Knuckles," as the file for the home screen texture used during his event is named "home_screen_movie_knuckles_warrior" internally.
- If the Super characters (excluding Burning Blaze) have no Rings and run into a Badnik, even though the run will still end, the Badnik will be destroyed.
Videos[]
Notes[]
References[]
- ↑ Big update! Sonic Dash gets new characters, Zones, and features!. YouTube (February 15, 2019). Retrieved on March 27, 2019.
- ↑ Cowley, Ric (July 1, 2015). Sonic Dash 2: Sonic Boom soft-launched on Android [Update]. Pocket Gamer. Retrieved on July 4, 2015.
- ↑ Pocket Gamer.fr staff (February 27, 2013). Exclu : Premières informations sur Sonic Dash iOS (French). Pocket Gamer.
- ↑ 4.0 4.1 4.2 4.3 SEGA HARDlight (@SEGAHARDlight) on Twitter. Twitter (December 1, 2016).
- ↑ Game Informer (@gameinformer) on Twitter. Twitter (May 18, 2021). Retrieved on May 21, 2021. "Game Informer: Sonic Dash is adding Bongo, the Danimals mascot, as a playable character."
- ↑ Owen, Leighton (February 28, 2013). [Update] Sega confirms Sonic Dash game that was outed in LinkedIn job advert for Hardlight studio. Pocket Gamer.
- ↑ Sonic Dash. Kotaku.
- ↑ Cook, Mark (March 1, 2013). Sonic Dash announced for mobile platforms. VG247.
- ↑ Usher, Anthony (March 4, 2013). Sega officially announces Blue Blur-themed endless-runner Sonic Dash for iOS. Pocket Gamer.
- ↑ Sonic The Hedgehog on Facebook. Facebook (July 19, 2013).
- ↑ Sonic The Hedgehog on Facebook. Facebook (September 19, 2013).
- ↑ SEGA HARDlight on Facebook. Facebook.
- ↑ Sonic Dash Extreme Video, Pics & Details. Sonic Stadium (May 25, 2015). Retrieved on May 30, 2015.
- ↑ Sonic Dash llega a los salones arcade (Spanish). Sonic Paradise (May 23, 2015). Retrieved on May 30, 2015.
- ↑ Sonic Dash S Races onto Japanese iOS and Android. Sonic Stadium (February 5, 2014). Retrieved on April 8, 2017.
- ↑ 16.0 16.1 Sonic Dash - iOS. Metacritic. Archived from the original on March 5, 2021. Retrieved on June 14, 2022.
- ↑ 17.0 17.1 Carter, Chris (April 12, 2013). Review: Sonic Dash. Destructoid. Archived from the original on July 3, 2015.
- ↑ Edge Staff (March 12, 2013). Sonic Dash review. Edge. Archived from the original on April 25, 2014.
- ↑ 19.0 19.1 Stanton, Rick (March 12, 2013). Sonic Dash review. Eurogamer. Archived from the original on March 23, 2016.
- ↑ GamesMaster (264): 85. June 2013.
- ↑ "Review - Sonic Dash". Hyper (236): 85. June 2013.
- ↑ 22.0 22.1 Davis, Justin (March 19, 2013). Sonic Dash Review. IGN. Archived from the original on March 23, 2016.
- ↑ Squires, Jim (March 7, 2013). Sonic Dash Review. Gamezebo. Archived from the original on July 10, 2016.
- ↑ Hargreaves, Roger (March 8, 2013). Sonic Dash review – endless hedgehog. Metro. Archived from the original on April 18, 2016.
- ↑ Sonic Dash. App Store Preview (CA). Retrieved on June 14, 2022.
- ↑ Matulef, Jeffrey (6 August 2015). Sonic Dash rings in 100m downloads. Eurogamer. Archived from the original on February 2, 2017. Retrieved on February 20, 2018.
- ↑ Kubba, Sinan (July 12, 2013). Sonic's still a big winner on mobile. Joystiq. Archived from the original on January 28, 2015. Retrieved on June 14, 2022.
- ↑ SEGA HARDlight on Twitter. Twitter (September 16, 2021). Archived from the original on October 17, 2021. Retrieved on October 31, 2021. "SEGA HARDlight: 500 MILLION DOWNLOADS!! Thank you to our loyal #SonicDash fans for helping us achieve this epic milestone! #Sonic30th"
- ↑ Filters on Google Play. Andriod Developers.
- ↑ BumbleKast Q&A for July 6th, 2020. YouTube (July 6, 2020). Retrieved on July 6, 2020.
- ↑ Naoto Ohshima on Twitter (Japanese) (July 1, 2020). Archived from the original on July 1, 2020. Retrieved on February 10, 2019. "Naoto Ohshima: Game が先です"
External links[]
- Sonic Dash at Wikipedia, the free encyclopedia
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