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This article pertains to the beta elements of the Wii version of Sonic Colors.

Unused audio[]

Unused Music[]

Clip Name Description
Early Green Hover An early soundtrack for the Hover Wisp.
Nega Wisp Armor Phase 2 (Boost Version) For some reason, this song doesn't play when Sonic is boosting.
Terminal Velocity Act 3 (Boost Version) The original track for this level is just used as background music in Act 2.

Unused Dialogue[]

Clip Character Transcript Stage
Sonic Aww, couldn't keep up? Common
That was pretty fun!
That beats riding a slowpoke ferris wheel any day! Rotatatron
A little rough, but that was my kind of ride!
Now it's a shipwreck adventure ride! Captain Jelly
You can't beat quality with quantity!
Sorry, I got bored and broke your robot! Frigate Orcan
Did I go a little too far this time?
And somehow, it always ends like this. Refreshinator
And I was really hoping for some decent rides in this place.
What, it's over? That was fast. Admiral Jelly
Done and done.
That should put a stop to this Wisp-draining insanity! Frigate Skullian
That takes care of this place.
Thanks for the laid-back spacewalk, Eggman! Nega-Wisp Armor
Your little party with other people's planets is over!
Dr. Eggman That's not... but they're even more powerful than the Chaos Emeralds! No!
But... but how? This should be just a fraction of the Nega Wisp power!
Sonic Maybe the Nega Wisps don't like you either, Eggman! Looks like I win this round!
Sorry Eggman, it looks like the Wisps have sided with me on this one!
Dr. Eggman But that's... my Nega Wisp was to be perfect! GRAAAH!

Unused Sonic Simulator levels[]

Image File Description
SonicColors stgA20
stgA20 Only one small camera bug remains in its build. This stage makes use of the Spikes Color Power inside a large maze-like structure.
SonicColors stgC20
stgC20 This stage has several misalignments and lacks smooth camera triggers. This stage provides the Drill Color Power to speed through the ground.
SonicColors stgC30
stgC30 This stage contains a Spikes Color Power climb section.
SonicColors stgE10
stgE10 Contains a rail section, Rocket Color Power sections, and a Quick Step section.
SonicColors stgF10
stgF10 Starts with a bare quick step road, then transitions to a water area. The largest water area contains a bug that does not allow the player to use the Yellow Wisp.
SonicColors stgF20 2
stgF20 Improper camera triggering in the water of this stage makes it nearly impossible to complete. The Big Chaser appears in the final section.
SonicColors stgF20

Unused textures[]

Image Name Description
Unused Yellow Wisp
Yellow Wisp An early design for the Yellow Wisp in image form.
SC unused box model
Steel Container An early design for the Steel Containers
SC Unused box model(2)
Worn out Steel Container An image of what appears to be a Steel Container but worn out

Unused models[]

Ferris wheel missile[]

The Rotatatron and Refreshinator both have an unused missile attack. The final game has both bosses fire lasers instead.

Image Boss
ColorsMissile1
Rotatatron
ColorsMissileDif1
ColorsMissile2
Refreshinator
ColorsMissileDif2
ColorsMissleSpc

Blue Spring and Action Pad[]

ColorsBlueSpring

Image shows the Unused Blue Spring and Jump Panel

The blue spring and action pad, which were used for quick-time events in Sonic Unleashed suggesting these were once planned at some point of the game's development. Some areas where these could've possibly been used are the scripted wall-jump sequence in Starlight Carnival Act 1 and to bridge the gap between Planet Wisp Acts 1 and 4 before they were split into separate Acts.

Thorn Spring[]

The thorn spring from Sonic and the Secret Rings and Sonic Unleashed. The object would act the same as it was in those two games.

ColorsThornSpring

Image shows the unused thorn spring object

Moto Bug Cannon[]

SonicColors-motobugweapon

The unused Moto Bug model.

This Moto Bug has an unused pair of tube-shaped weapons that match up with the top-most spots on the body. Each tube has a glowing spot on the front and a square hole on the back. They are rigged to bones called "PartsL" and "PartsR", which are aligned in such a way that the cylinders can easily move out from the position of the spot. Each one also contains a bone named "WeaponSpot" aligned with the glowing spot on each cylinder. The larger Moto Bug enemy has the same bones as the normal model but does not have the hidden weapons. None of the model's animations use any of the weapons' bones. The feature is found in the game's concept artwork, but its purpose of being left out of the final game is unknown.

Unused animations[]

The game retains unused animations of the crawl and sweep kick from Sonic Unleashed.

External links[]


Main article · Script · Credits · Glitches · Beta elements · Gallery · Re-releases (Ultimate)
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