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What kind of hedgehog are you?


— Tagline

Sonic Adventure 2 (ソニックアドベンチャー2 Sonikku Adobenchā Tsū?) is a platforming video game in the Sonic the Hedgehog series published by Sega for the Dreamcast. It is the sequel to Sonic Adventure, released in June 2001 to celebrate the 10th anniversary of the franchise. This was the final title in the series to be released on a Sega console before the company transitioned to a third party developer. Sonic Adventure 2 is notable for marking the debut of Shadow the Hedgehog, a black hedgehog that resembles Sonic the Hedgehog with similar powers, and Rouge the Bat, an enigmatic treasure hunter.

Sonic Adventure 2 was built around the dichotomy of "good and evil", and thus features Hero and Dark storylines. In the Hero storyline, Sonic is framed as an escapee and teams up with Tails, Knuckles, and Amy to stop Dr. Eggman, who plans to subdue the world with the Eclipse Cannon, a superweapon stored at the Space Colony ARK. Conversely, the Dark storyline features Eggman as he attempts to conquer the world using the same weapon with Shadow and Rouge's help. The game carries on its predecessor's gameplay but introduces three distinct styles for its six playable characters: Sonic and Shadow focus on high-speed platforming, Tails and Eggman on shoot 'em up sequences, and Knuckles and Rouge on treasure hunting. The Chao system from the first game is expanded, allowing players to raise Hero and Dark Chao as a reflection of the game's central theme.

Development for Adventure 2 began in September 1999, shortly after the international release of its predecessor. It was developed by Sonic Team USA (later Sega Studio USA), an American branch of Sonic Team established to ensure stricter management over the series' image in Western markets. Its visuals were inspired by those of California, where the team was headquartered, to give a more "American atmosphere" than its predecessor.

Upon release, Sonic Adventure 2 received positive reviews for its gameplay variety, visuals, and music, but faced criticism for unresolved issues from its predecessor, particularly with camera controls. Due to being released at the end of the Dreamcast's lifetime, it only sold around 500,000 copies. The game was re-released for the Nintendo GameCube in late 2001 and early 2002 as Sonic Adventure 2: Battle, with various updates to the graphics and gameplay features.

Plot[]

Fifty years ago, Professor Gerald Robotnik, the grandfather of Dr. Eggman, directed a top-secret military initiative known as Project Shadow to achieve immortality. The project, conducted on the Space Colony ARK, resulted in two creations: a prototype, the Biolizard, and Shadow the Hedgehog. However, doubts over the project's safety resulted in the ARK being raided by Guardian Units of Nations (G.U.N.) military forces. The raid resulted in the deaths of everyone involved in Project Shadow, except Gerald, who was imprisoned, and Shadow, who was ejected back to Earth.[3] Driven insane by the death of his granddaughter Maria during the raid, Gerald implanted false memories into Shadow to make him seek world destruction; Gerald was executed shortly after, while Shadow was held in stasis on Prison Island.

In-game screenshot of a Sonic Adventure 2 cutscene inside the military complex of Prison Island, with Eggman releasing Shadow the Hedgehog from stasis. The subtitles are a sentence from Eggman, mistaking Shadow for Sonic

Dr. Eggman releasing Shadow the Hedgehog.

Eggman discovers Gerald's diary and learns of Project Shadow.[4] Wanting this research to conquer the world, he storms Prison Island and releases Shadow, who offers his servitude to the doctor, commands him to bring Chaos Emeralds, and arranges a meeting on the ARK.

Gameplay screenshot showing Sonic running away from the GUN truck at the end of the level City Escape.

Sonic fleeing from the GUN Military Truck in the city.

Soon after, Sonic the Hedgehog is falsely accused by G.U.N. of deserting from Prison Island.[5] Sonic breaks free and rushes through the capital city to flee persecution. Both hedgehogs cross paths after Shadow steals a Chaos Emerald. Sonic attempts to attack but Shadow uses his Emerald to warp away through Chaos Control, leaving Sonic to be recaptured by G.U.N.

Meanwhile, as he returns to his Hidden Base, Eggman finds Rouge the Bat and Knuckles the Echidna fighting over the Master Emerald, but his attempt to steal it ends in vain after Knuckles shatters it, prompting Rouge and Knuckles to hunt for the shards separately. Eggman then meets with Shadow on the ARK as they had planned, and Shadow tells him of the Eclipse Cannon, a superweapon capable of destroying an entire planet when powered by the Chaos Emeralds. The doctor hatches a plan to power the cannon and use it to submit the world to his rule. Rouge, who infiltrated the ARK through a transporter in the Hidden Base, joins them after handing over a Chaos Emerald.

The trio returns to Prison Island, planning to steal the three Chaos Emeralds there and plant bombs to destroy the island. At the same time, Miles "Tails" Prower storms Prison Island to liberate Sonic and meets Amy Rose, who has come here for the same reason. Tails and Eggman have a fight that results in a stalemate, while Sonic is freed by Amy and flees into the jungle on Prison Island. Eggman's plan is ultimately successful, and Sonic and his friends escape just before Prison Island explodes.

In-game screenshot of a Sonic Adventure 2 CG cutscene, depicting the Moon being partially destroyed by a turquoise beam. A burning crater can be seen forming on the affected area.

The Moon being destroyed by Eggman's demonstration of the Eclipse Cannon's power.

With six Emeralds, Eggman demonstrates the Eclipse Cannon's power by destroying part of the Moon, and threatens to destroy Earth too if the world does not submit to his rule. As they escape persecution from G.U.N., Sonic and Tails infiltrate the limousine of the president of the United Federation and hack its computer, learning that Eggman is headquartered on the ARK. Concurrently, they meet Knuckles, who guides them to the Hidden Base. Despite the doctor's attempts to stop them, the heroes board a rocket to the ARK.

In-game screenshot of a Sonic Adventure 2 cutscene on the ARK, with Sonic and Shadow racing on a road. The subtitles are a sentence from Shadow, and they read "So, there's more to you [Sonic] than just looking like me

Sonic facing Shadow on the ARK.

