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Sonic Dash is a video game in the Sonic the Hedgehog series. It is an endless runner mobile game developed by SEGA HARDlight and released by Sega in 2013. As with most games of the genre, Sonic Dash has gameplay based off of that of Temple Run, in which the player controls various Sonic the Hedgehog characters while racing across various locations of the series and fighting bosses.
Sonic Dash received mixed-to-positive reviews, praising the gameplay mechanics and beautiful graphics, but criticizing on the game's repetitiveness and frequent crashes. With over 400 million downloads worldwide, Sonic Dash has become the most downloaded Sonic game ever.[1]
A sequel, entitled Sonic Dash 2: Sonic Boom, based on the Sonic Boom franchise, was released on Android on 1 July 2015.[2]
Gameplay

Sonic in Seaside Hill Zone, as of version 4.19.1.
Sonic Dash is an endless runner; it is very similar to the gameplay of the Temple Run and Subway Surfers video games.[3] The player directs their selected character through never-ending 3D Zones with three different spaces, moving forward at all times. The goal is simply to run as far as possible.
The tracks in Sonic Dash are full of obstacles the player has to avoid. To avoid obstacles in the character's path, they can Jump, Roll, and use the Quick Step. Some obstacles that can be found include bottomless pits and Badniks, the latter of which can be destroyed with a Roll. Some bottomless pits can be very large and extend towards the three spaces. In these sections, the camera will move much more slowly and the character will have to Homing Attack their way through some Choppers that will appear.
Rings play a critical role in the game. Like most other Sonic games, they can be collected across the tracks and can be used as currency in the main menu or as a method of protection in the Zones themselves. When Rings are collected, the Dash Meter at the bottom of the screen fills, and when it is full, the player can perform the Dash Boost, in which the character automatically blasts through obstacles. When the character hits a Badnik without Rolling, a Bomb or a set of spikes, while carrying at least one single Ring; the player will lose all of their Rings, making them vulnerable to obstacles of the same kind. Touching those same obstacles without having a single Ring will end the game. However, Rings cannot protect the player from most obstacles such as pits. In addition to the normal Rings, the player can encounter Red Star Rings, albeit very rarely. These are purely for currency, and do not play the same role Rings go within the game.
At certain points, the player will encounter three different Springs with screens above them. Once they touch a Spring, the character will have all of their Rings banked automatically, and they will have to perform a certain combination of four tricks by sliding their finger towards a requested direction, akin to Trick Actions. Doing so successfully will award the player ten, twenty, thirty, fifty, or even one-hundred Rings, though ten and twenty Rings are by far the most common. Failing to perform the tricks, however, will not award the player any Rings and leave them vulnerable to certain obstacles until they find Rings. In addition, touching the Springs will affect the game depending on the screen they have, and thus can send the player to another Zone, add loops and corkscrews to the Zone they are in, or fight a boss.
As the player progresses, they will be able to collect Animals, which are obtained by destroying Badniks. Once the game ends, the player will be able to claim the collected Animals and use them to unlock new buildings to construct throughout the Zones. These buildings, however, can only be completed by collecting Gems through a variety of means. As the player completes the Zone, a gauge will be steadily filled and grant them different awards and a character when filled. In addition, certain characters are able to double the amount of certain Animals they have collected to make it easier for the player to unlock new buildings.
In addition to the standard game, the player can equip their character with different Boosters and power-ups to collect points more easily. These Boosters are obtained through certain means, and can be equipped on the title screen. In addition, when the game starts, the player can use a Headstart or a Super Headstart to boost through the Zone for a short period of time, akin to the normal Dash Boost.
High Scores
Sonic Dash features a high score listing in which the players can get themselves on. This list includes default high scores for the characters that appear in this game, with Sonic acting as the player. As the player closes in on one of the default high scores during a run, a countdown appears on the side of the screen that shows how many points are left before the player beats the character's high score.
Default rank | Icon | Name | Score |
---|---|---|---|
1 | ![]() |
Classic Sonic | 1,200,000 |
2 | ![]() |
Shadow | 1,045,000 |
3 | ![]() |
Eggman | 900,000 |
4 | ![]() |
Amy | 750,000 |
5 | ![]() |
Zazz | 650,000 |
6 | ![]() |
Knuckles | 530,000 |
7 | ![]() |
Blaze | 430,000 |
8 | ![]() |
Tails | 340,000 |
9 | ![]() |
Rouge | 260,000 |
10 | ![]() |
Cream | 190,000 |
11 | ![]() |
Espio | 130,000 |
12 | ![]() |
Silver | 85,000 |
13 | ![]() |
Chopper | 50,000 |
14 | ![]() |
Spikes | 20,000 |
15 | ![]() |
Crabmeat | 1,500 |
Upgrades
Each character has an unique upgrade profile, allowing the player to improve their performance during a run. There are five different upgrades per character, and each upgrade rewards XP for the player's Score Multiplier.
