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Sonic Colors (American English) (ソニックカラーズ Sonikku Karāzu?) or Sonic Colours (British English), is a platformer video game for the Sonic the Hedgehog series released for the Wii. It was first announced on 26 May 2010 in an Italian press release by Sega which included a teaser trailer. The game was then released in November of the same year throughout the world, alongside the Nintendo DS version.

In Sonic Colors, Sonic the Hedgehog and Miles "Tails" Prower investigate Dr. Eggman's Incredible Interstellar Amusement Park, where Dr. Eggman admits to the public that he has turned over a new leaf and has created an amusement park to make up for his past deeds. The park is revealed to be a cover for Eggman, who is capturing nearby planets and kidnapping the natives: an alien race known as the Wisps. With the power of the Wisps, Sonic visits each of the planets to stop the doctor's plan.

Sonic Colors received positive reviews. Critics praised the title for its graphics, audio, soundtrack, gameplay and replay value with many considering it to be a return to form for the series. However, some criticized its difficulty and weak multiplayer mode. The game was a commercial success, selling over two million copies. The Wisp power-ups introduced in Sonic Colors likewise became a staple element in the Sonic series.

An enhanced remaster of the game, titled Sonic Colors: Ultimate, is scheduled to be released in September 2021.

Development

Sonic Team examined criticism of previous Sonic titles from critics and fans and tailored the game to match. The resulting changes included an amalgamation of 2.5D and 3D level designs and graphics, and omission of a core "gimmick" such as the sword in Sonic and the Black Knight.[2][3] One of the first developments made was the decision that the setting should not be part of the Sonic Storybook Series, and should instead go back to simpler, fun roots as seen in the classic 2D titles in order to avoid the issues that have plagued the recent 3D titles, while featuring an amusement park. Sonic Team then realized that "any sort of terrestrial amusement park would be too small to contain Sonic's adventures." From this came the idea of an interplanetary park, which would allow for more creativity and variance in the game. The music was then written to "expand beyond the usual 'cool' Sonic sound and focus on making fun, up-tempo music that will really get players' blood pumping."[2]

During the development, Takashi Iizuka aimed Sonic Colors towards a young audience, stating that the game is intended to be "played by children of probably between six and twelve years-old" to make sure that "everyone can control and have fun in" it with no exception to the hard-core fans.[3][4] While Iizuka had previously admitted that it is nearly impossible to please all Sonic gamers.[5] This statement alienated some critics and core gamers who enjoyed previous entries such as Sonic Unleashed and Sonic the Hedgehog 4: Episode I.[6] Sega of America later assured that the game is intended for a wider demographic, aiming to make it accessible for both younger consumers and core fans.[7] Sega also admitted that the game was also designed to appeal to Mario fans, and added that "So from that perspective we hope that fans of Mario will really be able to enjoy playing as Sonic in Sonic Colours."[8] Iizuka later explained his comment, stating the game is a proper mainstream platforming title for the Wii and Nintendo DS, intending to expand on the audience gained from the Mario & Sonic series.[9] The daytime stages of Sonic Unleashed also served as inspiration for the game.[10]

Another improvement that was added to the game is the Color Powers. lizuka described them as a way to avoid including more characters and to differ gameplay elements. Orbot and especially Cubot were added so they could add a "real fun and joyous aspect to the story" as well.[11] The script for Sonic Colors was written by MadWorld and Happy Tree Friends writers, Ken Pontac and Warren Graff, so that the story would be one both kids and adults could enjoy.[12]

Plot

Spoiler warning: Plot, ending details or any kind of information follow.

The title screen of the PAL version of Sonic Colors.

After supposedly developing a sense of remorse for his past misdeeds, Dr. Eggman opens an amusement park called "Dr. Eggman's Amazing Interstellar Amusement Park", which is located in space made up of several planet-sized attractions, in order to make up for his transgressions. Suspicious of the doctor's intentions, Sonic and Tails investigate in the amusement park before the opening day. As they comment on how pretty the place is, they see Orbot and Cubot chasing two alien-like creatures; Sonic promptly rescues them, and ends up discovering wonderful powers with some of them. The aliens are called Wisps, and one of them that Sonic saved is named Yacker. In order to communicate with Yacker, Tails builds a translator in his Miles Electric. Through communicating with Yacker (albeit with complications due to the fact that the translator has several glitches that scramble the words), they learn that the other Wisps have been captured by Dr. Eggman, who plans to harness their energy, called Hyper-Go-On, for his nefarious schemes.