As Knuckles splits from the group to retrieve the Master Emerald's shards, which have drifted into space, Sonic and Tails hatch a plan to sabotage Eggman's scheme by giving him a fake Chaos Emerald which would shut down the Eclipse Cannon. The doctor, having anticipated this by reading two Chaos Emerald readings on the ARK, kidnaps Amy and baits Tails into revealing this plan. Eggman ejects Sonic into space with an exploding pod, but Sonic survives when he uses the fake Emerald to replicate Shadow's Chaos Control. He eventually confronts Shadow and defeats him, disabling the Eclipse Cannon as well.

In-game screenshot of the first cutscene in the Last Story, set on the ARK. Eggman is facing opposite to the camera, looking at a large computer display showing an image of Gerald Robotnik and blue windows with gibberish text. The subtitles are a quote from Eggman that reads "It's..

Eggman upon unknowingly activating Gerald Robotnik's doomsday protocol.

At the same time, Eggman is defeated by Tails in a battle, but sneaks off with the final Chaos Emerald, which he inserts into the cannon. However, his joy is short-lived; instead of the cannon firing, it is revealed that the doctor unknowingly activated a doomsday program by Gerald to hurl the ARK towards Earth, destroying it, to avenge Maria's death. Sonic and the others hatch a plan to use the Master Emerald to neutralize the energy of the Chaos Emeralds, and everybody but Amy and Shadow rush to the Cannon's Core. Initially indifferent, Shadow is persuaded by Amy's plea that most people do not deserve to die, rekindling the memory of his true promise to Maria—to give humanity a chance at happiness—and he joins the others.

In-game screenshot of a Last Story cutscene showing Super Shadow to the left and Super Sonic to the right.

Super Shadow (left) and Super Sonic (right)

Sonic's group enters the Cannon's Core, but they are attacked by the Biolizard. Shadow defeats the creature as Knuckles uses the Master Emerald to neutralize the Chaos Emeralds. However, the Biolizard uses Chaos Control to fuse with the ARK, becoming the Finalhazard and keeping the colony on its collision course. Sonic and Shadow use the Chaos Emeralds to become Super Sonic and Super Shadow respectively. They defeat the Finalhazard and use Chaos Control to warp the ARK back into orbit before it hits Earth. Shadow, unable to maintain his transformation, plummets back to Earth, content that he fulfilled his promise to Maria, culminating in his apparent death. The group reflects on their recent adventure, while Sonic returns to Earth, uttering the words "Sayonara, Shadow the Hedgehog."[note 1]

Characters[]

Image Character Biography
Sonic the Hedgehog The fastest hedgehog on Earth has a little competition. Mistaken for an escapee, Sonic is being chased by a secret military organization. He'll have to catch up with the mysterious black hedgehog in order to thwart Dr. Eggman's latest plan to conquer the world.[6]
Shadow the Hedgehog The black hedgehog that resembles Sonic. Shadow is the ultimate lifeform created by Professor Gerald. Shadow has a special ability called "Chaos Control," which allows him to warp time and space using Chaos Emeralds. After telling Dr. Eggman about the existence of the Eclipse Cannon, Shadow encourages Dr. Eggman to join up and help conquer the world.[7]
Miles "Tails" Prower This fox boy with two tails can create mechanical inventions that rival those of made by Dr. Eggman. This time, Tails pilots his latest walker, "Cyclone." He will support Sonic completely with his mechanical abilities.[8]
Dr. Eggman Also known as Dr. Robotnik, Dr. Eggman is a self-proclaimed genius. He is an evil scientist with an IQ of 300. A renowned authority on robotics, Eggman joins forces with Shadow and Rouge in a plot to conquer the world. Once he has collected the Chaos Emeralds, he plans to take care of his lifelong rival, Sonic, once and for all.[9]
Knuckles the Echidna The guardian of the Master Emerald, Knuckles takes his residence on the floating Angel Island. He is known as a treasure hunter, but is a skilled martial artist as well. Ever since the Master Emerald was shattered, Knuckles has made it his mission to collect each every shattered piece.[10]
Rouge the Bat As a hunter who devotes her life to the pursuit of jewels, Rouge is determined to make herself rich. She is passionate about her work, and once she's set her sights on a new treasure, she stops at nothing until she gets it. In order to collect the many pieces of the Master Emerald, she offers to help Shadow and Dr. Eggman—but her true identity remains a mystery to them both.[11]
Amy Rose A cheerful girl full of passion who loves to chase after Sonic wherever he goes. Learning that Sonic was arrested by the military troops, she comes to Prison Island alone. She has a strong sense of intuition and a pure heart.[12]
Maria Robotnik A beautiful and mysterious girl that exists in the memory of Shadow, Maria is the granddaughter of Professor Gerald and a cousin of Dr. Eggman.[12]
Prof. Gerald Robotnik A brilliant scientist and Dr. Eggman's grandfather. Noted as one of the most brilliant minds of all time, Professor Gerald designed the world's first space colony "ARK." He was also involved in the development of the ultimate life form: "Project Shadow." He later disappeared under mysterious circumstances.[12]

Gameplay[]

Sonic grinding in City Escape
Shadow running in White Jungle
Tails shooting enemies in Prison Lane
Eggman in Lost Colony
Knuckles climbing in Pumpkin Hill, having collected an Emerald shard which hovers over him
Rouge gliding in Security Hall

The three gameplay styles of Adventure 2, with the Hero characters on the left and Dark characters on the right. From top to bottom: Sonic and Shadow's fast-paced platforming, Tails and Eggman's shoot 'em up gameplay, and Knuckles and Rouge's treasure hunting.