Level | Rings required | Player XP |
---|---|---|
1 | 100 | 4 |
2 | 200 | 6 |
3 | 400 | 8 |
4 | 800 | 10 |
5 | 1,600 | 15 |
6 | 2,500 | 20 |
7 | 4,000 | 30 |
8 | 6,000 | 45 |
9 | 8,400 | 55 |
10 | 11,600 | 70 |
11 | 15,400 | 85 |
12 | 20,000 | 100 |
Objects
Items
- Enemy Combo (first appearance)
- Final Score Bonus (first appearance)
- Gem (first appearance)
- Golden Badnik (first appearance)
- Headstart (first appearance)
- Item Box
- Red Star Ring
- Ring
- Ring Streak (first appearance)
- Spring Bonus (first appearance)
- Super Headstart (first appearance)
Gimmicks and obstacles
Characters
Playable characters
Base characters
Character | Unlock Requirement | Affinity Bonus | Upgrade Profile | |
---|---|---|---|---|
Power-Up | Highest Level | |||
Sonic | Default | ![]() |
Dash Boost | 12 |
x2 Multiplier | 8 | |||
Magnet | 10 | |||
Shield | 7 | |||
Headstart | 11 | |||
Knuckles | Restore Seaside Hill Zone | ![]() |
Dash Boost | 9 |
x2 Multiplier | 10 | |||
Magnet | 9 | |||
Shield | 11 | |||
Headstart | 9 | |||
Amy | Restore Beach Zone | ![]() |
Dash Boost | 9 |
x2 Multiplier | 11 | |||
Magnet | 10 | |||
Shield | 8 | |||
Headstart | 10 | |||
Charmy | Restore Snow Mountain Zone | ![]() |
Dash Boost | 10 |
x2 Multiplier | 9 | |||
Magnet | 11 | |||
Shield | 7 | |||
Headstart | 11 | |||
Tails | Restore Green Hill Zone | ![]() |
Dash Boost | 10 |
x2 Multiplier | 9 | |||
Magnet | 11 | |||
Shield | 9 | |||
Headstart | 9 | |||
Vector | Restore Temple Zone | ![]() |
Dash Boost | 9 |
x2 Multiplier | 9 | |||
Magnet | 11 | |||
Shield | 11 | |||
Headstart | 8 | |||
Shadow | Restore Sky Sanctuary Zone | ![]() |
Dash Boost | 11 |
x2 Multiplier | 11 | |||
Magnet | 9 | |||
Shield | 9 | |||
Headstart | 8 | |||
Jet | Restore Mushroom Hill Zone | N/A | Dash Boost | 11 |
x2 Multiplier | 11 | |||
Magnet | 7 | |||
Shield | 9 | |||
Headstart | 10 | |||
Cream | 40 Red Star Rings Login Bonuses (Day 7 reward) Events |
Dash Boost | 8 | |
x2 Multiplier | 10 | |||
Magnet | 8 | |||
Shield | 7 | |||
Headstart | 11 | |||
Blaze | 60 Red Star Rings Prize Wheel Events |
Dash Boost | 10 | |
x2 Multiplier | 9 | |||
Magnet | 9 | |||
Shield | 11 | |||
Headstart | 9 | |||
Silver | 60 Red Star Rings Prize Wheel Events |
Dash Boost | 9 | |
x2 Multiplier | 7 | |||
Magnet | 11 | |||
Shield | 10 | |||
Headstart | 11 | |||
Espio | $3.99 USD Events |
Dash Boost | 11 | |
x2 Multiplier | 8 | |||
Magnet | 11 | |||
Shield | 8 | |||
Headstart | 12 | |||
Big | $3.99 USD Events |
Dash Boost | 8 | |
x2 Multiplier | 8 | |||
Magnet | 11 | |||
Shield | 12 | |||
Headstart | 11 | |||
Classic Sonic | $3.99 USD Events |
Dash Boost | 11 | |
x2 Multiplier | 12 | |||
Magnet | 9 | |||
Shield | 9 | |||
Headstart | 9 | |||
Rouge | 60 Red Star Rings Events |
![]() ![]() |
Dash Boost | 11 |
x2 Multiplier | 11 | |||
Magnet | 11 | |||
Shield | 7 | |||
Headstart | 8 | |||
Metal Sonic | $3.99 USD Events |
![]() ![]() ![]() |
Dash Boost | 10 |
x2 Multiplier | 10 | |||
Magnet | 12 | |||
Shield | 11 | |||
Headstart | 9 | |||
Andronic | 60 Red Star Rings (Google Play) |
N/A | Dash Boost | 9 |
x2 Multiplier | 10 | |||
Magnet | 10 | |||
Shield | 8 | |||
Headstart | 8 |
Event-exclusive characters
Character | Event | Unlock Requirement | Upgrade Profile | |
---|---|---|---|---|
Power-Up | Highest Level | |||
Red | Angry Birds Epic promotion | Collect 100 Angry Birds Epic tokens (11 June 2015 - 17 June 2015) |
Dash Boost | 9 |
x2 Multiplier | 9 | |||
Magnet | 8 | |||
Shield | 10 | |||
Headstart | 9 | |||
Chuck | Angry Birds Epic promotion | Collect 100 Angry Birds Epic tokens (18 June 2015 - 24 June 2015) |
Dash Boost | 10 |
x2 Multiplier | 9 | |||
Magnet | 8 | |||
Shield | 8 | |||
Headstart | 10 | |||
Bomb | Angry Birds Epic promotion | Collect 100 Angry Birds Epic tokens (25 June 2015 - 1 July 2015) |
Dash Boost | 8 |
x2 Multiplier | 9 | |||
Magnet | 9 | |||
Shield | 10 | |||
Headstart | 9 | |||
My Melody[4] | Sanrio Event | Collect 300 flowers (1 December 2016 - 7 December 2016) |
Dash Boost | 9 |
x2 Multiplier | 9 | |||
Magnet | 8 | |||
Shield | 9 | |||
Headstart | 10 | |||
Chococat[4] | Sanrio Event | Collect 300 fish (8 December 2016 - 14 December 2016) |
Dash Boost | 9 |
x2 Multiplier | 10 | |||
Magnet | 8 | |||
Shield | 9 | |||
Headstart | 9 | |||
Badtz-Maru[4] | Sanrio Event | Collect 300 XO's (15 December 2016 - 21 December 2016) |
Dash Boost | 9 |
x2 Multiplier | 9 | |||
Magnet | 9 | |||
Shield | 8 | |||
Headstart | 10 | |||
Hello Kitty[4] | Sanrio Event | Collect 600 bows (22 December 2016 - 31 December 2016) |
Dash Boost | 8 |
x2 Multiplier | 10 | |||
Magnet | 10 | |||
Shield | 8 | |||
Headstart | 9 | |||
PAC-MAN | PAC-MAN Event | Collect 600 PAC-MAN items (20 February 2018 - 26 February 2018) |
Dash Boost | 9 |
x2 Multiplier | 8 | |||
Magnet | 10 | |||
Shield | 10 | |||
Headstart | 8 | |||
Ms. PAC-MAN | PAC-MAN Event | Collect 600 PAC-MAN items (26 February 2018 - 4 March 2018) |
Dash Boost | 10 |
x2 Multiplier | 8 | |||
Magnet | 10 | |||
Shield | 9 | |||
Headstart | 8 | |||
Witch Rouge | Witch Rouge Event |
Collect 500 Witch Rouge tokens Collect 250 Witch Rouge tokens $3.99 USD |
Dash Boost | 11 |
x2 Multiplier | 11 | |||
Magnet | 11 | |||
Shield | 8 | |||
Headstart | 9 | |||
Vampire Shadow | Vampire Shadow Event |
Collect 500 Vampire Shadow tokens Collect 250 Vampire Shadow tokens $3.99 USD |
Dash Boost | 11 |
x2 Multiplier | 11 | |||
Magnet | 10 | |||
Shield | 11 | |||
Headstart | 7 | |||
Elf Classic Sonic | Elf Classic Sonic Event |
Collect 500 Elf Classic Sonic tokens $3.99 USD Collect 250 Elf Classic Sonic tokens |
Dash Boost | 11 |
x2 Multiplier | 11 | |||
