Note that it contains all images from the said article. If there is an image that belongs on this article, please insert it on this page.
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Logos[]
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Concept artwork[]
Characters[]
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Early concept of Sonic Early concept of Sonic Early concept of Sonic Early concept of Sonic Early concept of Sonic Early concept of Sonic Early concept of Sonic's Charge Attack Early concepts of Sonic alongside the finalized design Sonic's expressions Concept of Sonic's icon Early concept of Lyric Early concept of Lyric Early concept of Lyric Early concept of Dr. Eggman The finalized model of Dr. Eggman Early concept of Team Sonic Early concepts of Knuckles alongside the finalized design Knuckles' expressions Knuckles' expressions Knuckles' icon Tails' expressions Concept of Tails' icon Early concept of Amy Concept of Amy's icon 3D render of Shadow Early concept of Sticks Early concept of Sticks The finalized design of Sticks The finalized design of Sticks Early concepts of Perci alongside the finalized design Reference sheet of Perci Early reference sheet of Foreman Fred Concept of Cliff Concept of Cliff |
Levels[]
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Battle area with Shadow (ice age) Battle area with Shadow (prehistoric age) Concepts of the chase level in Ocean Purification Plant |
Gameplay[]
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This chart depicts all the controller map options for all the game's modes and supported controllers. Early HUD concept focusing on button prompts and affordances to communicate how to switch characters. Early HUD concept focusing on button prompts and affordances to communicate how to switch characters. Early HUD concept focusing on button prompts and affordances to communicate how to switch characters. Early concept on button prompts and affordances to communicate how to switch characters and embedding characters statuses. An in-progress snapshot depicting how a user progresses through the game, illustrating a level-by-level breakdown of the core elements. An in-progress snapshot depicting how a user progresses through the game, illustrating a level-by-level breakdown of the core elements. An in-progress snapshot depicting how a user progresses through the game, illustrating a level-by-level breakdown of the core elements. An early image test to determine a balance between UI widget density and spacing for the touch screen for the Wii U pad. A flowchart showing the shared progress data across Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal on the Wii U and 3DS. A flowchart showing the shared progress data across Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal on the Wii U and 3DS. A flowchart showing the shared progress data across Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal on the Wii U and 3DS. |
Animation[]
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Miscellaneous[]
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Artwork[]
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Characters[]
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Sprites[]
Character icons[]
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Models[]
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Textures[]
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Screenshots[]
Beta images[]
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Promotional[]
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Cutscenes[]
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TV Commercial[]
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Loading screens[]
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Box artwork[]
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Japanese profiles[]
Characters[]
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Areas[]
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Area01: Lyric's Tomb Area02: Abandoned Research Facility Area03: Lyric's Weapon Facility Area04: The Pit Area05: Slowpoke Isle Area06: Ocean Purification Plant |
Miscellaneous[]
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