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==Station Square==
 
==Station Square==
Originally, each area of Station Square was going to be completely connected, some leftover of this attempt can still be found within the final release if the player meets certain conditions and activates debug mode (an untextured floorless version of the Casino Area can be accessed from Station Square's coastal area which loads itself as a part of it which suggests that at some point in development the Station Square hub area was supposed to be loaded in it's entirety).  Also, more pedestrians where going to roam around the city.
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Originally, each area of Station Square was going to be completely connected, some leftover of this attempt can still be found within the final release if the player meets certain conditions and activates debug mode (an untextured floorless version of the Casino Area can be accessed from Station Square's coastal area which loads itself as a part of it which suggests that at some point in development the Station Square hub area was supposed to be loaded in it's entirety).  Also, more pedestrians were going to roam around the city.
   
 
[[File:Sadx-casinomesh5.jpg|frame|left|The untextured, floorless Casino Area]][[File:Sadx-casinomesh3.jpg|thumb|296px|Same here.]]
 
[[File:Sadx-casinomesh5.jpg|frame|left|The untextured, floorless Casino Area]][[File:Sadx-casinomesh3.jpg|thumb|296px|Same here.]]

Revision as of 12:24, September 13, 2013

Template:Need Proof This article pertains to the beta elements from Sonic Adventure.

Title

Sonic Adventure was originally titled Sonic RPG, to be released on the Sega Saturn. However, by the time the Dreamcast came out, the developers realized they would need a better system that could handle the creature Chaos.

Classic Characters

Sega originally wanted the Classic forms of the characters in the game, but decided to fully use the Dreamcast's capabilities, and ultimately re-designed Sonic, Tails, Knuckles, Amy, and Eggman.

Super Sonic

Super Sonic Secret Unused Tikal Voice Clip from Sonic Adventure (DX)

Super Sonic Secret Unused Tikal Voice Clip from Sonic Adventure (DX)

Skip to 0:47 to hear the voice clip.

 Like in previous games, Super Sonic was originally going to be playable in regular stages. It is possible this was removed for more bug fixes, as the game was a little bit rushed at the end of development. There is an unused audio file within the game's data in which Tikal explains how to transform into Super Sonic.

Sky Chase Dragon

There was an unused mini-boss of a mechanical twin-headed dragon that was going to be a mini-boss in Sky Chase Zone. It is invisible, but it follows the Tornado in flight without damaging it.

Station Square

Originally, each area of Station Square was going to be completely connected, some leftover of this attempt can still be found within the final release if the player meets certain conditions and activates debug mode (an untextured floorless version of the Casino Area can be accessed from Station Square's coastal area which loads itself as a part of it which suggests that at some point in development the Station Square hub area was supposed to be loaded in it's entirety).  Also, more pedestrians were going to roam around the city.

Sadx-casinomesh5

The untextured, floorless Casino Area

Sadx-casinomesh3

Same here.










Windy Valley

Windy Valley was a completely different stage in early development. There are a few screenshots showing Tails flying around in an unknown location and also some gameplay footage showing Sonic and the rest of the cast walking around in this unfamiliar environment. Even the final release's intro video and Amy's very first cutscene are showing pictures of this place which was later proven to be a beta version of Windy Valley. Remnants of the stage were found within the files of the Sonic Adventure Auto-demo. Attempts to launch the level within the game itself weren't successful yet because of missing files which are causing the game's crash when trying to do so. Converting the level geometry itself was possible and since then the level was ported to Sonic Generations as a mod. This geometry seems to be the beta version of the third section of Windy Valley which was partially used as a beta Chao Garden as well. Pre-release footage also shows that the first section had it's own beta version as well and was partially re-cycled for the final design.                                     

Tailsinunknownskylevel

Tails flying in Beta Windy Valley

BetaValley4

Beta Windy Valley's extracted level geometry








Timed Train

The train was possibly going to leave and arrive without the player's boarding, but this was possibly removed because the areas would overlap.

Unused Duck enemy 

In the Sonic Adventure Auto-demo, An unused duck enemy was found in Final Egg.


Main article | Gallery | Beta Elements | Staff | Glitches | Re-releases (DX | 2010) Scripts (Sonic, Tails, Knuckles, Amy, Big, Gamma, Super Sonic)
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