Allying with the Wisps and using their powers, Sonic visits multiple planets, liberating the Wisps and shutting down the generators that link them to the amusement park. Eventually, Sonic soon learns that Dr. Eggman is transforming the Wisps into Nega-Wisps and using them as fuel for a mind control cannon to make Sonic's world the star attraction of his theme park. When Dr. Eggman tries to fire the cannon at the world, a piece of wreckage, created when Sonic destroys the first boss, causes it to malfunction and explode.

Sonic and Tails watching the Wisps return back home.

As the amusement park begins to explode, Sonic sends Tails back down the space elevator while Sonic faces Dr. Eggman who is using a powerful robot that harnesses the negative energy of the Wisps. With the help of every type of Wisp, Sonic defeats Eggman with the Final Color Blaster. The malfunctioning cannon creates a black hole that consumes the amusement park and the defeated Eggman. While even Sonic is unable to outrun the black hole, all of the Wisps use their energy to neutralize the black hole and save Sonic as he lies fainted. Yacker changes the Nega-Wisps back to normal, and Sonic wakes up back on his world, breathing heavily and looking tired. Tails reprimands Sonic for pushing him into the space elevator but thanked him for handling Eggman all by himself. Yacker arrives to thank them before returning to his planet along with the Wisps.

In a post-credits cutscene, Eggman is seen stranded in space alongside Cubot and Orbot.

Characters

Image Characters Biography
Sonic Colors - Sonic - (3).png
Sonic the Hedgehog Sonic is a hedgehog who loves freedom and the truth. He can't leave anyone in need of help and he's spent years rescuing victims from Dr. Eggman's conniving schemes. He knows better than to believe the rotund scientist, especially when Dr. Eggman claims he's doing something nice.
Tails 80.png
Miles "Tails" Prower Tails is a flying, two-tailed fox who helps Sonic out on his many adventures. Tails' mechanical genius often gets them out of trouble and helps them stay just ahead of Dr. Eggman's henchmen. In Sonic Colors , Tails builds a translator that lets them communicate with the Wisps who are being captured by Dr. Eggman.
Yacker.png
Yacker Yacker is a curly haired White Wisp who barely escaped from Dr. Eggman's evil robots. He asks Sonic and Tails to help him save the Wisps who are being held captive and the three of them set out on their journey.
Dr.Eggman - Sonic Colors - (1).png
Dr. Eggman Despite being a scientific genius with an IQ of 300, Dr. Eggman's evil plans are constantly foiled by Sonic. He's convinced everyone of his generosity with his impressive theme park – everyone but Sonic that is. What is he really after...?
Sonic-Colours-Orbot.png
Orbot Orbot was built by Dr. Eggman to wait on him hand and foot. Though Orbot obeys Dr. Eggman faithfully, he really does not like him very much.
Cubot.png
Cubot Cubot is another one of Dr. Eggman's creations, paired with Orbot to perform various duties. He likes Dr. Eggman, but he is lazy and tries to get out of doing any work. His several voices is what annoys Eggman the most.

Gameplay

An example of Sonic Colors gameplay in Tropical Resort, the first Area in the game.

Sonic Colors is a platforming video game, with gameplay similar to that from Sonic Unleashed. The only playable character here is Sonic the Hedgehog. Occasionally, the camera will shift between a side-view angle and a third-person angle, offering a 2.5D side-scroller gameplay and a 3D gameplay respectively. As with past Sonic games, the goal here is to complete a series of Acts in the least amount of time possible.

The player is able to run, jump, slide and perform a Homing Attack. They can also perform an attack named Boost; when the Boost Gauge is full, the playable character will be able to turn into a destructive projetile. To fill the Boost Gauge, the player needs to collect White Wisps from either Wisp Capsules or Badniks.

The player is able to collect Rings, which are scattered all around the Acts. If the player is hit while they have at least one Ring, they will survive at the cost of losing all Rings. However, if the player is hit without having a single Ring, they will lose a life and will start from either the start of the Act or the latest Star Post they touched.

A notable feature in Sonic Colors is the addition of the Color Powers; when the player touches a Wisp Capsule, the Wisps inside will get inside their body and give them a different ability. The Color Power differs from each Wisp.