Sonic Adventure 2 is a 3D platformer video game that plays similarly to its predecessor. Gameplay takes place between two parallel storylines, "Hero" and "Dark." The player controls Sonic, Tails and Knuckles in the Hero story, and Shadow, Dr. Eggman and Rouge in the Dark story. The game is divided into a series of stages where the player controls one of the aforementioned characters. Interspersed between the levels are various bosses, which one particular character must fight. Levels come between each of the playable characters. Finishing the Hero and Dark stories unlocks a final story culminating in a boss fight where the player controls Super Sonic and Super Shadow.

Sonic and Shadow play fast-paced levels that emphasize traditional platforming. Like Sonic in Adventure, both characters can perform the Spin Dash for a burst of speed and the Homing Attack to lock on to enemies. This game also introduces the ability to grind on rails and the Somersault to traverse low gaps. Tails and Eggman's levels feature multidimensional shooting akin to E-102 Gamma in Adventure; they are confined to slow mechs and can shoot enemies. Knuckles and Rouge, like the former in Adventure, traverse open-ended levels where they must find three hidden items, typically Master Emerald shards. They are guided by a radar and clues from Hint Boxes. They can glide, punch enemies, and climb walls.

SonicAdventure2 DC ResultsScreen

An A rank being awarded to the player at the end of a level

Similarly to previous Sonic games, players collect Rings scattered throughout the levels as a form of health; being hit with Rings results in the character dropping them, while taking damage without Rings results in a life lost, or get a Game Over if they run out of lives. Tails and Eggman have Health Gauges which replenish with Rings. Power-ups can be found in Item Boxes or by passing through Star Posts, which, as with previous games, act as checkpoints. The game also introduces a ranking system based on the player's score or time spent by the end of each stage, with A being the best rank, and E the worst. Regardless of any other factors, an A rank is automatically awarded to players in score-ranked missions with all of the Rings from that level in their possession.

PCDC15

Sonic obtains the Bounce Bracelet (seen on his right arm), a Level Up Item that allows him to bounce

Like its predecessor, the game features Level Up Items, permanent upgrades that grant the playable characters new abilities: for example, Sonic and Shadow can perform the Light Speed Dash across a line of Rings with one such item; another allows Tails and Eggman to hover; and another gives Knuckles and Rouge the ability to dig through most surfaces to uncover secrets. Some Level Up Items are required to progress through the story, while others are optional; one such example of the latter is the Mystic Melody, which allows the player to uncover secret paths in the stages. Below is a table with all of the Level Up Items in Adventure 2:

Level Up Item User Ability granted Stage Status
Light Speed Shoes Sonic Light Speed Dash Metal Harbor Obligatory
Air Shoes Shadow White Jungle Optional
Bounce Bracelet Sonic Bound Jump Pyramid Cave Obligatory
Flame Ring Sonic Fire Somersault Crazy Gadget Obligatory
Shadow Radical Highway Optional
Ancient Light Sonic Light Speed Attack Green Forest Optional
Shadow Sky Rail
Magic Gloves Sonic Magic Hands City Escape Optional
Bazooka Tails Break Steel Containers Eternal Engine Obligatory
Large Cannon Eggman Weapons Bed
Booster Tails Hover Mission Street Obligatory
Jet Engine Eggman Lost Colony
Laser Blaster Tails Larger explosive radius from Lock-On Missiles Prison Lane Optional
Eggman Iron Gate
Protective Armor Eggman More health Cosmic Wall Optional
Shovel Claws Knuckles Dig Pumpkin Hill Obligatory
Pick Nails Rouge Egg Quarters
Hammer Gloves Knuckles Break Steel Containers Death Chamber Obligatory
Iron Boots Rouge Mad Space
Air Necklace Knuckles Breathe underwater Aquatic Mine Obligatory
Sunglasses Knuckles See hidden objects Meteor Herd Optional
Treasure Scope Rouge Security Hall
Mystic Melody Sonic Interact with Ancient Ruins Final Rush Optional
Tails Hidden Base
Knuckles Wild Canyon
Shadow Final Chase
Eggman Sand Ocean
Rouge Dry Lagoon

Returning from Sonic Adventure are the Chao, virtual pets that can be raised in Chao Gardens. Adventure 2 introduces a morality system where Chao can turn into Hero or Dark Chao depending on how they are treated by the playable characters: for example, a Chao well treated by Knuckles, a Hero character, will gradually become a Hero Chao. Chao have five attributes (Swim, Fly, Run, Power and Stamina) which can be increased if given Chaos Drives or Animals found in the main stages to win Chao Karate and Chao Race minigames. Chao can mate and eventually die, but reincarnate if treated well, and evolve into Chaos Chao after reincarnating twice.

There are five missions within each stage, each with its own ranking, and are unlocked in order, although only the first one is required to beat the game. Missions include collecting 100 Rings, finding a hidden Chao, and completing a harder version of the level. The player can get 180 Emblems through a variety of tasks, which include getting A ranks, beating missions, and winning Chao competitions. Collecting all Emblems rewards the player with Green Hill, a 3D remake of the stage from the original Sonic the Hedgehog.

Scoring system[]

Controls[]

  • General
  • Sonic and Shadow
  • Tails and Eggman
  • Knuckles and Rouge
Button formation Movement
Move
A Jump
/ Action
Switch action
L / R Rotate camera
START Pause
Button formation Movement
 Sonic  Shadow
/ Somersault
Hold / > release Spin Dash
Jump > A Homing Attack
/ on Grind Rail Crouch
/ near Rings Light Speed Dash
Jump > / Bounce Attack N/A
Button formation Movement
 Tails  Eggman
/ Volkan Cannon
Hold / Lock-on
Lock-on > release / Lock-On Missile
/ near enemy Propeller Punch Punch
Jump > Hold A Hover
Button formation Movement
 Knuckles  Rouge
/ Punch Kick
Hold A while midair Glide
Glide into wall > Climb
A + / underwater Swim up and down
/ after jumping/while on wall Dig


Objects[]

Items[]

Gimmicks and obstacles[]

Characters[]

Playable[]

Non-playable[]

Enemies[]

Stages[]

Story Mode[]

There are a total of thirty-one stages in Sonic Adventure 2's Story Mode: sixteen from the Hero Story, fourteen from the Dark Story, and a final one from the Last Story. With some exceptions, each of these stages takes place in one of the game's major settings and features any of the three gameplay styles.

