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Sonic & Knuckles (ソニック&ナックルズ Sonikku to Nakkuruzu?) is a platforming video game in the Sonic the Hedgehog series, developed by Sonic Team members in the Sega Technical Institute, and published by Sega for the Mega Drive/Genesis in 1994. It serves as the direct continuation to Sonic the Hedgehog 3, as well as the finale of the Death Egg saga.

Following immediate after the events of its predecessor, Sonic & Knuckles starts with Sonic discovering that the Death Egg had actually survived the previous battle and crashed onto Angel Island's volcano with a few damages. The hedgehog thus sets out to destroy Dr. Eggman's orbital weapon for good before it can cause any more chaos. Meanwhile, Knuckles, the guardian of Angel Island who has aligned himself with the evil doctor believing that he is a good person, will learn who truly is the villain here, before embarking on an adventure of his own much later to save his homeland from another threat.

Much of the content in Sonic & Knuckles was originally intended to be in Sonic 3 until the developers were forced to split that game into two parts due to time constraints. Sonic & Knuckles' cartridge features an adapter whose "lock-on technology" enables another cartridge to be plugged in via a socket on top. Combining its cartridge with Sonic 3's own results in the originally intended full story, Sonic 3 & Knuckles. Two more titles, Knuckles in Sonic 2 and Blue Sphere, can also be played by plugging the Sonic & Knuckles cartridge with Sonic the Hedgehog 2 and Sonic the Hedgehog, respectively.

Plot[]

Storylines[]

Sonic[]

Sonic & Knuckles title screen 1

The title screen of Sonic & Knuckles.

Following immediately after the events of Sonic the Hedgehog 3, Sonic the Hedgehog has once again managed to stop the Death Egg's launch into space, thus leaving it to fall from the sky once again. Unfortunately, the Death Egg soon falls into Angel Island again, this time right into the island's volcano. Meanwhile, after Sonic threw himself out into the sky following his last battle, he was swept by the wind into Mushroom Hill, a lush forest with gigantic mushrooms. Seeing the still-intact Death Egg collide with Angel Island's volcano, Sonic knows things are again far from peaceful, as it will only be a matter of time before Dr. Eggman restores the Death Egg once more.[3]

Gathering his resolve, Sonic prepares to set out for the Death Egg and destroy it once and for all. However, he is suddenly interrupted when he notices Knuckles the Echidna, the guardian of Angel Island, who had been tricked into helping Eggman, appear from a hidden door in the thicket. After carefully examining the vicinity, the echidna disappears into the forest. Once sure that Knuckles is gone, Sonic emerges from his hiding place and opens the door Knuckles came out of with a nearby Switch. Inside the hidden room, he is caught in an overflowing, dazzling light. Taking a closer look inside the light, he sees a Super Ring. Unable to quell his curiosity about what this ring could be, the hedgehog touches it, causing him to be taken to the Hidden Palace, a giant solemn hall with a pristine altar. Looking around, he sees that the center of the altar has a giant Chaos Emerald enshrined in it: the Master Emerald. Filled with questions, he decides to set off to find the Chaos Emeralds, stop Dr. Eggman from re-launching the Death Egg again, and discover the mystery of the Hidden Palace.[3]

Hiddenpalacesk

Sonic facing Knuckles at the Hidden Palace.

Returning to Mushroom Hill, Sonic eventually uses Eggman's Flying Battery to go to Sandopolis. From there, he ends up in Lava Reef, where the Death Egg is. However, the space fortress quickly uses its eye lasers to reactivate the volcano in an attempt to stop Sonic. Surviving this change in environment in spite of the odds, Sonic soon finds himself at the Hidden Palace again. There, he has a showdown with Knuckles. After he defeats the echidna, the two witness Eggman attempting to steal the Master Emerald to use it to power the Death Egg. Knuckles attempts to stop the doctor as he flies away with the Master Emerald in the Egg Mobile, but the villain quickly gets away after he electrocutes him with his craft's electric cords. Realizing that he has been fooled all along by Eggman and that Sonic has actually been trying to do good, Knuckles takes the hedgehog to the Sky Sanctuary with a Warp Point. There, the two see the Death Egg successfully relaunch itself. With the echidna too exhausted, Sonic goes on without him to stop Eggman. As he runs through the Sky Sanctuary, he has numerous encounters with Mecha Sonic Mk. II, a powerful robot resembling Sonic himself created by Eggman. However, Sonic manages to defeat the robot in each encounter and succeeds in catching up to the Death Egg and getting onboard.