Scoring system

Main article: Point#Sonic Colors

Controls

Button formation Character movement
Wii Remote Wii Remote sideways Classic Style GameCube controller Sonic the Hedgehog Cyan Laser Yellow Drill Green Hover Pink Spikes Purple Frenzy
Control Pad L Stick Control Stick Move around Aim Move around
Wii-Button-Z.png WiiB.png x Gamecube X Button.png Crouch N/A
WiiDSA.png Snnwii2buttondisco.png a A Button GameCube v2.png Hop/Jump N/A Hover Jump
WiiDSA.png while in midair Snnwii2buttondisco.png while in midair a while in midair A Button GameCube v2.png while in midair Double Jump/Homing Attack N/A
WiiDSA.png while on a wall Snnwii2buttondisco.png while on a wall a while on a wall A Button GameCube v2.png while on a wall Wall Jump
Control Pad left/right L Stick left/right Control Stick left/right Quick Step/Grind Step
Control Pad + Wii-Button-Z.png Control Pad + WiiB.png L Stick + x Control Stick + Gamecube X Button.png Slide
Wii-Button-Z.png while in midair WiiB.png while in midair x while in midair Gamecube X Button.png while in midair Stomp
Control Pad left/right + WiiB.png Control Pad left/right + Button1.png L Stick + b Control Stick left/right + SNNBGAMECUBEDISCO.png Drift
WiiB.png Button1.png b SNNBGAMECUBEDISCO.png Boost/Air Boost N/A Speed Up Ring Dash Accelerate N/A
Shake Wii Remote R Gamecube Z Button.png Unleash Color Power N/A
+ +/START START Pause the game

Characters

Playable characters

Non-playable characters

Enemies

Bosses

Areas

Sonic Colors is divided into seven Areas, all of which can be selected through a World Map. Each Area is divided into six Acts each (two in the DS version), with a boss Act. Terminal Velocity, however, has only three Acts. The Areas are:

  • Tropical Resort: A wonderful space park with a view of Sonic's home planet, the visitors riding in their hover cars can enjoy shopping, sight-seeing and lots of fun in the luxurious paradise. Centered around a lush tropical vegetation and urban industrialism, this resort is just to relax and enjoy.
  • Sweet Mountain: A very "sweet" and joyous land comprised of different types of food ranging from candies to hamburgers and even to popcorn. This planetoid is very distinct from the others and the entire landscape is a mixture between military industrialism and a seemingly infinitely layered cake ground. Sweet Mountain is very beautiful with its candy cane grind rails to its towering burgers, even its mechanical side is breathtaking. Additionally, one of the most beautiful features is its pinkish, peach-orange sky.
  • Starlight Carnival: Starlight Carnival is a space armada set in the darkness of space illuminated by the glowing neon lights that cover everything in sight. The space fleet comes out of worm holes, which transport it around space and bring its big festive light show around the dark space. The tour along pathways of light, through festive starships and across their illuminated and colorful decks is truly an amazing experience.
  • Planet Wisp: Planet Wisp is the home planet of the Wisps. It was once a lush and harmonious little planet in far away space, but the evil Dr. Eggman took the peaceful Wisps' home planet with a powerful tractor beam, and it is currently being constructed into a theme park, so this Area is off-limits to park-goers. Planet Wisp is filled with very prominent alien vegetation with a beautiful earth-like sky, but, due to Eggman, machinery takes at least half of the planet, and lakes of toxic waste can be seen taking over the once clear waters.
  • Aquarium Park: Aquarium Park is a gorgeous and amazing oriental-themed underwater aquarium. Visitors can enjoy the amazing city of pagodas and the countless pools and aquariums filled with all sorts of sea life (and mechas). It is a planet with a flooded surface; therefore, it's made up of many underwater spheres holding cities and sea life combined. Its most comical and famous location is its sushi restaurant "Bucket-O'-Sushi", where apparently the food is terrible. They have recently added fish to the menu, primarily an endangered and rare species.
  • Asteroid Coaster: Asteroid Coaster is a theme park centered around wild and dangerous rides. The large rock planet is surrounded by a huge, endless asteroid field, that's also used for the countless roller coasters. These rides run through the asteroid field, vast space, and large planetoids filled with toxic sludge in dangerous curves, loops, and corkscrews in spiky, draconic, skeletal roller coaster carts.
  • Terminal Velocity: Terminal Velocity is a hay-wire space speedway that takes place on the space elevator, a transportation tower connecting Sonic's home world to Dr. Eggman's amusement park with extreme acceleration and velocity. Sonic uses the Terminal Velocity to escape the amusement park and battle Dr. Eggman's Wisp-powered creation, but after a system failure it starts to crumble, leading chunks of the pathway ascending from out of place.