  • Hero Story
  • Dark Story
  • Last Story
  • Map
No. Stage Character
1 City Escape Sonic
2 Wild Canyon Knuckles
3 Prison Lane Tails
4 Metal Harbor Sonic
5 Green Forest Sonic
6 Pumpkin Hill Knuckles
7 Mission Street Tails
8 Aquatic Mine Knuckles
9 Route 101 Tails[note 2]
10 Hidden Base Tails
11 Pyramid Cave Sonic
12 Death Chamber Knuckles
13 Eternal Engine Tails
14 Meteor Herd Knuckles
15 Crazy Gadget Sonic
16 Final Rush Sonic
No. Stage Character
1 Iron Gate Eggman
2 Dry Lagoon Rouge
3 Sand Ocean Eggman
4 Radical Highway Shadow
5 Egg Quarters Rouge
6 Lost Colony Eggman
7 Weapons Bed Eggman
8 Security Hall Rouge
9 White Jungle Shadow
10 Route 280 Rouge[note 3]
11 Sky Rail Shadow
12 Mad Space Rouge
13 Cosmic Wall Eggman
14 Final Chase Shadow
No. Stage Character
Final Cannon's Core Tails, Eggman, Rouge, Knuckles, Sonic


Other stages[]

Bosses[]

In Story Mode, there are several bosses that the player has to fight after completing certain stages. There may also be times where two bosses are separately fought in a row following a stage.

Modes[]

1P Play[]

Story[]

Story is where the player follows along with the plot of the game. There are two stories at first: Hero and Dark. Once these two are completed, a third, final storyline known as "Last" is unlocked. Progressing through this mode unlocks more stages to play in Stage Select. Also, every time the player leaves the game and comes back to this mode to where they left, a short summary of one of the playable characters is played so that they can remember where they left of. When a story is finished, the player unlocks its "Boss" mode and is able to revisit certain points of the plot.

Stage Select[]

Stage Select is the overall map of the game's settings. Here they can play any stages they have already completed in Story mode. Each of these levels has five separate missions:

  • Mission 1: This is the mission that is played in Story mode, where the player must simply get to the ending of the stage or, in Hunting Stages, find the three hidden items. Ranking is given based on score.
  • Mission 2 (Collect 100 Rings!): In this mission, the player has to collect one hundred Rings to succeed. Ranking is given based on time.
Sonic Adventure 2 lost Chao

Sonic having found the lost Neutral Chao in Pyramid Cave.

  • Mission 3 (Find the lost Chao!): Here, the player is tasked with finding a Neutral Chao that is hidden somewhere in the stage. Most of the time this Chao is found in an area that is only accessible by interacting with an Ancient Ruin, meaning that the Mystic Melody has to have been obtained beforehand to complete this mission. Ranking is given based on time.
  • Mission 4 (Finish the stage in [time]!): The player has to reach the end of the stage under a time limit. Worth noting is that there are no Star Posts in these missions, meaning that they will have to start from the beginning once they lose a life. If the player runs out of time, they will be taken back to the beginning of the stage, but they will not lose a life. Ranking is given based on score.
Sonic Adventure 2 Hard mode comparison

Comparison of an area in City Escape normally (left) and in Hard mode (right); the path through the staircase has been sealed off; the right side has fewer platforms, the Super Ring Item Box has been removed, and a Gun Wing has been added instead.

  • Mission 5 (Clear Hard Mode!): This mission is unique from the others since the player has to finish a much harder version of the stage. Various paths are now sealed off, tougher enemies are more prominent, there are fewer platforms over bottomless pits, enemies sometimes appear out of nowhere, and the player is forced to have already obtained certain Level Up Items to progress. Ancient Ruins now simply spawn 1-Ups or are removed sometimes. In Hunting stages, the three items the player must find are always in the same spot. Ranking is given based on score.

Missions are unlocked once the player beats the one prior; for example, Mission 4 is accessible after beating Mission 3, which is unlocked after beating Mission 2. Completing a mission for the first time awards the player an emblem.

Kart Race[]

Kart Race is racing mode that is unlocked after beating either Route 101 in the Hero story or Route 280 in the Dark story and plays the same as these two stages. Each of the six playable characters has their own karts.

Boss[]

Boss is unlocked after beating either the Hero or Dark story. Here the player goes through all of the chosen story's bosses in order, similar to the Boss Sub Game from Sonic Adventure. After beating all of the bosses, the player is awarded an emblem.

2P Play[]

Downtown Race

Sonic and Shadow racing through City Escape.

Unlike its predecessor, Sonic Adventure 2 has a multiplayer mode. 2P Play features four different modes: Race[13] (Sonic/Shadow stages), Shooting[13] (Tails/Eggman stages), Hunting[13] (Knuckles/Rouge stages), and Random.[13] Each type of stage is played split-screen, except for the shooting stages. The conditions for winning in each type are as follows:

  • Race: The player who reaches the Goal Ring first wins.
  • Hunting: The first player to find the given amount of Master Emerald shards wins.
  • Shooting: The first player to reduce their opponent's HP Gauge to zero wins.

There is also a Kart Racing mini-game in 2P Play mode, but the player will have to clear the Kart stages in the Hero and Dark stories in order to enable it.

SA2 Artwork Big

Big in the Eggwalker, exclusive to the Dreamcast version.

Along with the six main characters of the game, 2P Play has the following unlockable characters exclusive to 2P Play:

  • Amy Rose: Playable after beating all of Sonic's levels with an A-Rank
  • Metal Sonic: Playable after beating all of Shadow's levels with an A-Rank
  • Tikal: Playable after beating all of Knuckles' levels with an A-Rank
  • Chaos 0: Playable after beating all of Rouge's levels with an A-Rank
  • Chao: Playable after beating all of Tails' levels with an A-Rank
  • Big the Cat: Playable after beating all of Eggman's levels with an A-Rank
SA2 Outfit Shadow HUcast

Shadow's alternate outfit.