Magnet | 10 | |||
Shield | 8 | |||
Headstart | 10 | |||
Santa Big | Santa Big Event |
Collect 500 Santa Big tokens $3.99 USD Collect 250 Santa Big tokens |
Dash Boost | 9 |
x2 Multiplier | 8 | |||
Magnet | 11 | |||
Shield | 11 | |||
Headstart | 11 | |||
Movie Sonic | Movie Sonic Event |
Collect 500 Movie Sonic tokens Collect 250 Movie Sonic tokens |
Dash Boost | 11 |
x2 Multiplier | 9 | |||
Magnet | 10 | |||
Shield | 9 | |||
Headstart | 11 | |||
Baby Sonic | Baby Sonic Event | Collect 500 Baby Sonic tokens (7 February 2020 - 13 February 2020) (29 May 2020 - 4 June 2020) |
Dash Boost | 11 |
x2 Multiplier | 9 | |||
Magnet | 11 | |||
Shield | 8 | |||
Headstart | 11 | |||
Slugger Sonic |
Slugger Sonic Event "Step Up to the Plate!" Event |
Collect 500 Slugger Sonic tokens Collect 4 baseball items |
Dash Boost | 11 |
x2 Multiplier | 8 | |||
Magnet | 10 | |||
Shield | 10 | |||
Headstart | 11 | |||
All-Star Amy |
All-Star Amy Event "Step Up to the Plate!" Event |
Collect 500 All-Star Amy tokens Collect 4 baseball items |
Dash Boost | 9 |
x2 Multiplier | 10 | |||
Magnet | 10 | |||
Shield | 11 | |||
Headstart | 10 | |||
Longclaw | Longclaw Event |
Collect 500 Longclaw tokens Collect 250 Longclaw tokens |
Dash Boost | 9 |
x2 Multiplier | 11 | |||
Magnet | 9 | |||
Shield | 11 | |||
Headstart | 10 | |||
Tangle | Tangle Event |
Collect 500 Tangle tokens $3.99 USD |
Dash Boost | 10 |
x2 Multiplier | 9 | |||
Magnet | 10 | |||
Shield | 11 | |||
Headstart | 10 | |||
Whisper | Whisper Event |
Collect 500 Whisper tokens $3.99 USD |
Dash Boost | 9 |
x2 Multiplier | 11 | |||
Magnet | 8 | |||
Shield | 11 | |||
Headstart | 11 | |||
Treasure Hunter Knuckles | Treasure Hunter Knuckles Event | Collect 500 Treasure Hunter Knuckles tokens (14 August 2020 - 21 August 2020) |
Dash Boost | 9 |
x2 Multiplier | 10 | |||
Magnet | 11 | |||
Shield | 11 | |||
Headstart | 9 | |||
Elite Agent Rouge | Elite Agent Rouge Event | Collect 500 Elite Agent Rouge tokens (21 August 2020 - 28 August 2020) |
Dash Boost | 11 |
x2 Multiplier | 11 | |||
Magnet | 11 | |||
Shield | 9 | |||
Headstart | 8 | |||
Excalibur Sonic |
Excalibur Sonic Event "Storybook Sprints!" Event |
Collect 500 Excalibur Sonic tokens Collect 250 Excalibur Sonic tokens Collect 4 legendary items |
Dash Boost | 11 |
x2 Multiplier | 8 | |||
Magnet | 11 | |||
Shield | 11 | |||
Headstart | 9 | |||
Jingle Belle Amy |
Jingle Belle Amy Event "Festive Fun" Event |
Collect 500 Jingle Belle Amy tokens $3.99 USD Collect 4 festive items |
Dash Boost | 9 |
x2 Multiplier | 11 | |||
Magnet | 10 | |||
Shield | 10 | |||
Headstart | 10 | |||
Bongo[5] | Danimals promotion (US) |
N/A (12 May 2021 - 23 June 2021) |
Dash Boost | 9 |
x2 Multiplier | 10 | |||
Magnet | 11 | |||
Shield | 9 | |||
Headstart | 9 | |||
Pirate Sonic | Thirtieth anniversary celebration |
Collect 4 pirate items $3.99 USD |
Dash Boost | 11 |
x2 Multiplier | 10 | |||
Magnet | 10 | |||
Shield | 11 | |||
Headstart | 8 | |||
Captain Shadow | Thirtieth anniversary celebration |
Collect 4 pirate items $3.99 USD |
Dash Boost | 11 |
x2 Multiplier | 11 | |||
Magnet | 10 | |||
Shield | 10 | |||
Headstart | 8 | |||
Sir Lancelot |
Sir Lancelot Event "Storybook Sprints!" Event |
Collect 250 Sir Lancelot tokens Collect 4 legendary items |
Dash Boost | 11 |
x2 Multiplier | 11 | |||
Magnet | 8 | |||
Shield | 11 | |||
Headstart | 9 | |||
Reaper Metal Sonic | "Fright Night" Event |
Collect 4 Halloween items $3.99 USD |
Dash Boost | 10 |
x2 Multiplier | 9 | |||
Magnet | 11 | |||
Shield | 11 | |||
Headstart | 9 | |||
Werehog | "Fright Night" Event |
Collect 4 Halloween items $3.99 USD |
Dash Boost | 9 |
x2 Multiplier | 11 | |||
Magnet | 11 | |||
Shield | 11 | |||
Headstart | 8 | |||
Nutcracker Silver | "Festive Fun" Event |
Collect 4 festive items $3.99 USD |
Dash Boost | 10 |
x2 Multiplier | 7 | |||
Magnet | 11 | |||
Shield | 11 | |||
Headstart | 11 | |||
Lunar Blaze | Lunar Blaze Event | Collect 4 Lunar items (20 January 2022 - 3 February 2022) (Day 3 reward) |
Dash Boost | 10 |
x2 Multiplier | 10 | |||
Magnet | 9 | |||
Shield | 11 | |||
Headstart | 10 | |||
Linebacker Omega | "Football-Throwdown" Event | Collect 4 football items (3 February 2022 - 15 February 2022) (Day 3 reward) |
Dash Boost | 10 |
x2 Multiplier | 10 | |||
Magnet | 10 | |||
Shield | 11 | |||
Headstart | 9 | |||
Movie Tails | Movie Tails Event | Collect 250 Movie Tails tokens (7 April 2022 - 14 April 2022) (14 June 2022 - 21 June 2022) |
Dash Boost | 11 |
x2 Multiplier | 9 | |||
Magnet | 11 | |||
Shield | 10 | |||
Headstart | 9 | |||
Movie Knuckles | Movie Knuckles Event | Collect 250 Movie Knuckles tokens (14 April 2022 - 21 April 2022) (7 June 2022 - 14 June 2022) |
Dash Boost | 10 |
x2 Multiplier | 11 | |||
Magnet | 9 | |||
Shield | 11 | |||
Headstart | 9 | |||
Movie Super Sonic | Movie Super Sonic Event | Collect 250 Movie Super Sonic tokens (23 June 2022 - 30 June 2022) |
Dash Boost | 12 |
x2 Multiplier | 9 | |||
Magnet | 9 | |||
Shield | 12 | |||
Headstart | 10 |
Upcoming characters
Non-playable characters
- Animals
- Dr. Eggman
- Dr. Robotnik (Paramount)[note 1]
- Mushmeanie (cameo)
- Orca (cameo)
- Wisps[note 1]
- Zazz
Enemies
Bosses
Zones
Sonic Dash currently has seven different Zones. Each Zone will appear in a ruined state when first unlocked, and can be restored by collecting Animals and using Gems. Rebuilding a Zone will reward the player at set milestones various items, including the Zone's respective character. The final upgrades have three options, the last being more expensive and usually more unique. The player will begin a run in the selected Zone.