Game Land

Main article: Game Land

Sonic Colors features Game Land, Dr. Eggman's artificial planet of arcade games, that houses its most popular game, the Sonic Simulator, in which players run through twenty-one levels with an optional second player. Here, the player can unlock levels by collecting Red Star Rings from the other amusement parks to in turn finish the third Act of each level which gives the player a Chaos Emerald.

Cast

Role English voice Japanese voice
Sonic the Hedgehog Roger Craig Smith Jun'ichi Kanemaru
Miles "Tails" Prower Kate Higgins Ryō Hirohashi
Yacker Utako Yoshino
Dr. Eggman Mike Pollock Chikao Ōtsuka
Orbot Kirk Thornton Mitsuo Iwata
Cubot Wally Wingert Wataru Takagi
Announcer Roger Craig Smith Fumihiko Tachiki

Wisps

Main article: Wisp

Sonic Colors is the first game in the Sonic the Hedgehog series to introduce the Wisps. Wisps are an alien race, whose members serve as power-ups used in the game. Utilizing a certain Wisp makes Sonic use its Hyper-go-on to activate different Color Powers, which can be used by the player to reach alternate paths, collect Special Rings, destroy enemies or simply to proceed through the stage.

Wisp Color Description
Colours BsicPose Wisps.png White Fills the Boost Gauge allowing the player to activate the Boost.
Orange Wisp - Sonic Colors Artwork - (1).png Orange Allows the player to reach higher areas whilst transforming into a rocket.
Yellowwisp.png Yellow Allows the player to drill underground.
Greeen Wisp - Sonic Colors - (1).png Green Allows the player to transform into a hovercraft to float towards higher areas and dash through a trail of rings in order to gain speed.
Bluewisp.png Cyan Allows the player to transform into a laser in order to reach areas and destroy enemies at an extremely fast speed.
Dark-Blue-wisp.png Blue Transforms hindering blocks into blue rings to access through the level
Pink Wisp - Sonic Colors Artwork - (1).png Pink Pink Wisps allow the player stick onto vertical walls whilst curling into a spike ball.
Wisp Purple.png Purple Transforms the player into a giant head with large fangs, allowing it to break through obstacles whilst 'chomping'.

Music

Cover art for Vivid Sound X Hybrid Colors: Sonic Colors Original Soundtrack.

Since the game has an amusement-park setting and a more fantastical visual style, they're trying to expand the usual "cool" Sonic sound and focus on making fun, up-tempo music that will really get players' blood pumping."


— Takashi Iizuka

The game had its own soundtrack called Vivid Sound X Hybrid Colors produced by Wave Master. It also consists of the main themes and the in-game level music.

The theme song of the game is Reach for the Stars, sung by Jean Paul Makhlouf from the band Cash Cash. The ending theme of the game is Speak With Your Heart, which is also sung by Cash Cash.

Re-releases

As a celebration of the thirtieth anniversary of the Sonic the Hedgehog series, a remaster of the Wii version called Sonic Colors: Ultimate is currently being produced by Blind Squirrel Games and Sonic Team. It is scheduled for release on 7 September 2021 for the PC, Xbox One, PlayStation 4, and Nintendo Switch.

Adaptations

The Sonic the Hedgehog comic series published by Archie Comics made an adaptation of Sonic Colors in the story "Sonic Colors" in Sonic the Hedgehog #219. It serves as a preview for the game.