Another exclusive to the two-player mode is alternate outfits. In Sonic Adventure 2, the player can unlock special costumes for each of the six main characters by completing all of their respective missions. Sonic and Shadow's costumes originated from Phantasy Star Online, an online RPG series that was also developed by Sonic Team, while all the other characters had unique outfits. Also on Sonic Adventure 2 were seasonal costumes for Halloween and Christmas, available as DLCs in late 2001.

Extra[]

The Extra menu holds the following:

Options[]

The Options menu is the settings menu for Sonic Adventure 2 which holds the following options:

  • Sound Test: Listen to BGM.
  • Change file:
  • Change Jump Pack setting:
  • Change Stereo / Mono:
  • Set language for voice and text:
  • Change menu screen theme:

Home Page[]

Home Page opens the official website in the Dreamcast web browser, where players can download additional content for the game.

Cast[]

The cast for this game is largely carried over from Sonic Adventure.

Role Voice actor
English Japanese
Sonic the Hedgehog Ryan Drummond Jun'ichi Kanemaru
Miles "Tails" Prower Connor Bringas Atsuki Murata
Knuckles the Echidna Scott Dreier Nobutoshi Canna
Amy Rose Jennifer Douillard Taeko Kawata
Shadow the Hedgehog David Humphrey Kōji Yusa
Ryan Drummond (few lines)[14][15]
Rouge the Bat Lani Minella Rumi Ochiai
Omochao Etsuko Kozakura
Dr. Eggman Deem Bristow Chikao Ōtsuka
Maria Robotnik Moriah Angeline Yuri Shiratori
Gerald Robotnik Marc Biagi Chikao Ōtsuka
Chao Tomoko Sasaki
President Steve Broadie Kinryū Arimoto
GUN Soldiers Marc Biagi Kōji Ochiai
Scott Dreier Tōru Ōkawa
Secretary Sue Wakefield Mami Horikoshi
G.U.N. computer
News reporter Lani Minella
Space Colony ARK computer Scott Dreier Tōru Ōkawa
Default menu voice Shelly Fox

Development[]

Background and conception[]

Sonic Adventure Box Artwork

Sonic Adventure, the successful prequel to Sonic Adventure 2.

In the 1990s, Sega was amongst the main competitors in the video game market and was able to gain a foothold against Nintendo with the release of Sonic the Hedgehog in 1991 for the Sega Genesis/Mega Drive to directly compete against the Super Mario franchise on the Super Nintendo Entertainment System. In spite of an eventual fierce rivalry between the companies specifically in North America, the game became a massive success for Sega, and quickly spanned a multimedia franchise with video games, cartoons, and comics; in just two years, the eponymous character had gone from being a sketch to being a character more widely recognized by American children than Mickey Mouse like Mario.[16] However, in the later years of the decade, Sega began to lose its dominance with the start of the 32-bit era, where its Saturn system was overshadowed by the Nintendo 64 and Sony's PlayStation. In a last-ditch effort, Sega released the Dreamcast in 1998 in Japan and 1999 in the rest of the world. It was a new console far more powerful than its competitors with new features like online gaming.[17] Sonic Adventure was one of the release games, and received critical acclaim. However, the Dreamcast ultimately failed against its competitors.

Sonic Adventure was developed by Sonic Team in Japan and was initially released in that country on 23 December 1998.[18] In 1999, several of its members, including Takashi Iizuka and series co-creator Yuji Naka, moved to the United States to develop a Western localization of the game, since the Dreamcast had not yet been released outside of Japanese markets. The team members established Sonic Team USA (later Sega Studio USA) as a US-based division of the group. The subdivision was established so that Sonic Team could have a stricter management over the series' image outside of Japan, since they felt that the comics and television shows that had been produced in North America were off-brand for the series and made Sonic "feel like a completely different character".[19][20]

Sonic team sf

The developers of Sonic Adventure 2, Sonic Team USA, in San Francisco.

The localized version of Sonic Adventure was released in mid-to-late 1999. Shortly afterwards, Sega demanded a sequel, and work on a new game began soon afterwards. In some ways, this has been compared to Sonic the Hedgehog 2, which was developed by the Sega Technical Institute in the United States, compared to the first game which had been made in Japan. Development for Sonic Adventure 2 began shortly after the American release of the international version of Sonic Adventure in September 1999.[21] Iizuka served as director and art designer, while Naka was the producer.[22]

Gameplay[]

The first thing the developers did when it came to the gameplay was to recreate Sonic Adventure's structure but making it more dynamic by focusing more on the action. Wanting to go back to the series' roots, the team removed the Adventure Fields from the first game to make the level succession more streamlined. Also, whereas Sonic Adventure featured a mix of action, exploration, etc., for Sonic Adventure 2, the developers separated these sequences according to each character's gameplay.[21]

The development team sought to make the game an impressive experience, and made it run at 60 frames per second with "tempo", giving Sonic a variety of actions rather than focusing on speed alone.[21] Its levels facilitated this flow, making Sonic seem faster than he was.[23] Developing the game was also much easier than Sonic Adventure due to the team's experience with the Dreamcast's hardware.[24] The game would end up having six different playable characters, all of whom were given roughly equal gameplay time, unlike Sonic Adventure where Sonic's story was much longer than the others.[23]

Iizuka described the Chao as a "relative neutral entity" in Sonic Adventure. In the sequel the developers expanded the creatures' presence, adding the ability to raise "Hero" and "Dark" Chao to reflect the conflict between good and evil.[23] In Sonic Adventure 2, Chao have the ability to socialize, so they resemble a "real artificial life form."[24]

Art[]

CEDC8

The developers of Sonic Adventure 2 used San Francisco, where they were located, as an inspiration for the artstyle of the game. This inspiration is most noticeably in the Hero story's first level, City Escape (pictured).

