This article pertains to the beta elements of the Wii version of Sonic Colors.
Unused audio[]
Unused music[]
Clip | Name | Description |
---|---|---|
Early Green Hover | An early soundtrack for the Hover Wisp. | |
Nega Wisp Armor Phase 2 (Boost Version) | For some reason, this song doesn't play when Sonic is boosting. | |
Terminal Velocity Act 3 (Boost Version) | The original track for this level is just used as background music in Act 2. |
Unused dialogue[]
Clip | Character | Transcript | Stage |
---|---|---|---|
Sonic | Aww, couldn't keep up? | Common | |
That was pretty fun! | |||
That beats riding a slowpoke ferris wheel any day! | Rotatatron | ||
A little rough, but that was my kind of ride! | |||
Now it's a shipwreck adventure ride! | Captain Jelly | ||
You can't beat quality with quantity! | |||
Sorry, I got bored and broke your robot! | Frigate Orcan | ||
Did I go a little too far this time? | |||
And somehow, it always ends like this. | Refreshinator | ||
And I was really hoping for some decent rides in this place. | |||
What, it's over? That was fast. | Admiral Jelly | ||
Done and done. | |||
That should put a stop to this Wisp-draining insanity! | Frigate Skullian | ||
That takes care of this place. | |||
Thanks for the laid-back spacewalk, Eggman! | Nega-Wisp Armor | ||
Your little party with other people's planets is over! | |||
Dr. Eggman | That's not... but they're even more powerful than the Chaos Emeralds! No! | ||
But... but how? This should be just a fraction of the Nega Wisp power! | |||
Sonic | Maybe the Nega Wisps don't like you either, Eggman! Looks like I win this round! | ||
Sorry Eggman, it looks like the Wisps have sided with me on this one! | |||
Dr. Eggman | But that's... my Nega Wisp was to be perfect! GRAAAH! |
Unused Sonic Simulator levels[]
Image | File | Description |
---|---|---|
stgA20 | Only one small camera bug remains in its build. This stage makes use of the Spikes Color Power inside a large maze-like structure. | |
stgC20 | This stage has several misalignments and lacks smooth camera triggers. This stage provides the Drill Color Power to speed through the ground. | |
stgC30 | This stage contains a Spikes Color Power climb section. | |
stgE10 | Contains a rail section, Rocket Color Power sections, and a Quick Step section. | |
stgF10 | Starts with a bare quick step road, then transitions to a water area. The largest water area contains a bug that does not allow the player to use the Yellow Wisp. | |
stgF20 | Improper camera triggering in the water of this stage makes it nearly impossible to complete. The Big Chaser appears in the final section. | |
Unused textures[]
Image | Name | Description |
---|---|---|
Yellow Wisp | A rough placeholder texture for the drill wispโs early placeholder model | |
Diffuse texture for Steel Container | An early diffuse texture for the Steel Containers, it is reused from Sonic Unleashed. | |
Specular texture for Steel Container | The early specular texture for the Steel Container, it was also reused from Sonic Unleashed. |
Unused models[]
Ferris wheel missile[]
The Rotatatron and Refreshinator both have an unused missile attack. The final game has both bosses fire lasers instead.
Image | Boss |
---|---|
Rotatatron | |
Refreshinator | |
Blue Spring and Action Pad[]
The blue spring and action pad, which were used for quick-time events in Sonic Unleashed suggesting these were once planned at some point of the game's development. Some areas where these could've possibly been used are the scripted wall-jump sequence in Starlight Carnival Act 1 and to bridge the gap between Planet Wisp Acts 1 and 4 before they were split into separate Acts.
Thorn Spring[]
The Thorn Spring from Sonic and the Secret Rings and Sonic Unleashed. The object would act the same as it was in those two games.
Moto Bug cannon[]
This Moto Bug has an unused pair of tube-shaped weapons that match up with the top-most spots on the body. Each tube has a glowing spot on the front and a square hole on the back. They are rigged to bones called "PartsL" and "PartsR", which are aligned in such a way that the cylinders can easily move out from the position of the spot. Each one also contains a bone named "WeaponSpot" aligned with the glowing spot on each cylinder. The larger Moto Bug enemy has the same bones as the normal model but does not have the hidden weapons. None of the model's animations use any of the weapons' bones. The feature is found in the game's concept artwork, but its purpose of being left out of the final game is unknown.
Unused animations[]
The game retains unused animations of the crawl and sweep kick from Sonic Unleashed.
External links[]
VยทTยทE ยท {{Colors (DS) info}} ยท Category