Reception

Previews

A preview of the Official Nintendo Power Magazine gaming studios said that the action was fast, the levels were nice and long, and that there were loads of different routes available through each level. Their favorite Wisp was the Drill Wisp. In the end they mentioned that Sonic was at his best at mimicking Mario elements similar to 2010's hit game Super Mario Galaxy 2. They said the game will be the equivalent of all-daytime stages of Sonic Unleashed. As of 2011, the game has nearly sold 2 million copies worldwide.[13]

IGN said that Sonic Colors might be, "The best Sonic game of this generation", praising its level design and fully-packed action with vibrant colors. It also was also nominated as the Best of E3 by IGN, but however, it did not win. Sonic Colors was nominated for Best Platformer Game at Gametrailers E3 2010 awards. Later IGN had given their own review giving it a very positive score of 8.5 which is awarded as the "Editors Choice award" on IGN's behalf on both DS and Wii. They said that it is one of the most attractive looking games for the Wii that year because of its great animation. They said the music was good for the huge amount of visual stages, from Casino, to parks and interstellar space areas. In addition, they were pleased in the fact that the cast of characters was greatly reduced. They also noted that the game's platforming was good and was similar the platforming of the Mario series. They complained on the game having many extra competitions that made it frustrating, and that the Co-op screen wasn't very fun, noting that "one screen isn't enough for two Sonics."[citation needed]

Review

Reviews for the game were mostly positive, with a Metacritic ranking of 78 out of 100,[14] and a GameRankings score of 78.84%. IGN gave the game a score of 8.5 and an Editor's Choice Award, calling it "the best Sonic game in 18 years," praising its gameplay, level design and vivid graphics, while criticising some difficulty spikes later in the game, as well as the two player co-op, stating, "One screen isn't enough for two hedgehogs."[15][16] They also gave it the 'Quick Fix Award' in their Best of 2010 awards.[17] Famitsu gave the game 34/40.[18] NGamer gave Sonic colors 86%, praising its gameplay and soundtrack, though criticizing some easy and "rehashed" bosses.[19][20] Nintendo Power gave the game 9 out of 10, praising the game as "an unequivocal success". On the Nintendo Power awards, Sonic Colors won "Best Wii Graphics" and was nominated for "Best Wii Game of the Year."[21] Official Nintendo Magazine gave the game 86%.[22] WiiMagazin, a German gaming magazine, gave the game 92% praising a remark saying, "There is a God, and he's a Sonic-fan".[23] Joystiq gave the game 4 out of 5 stars, saying "Sonic Colors succeeds where so, so many other Sonic games have failed."[24] Eurogamer gave the game 8/10, calling it "stupefyingly fast and utterly thrilling."[25] GameSpot gave the Wii version an 8 out of 10 praising the game's level design, sense of speed, and graphics, but criticizing its bare-bones, poorly-designed co-operative play.[26] CNET reviews gave the game 4 stars, praising that the game offers a mix of 3D action and classic Sonic side-scrolling with dazzling visuals and exhilarating platforming.[27] 1UP gave the Wii version a B+ rank, calling it "the best 3D Sonic in ages."[28] Wired gave the Wii version a 7/10, praising its "Excellent music, colorful graphics" and "fun and varied level design" while criticising its "somewhat twitchy jumping controls" and the fact that later levels "are filled with cheap deaths."

GameTrailers was more critical of the game, citing unresponsive controls and underused Wisp powers, giving the Wii version a 6.4.[29] GamesRadar gave Sonic Colors 7/10, praising the game's replayability while criticizing some 'horribly cheap deaths'.[30] Game Informer gave the game a 7.0 score, criticizing floaty physics and inconsistent difficulty.[31]

Trivia

  • This is the second game to feature three bosses with counterparts as the three next bosses, the first being Sonic Heroes.

The Sonic Hat.

The Limited Edition European Wii version of the game.

  • Limited Edition packs of the game were available in Australia and Europe and included either the Wii or DS version of the game with a Sonic action figure and three Wisp figurines made by Tomy. Each version had a different set of Wisps.[32]

The Sonic Colors-themed Classic Controller.