Since Sonic Team USA is located near San Francisco and its Bay Area, we discovered some magnificent locations. We decided to insert the beauty of these settings into our game.


Takashi Iizuka on the artstyle of Sonic Adventure 2.[21]

Whereas Sonic Adventure was inspired by Sonic Team's trip through Latin America, the developers sought to give Sonic Adventure 2 an "American atmosphere".[23] They were influenced by San Francisco and other locations in the United States, such as Yosemite National Park (where they vacationed during its development), the Golden Gate Bridge, and the San Francisco Bay Area.[21]

Characters[]

During the development of Sonic Adventure, the team wanted to introduce a new rival for Sonic in a potential sequel, but rarely discussed the idea. The developers eventually found use in this new character when they laid out the "good vs. evil" storyline.[25] The character was co-created by Iizuka and the writer of the story in Sonic Adventure 2, Shiro Maekawa.[26] The rival character's name was originally "Terios" ("reflection of"), a reference to being Sonic's doppelganger,[27] before being changed to Shadow the Hedgehog.

Maekawa was tasked with developing Shadow, whom they wanted to look just as "cool" as Sonic. Maekawa settled on the design of a black hedgehog, but struggled coming up with his personality. One night, while he was brainstorming lines for a scene in which Sonic confronts Shadow for impersonating him, Maekawa came up with Shadow's first line: "Hmph, aren't you the fake one here?" To further shape his "subtle" character, Maekawa envisioned Shadow would refer to himself with the more humble Japanese pronoun boku (?).[26]

Another character, Rouge the Bat, was created to contrast Knuckles. Funnily enough, her original name was "Shadow", before being changed to the current one.[28]

Promotion[]

Shadowe3-2000

Promotional artwork of Shadow and the early logo of the game.

Sega announced a follow-up to Sonic Adventure and a spin-off, which would become Sonic Shuffle, on 4 October 1999.[29] The newly named Sonic Adventure 2 appeared for the first time at E3 on 11 May 2000,[30] with Sonic Team adding the video shown to its website on June 30.[31] Sonic Team posted a trailer and a number of screenshots on 30 May 2001,[32] with Sega promoting Sonic Adventure 2 as the last Sonic game for the Dreamcast and as a celebration of the series' tenth anniversary.[33] Sega held a tenth anniversary party for Sonic in June 2001, at which attendees could compete in a battle tournament, and the winner played against Takashi Iizuka himself.[24]

Sonic Adventure 2 was released worldwide on 23 June 2001,[34] marking the Sonic series' tenth anniversary. A special collector's edition of the game was produced, featuring a large blue case that contained the game, a music CD (featuring tracks spanning Sonic's ten year history), a Sonic the Hedgehog retrospective booklet and a commemorative coin.

Pre-release[]

SonicAdventure2TheTrial lightshoes

Sonic in his normal shoes, from Sonic Adventure 2: The Trial.

A demo version of Sonic Adventure 2, titled Sonic Adventure 2: The Trial, was distributed as a bonus to those who purchased the first copies of Phantasy Star Online.[35][36] Since Phantasy Star Online was released in late 2000 in Japan and early 2001 in Western regions, this bonus disc served as an excitement builder for the final release of the game just six months later. This version only included one stage (City Escape) and a rudimentary two-player mode accessible through hacks.

While there are many changes between Sonic Adventure 2: The Trial and the final version of Sonic Adventure 2, a key difference is that Sonic is lacking the Grind Shoes in the demo, as Sega's partnership with Soap was made late in the game's development.

[]

Sonic Adventure 2 is known for its infamous commercial which shows a scientist approaching a hedgehog labeled "Good Hedgehog" and petting it. The camera then goes to a tank labeled "Bad Hedgehog" where a cow is being lowered in. Eating sounds could be heard along with screams from the cow until the screen goes back to the "Bad Hedgehog" burping, this being a parody of a scene from Jurassic Park.

Soundtrack[]

Multi dimensional SA2 ost

The cover of Multi-Dimensional.

The main theme of Sonic Adventure 2 is "Live and Learn," performed by Crush 40. Some of the character themes were remixes of their Sonic Adventure counterpart. Five soundtracks have been released for Sonic Adventure 2:

  • Multi-Dimensional Sonic Adventure 2 Original Sound Track contains all of the sound tracks of the game except for the character themes.
  • Cuts Unleashed: SA2 Vocal Collection contains all of the character theme songs and "Live and Learn".
  • Sonic Adventure 2 Official Soundtrack is the western-released soundtrack containing all of the character themes and some of the action stage themes.
  • Sonic Adventure 2 Battle - Sampler is a promotional disc that only contains the tracks from Cuts Unleashed but all of the track's durations are halved.
  • Sonic Adventure 2 Original Soundtrack 20th Anniversary Edition contains both vocal and instrumental music tracks from the game to celebrate the twentieth anniversary of the Sonic series.
  • SONIC ADVENTURE 2 OFFICIAL SOUNDTRACK VINYL EDITION is a vinyl album of two records with a selection of both vocal and instrumental music tracks from the game.