With the Death Egg having made it into space, Sonic blasts through Eggman's numerous contraptions throughout the Death Egg. After overcoming the Death Ball, controlled by the doctor himself, the hedgehog gives chase to his nemesis, who ends up boarding his Giant Eggman Robo, a mech powered by the Master Emerald. After the hero destroys the mech, however, a chain-reaction is triggered throughout the Death Egg that causes the entire space fortress to crumble and explode. The ending of the game will then depend on whether or not the player has collected all seven Chaos Emeralds:

  • If the player has not found all 7 Chaos Emeralds, they will have defeated Eggman and destroyed the Death Egg. With the Death Egg gone, Sonic falls down from the sky. Though he is saved by Tails in the Tornado, the Master Emerald gets stuck in space on the way down. Afterward, Tails will then fly himself and Sonic away. The player is then treated to a scene showing the Master Emerald in Eggman's possession after the credits.
  • If the player has found all the Chaos Emeralds, they will have destroyed the Death Egg. However, Eggman tries to make his escape with the Master Emerald in his Final Weapon. In response, Sonic transforms into Super Sonic and pursues the doctor into The Doomsday Zone. After defeating Eggman, Sonic and the Master Emerald will fall down from the sky, but are then saved by Tails in the Tornado. Afterward, the duo returns to Angel Island and gives the Master Emerald back to Knuckles. Angel Island will then start to float into the sky once more, and Sonic and Tails take their leave in the Tornado. The player is then shown a scene of an Eggrobo emerging from some robot scrap, foreshadowing Knuckles' storyline.

Knuckles[]

While relaxing at Mushroom Hill with the island's Animals, Knuckles is attacked by an EggRobo, who drops a bomb in front of him. Surviving the bomb's explosion whether through luck or sheer toughness,[4] an enraged Knuckles takes off after the EggRobo.

Super Mecha Sonic

Knuckles fighting Super Mecha Sonic Mk. II at the Sky Sanctuary.

After a series of encounters with the EggRobo, Knuckles finds himself at the Sky Sanctuary, where it is shown that Angel Island has begun to fall from the sky once more. There, he is caught by the EggRobo using an Egg Mobile and its tethered hook, and is brought before a reactivated Mecha Sonic Mk. II. As Mecha Sonic moves in to attack him however, Knuckles escapes, leaving Mecha Sonic to accidentally destroy the EggRobo and the Egg Mobile. A battle between Knuckles and Mecha Sonic soon follows, with Knuckles emerging victorious. Not giving up yet though, Mecha Sonic retreats to a stolen Master Emerald, which explains why Angel Island has begun to fall again and floats unstably. Despite using the Master Emerald to its advantage by harnessing its power repeatedly to assume a Super State, Knuckles still manages to defeat the robot anyway. Upon Knuckles' victory however, their battle arena suddenly crumbles away beneath them. The ending of the game will then depend on whether or not the player has collected all seven Chaos Emeralds:

Sonic 3 & Knuckles bad ending Knuckles 3

The bad ending of Sonic & Knuckles as Knuckles.

  • If the player has not found all 7 Chaos Emeralds, Sonic will appear in the Tornado and catch an exhausted Knuckles, whom he will fly back to Angel Island. Afterward, Angel Island will fall back into the sea, as the Master Emerald is lost. The player is then treated to a scene showing the damaged Mecha Sonic next to the Master Emerald before the former comes online again and proudly stands on top of the Master Emerald.
  • If the player has found all the Chaos Emeralds, Sonic will appear in the Tornado and catch Knuckles, now holding the Master Emerald and gives Sonic a thumbs up with a smile, and will fly back to Angel Island. Afterward, Angel Island will begin rising into the sky once more.