Zone | Icon | Unlock Requirement | Necessary Resources | ||
---|---|---|---|---|---|
Number | Animal | Gems | |||
Seaside Hill Zone | ![]() |
Default Zone | 1 | ![]() |
5 |
5 | ![]() |
0 | |||
10 | ![]() |
5 | |||
20 | ![]() |
5 | |||
30 | ![]() |
10 | |||
40 | ![]() |
10 | |||
50 | ![]() |
0 | |||
60 | ![]() |
15 | |||
70 | ![]() |
15/20 | |||
80 | ![]() |
20/25 | |||
Beach Zone | ![]() |
Reach Score Multiplier x3 | 20 | ![]() |
5 |
40 | ![]() |
0 | |||
60 | ![]() |
5 | |||
80 | ![]() |
0 | |||
100 | ![]() |
10 | |||
120 | ![]() |
0 | |||
140 | ![]() |
15/20 | |||
160 | ![]() |
25 | |||
180 | ![]() |
40/55 | |||
95 | ![]() |
5 | |||
110 | ![]() |
5 | |||
125 | ![]() |
10 | |||
140 | ![]() |
15 | |||
155 | ![]() |
15 | |||
170 | ![]() |
25/35 | |||
Snow Mountain Zone | ![]() |
Reach Score Multiplier x7 | 30 | ![]() |
15 |
60 | ![]() |
15 | |||
90 | ![]() |
15 | |||
120 | ![]() |
15 | |||
150 | ![]() |
25 | |||
180 | ![]() |
0 | |||
210 | ![]() |
40/55 | |||
240 | ![]() |
70 | |||
270 | ![]() |
115/150 | |||
215 | ![]() |
0 | |||
250 | ![]() |
0 | |||
285 | ![]() |
40 | |||
320 | ![]() |
70/95 | |||
240 | ![]() |
25 | |||
310 | ![]() |
40/50 | |||
Green Hill Zone | ![]() |
Reach Score Multiplier x11 | 40 | ![]() | |
100 | ![]() |
40 | |||
150 | ![]() |
40 | |||
200 | ![]() |
40 | |||
250 | ![]() |
60 | |||
300 | ![]() |
100/135 | |||
350 | ![]() |
100 | |||
400 | ![]() |
300/400 | |||
320 | ![]() |
0 | |||
370 | ![]() |
0 | |||
420 | ![]() |
0 | |||
470 | ![]() |
180/240 | |||
420 | ![]() |
60 | |||
520 | ![]() |
100/135 | |||
510 | ![]() |
180/240 | |||
Temple Zone | ![]() |
Reach Score Multiplier x16 | 80 | ![]() |
75 |
160 | ![]() |
75 | |||
240 | ![]() |
75 | |||
320 | ![]() |
75 | |||
400 | ![]() |
115 | |||
480 | ![]() |
190 | |||
560 | ![]() |
190 | |||
640 | ![]() |
340/450 | |||
480 | ![]() |
75 | |||
560 | ![]() |
115 | |||
640 | ![]() |
115 | |||
720 | ![]() |
565/750 | |||
630 | ![]() |
115 | |||
790 | ![]() |
340/450 | |||
840 | ![]() |
190/250 | |||
Sky Sanctuary Zone | ![]() |
Reach Score Multiplier x22 | 125 | ![]() |
150 |
250 | ![]() |
150 | |||
375 | ![]() |
150 | |||
500 | ![]() |
150 | |||
625 | ![]() |
225/300 | |||
750 | ![]() |
375 | |||
875 | ![]() |
375 | |||
1000 | ![]() |
1125 | |||
765 | ![]() |
150 | |||
890 | ![]() |
225 | |||
1015 | ![]() |
225 | |||
1140 | ![]() |
375/500 | |||
970 | ![]() |
225 | |||
1220 | ![]() |
675 | |||
1290 | ![]() |
675/900 | |||
Mushroom Hill Zone | ![]() |
Reach Score Multiplier x28 | 100 | ![]() |
150 |
200 | ![]() |
150/200 | |||
300 | ![]() |
150 | |||
400 | ![]() |
150 | |||
500 | ![]() |
225 | |||
600 | ![]() |
375 | |||
700 | ![]() |
375/500 | |||
800 | ![]() |
1125/1500 | |||
1240 | ![]() |
150 | |||
1340 | ![]() |
225 | |||
1440 | ![]() |
225 | |||
1540 | ![]() |
675/900 | |||
1340 | ![]() |
225 | |||
? | ![]() |
675/900 | |||
? | ![]() |
375 | |||
Golden Bay Zone[note 1] | ![]() |
Default Zone (31 January 2020 - 13 February 2020) (15 May 2020 - 21 May 2020) |
N/A | ||
Emerald City[note 1] | ![]() |
Default Zone (31 March 2022 - 9 May 2022) (24 May 2022 - present) |
N/A |
Achievements
Name | Description | Rewards |
---|---|---|
Helping Hand | Use over 20 Boosters | 500 pts |
Running Miles | Run 10000 meters as Tails | 500 pts |
Ring of Fire | Collect 1000 Rings as Blaze | 500 pts |
It Ain't Over | Score 1000000 using Final Score Bonus | 500 pts |
Warm-Up | Reach 3000 meters in one run | 500 pts |
Silver Streak | Reach 15000 meter in one run as Silver | 1000 pts |
Alchemy | Destroy 200 Golden Badniks as Silver | 1000 pts |
Beach Bum | Visit Beach Zone 50 times | 1000 pts |
Fully Loaded | Use over 100 Boosters | 1000 pts |
Adventurer | Visit Temple Zone 50 times | 1000 pts |
Kill the Light | Run 25000 meters as Shadow | 1000 pts |
That Was Cool! | Score 5000000 using Enemy Combo | 1000 pts |
Streaker | Score 5000000 using Ring Streak | 1000 pts |
Springtime | Hit a boosted Bonus Spring 100 times | 1000 pts |
Goldfish | Destroy 10 Golden Choppers | 1000 pts |
Friends Master[note 2] | Log in to Facebook | 1000 pts |
Easy Target | Collect 100 Rings in one run | 1000 pts |
Espio is Cleary[sic] Ready to Go | Run 20000 meters in one run as Espio | 1500 pts |
Kombo Chameleon | Score 3000000 points using the Enemy Combo Booster with Espio | 1500 pts |
Booster Bunny | Use over 30 Boosters with Cream | 1500 pts |
Cream of the Chop | Destroy 5 Golden Choppers as Cream | 1500 pts |
Bling Spring | Hit a boosted Bonus Spring 30 times with Rouge | 1500 pts |
Batting Streak | Collect 100 boosted Ring Streaks with Rouge | 1500 pts |
Miles Per Hour | Reach 25000 meters in one run as Tails | 1500 pts |
It's No Sprint | Run 500000 meters | 1500 pts |
Hot Heels | Reach 5000 meters in one run | 1500 pts |
Marathon Man | Run 3000000 meters | 2000 pts |
Trailblazer | Score 1500000 points in one run as Blaze | 2000 pts |
Chasing Shadows | Score 3000000 points in one run as Shadow | 2000 pts |
Action Packed | Complete 10 Missions | 2000 pts |
Only for the Brave | Score 6000000 points in one run | 3000 pts |
On A Roll | Complete 40 Missions | 3000 pts |
Sonic Boom | Reach 10000 meters in one run | 4000 pts |
Ring Hoarder | Collect 100000 Rings | 4000 pts |
Sonic Rampage | Run 1000000 meters | 5000 pts |
Mission Master | Complete 100 Missions | 6000 pts |
Cha-Ching | Collect 12000 Rings as Amy | 6000 pts |
Sky's the Limit | Score 500000 points in one run | 6000 pts |
Knuckles on the Move | Run 50000 meters as Knuckles | 6000 pts |
Power Overload | Fully upgrade all power-ups | 6000 pts |