Reception[]

 Reception
Aggregate scores
Aggregator Score
GameRankings 83.3%[37]
Metacritic 89%[38]
Review scores
Publication Score
Edge 7/10[39]
Famitsu 33/40[40]
GamePro 4.5/5[41]
GameRevolution 7/10[42]
GameSpot 8.6/10 (US)[43]
8.8/10 (UK)[44]
Hyper 87%[45]
IGN 9.4/10[46]
Official Dreamcast Magazine (UK) 8/10[33]
Dreamcast Magazine 93%[47]
SuperGamePower 10/10[48]
Consoles + 92%[49]
MAN!AC 89%[50]
Dorimaga 9.1313[51]
Gamers' Republic 3.5/5 stars[52]

Like its predecessor, Sonic Adventure 2 received critical acclaim, with scores of 89% and 83.3% from review aggregators Metacritic and GameRankings, respectively.[37][38] Critics appreciated the game's multiple playing styles. According to Edge and reviewer Four-Eyed Dragon of GamePro, the core game's three styles and bonus features such as Chao gardens made the game engaging to play.[39][41] Johnny Liu of Game Revolution praised its replay value of multiple playing styles and 180 different goals.[42] Anthony Chau of IGN called it "one of the best Sonic games ever": "If this is the last Sonic game in these declining Dreamcast years, it's satisfying to know that the DC didn't go out with a bang, but with a sonic boom."[46]

Shahed Ahmed of GameSpot criticized Adventure 2's camera for the "cardinal sin" of 3D platformers, as it forces the player to jump to an out-of-frame platform. Ahmed wrote that although a player can re-orient the camera with the trigger buttons, it reverts when the character moves.[43] According to Chau and Liu, camera issues were absent in Tails and Dr. Eggman's levels and insignificant in Sonic and Shadow's, but searching for Emerald Shards and items in cramped sections of Knuckles and Rouge's levels was frustrating.[42][46] Edge found camera problems permeating the game, with no significant improvement from Sonic Adventure.[39]

Liu called the graphics "sweet, sweet eye-crack".[42] Four-Eyed Dragon wrote that the game "is simply jaw-dropping beautiful," citing its detailed backgrounds and scenery and the playable characters' and enemies' extensive color palettes.[41] According to Chau, the game had "some of the best textures ever seen" and was one of the most beautiful Dreamcast games.[46] Edge was impressed by the texture detail and draw distance,[39] and Chau, Liu, and Ahmed praised its 60-frame-per-second rendering speed.[42][43][46]

According to Ahmed, the game's music was a step up from Sonic Adventure's "campy glam-rock and J-pop soundtrack," with less emphasis on lyrics,[43] and Liu appreciated its more "understated" approach.[42] Four-Eyed Dragon praised Sonic Adventure 2's music as "an eclectic mix of orchestrated masterpieces, guitar tunes, and melodic hip-hop voices gracefully fill the game's ambiance to a perfect pitch."[41] Reaction to the voice acting was mixed; although Ahmed said "The voice acting, and the lip-synching in particular, is executed quite well,"[43] Liu and Chau thought the English voices were inferior to the Japanese ones.[42][46]

Ahmed criticized Sonic Adventure 2's plot: "Throughout the game the plot becomes more and more scattered and lackluster," not focusing long enough on one element to execute it meaningfully.[43] Although Liu agreed that despite the game's ambitious scope and themes it failed to advance the series' core plot beyond the original Sega Genesis/Mega Drive Sonic games,[42] Edge appreciated the story's presentation from both perspectives: hero and villain.[39]

Sonic Adventure 2 received several accolades, including the 2001 IGN's Editors' Choice Award.[53] ScrewAttack called it the fifth-best Dreamcast game,[54] and GamesRadar rated it the tenth greatest Dreamcast game out of 25, saying: "Despite trailing off significantly in recent years, the 3D side of the Sonic the Hedgehog franchise had a surprisingly stellar start with the Sonic Adventure entries, and the 2001 sequel really amped up the action."[55] In February 2014, IGN's Luke Karmali called the game his tenth-favorite game of all time.[56] Sonic Adventure 2 was placed at the number one spot in WatchMojo's "Every 3D Sonic Game Ranked" video; it was also placed at the #4 spot in their "Top 20 Sonic the Hedgehog Games" list.[57]

Re-releases[]

Image Game Platform Description
Sonic Adventure 2: Battle Nintendo GameCube Sonic Adventure 2: Battle is the enhanced port of Sonic Adventure 2. Released in late 2001 in Japan and in early 2002 in the rest of the world.
Sonic Adventure 2 Xbox 360, PlayStation 3, PC Sonic Adventure 2 was re-released in high-definition format via Xbox Live Arcade, PlayStation Network and Steam throughout October 2012. It also featured the "Battle" DLC, which included all of the added features present in Sonic Adventure 2: Battle.

Adaptations[]

The Sonic X anime series included a six-episode adaptation of the game's events between "Project: Shadow" and "Showdown in Space", known as the Shadow Saga. Like its predecessor, the adaptation was mostly faithful to the game's plot, with the Japanese version even being a word-for-word adaptation at some points. However, parts were written in for characters that did not originally appear in Sonic Adventure 2 such as Christopher Thorndyke and Cream the Rabbit.

In Sonic the Hedgehog #98, published by Archie Comics, a two-part adaption of Sonic Adventure 2 was presented, written by Karl Bollers and Ken Penders.

The Sonic the Hedgehog 3 film produced by Paramount Pictures is heavily inspired by elements of the game itself.

Trivia[]

  • This is the first Sonic game to have swearing in the English track. Swear words can be heard in the lyrics of the main theme of Knuckles the Echidna and in the lyrics for the background music of some of the stages he goes through (i.e., "Deeper"). This was also the main reason why the GameCube version has a "Lyrics" warning on the ESRB rating.
  • This is also the first Sonic game where Sonic team up with Dr. Eggman to defeat the bigger threat.
  • Sonic Adventure 2 is the only game where Sonic wears the Grind Shoes in order to promote the Soap product which the Grind Shoes were based on, along with the new extreme sport, freestyle grinding, that the shoes were made for. There are also many billboards, blimps, and benches in the game that advertised the shoes. The Grind Shoes themselves are a custom version of the Scorcher/Nitro Soap Shoe, while Shadow wears a pair of custom Broadside Soap shoes, as grinding (or "soaping") debuted as an important new gameplay element.
  • If one were to go to the Theme Select in the Options menu and rotate the Control Stick clockwise for a few moments until hearing a chime sound, they would then see a picture of the President's Secretary and will then be able to select the Secretary's menu theme.
  • Like Sonic Adventure, in the original Dreamcast version of the game if you insert the disk into a PC, special wallpapers will be available to download as an easter egg. As well as that, there is a list of main series Sonic games prior to Sonic Adventure 2, although Sonic the Hedgehog CD is absent from the list.
  • The camera can be used to move objects in the game. This is most noticeable in the Chao Garden if the player has a fruit in front of the camera and they walk away from it. The same thing can be done in the Chao Garden in Sonic Adventure.
  • In the first cutscene of the demo version, before the player enters City Escape, the man on the radio says, "What the hell?" in the text. In the final release, the script instead says, "What?!"
  • Sonic features the most Level Up Items out of the playable characters in Sonic Adventure 2, with a maximum of six. Knuckles and Eggman have five Level Up Items, and Tails, Shadow, and Rouge have a minimum of four.
  • The Dreamcast version of the game runs a disc check to make sure it is not run from a copied disc. If this check fails, Eggman will fall through the floor when he starts his section of Cannon's Core.[58]
NullDC Win32 Release-NoTrace 2017-02-23 22-18-12-175