Characters[]

Image Character Biography
Sonicthe20Hedgehog20320Japan Sonic the Hedgehog Runs around everywhere. The world's fastest hedgehog.[5]
Knuckles Sonic3 Knuckles the Echidna A flying echidna. His nickname is Knuckle.[6]
CD Eggman Dr. Eggman He's an evil genius scientist who will appear again this time. He's the best in the world at screwing up and being spiteful![6]
Tails 4 Miles "Tails" Prower A fox with two tails who helps Sonic. He doesn't show up much this time?[7]

Gameplay[]

Mushroom Hill Zone Act 2

Knuckles in Mushroom Hill Zone, the first Zone in the game.

Sonic & Knuckles is a 2D side-scrolling platforming video game, which plays almost identical to Sonic the Hedgehog 3 (as it is the second half of said game). Players can control either Sonic the Hedgehog or Knuckles the Echidna by selecting either of them in the title screen. Both characters can perform basic actions such as running and jumping. However, both have unique abilities that differ them from each other: Sonic retains his Insta-Shield from Sonic the Hedgehog 3, while Knuckles runs slower and jumps less, though he is able to glide and climb walls. Each character has their own story.

The main goal of Sonic & Knuckles is to pass a series of Acts in less than ten minutes. In these Acts, the player can find Rings, which basically work as the playable character's life source from enemy attacks and other dangerous hazards. Whenever the playable characters take damage while having at least one Ring, they'll stay alive at the cost of losing all of their Rings. However, if the player gets hit without having any Rings, they will lose a life and will have to try the current Act again from the beginning or at the last Star Post. Players can also lose a life if they fail to finish the current Act within the time limit, get crushed or fall into a bottomless pit. If Sonic or Knuckles run out of lives, the game is over, but the player can use Continues to keep playing.

The secondary goal is to find the Chaos Emeralds by completing the Special Stages within the Zones. Collecting all seven of them will unlock the final Zone for Sonic, as well as the good ending. Plus, if Sonic and Knuckles have obtained all of the Emeralds, they can transform into Super Sonic and Super Knuckles, respectively.

Scoring system[]

Controls[]

Button formation[8] Movement
Sonic-S3&K Sonic K-T-E-S3&K Knuckles
Controlpadds left/right Move
Controlpadds up Look up
Controlpadds down Look down/Duck
Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button Jump
Move + Controlpadds down Spin Attack
Duck + Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button Spin Dash
Jump > Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button Insta-Shield N/A
Jump > Hold Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button N/A Glide
Controlpadds up/down while on wall Wall Climb
START Pause

Objects[]

Items[]

Gimmicks and obstacles[]

Characters[]

Playable characters[]

Non-playable characters[]

Enemies[]

Zones[]

Like with many other Sonic games for the Mega Drive/Genesis, Sonic & Knuckles features eight Zones, with most of them having two Acts. Also, as in Sonic the Hedgehog 3, each Act has a boss fight at the end. In order to access the extra Zone of the game, along with the good ending, the player must gather all of the Chaos Emeralds and then defeat Eggman in Death Egg Zone with Sonic.

  1. Mushroom Hill Zone: A lush forest, with pump elevators, sticky vines, and filled with mushrooms that also serve as trampolines or parachutes. The sub-boss is a woodcutter robot, and for the fight with Eggman, the player must avoid the spiked bars and cannon shots while hitting the satellite-enhanced Egg Mobile.
  2. Flying Battery Zone: The player is propelled to this flying fortress with electrified robots. The sub-boss looks like the Flicky-capsule and must be tricked into hitting itself. Eggman is fought twice: first, he traps the player in an arena with a moving laser blaster on the ceiling, very similar to the Wing Fortress Zone boss. Then, it goes to an exterior platform which Eggman latches onto from below and crawls along, spouting flame from the top of the pod every time the character attempts to jump over, and swinging upwards to be hit. This Zone is the only Zone where Knuckles faces Eggman instead of Eggrobo, due to his access to the blimp being a last-minute decision.
  3. Sandopolis Zone: The heroes fall in this desert Zone, which houses a haunted pyramid which the character enters after beating the Guardian sub-boss. The boss, Egg Golem, must be hit in the face so Eggman is exposed.
  4. Lava Reef Zone: The interior of a volcano, on which the Death Egg had crash-landed. The sub-boss consists of mechanical hands that hit the player and orbs that shoot fireballs. Knuckles doesn't face a boss, but Sonic faces Eggman in an invincible machine, which is only harmed by the landmines it drops.
  5. Hidden Palace Zone: The old Echidna temple. Knuckles just traverses the Zone. Sonic and/or Tails however, has to fight Knuckles. After he is defeated, Eggman steals the Master Emerald to deceive the echidna; Knuckles decides to help the heroes instead.
  6. Sky Sanctuary Zone: A secret passage leads to these crumbly aerial ruins. Knuckles just faces his final boss, Mecha Sonic Mk. II, which uses the Master Emerald to go Super. Sonic and/or Tails has to climb the Zone facing Mecha Sonic three times - one in the Egg Wrecker, another in the Egg Bouncer, and finally on foot.
  7. Death Egg Zone: Eggman's space station, with electric traps, a vacuum chamber and sections with altered gravity. Two sub-bosses - Red Eye, a vulnerable laser shooting eye surrounded by spiked orbs, and Death Ball, which is only hit when the rotating shield bumpers are away - before facing a Eggman-shaped mech, Giant Eggman Robo.
  8. The Doomsday Zone: Only accessible as Super Sonic, this Zone has Sonic chasing Eggman through space, avoiding meteors and missiles, and trying not to have his rings depleted.