Ringmaster | Collect 1000 Rings in one run | 8000 pts |
Development
In a November 2012 interview with the UK toy trade magazine, Toys 'n' Playthings, Sega Europe employee Sissel Henno confirmed that Sega would have "several new digital titles" in 2013.[6] On 28 February 2013, the title Sonic Dash was spotted on a listing from a LinkedIn profile.[7] On 1 March 2013, Sega confirmed the game,[8] with an official press release going out on 4 March.[9] The game was announced to be on iOS, while the Android version would exist only in rumors that it would be ported since SEGA HARDlight's Chris Southall said it would remain a possibily. It would be difficult to port the flexible iOS Unity 3D engine into Android, similarly to the experienced problem of porting Temple Run and its sequel. In addition, Android development also took a long time because of newer devices requiring testing and development before getting it released.[10]
On 19 September 2013, the official Sonic the Hedgehog Facebook page announced that Sonic Dash might come out on the Android "soon," with a tentative date of fall 2013.[11] However, SEGA HARDlight's Facebook warned players that there was a fake version that was not developed by themselves.[12]
Cast
Character | English voice actor | Japanese voice actor | French voice actor | Italian voice actor | German voice actor | Spanish voice actor |
---|---|---|---|---|---|---|
Dr. Eggman | Mike Pollock | Chikao Ōtsuka | Marc Bretonnière | Aldo Stella | Hartmut Neugebauer | Francesc Belda |
Dr. Robotnik (Paramount) | ||||||
Zazz | Liam O'Brien | Yutaka Aoyama | Gilbert Levy | Diego Sabre | Gerold Ströher | Rafael Parra |
Soundtrack
The soundtrack of Sonic Dash consists of remixes and reused tracks from past games for the most part. The theme that plays in the main menu, for example, is a remix of the track that plays in Blue Sky Zone in Sonic Jump and Sonic Jump 2; while the track that plays in Seaside Hill Zone, Beach Zone, Green Hill Zone, and Temple Zone is a remix of "STAGE 1 : SEASIDE HILL", the theme of Seaside Hill from Sonic Heroes. The tracks that have been reused from past games are:
- "Egg Mobile ...Boss: Egg Hornet", which played during the Egg Hornet boss fight in Sonic Adventure, was reused for the boss fights against Dr. Eggman and Dr. Robotnik.
- "The Deadly Six Theme", which played during the boss fights against the members of the Deadly Six in Sonic Lost World, now appears during the battles against Zazz.
- The track for Diamond Dust Zone Act 1 in the Sega Mega Drive version of Sonic 3D Blast reappears in this game as the theme of Snow Mountain Zone. It uses the remix featured in Mario & Sonic at the Sochi 2014 Olympic Winter Games.
- Before it was removed, "StH1 Green Hill Zone 〜Mega Drive version〜", which played in Green Hill Zone in Sonic the Hedgehog (16-bit), was used for Green Hill Zone.
- However, the song did not do its original loop when implemented in the game.
- The track for Sky Sanctuary Zone is "Sky Sanctuary: Act 2 - Fast", which played in Sky Sanctuary Act 2 in the console/PC version of Sonic Generations whenever the player was boosting.
- The music for Mushroom Hill Zone is "Mushroom Hill: Act 2" is the track that originally played in Mushroom Hill in the Nintendo 3DS version of Sonic Generations.
- Temporarily, instrumentals of "Escape from the City" from Sonic Adventure 2 and "Living in the City" from Sonic R were used as the tracks for Golden Bay Zone and Emerald City respectively.
Release
Sonic Dash was first released on 7 March 2013 for iOS phones with costing $1.99 in the United States and £1.49 in the United Kingdom. Since 29 March 2013, it can be downloaded for free. It was later released on 26 November 2013 for the Android on Google Play. At its release, the Android version was caught up with the then-current iOS version, having all of the features the iOS version currently has except for the iOS-exclusive Game Center. On 11 March 2014, the game was released for Android devices on the Amazon App Store.
On 3 December 2014, Sonic Dash was released for Windows Phone 8 and Windows 8.1. It has every feature of the Android and iOS versions except for recording gameplays and Google Play Games/Game Center.
Re-releases
Image | Game | Platform | Description |
---|---|---|---|
![]() |
Sonic Dash Extreme | Arcade | An arcade cabinet version of the game developed by Sega Amusements[13] that was first available in select places in the United Kingdom in May 2015.[14] |
![]() |
Sonic Dash S | iOS, Android |
A Japanese-exclusive re-release of the game that was released for iOS and Android devices in February 2014. It adds some minor tweaks to the gameplay and a storyline.[15] |
![]() |
Sonic Dash+ | iOS | Re-released in April 2022 as part of the Apple Arcade service. It features some changes from the main game. |
Reception
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
Metacritic | 69%[16] |
Review scores | |
Publication | Score |
Destructoid | 7/10[17] |
Edge | 5/10[18] |
Eurogamer | 6/10[19] |
GamesMaster | 80%[20] |
Hyper | 6/10[21] |
IGN | 6.1/10[22] |
Gamezebo | |
Metro | 6/10[24] |
Sonic Dash has received mixed to positive reception, holding a score of 69% on review aggregator Metacritic based on 26 reviews.[16] In the Apple App Store, the game holds a score of 4.6 out of 5 based on ~20000 ratings.[25] Much of the game has been praised for its graphics and other controls. But its in-app purchases, according to Destructoid,[17] range from "not needed" to "pretty damn annoying."
