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Sonic Wiki Zone
Sonic Wiki Zone

The Best of Sonic Returns!

— Tagline

Sonic Classic Collection is a video game compilation of six Sonic the Hedgehog titles originally released for the Sega Mega Drive. It was developed by The Creative Assembly[1] and released for the Nintendo DS by Sega in March 2010.

List of games[]


Sonic Classic Collection Title

The title screen, from Sonic Classic Collection.

The games in Sonic Classic Collection themselves are nearly identical to those that were originally released. Additionally, the game is given a selection menu for the different titles it contains. Moreover, the option to save mid-game and the resume from that point was added to the games in the compilation.

Despite the above, a number of changes are included in the games for Sonic Classic Collection. Notably, the Level Select for Sonic the Hedgehog (16-bit) is now fixed, with the list of Zones now placed in the right order than it was when it originally released. The two-player modes and Sound Tests for Sonic the Hedgehog 2 (16-bit) and Sonic the Hedgehog 3 have also been removed, as the options menu in Sonic the Hedgehog 2 (16-bit) is absent. Also, whether the player has the Chaos Emeralds or not, in the Sonic the Hedgehog 3 & Knuckles emulation, the player will always have to go through The Doomsday Zone as Super Sonic.

Curiously, the Start button on the Nintendo DS is usually disabled. Instead, the player can pause the game using the touch screen, which actually pauses the game's emulator. This causes several of the original cheats in the games to be rendered defunct.

In terms of music-related subjects, if the player hits a Power Sneakers Item Box in any of the games, a higher-pitched version of the theme music is played instead of a sped up version of the background music. Also, when facing a sub-boss in Sonic & Knuckles, the sub-boss soundtrack that plays will the same as the one that plays in Sonic the Hedgehog 3; however the same does not apply to Sonic the Hedgehog 3 & Knuckles.

Other modes[]


Illustrations is the menu where players can view an art gallery showcasing twenty-seven artworks from Sonic the Hedgehog The Screen Saver:

No. Artwork
7 Sonic pose 2
8 Sonic pose 2
11 Sonic pose 5
22 Sonic 21
23 Sonic 12
24 Sonic 12
25 Sonic 115


Credits is the menu for automatically viewing the staff credits for Sonic Classic Collection.


Three videos, one about Sonic Chronicles: The Dark Brotherhood, the second being about the history of the Sonic franchise titled as "The History of Sonic", and the third being about gameplay footage, were once listed as content present within the game by BBFC.[5] Since these games do not appear in the final version of Sonic Classic Collection, it stand to reason that they were presumably cut from the game.

During the development of Sonic Classic Collection, Sega would hire Stephan Dittrich as the lead programmer for the game. Dittrich himself had created a Sega Genesis emulator for the Nintendo DS named "jEnesisDS", and Sonic Classic Collection runs on a modified version of the emulator where the screen size has been cropped to properly fit the top screen of the Nintendo DS.[6]

In 2015, a former Creative Assembly employee from SEGA Studios Australia, Brooke Luder, featured Sonic Classic Collection illustrations on his portfolio. Among the artwork were icons for Sonic Spinball, Dr. Robotnik's Mean Bean Machine, and Sonic 3D Blast.[7][8][9] These games were not present in the final release of Sonic Classic Collection, suggesting that these games were considered for inclusion at one point. According to Luder's portfolio, artwork from more recent titles was used as part of the updated logos. Those images would also confirm a different screen used for saving and a "Video" option on the main menu,[9] which would confirm the statements made by the BBFC.


On 11 November 2009, the BBFC classified Sonic Classic Collection, accidentally announcing the game early.[5] Sonic Classic Collection was later formerly announced by Sega on 1 December 2009 through a press release.[10]



The limited-edition commemorative tin can for Sonic Classic Collection.

A limited edition of Sonic Classic Collection, exclusive to Spain and Australia, was released concurrently alongside the standard version of the game. The limited edition comes with a tin box containing the base game, a Sonic figurine made by First 4 Figures, and five postcards of Sonic artwork (four being from Sonic the Hedgehog The Screen Saver).[11]

Cheat codes[]

Sonic the Hedgehog[]

  • Level Select: At the title screen, press Directional-Pad-Up Directional-Pad-Down Directional-Pad-Left Directional-Pad-Right. A Ring chime will then sound to confirm the code. After that, press Snnwiidsybuttondisco to display the Level Select menu.
  • Debug Mode: At the title screen, press Directional-Pad-Up WiiDSA Directional-Pad-Down WiiDSA Directional-Pad-Left WiiDSA Directional-Pad-Right WiiDSA and hold SnnwiidsybuttondiscoDSBWiiDSA at the same time before then pressing Plus Button (Wii). You should see the Level Select Menu and press DSB to use it.