Bonus Stages[]

Similar to Sonic the Hedgehog 3, Sonic & Knuckles features two Bonus Stages: Slot Machine Stages[9] and Glowing Sphere Stages.[10] These can be entered by collecting a certain number of rings and passing a Star Post, which will generate a Star Circle above the Star Post. The player must touch this Star Circle to enter a Bonus Stage. The Bonus Stage that is played depends on the number of rings the player had when they passed the Star Post. Unlike Special Stages, Bonus Stages serve only to get items, such as rings or shields, and do not affect the story of the game.

Slot Machine Stages have the player in a field that is constantly spinning, similar to the Special Stages from the original Sonic the Hedgehog. Like those Special Stages, the Slot Machine Stages have various Bumpers, Jump Stands and Goals. At the center of the Slot Machine Stage is a gigantic slot machine. To activate it, the playable character has to enter some parallel bars on top of it. This will trigger a random combination of symbols which will cause the player to either earn or lose rings, or simply not get anything at all. Slot Machine Stages do not have an end or a time limit, and the player has to touch a Goal to leave them.

Glowing Sphere Stages have the player traveling to the top of the stage using floating glowing spheres while having to escape from a field of energy that slowly rises upwards. When touching a glowing sphere, the playable character will spin around it. To progress, the player must tap Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button at the right time to launch themselves upward from the glowing sphere. Throughout the Glowing Sphere Stages are also smaller spheres that, when touched, will generate a random Gumball that will go upward. In addition, objects such as rings, Bumpers and Flippers are found here as well. Glowing Sphere Stages end by either getting to the very top of their stage or touching the rising field of energy.

Special Stages[]

The Special Stages in this game are essentially the same as in Sonic the Hedgehog 3. There are a few differences though; mainly they are considerably harder than their Sonic the Hedgehog 3 counterparts. As well as having the blue, red and gray-and-red bumper spheres, a new kind has been introduced: yellow spheres act as springs and propel the character a set distance across the stage, this being about five spheres. Most yellow spheres are helpful, however there are a few that will catapult the player into red spheres, spelling failure for the player.

The Chaos Emerald appears at the end of the Special Stage just like in Sonic the Hedgehog 3, although when playing the complete game Sonic 3 & Knuckles this will be a Super Emerald. The same rules apply throughout; enclosing a patch of blue spheres by touching the ones on the outside will turn all those spheres into rings, and collecting all rings in a stage awards a Perfect bonus of 50,000 points (an extra life). 50 rings awards a Continue.

The Special Stages in the Sonic & Knuckles Zones are not quite as straightforward as in Sonic the Hedgehog 3. The player will often have to perform clever tricks to complete them, such as making several jumps and turns in succession. As well as being harder in difficulty themselves, there are fewer opportunities to even attempt to get Emeralds. They all have to be collected before the end of Lava Reef Zone and the Giant Rings can be hard to find.