  • A blue Classic Controller with the game's logo on it was available in a bundle with the game in Australia.[33]
  • This game marks the first time Sonic is able to perform a Double Jump since Sonic R.
    • Note that the Double Jump replaced the Jump Dash. However, the Jump Dash can be pulled off by boosting in midair when the boost gauge is empty, much like the PlayStation 2/Wii version of Sonic Unleashed.
  • Sonic Colors is the second Sonic game in which the main plot consists of Dr. Eggman attempting to take over the world by controlling its citizens' minds with a powerful weapon, the first being Sonic Jump.
  • In the E3 demo, when Sonic would activate the "Drill Power", the announcer would say, "Spin!", but in the final version of the game, he says, "Drill!" Also, before activating the power of any Wisps, the announcer would say, "Color!" in the demo version, but in the final build he does not say anything until Sonic activates the power.
  • When Eggman's mind-control machine explodes, it hits the moon instead of the world. This is a direct reference to Sonic Adventure 2.
  • This is the first main series 3D Sonic game where Sonic can transform into Super Sonic during the normal Stages, though he cannot fight bosses.
  • During an Act, when Super Sonic mode is activated, any Wisps' power cannot be used except from the White Wisp.
  • In Asteroid Coaster, entering a roller coaster will cause Super Sonic to de-transform.
  • It is the first main series 3D game in which the final boss is fought between Sonic and Eggman, with the former in his base form. Both of these things would re-occur in the two versions of Sonic Lost World and Sonic Forces.
  • An unused Eggman voice clip reveals that the Wisps' Hyper-go-on energy is more powerful than chaos energy. Since this line was scrapped, the accuracy of this is unknown.
  • During one of Eggman's announcements, he mentions a yellow car with license plate "1NOM155" is about to get hit by an asteroid. This could be a reference to Crazy Taxi (another Sega game), as one of the characters, Axel, drives a taxi with the same license plate.

An image showing the screen of the Miles Electric.

  • Towards the end of the game, the Miles Electric's screen is shown. Earlier in the game, Tails says that the translations on there are in binary code, but the code shown on the device is in hexadecimal format (Tails may have switched it to a better code offscreen). The bottom line of code translates to: "If you can read this, you're a geek!".
  • Unlike the other games, Sonic does not get an extra life upon grabbing one-hundred Rings.
    • By achieving an A/S Rank on any Act, the player will earn one life.
    • When Sonic attacks the "text" while in the results screen (using techniques such as Boost and Stomp), an extra life may pop out.
  • This is the first 3D Sonic game where, if the player starts a new game, they are taken to the first Stage immediately rather than showing a cutscene first or even saving a file.
  • In the cutscene after the credits to show what happens to Eggman after the ending, Cubot says "What's up with those things anyway?" However, the subtitles say "What's up with those guys anyway?"
  • In the back of the box of the game (the US version), there is a text that says "And preform new moves". It is supposed to say "And perform new moves."
    • Also, in the instruction manual, "Nega Wisp" is accidentally misspelled as "Mega Wisp".
  • This game is one of the few games where the regular boss fights are against Eggman's unmanned robots rather than Eggman in a manned robot.
  • When Orbot installs a new voice chip for Cubot, he says "The think bone's connected to the talk bone... the talk bone's connected to the mouth bone". This is a reference to Dem Bones, a traditional song written by James Weldon Johnson.
  • The Purple Wisp is revealed as Nega-Wisp in the manual and in the final cutscene.
  • According to a Nintendo magazine from Mexico, named Club Nintendo, this game is considered as a spin-off title.[citation needed] However, this game is actually a main series title from the Sonic franchise.
  • During the cutscene where Tails first translates Yacker, Sonic "breaks the fourth wall" by looking at the screen, saying that he is "gonna stick with aliens, if that's okay with everyone."
  • When Sonic runs, his fists are noticeably not closed when they are behind his back. Instead, they are left open, similar to his running animation in Sonic Adventure and Sonic Adventure 2, except when boosting, they remain closed. The same thing occurs in Sonic Generations.
  • In the English version of Sonic Colors, Sonic makes it clear that he will call the Wisps "aliens". In the Japanese version, Sonic always calls them by their correct name, Wisps.
    • However, in the unused English voice clips, Sonic does refer to them as Wisps.
  • Some parts of the final boss theme sound similar to "Endless Possibility" from Sonic Unleashed.
  • In the final cutscene, where Sonic is captured by the black hole, Wisps that are exclusive to the DS version of the game also appear, as they rescue Sonic and dissipate the black hole.
  • Each time a new save file is chosen in the Wii version, the game gives as a default name a Sonic character's name ( e.g Silver, Shadow, Big, Blaze, etc.).
  • Orbot's two lines "Don't think about it" and "Got it" from a few cutscenes were later used in Mario & Sonic at the London 2012 Olympic Games in a sticker copy feature where Cubot and Orbot copy one sticker.
  • Sonic Colors marks the first time in the series where Rings appear in a pre-rendered cutscene.