Big the Cat in the Hero story's first cutscene.

  • Big the Cat has six known cameo appearances in the cutscenes of Sonic Adventure 2 that can be only seen by pressing A, these include:
    • During Sonic's escape from the helicopter at the beginning of the Hero story, Big can be seen in the Dreamcast version holding onto it.
    • During Sonic and Shadow's first meeting, Big can be seen running around Shadow while he is standing over the F-6t Big Foot.
    • In the cutscene after Knuckles fought King Boom Boo, Big can be seen standing behind the entrance to the shuttle once the entrance opens.
    • During the cutscene after Knuckles and Rouge's fight, Big can be seen wandering around the arena.
    • During the Last Story's intro, Big can be seen standing on the computer's platform with Eggman.
    • In the Last Story, before Amy tries to persuade Shadow to help, Big can be seen running right and left in the hallway that leads to main room.
  • Shiro Maekawa has stated that he found difficulty in writing the story for Sonic Adventure 2.[59] Despite this, the game's story stands to be Maekawa's favorite as he is emotionally attached to it, as the game is the first story he wrote for.[59]
    • Maekawa has stated that if he had a chance to rewrite it or change something about the game's story, he would only add back the scenes he had to cut.[59]
  • Takashi Iizuka regards Sonic Adventure 2 as his favorite Sonic game as of July 2022.[60]
  • Sonic Adventure 2 is the game with the second most original lyrical arrangements in the franchise, with a total of 18. The game with the most original lyrical arrangements in the franchise is Sonic Frontiers, with a total of 21.

Videos[]

  • E3 2000 trailer
  • Sonic Adventure 2 Trial trailer
  • US commercial
  • Japanese commercial 1
  • Japanese commercial 2
  • Japanese commercial 3

Notes[]

  1. The word sayonara (さよなら?) means goodbye in Japanese. In the Japanese version, Sonic instead uses the Spanish word adiós, which has the same meaning.
  2. Unlike in other stages, Tails does not employ his shooting gameplay in Route 101, but instead has a gameplay similar to that of Kart Race mode.
  3. Unlike in other stages, Rouge does not employ her treasure hunting gameplay in Route 280, but instead has a gameplay similar to that of Kart Race mode.

References[]

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  3. Famitsu (29 October 2001). "Epilogue" (in Japanese). Sonic Adventure 2 Perfect Guide. p. 214. ISBN 978-4757706255.
  4. Sonic Team (23 June 2001). Sonic Adventure 2. Dreamcast. Sega. Area/level: Iron Gate. "Doctor Eggman: By accident, I found my grandfather's diary. In it, he described a mysterious top-secret weapon he was working on called 'Project Shadow.' The diary looked like it was sealed inside the military research facility when it was shut down over 50 years ago. What a waste of good research! The legacy of the greatest scientific mind in the history of the world, Professor Gerald. That's my grandpa! I might as well get some use out of it!"
  5. Sonic Team (23 June 2001). Sonic Adventure 2. Dreamcast. Sega. Area/level: City Escape. "Sonic: Some military troops suddenly showed up saying they were looking for me. [...] Hey! What's this? Handcuffs? Wait a minute! What are you talking about? I'm not a deserter from any military facility!"
  6. Sonic Adventure 2 (Dreamcast) United States instruction booklet, pg. 6.
  7. Sonic Adventure 2 (Dreamcast) United States instruction booklet, pg. 7.
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  14. Ryan Drummond (@RYANtheDRUMMOND) on Twitter. Twitter (15 October 2020). Archived from the original on 15 October 2020. "SADKOOLAID: So......basically even before Jason Griffith, Sonic and Shadow were voiced by the same guy (at least for a few seconds during the final leave) this true @RYANtheDRUMMOND? / Ryan Drummond: Yup. For just that one game. Don't tell Sega! 🤣"
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  20. Sonic Heroes – Developer Interview Collection. Shmuplations.com. Retrieved on 22 July 2023. "Interviewer: I imagine working in America is different from Japan? / Takashi Iizuka: Every game developer knows how the tastes of American players are very different from the Japanese, but when you actually live overseas, you come to understand that in a deeper, more direct way. I am sure that ends up being reflected in the way we make these games too. [...] Another big reason for being here, is that as creators, the characters of Sonic are very precious to us. That feeling is what has brought these characters so far, but outside of Japan where we couldn't see what's happening, sometimes Sonic's image was used in ways that we didn't feel was appropriate. [...] Before Sonic Adventure, some people were just doing whatever they wanted with Sonic's image. There were comics and cartoons that were completely off-brand, he was like a totally different character. It was a tangled mess, and by re-locating Sonic Team to America, we hoped to restore some consistency."
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External links[]

Sonic Adventure 2

Main article · Scripts (Hero, Dark, Last) · Staff · Manuals · Glitches · Beta elements · Gallery · Pre-releases (The Trial, Preview, TRIAL Version) · Re-releases (Battle, 2012)
Sonic the Hedgehog console mainline games