Sonic the Hedgehog 2[]

  • Display Tails' name as Miles: At the title screen press Directional-Pad-UpDirectional-Pad-UpDirectional-Pad-UpDirectional-Pad-DownDirectional-Pad-DownDirectional-Pad-DownDirectional-Pad-DownDirectional-Pad-Up This can be done again to revert Miles' name back to Tails.


Aggregate scores
Aggregator Score
Metacritic 70/100[12]
Review scores
Publication Score
GamesRadar 3/5 starsStar fullStar fullStar emptyStar empty[13]
IGN 7/10[14]
Nintendo Life 7/10[15]
VideoGamer 8/10[16]

Sonic Classic Collection had mixed to positive reviews with praise coming from the fact that it ported the beloved classic Sonic games on the Mega Drive and that the games could still be enjoyable after their original release. However, critics criticized the emulation for "the iffy frame rate present in all the games",[16] and "although the game never slows down to the extent of Sonic’s infamous Game Boy Advance outing, it’s a fact that the DS shouldn’t be struggling with these games".[15] More points of contention were the lack of multiplayer and how loading a file "just kicks you back to the start of the level that you were playing".[14] A lack of extras was another complaint, as they were described as "extremely little... to get excited about"[16] and how it had "only the basics of legacy material like character art."[14]


  • This game marks the first time Sonic the Hedgehog 2 (16-bit), Sonic the Hedgehog 3, and its two expansions Knuckles in Sonic 2, and Sonic 3 & Knuckles, are released on a handheld console.
  • The menu music is the same as the Sonic World music in Sonic Jam.
  • In the European and United States' release of this game, if one looks at the bottom right of the title screen of the actual game itself, it says "(c) 2009" instead of "(c) 2010", when the game was released.
  • According to the master volume of each game, the music, sounds, and the drum kit's voices is mono instead of stereo, the volume is low. It cuts off the silence when the music is playing, and the voices that are in the music (Launch Base Zone, for example) are far too deep.
  • All of the artwork in the game was reused from another game, with the exception of Sonic on the cover of the game.
  • During the credits sprites from games that were not included in the game are seen. Sonic in a ball and an emerald from Sonic Spinball are seen as well as multiple emeralds from Sonic 3D Blast.
  • There are cheats that can be used in every games, but it seems the only ones that work is the Level Select cheat and Debug Mode for Sonic the Hedgehog.
  • For an unknown reason, the Sonic & Knuckles image on the game select screen and the back of the box shows Sonic standing still during the boss battle with the Egg Scrambler in Mushroom Hill Zone, with Knuckles running up to him. This never happens in the actual game.


  1. 1.0 1.1 Harris, Craig (5 March 2010). Sonic Classic Collection Review. IGN. Archived from the original on 17 July 2015. Retrieved on 2 January 2015.
  2. Sonic Classic Collection. Nintendo. Archived from the original on 27 June 2016. Retrieved on 25 December 2021.
  3. Sonic Classic Collection. Nintendo (UK). Archived from the original on 2 April 2019. Retrieved on 25 December 2021.
  4. Sonic Classic Collection. IGN (AU). Archived from the original on 17 July 2015. Retrieved on 2 January 2015.
  5. 5.0 5.1 Sonic Classic Collection. Archived from the original on 18 November 2009.
  6. Sonic Classic Collection, production credits
  7. Luder, Brooke . SONIC CLASSIC COLLECTION. Archived from the original on 30 September 2015. Retrieved on 10 November 2018.
  8. Shadzter (17 August 2015). Portfolio Reveals Sonic Classic Collection Had More Content Planned, Crazy Taxi 4 Pitch. The Sonic Stadium. Archived from the original on 19 August 2019. Retrieved on 12 June 2022.
  9. 9.0 9.1 Brooke Luder. Archived from the original on 26 January 2021.
  10. Argueta, Dany (1 December 2009). Sonic Classic Collection announced for Nintendo DS. Neoseeker. Archived from the original on 20 April 2010. Retrieved on 10 November 2018.
  11. Sonic Classic Collection Goes Collectible. NintendoLife (13 February 2010). Archived from the original on 17 February 2010. Retrieved on 10 November 2018.
  12. Sonic Classic Collection for DS Reviews. Metacritic. Retrieved on 10 November 2018.
  13. Kitts, Martin (1 April 2010). Sonic Classic Collection Review. GamesRadar. Archived from the original on 18 February 2019. Retrieved on 10 November 2018.
  14. 14.0 14.1 14.2 Harris, Craig (5 March 2010). Sonic Classic Collection Review. IGN. Archived from the original on 28 November 2012. Retrieved on 10 November 2018.
  15. 15.0 15.1 Newton, James (22 March 2010). Sonic Classic Collection Review. Nintendo Life. Archived from the original on 12 December 2013. Retrieved on 10 November 2018.
  16. 16.0 16.1 16.2 Orry, Tom (30 March 2010). Sonic Classic Collection Review. Archived from the original on 7 June 2019. Retrieved on 10 November 2018.
Sonic the Hedgehog game compilations
Sonic the Hedgehog handheld games