IGN gave it a 6.1 out of 10, praising its gameplay and controls but criticizing its "pay-to-win elements" and the amount of "unavoidable deaths."[22] According to Eurogamer, "The randomly-generated zones are filled with classic obstacles and enemies zooming towards you at an ever faster rate, and are showed off by some fantastic camerawork as Sonic zooms through long, twisting paths and loops. Rings are everywhere, which protect Sonic from a single enemy hit but not a collision, and can be 'banked' between zones to gradually level up the hog," although it finds "the entire game is framed and ultimately spoiled by in-app purchases," referring to the aggressive use of in-app purchases in the game.[19]
Sonic Dash has reached over 100 million downloads since August 2015,[26] making the Sonic series continue to break records for the Sega Networks division. All together, the Sonic franchise alone has reached over 143.5 million total downloads on mobile devices.[27] On 16 September 2021, the game passed the 500 million downloads milestone.[28]
Update history
- Version 4.0.0 (2019) - The update has brought the following changes:
- Animals have been introduced to be saved from Badniks.
- Sky Sanctuary Zone and Snow Mountain Zone have been added to the game.
- Vector and Charmy now appear as playable characters in the game.
- Zones can be restored to unlock new characters, Zones, and bonuses.
- Version 4.0.1 (2019) - Implemented bug fixes and refinements.
- Version 4.0.2 (2019) - The update has brought the following changes:
- Mushroom Hill Zone has been added to the game.
- Mushroom Hill Zone can be unlocked and restored.
- Jet has been added to the game as a playable character.
- Picky has been added to the game as a rescuable Animal.
- Version 4.1.0 (2019) - Implemented bug fixes and refinements.
- Version 4.2.0 (2019) - The update has brought the following changes:
- New artwork for Seaside Hill Zone and Beach Zone.
- Implemented bug fixes and refinements.
- Version 4.2.1 (2019) - Implemented bug fixes and refinements.
- Version 4.3.0 (2019) - Metal Sonic has been added to the game as a playable character.
- Version 4.3.1 (2019) - Implemented bug fixes and refinements.
- Version 4.4.0 (September 2019) - Implemented bug fixes and refinements.
- Version 4.5.0 (October 2019) - Implemented bug fixes and refinements.
- Version 4.5.1 (November 2019) - Implemented bug fixes and refinements.
- Version 4.6.0 (November 2019) - Implemented bug fixes and refinements.
- Version 4.6.1 (November 2019) - Implemented bug fixes and refinements.
- Version 4.7.0 (December 2019) - The update has brought the following changes:
- Elf Classic Sonic and Santa Big have been added to the game as limited time playable characters.
- Implemented bug fixes and refinements.
- Version 4.8.0 (February 2020) - The update has brought the following changes:
- Teen Sonic and Baby Sonic have been added to the game as limited time playable characters.
- Golden Bay Zone has been added to the game as a limited time Zone.
- Dr. Robotnik from the Sonic the Hedgehog film has been added to the game as a limited time boss fight.
- Version 4.8.1 (February 2020) - Implemented bug fixes and refinements.
- Version 4.8.2 (March 2020) - Implemented bug fixes and refinements.
- Version 4.9.0 (May 2020) - Implemented bug fixes and refinements.
- Version 4.10.0 (May 2020) - The update has brought the following changes:
- Longclaw has been added to the game as a limited time playable character.
- Golden Bay Zone has been added to the game as a limited time Zone.
- Dr. Robotnik has been added to the game as a limited time boss fight.
- Version 4.10.1 (June 2020) - Implemented bug fixes and refinements.
- Version 4.10.2 (June 2020) - Implemented bug fixes and refinements.
- Version 4.10.3 (June 2020) - Implemented bug fixes and refinements.
- Version 4.10.4 (July 2020) - Implemented bug fixes and refinements.
- Version 4.11.0 (July 2020) - Implemented bug fixes and refinements.
- Version 4.12.0 (10 August 2020) - The update has brought the following changes:
- Updated missions list.
- Improved rewards.
- Mission cards.
- New models and sprites, especially for Badniks.
- Version 4.13.0 (3 December 2020) - Implemented bug fixes and refinements.
- Version 4.13.1 (September 2020) - Implemented bug fixes and refinements.
- Version 4.14 (November 2020) - The update has brought the following changes:
- Task Cards to keep track of a player's progress while running.
- An updated HUD for Rings and Event Tokens.
- The addition of Excalibur Sonic.
- Version 4.15 (1 December 2020) - Implemented bug fixes and refinements.
- Version 4.15.1 (3 December 2020) - Implemented bug fixes and refinements.
- Version 4.15.2 (16 December 2020) - The update has brought the following changes:
- Implemented bug fixes and refinements.
- Christmas characters can now be unlocked by purchasing them for $3.99 USD for a limited time.
- The addition of Jingle Belle Amy as a playable character.
- Version 4.20.0 (10 May 2021) - Ahoy! We have a double surprise lined up for a very special birthday this year! Keep a look out for our upcoming swashbuckling event!
- Pirate Sonic and Captain Shadow have been added as playable characters.
- Bongo, the mascot of Danimals, has been added as a playable character exclusive to the United States.
- Implemented bug fixes and refinements.
- Version 4.20.1 (13 May 2021) - Implemented bug fixes and refinements.
- Version 4.21.0 (June 2021) - Implemented bug fixes and refinements.
- Version 4.22.0 (June 2021) - Implemented bug fixes and refinements.
- Version 4.23.0 (2 August 2021) - A brave new character is about to arise! Look out for their event coming soon!
- The addition of Sir Lancelot as a playable character.
- Implemented bug fixes and refinements.
- Version 4.24.0 (24 August 2021) - Lots of great daily prizes in the daily collectible events in September, celebrate the release of Sonic Colors: Ultimate and a major milestone in Sonic Dash, with another chance to unlock Pirate Sonic & Captain Shadow!
- Implemented bug fixes and refinements.
- Version 4.25.0 (28 September 2021) - Implemented bug fixes and refinements.
- Version 4.26.0 (26 October 2021) - We've upgraded the store! Why not have a browse and see what's for sale? You might even find a few Gems in there...
- Version 4.27.0 (15 November 2021) - Implemented bug fixes and refinements.
- Version 4.28.0 (18 November 2021) - Implemented bug fixes and refinements.
- Version 5.0.0 (17 January 2022) - Implemented bug fixes and refinements.
- Version 5.1.0 (20 February 2022) - Implemented bug fixes and refinements.
- Version 5.2.0 (3 March 2022) - Implemented bug fixes and refinements.
- Version 5.3.0 (30 March 2022) - We're taking things to the next level! Win all-new movie characters and experience a brand new track in our exclusive Sonic the Hedgehog 2 Movie Event!