Videos


See also

References

  1. 1.0 1.1 1.2 1.3 Sonic Colors Wii. IGN. Retrieved on 5 May 2014.
  2. 2.0 2.1 Thomason, Steve (July 2010). "Fresh Canvas". Nintendo Power (256): 50–57.
  3. 3.0 3.1 Mark 'Spindash' Scott (8 April 2010). Sonic Colours: Interview with Takashi Iizuka. Game.co.uk. Archived from the original on 16 October 2010.
  4. Layman, Eric (3 September 2010). Exclusive Interview: Sonic Team's Takashi Iizuka. digitalchumps. Archived from the original on 13 December 2010.
  5. Sonic Team: Fans are 'Near-Impossible' to Please. SPOnG (2 August 2010). Archived from the original on 5 August 2010.
  6. Jim Sterling (13 August 2010). Sonic Colors developer tells you to stop being excited. Destructoid. Archived from the original on 29 October 2012.
  7. Jim Sterling (8 September 2010). Sega: Sonic Colors is for everyone!. Destuctoid. Archived from the original on 22 June 2013.
  8. Sonic Team Talks Sonic Colours. IGN (10 October 2010). Archived from the original on 14 October 20140.
  9. Svend Joscelyne (14 September 2010). Interviews// Sonic Colours Producer, Takashi Iizuka. SPOnG. Archived from the original on 28 September 2011.
  10. http://www.segabits.com/wp-content/uploads/2010/10/ONM7.jpg
  11. Nintendo of Europe (11 August 2010). Q&A: Sonic Colours for Wii and Nintendo DS. Nintendo. Archived from the original on 5 February 2019.
  12. Timothy Torres (17 June 2010). E3 2010: Sonic Colors Wii. 2D-X.com. Archived from the original on 30 May 2012.
  13. Stevie Grant (February 9, 201). Sonic Colours sold close to 2 million. Sega Addicts. Retrieved on January 7, 2016.
  14. Sonic Colors for Wii. Metacritic. Retrieved on January 8, 2011.
  15. Arthur Gies (November 8, 2010). Sonic Colors Wii Review. IGN. Retrieved on January 8, 2011.
  16. Anthony Gallegos (November 8, 2010). Sonic Colors DS Review. IGN. Retrieved on January 8, 2011.
  17. Best Quick Fix 2010 – Sonic Colors – Wii. IGN. Retrieved on January 8, 2011.
  18. RawmeatCowboy (November 9, 2010). Famitsu - review scores. GoNintendo. Retrieved on January 8, 2011.
  19. NGamer Reviews Sonic Colours Wii, Supports Miis.
  20. Ngamer Staff (November 9, 2010). Sonic Colours Review. CVG. Retrieved on January 8, 2011.
  21. Nintendo Power Gives Sonic Colours 9/10.
  22. Tristan Oliver (October 28, 2010). ONM: 86% for Sonic Colors Wii, 85% for DS. tssz. Retrieved on January 8, 2011.
  23. WiiMagazin gives Sonic Colors 92%.
  24. Randy Nelson (November 10, 2010). Sonic Colors review: A bolt from the update. Joystiq. Retrieved on January 8, 2011.
  25. Al Bickham (November 11, 2010). Sonic Colours Wii Review – Page 1. Eurogamer. Retrieved on January 8, 2011.
  26. Jane Douglas (November 12, 2010). Sonic Colors Review. GameSpot. Retrieved on January 8, 2011.
  27. Sonic Colors Review (Wii). CNET. Retrieved on January 8, 2011.
  28. Taylor Cocke (November 16, 2010). Sonic Colors Review for DS. 1UP.com. Retrieved on January 8, 2011.
  29. Sonic Colors Review Pod (Wii). GameTrailers (November 9, 2010). Retrieved on January 8, 2011.
  30. Matthew Keast (November 9, 2010). Sonic Colors. GamesRadar. Retrieved on January 8, 2011.
  31. Tim Turi (November 9, 2010). Sonic Drops the Ball Juggling the Second and Third Dimensions - Sonic Colors - Wii. Game Informer. Retrieved on January 8, 2011.
  32. http://www.nintendolife.com/news/2010/09/sonic_colours_gets_special_edition_figures_in_pal_regions
  33. http://www.nintendolife.com/news/2010/10/grab_a_blue_classic_controller_with_sonic_colours_down_under

External links

Sonic Colors (Wii)

Main article | Script | Credits | Glitches | Beta elements | Gallery | Re-releases (Ultimate)
Sonic the Hedgehog console mainline games
Sonic the Hedgehog handheld games