Bosses[]

Sub[]

No. Sonic Knuckles
1 Hey Ho
(Mushroom Hill Zone)
2 Gapsule
(Flying Battery Zone Act 1)
3 Laser Prison
(Flying Battery Zone Act 2)
4 Guardian
(Sandopolis Zone)
5 Heat Arms
(Lava Reef Zone)
6 Egg Wrecker
(Sky Sanctuary Zone)
N/A
7 Egg Bouncer
(Sky Sanctuary Zone)
8 Red Eye
(Death Egg Zone Act 1)
9 Death Ball
(Death Egg Zone Act 2)

Main[]

No. Sonic Knuckles
1 Egg Scrambler
(Mushroom Hill Zone)
2 Egg Hanger
(Flying Battery Zone)
3 Egg Golem
(Sandopolis Zone)
4 Egg Inferno
(Lava Reef Zone)
Mecha Sonic Mk. II
(Sky Sanctuary Zone)
5 Knuckles the Echidna
(Hidden Palace Zone)
Super Mecha Sonic Mk. II
(Sky Sanctuary Zone)
6 Mecha Sonic Mk. II
(Sky Sanctuary Zone)
N/A
7 Giant Eggman Robo
(Death Egg Zone)
8 Final Weapon
(The Doomsday Zone)

Lock-on technology[]

Main article: Lock-on technology
Lock-On-Technology-Sonic-3-&-Knuckles-Cartidge

The cartridge of Sonic the Hedgehog 3 can be placed on the Sonic & Knuckles slot adapter (on the Sega Genesis Model 2) to add new features and extend the gameplay experience, to become the originally planned game.

The cartridge of Sonic & Knuckles has a unique additional slot on the top, where the player can insert the already purchased Sonic the Hedgehog cartridges or most other Sega Mega Drive game cartridges into it. This trademark feature is called "lock-on technology", making multiple changes to the gameplay while adding new features not seen in the original game. When inserting Sonic the Hedgehog 3 cartridge into the Sonic & Knuckles one, the player gets to play the lock-on game Sonic 3 & Knuckles, the original, complete version of both games featuring all fourteen Zones from the two games with Knuckles playable in the Sonic 3 Zones and Tails in the Sonic & Knuckles Zones. The lock-on game also retains all the features from Sonic the Hedgehog 3, including the save system and Competition mode, as well alterations to the level layouts and object placements. In addition, one of the new features included are the Super Emeralds, which the player can collect by clearing Special Stages that have layouts identical to those in Sonic & Knuckles. Getting all 7 Super Emeralds rewards the player with the lock-on exclusive Hyper Sonic, Super Tails and Hyper Knuckles transformations, and the game's true ending.

When the player inserts the Sonic the Hedgehog 2 cartridge into the Sonic & Knuckles slot, the lock-on game Knuckles in Sonic 2 becomes available, with Knuckles playable in the Sonic 2 Zones. If the player inserts any other Sega Mega Drive game released prior to Sonic & Knuckles into said game's slot, the player gains access to the lock-on game called Blue Sphere, which features the gameplay of the Special Stages from this game and Sonic 3. Each Genesis/Mega Drive cartridge determines a single and different Special Stage layout based on its serial number,[11] while inserting the original Sonic the Hedgehog cartridge into the slot unlocks all 134,217,728 unique layout formats for the player to play.

Development[]

Soundtrack[]

The soundtrack for Sonic & Knuckles was released as the album Sonic & Knuckles • Sonic the Hedgehog 3.

Reception[]

Achievements[]

These are the achievements that are added to the player's Gamerscore in the Xbox Live Arcade version of Sonic & Knuckles:

Image Name Requirement Gamescore
Sonic Finale Sonic Finale Complete the game as Sonic. 25
Knuckles Finale Knuckles Finale Complete the game as Knuckles.
Please Continue Please Continue Earn a Continue in either a Bonus or Special Stage.
Complete Chaos Gettin' Super Collect all seven Chaos Emeralds.
Fast Freeze Chaos Emerald Collect a Chaos Emerald. 15
Hot Feet Hot Feet Finish the Lava Reef Zone.
Desert Runner Desert Runner Finish the Sandopolis Zone.
Grease Monkey Grease Monkey Finish the Flying Battery Zone.
Fun Guy Fun Guy Finish the Mushroom Hill Zone. 10
Extra Hedgehog Extra Hedgehog Collect 100 Rings.
Two Sided Two Sided Start the game once as each character.
Extra! Extra! Extra! Extra! Enter a Bonus or Special Stage.