- Teen Sonic has been renamed to Movie Sonic.
- Movie Tails and Movie Knuckles have been added as playable characters.
- Version 5.5.0 (10 June 2022) Unlock Classic Sonic and Movie Super Sonic in this birthday celebration. Collect birthday items on-track to unlock great prizes, including Classic Sonic. Collect tokens on track to unlock Movie Super Sonic! Let me show you super sonic power!
Staff
- Hardlight Staff: Nick Adams, Matt Allan, Neil Armstrong, Tom Anderson, Joel Atkinson, Luke Boscott, James Booth, Daniel Darnbrough, Dmitry Deryabin, Kostas Eleftheriadis, Dawid Esterhuizen, Simon Foster, David Foster, Tom Gaulton, Alastair Graham, Scott Griffiths, Yordan Gyurchev, Sebastian Livall, Neall Jones, Anthony Lewis, Lara Mazzolari, Andrew McKenzie, Louis McLaughlin, Mark Milton, Ash Morgan, Scott Orchard, Andrew Paul, Stephen Quinney, Daryl Reeves, David Rodriguez, Oleg Salyakhov, Harinder Sangha, Ryan Simpson, Richard Smith, Chris Southall, Joseph Stone, India Swift, Gordon Theobald, Neil Topham, Paul Twynholm, Ruby Urlings, Scott West, Sam Whitfield, Craig Yates
- Pixel Toys Staff: Francisco Llios, Rob Dutton, Tom Gleadall, Pete Hancox, Phil Irving, Holli Packwood, Hannah Payne, Alex Price, Dave Reed, Andy Wafer, Quentin Warnant, Alex Zoro, Andrian Baciuc
- Special Thanks: To all at SEGA, all our contractors and loyal fans.
Trivia
- When the game was first released, there were only four characters available; Sonic, Tails, Knuckles and Amy.
- In earlier versions of the game, every playable character had the same trick set as Sonic and Tails currently have.
- Additionally, every character shared the same upgrades.
- In one major update, a day-night cycle was added, progressing through noon, sunset, night, and dawn. The time of day would progress a phase each time a Spring was hit to go to the next area.
- This feature was removed in a later update. Following this, every location was locked to noon, except Mushroom Hill Zone, which was always at sunset. Temple Zone was formerly locked to night but in version 4.9.0, it was turned to noontime.
- When Zazz was first introduced, the player could attack him during the attack phase without waiting for reticles to match, as that mechanic was added in a later update.
- Five global challenges with new game characters as star prizes were later added.
- Shadow was added on 18 July 2013 as the star prize of the first global challenge, which ended at 3 August 2013.
- Blaze was added on 26 September 2013 as the star prize of the second global challenge, which ended at 6 October 2013.
- Silver was added on 24 December 2013 as the star prize of the Christmas Festive challenge, which ended at 6 January 2014.
- Rouge was added on 20 February 2014 as the star prize of the fifth global challenge, which ended at 3 March 2014.
- Cream was added on April 24, 2014 as the star prize of the Easter Festive challenge, which ended at 5 May 2014.
- The third global challenge is the only global challenge to not have a new character as the star prize. Instead, the star prize was five wallpapers based off of the game Sonic Lost World.
- The Global Challenge menu was removed in v2.0.
- The third global challenge is the only global challenge to not have a new character as the star prize. Instead, the star prize was five wallpapers based off of the game Sonic Lost World.
- Before it was removed in v2.0, the shop area had a Sonic Riders model of the Blue Star, a Red Star Ring, a promotional Sonic the Hedgehog (2006) Tails poster, and Sonic's gloves and shoes can be seen.
- For iOS, the minimum device required to play this game at an acceptable speed is one with an Apple A5 CPU or newer (The A5 CPU is used on the iPad 2, the iPhone 4S, the fifth Generation iPod Touch and the iPad Mini). On older devices, the game is unplayable due to very low frame rate, and certain graphics are disabled, such as the coral reef seen in the water.
- On Android, Google Play automatically checks on the device for compatibility in order for the phone/tablet to play Sonic Dash. If any of the phones' requirements are not succeeded, it won't be able to download Sonic Dash from Google Play. That doesn't mean that said device cannot run the game.[29]
- At the game's release in March 2013, Red Star Rings were extremely rare and could not be found during gameplay. Instead, they were given three at a time to the player after completing a set of three missions and in special circumstances. Prior to the game's newer updates, the only other way to obtain them is through in-app purchases, a requirement met with much controversy.
- However, the Daily Challenges rewards players the chance to win five Red Star Rings on the second day, ten Red Star Rings on the fourth day, and twenty Red Star Rings on the fifth day if the player can select its prize during the quick raffle. As of recent updates, the Daily Challenges rewards players 5 Red Star Rings on the fourth day and ten Red Star Rings during the fifth day if the player gains it during the quick raffle.
- The achievement "Espio Is Cleary Ready To Go" references one of the lyrics in the song "Team Chaotix" from Sonic Heroes.
- The achievement "Running Miles", which focuses on Tails, references the character's real name, Miles.
- Another achievement in particular, "Miles Per Hour", which is also centered on Tails, is a reference to the unit of speed of the same name, which Tails' full name, Miles Prower, derives from.
- Sonic, Knuckles, Blaze, Silver, and Espio share the same running style.
- However, Silver's Dash is different from the other four, being more similar to Shadow's Dash.
- Tails, Rouge, Charmy, and Metal Sonic are the only characters who fly instead of run.
- Andronic and Android Robot are the only characters not to be included across all types of devices.
- Additionally, Android Robot is the only character to be removed from the game. He cannot be loaded up on later versions even with hacking.
- Despite this, his full body portrait still exists in the game's code.
- Additionally, Android Robot is the only character to be removed from the game. He cannot be loaded up on later versions even with hacking.
- Because of their designs, Red, Chuck and Bomb are the only characters who move by hopping, rather than running.
- The bosses and the Angry Birds are the only characters in the game with voice clips.
- This the first game to feature Espio as a playable character since Sonic Rivals 2.
- The character select artwork for Amy and Rouge was changed in v2.0.
- By the time the Angry Birds Epic event was taking place, there was a Sonic Dash event in said game. In it, the player could use Sonic alongside the Angry Birds. The event took place at Seaside Hill, and the enemies, rather than pigs, were Badniks.
- During the period when the Sanrio characters were available, the Sonic the Hedgehog series held a cross-promotion in which the Sanrio characters were sold as plushes in Sonic styled costumes; My Melody as Amy, Badtz-Maru as Knuckles, Chococat as Tails, and Hello Kitty as both Sonic and Super Sonic.
- The amount of cartridges that was needed to unlock Classic Sonic (623) is a reference to 6/23, or 23 June, the release date of the original Sonic the Hedgehog.
- PAC-MAN and Ms. PAC-MAN were introduced as playable characters for the celebration of the fifth anniversary for Sonic Dash. Bash was made exclusively for the game to represent the series.
- During the period PAC-MAN and Ms. PAC-MAN were available characters, the Sonic series received a level pack in the mobile version of PAC-MAN as part of a cross-promotion.
- When using PAC-MAN or Ms. PAC-MAN, the sound effects of the game change to ones from the original Pac-Man and Ms. PAC-MAN games.
- Upon PAC-MAN's starting run, the music when beginning a game of the original PAC-MAN game plays. For Ms. PAC-MAN, the beginning jingle from her debut game will play instead.
- When defeating Ghosts (with or without the Dash), the sound effect when they eat the ghosts in Blue Mode in the original games is played.
- Collecting a PAC-MAN bonus item mimics the same sound when PAC-MAN and Ms. PAC-MAN collect them in their original games.
- When using the Dash, the effects when PAC-MAN and Ms. PAC-MAN use a Power Pellet in their original games is heard.
- All the Ghosts enter into their Blue Mode states.
- When the character loses a run, the failure theme from the original PAC-MAN game plays.
- If the character revives, it will play the Continue jingle from the original PAC-MAN games.
- Jet is the only character that rides an Extreme Gear instead of running.
- He is also the only character to not perform the Spin Jump or the Spin Attack.
- With the addition of Tangle and Whisper, this is the first time in which characters from a comic adaptation have been playable in a Sonic game.
- According to Ian Flynn, this is because Sega owns the characters from the IDW comic series, thus making it possible to use them in games.[30]
- This is also the first game to feature characters from other continuities at all since Sonic Adventure DX: Director's Cut in 2003.
- Interestingly enough, Amy and Charmy actually made their first appearances in the Sonic the Hedgehog manga series published by Shogakukan. However, Amy was originally conceptualized for the video games before her manga debut.[31]
- Treasure Hunter Knuckles' hat is based on the one his counterpart wears in Sonic the Hedgehog: The Movie.
- Elite Agent Rouge's artwork shares the same pose as Rouge's artwork for Sonic Heroes.
- Besides Sonic himself, Bongo is the only character who requires no effort to unlock, as he was unlocked automatically once the player first opened the game during the period the Danimals promotion was active.
- Linebacker Omega is the first event-exclusive character that is based on a Sonic game character without the base character being included in the actual game beforehand.
Videos
Notes
References
- ↑ Big update! Sonic Dash gets new characters, Zones, and features!. Youtube (15 February 2019). Retrieved on 27 March 2019.
- ↑ Cowley, Ric (1 July 2015). Sonic Dash 2: Sonic Boom soft-launched on Android [Update]. Pocket Gamer. Retrieved on 4 July 2015.
- ↑ Pocket Gamer.fr staff (27 February 2013). Exclu : Premières informations sur Sonic Dash iOS (French). Pocket Gamer.
- ↑ 4.0 4.1 4.2 4.3 SEGA HARDlight (@SEGAHARDlight) on Twitter. Twitter (1 December 2016).
- ↑ Game Informer (@gameinformer) on Twitter. Twitter (18 May 2021). Retrieved on 21 May 2021. "Game Informer: Sonic Dash is adding Bongo, the Danimals mascot, as a playable character."
- ↑ Owen, Leighton (28 February 2013). [Update] Sega confirms Sonic Dash game that was outed in LinkedIn job advert for Hardlight studio. Pocket Gamer.
- ↑ Sonic Dash. Kotaku.
- ↑ Cook, Mark (1 March 2013). Sonic Dash announced for mobile platforms. VG247.
- ↑ Usher, Anthony (4 March 2013). Sega officially announces Blue Blur-themed endless-runner Sonic Dash for iOS. Pocket Gamer.
- ↑ Sonic The Hedgehog on Facebook. Facebook (19 July 2013).
- ↑ Sonic The Hedgehog on Facebook. Facebook (19 September 2013).
- ↑ SEGA HARDlight on Facebook. Facebook.
- ↑ Sonic Dash Extreme Video, Pics & Details. Sonic Stadium (25 May 2015). Retrieved on 30 May 2015.
- ↑ Sonic Dash llega a los salones arcade (Spanish). Sonic Paradise (23 May 2015). Retrieved on 30 May 2015.
- ↑ Sonic Dash S Races onto Japanese iOS and Android. Sonic Stadium (5 February 2014). Retrieved on 8 April 2017.
- ↑ 16.0 16.1 Sonic Dash - iOS. Metacritic. Archived from the original on 5 March 2021. Retrieved on 14 June 2022.
- ↑ 17.0 17.1 Carter, Chris (12 April 2013). Review: Sonic Dash. Destructoid. Archived from the original on 3 July 2015.
- ↑ Edge Staff (12 March 2013). Sonic Dash review. Edge. Archived from the original on 25 April 2014.
- ↑ 19.0 19.1 Stanton, Rick (12 March 2013). Sonic Dash review. Eurogamer. Archived from the original on 23 March 2016.
- ↑ GamesMaster (264): 85. June 2013.
- ↑ "Review - Sonic Dash". Hyper (236): 85. June 2013.
- ↑ 22.0 22.1 Davis, Justin (19 March 2013). Sonic Dash Review. IGN. Archived from the original on 23 March 2016.
- ↑ Squires, Jim (7 March 2013). Sonic Dash Review. Gamezebo. Archived from the original on 10 July 2016.
- ↑ Hargreaves, Roger (8 March 2013). Sonic Dash review – endless hedgehog. Metro. Archived from the original on 18 April 2016.
- ↑ Sonic Dash. App Store Preview (CA). Retrieved on 14 June 2022.
- ↑ Matulef, Jeffrey (6 August 2015). Sonic Dash rings in 100m downloads. Eurogamer. Archived from the original on 2 February 2017. Retrieved on 20 February 2018.
- ↑ Kubba, Sinan (12 July 2013). Sonic's still a big winner on mobile. Joystiq. Archived from the original on 28 January 2015. Retrieved on 14 June 2022.
- ↑ SEGA HARDlight on Twitter. Twitter (16 September 2021). Archived from the original on 17 October 2021. Retrieved on 31 October 2021. "SEGA HARDlight: 500 MILLION DOWNLOADS!! Thank you to our loyal #SonicDash fans for helping us achieve this epic milestone! #Sonic30th"
- ↑ Filters on Google Play. Andriod Developers.
- ↑ BumbleKast Q&A for July 6th, 2020. YouTube (6 July 2020). Retrieved on 6 July 2020.
- ↑ Naoto Ohshima on Twitter (Japanese) (1 July 2020). Archived from the original on 1 July 2020. Retrieved on 10 February 2019. "Naoto Ohshima: Game が先です"
External links
- Sonic Dash at Wikipedia, the free encyclopedia.