Adaptations[]

In the Sonic the Comic comic series and its spin-offs published by Fleetway Editions, the main storyline from issue #47 to #53 is loosely based on the plot of Sonic & Knuckles, although there are several changes.

StH 291 Cover

The cover of the cancelled Sonic the Hedgehog #291.

In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, there was a tie-in of the game in Sonic & Knuckles, which was the second issue of Sonic Special comic books, loosely based on the plot of the game. It has also been confirmed that the events of Sonic & Knuckles have taken place in the Post-Super Genesis Wave timeline. The game's plot would have been adapted in Sonic the Hedgehog #291 as the fourth and final part of the "Genesis of a Hero" storyline, but was ultimately cancelled before its release.

Trivia[]

  • According to the English manual and the Sonic the Hedgehog 4: Episode I website, both Sonic and Knuckles' stories occur at the same time. However, it is strongly implied in-game that Sonic's story happens first, causing confusion. In spite of this, if one uses Debug Mode as Knuckles in Lava Reef Act 1 to enter Sonic's path in the level, the Death Egg can still be seen in the background, suggesting that the latter happens only shortly after the former or originally intended as an alternative storyline.
  • As of 2019, every Zone in Sonic & Knuckles except The Doomsday Zone has returned in some form.
  • Matthew Felix holds the world record for the highest score at 2,359,170 points achieved on 21 April 2014.[12]
  • This is the first title in the classic era of Sonic games to not feature a carnival-themed or underwater-themed level.
  • Despite Sonic & Knuckles being considered a direct sequel to Sonic the Hedgehog 3, Tails is absent the entire game until the cutscene after Eggman is defeated for the final time.
    • However, Tails is playable in the lock-on game Sonic 3 & Knuckles, the true form of both games, with the full story and content.
  • The achievement icon for collecting a Chaos Emerald for the Xbox Live Arcade version of Sonic & Knuckles, is the same as the one for completing IceCap Zone in Sonic the Hedgehog 3 for Xbox Live Arcade.
  • For some reason, Knuckles' look up sprite is one pixel in front of the others.
  • In the US manual for Sonic & Knuckles, the sprites for the Lightning Shield and Flame Shield are erroneously swapped.
  • Takashi Iizuka considers Sonic the Hedgehog 3 and Sonic & Knuckles one single game, which was the original plan.[13]

Videos[]


References[]

  1. メガドライブ カートリッジ(セガ発売) (Japanese). Sega. Archived from the original on 20 July 2020. Retrieved on 23 December 2021.
  2. 2.0 2.1 ソニック&ナックルズ セガ Wii(R) バーチャルコンソール公式サイト (Japanese). Sega. Retrieved on 28 January 2015.
  3. 3.0 3.1 Sonic & Knuckles (Sega Mega Drive) Japanese instruction booklet, pgs. 12-13.
  4. Sonic The Hedgehog 4. Sega. Archived from the original on 12 May 2013. Retrieved on 27 October 2017.
  5. Sonic & Knuckles (Sega Mega Drive) Japanese instruction booklet, pg. 8.
  6. 6.0 6.1 Sonic & Knuckles (Sega Mega Drive) Japanese instruction booklet, pg. 9.
  7. Sonic & Knuckles (Sega Mega Drive) Japanese instruction booklet, pg. 10.
  8. Sonic & Knuckles (Sega Genesis) instruction booklet, pgs. 6-7.
  9. Sonic & Knuckles (Sega Genesis) instruction booklet, pg. 18.
  10. Sonic & Knuckles (Sega Genesis) instruction booklet, pg. 17.
  11. Coding Secrets (19 August 2020). SEGA's Crazy S&K "Lock-On Technology". YouTube. Retrieved on 27 January 2022.
  12. Felix, Matthew . Highest Score In "Sonic & Knuckles" (Sega Genesis). Recordsetter. Retrieved on 25 January 2015.
  13. Sonic Frontiers: 123 Rapid-Fire Questions With Takashi Iizuka. YouTube. Game Informer (12 July 2022). Retrieved on 13 July 2022.
Sonic & Knuckles

Sonic the Hedgehog console mainline games

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