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[[File:Metal_City_Turbulence.png|thumb|200px|[[Sonic the Hedgehog|Sonic]] racing on a trail of Turbulence in [[Metal City]].]]
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[[File:Metal City Turbulence.png|thumb|200px|[[Sonic the Hedgehog|Sonic]] racing on a trail of Turbulence in [[Metal City]].]]
The '''Slipstream''', also called '''Turbulence''', is a gameplay mechanic that appears in ''[[Sonic Riders]]'' and ''[[Sonic Riders: Zero Gravity]]''. It is a region of moving air created by [[Extreme Gear]] racing at high-speeds that like-wise also moves at speeds comparable to the Extreme Gear. This "moving air" can be surfed on like a track that accelerates other players riding on it.
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The {{Nihongo|'''Slipstream'''|スリップストリーム|Surippusutorīmu}}, also called '''Turbulence''', is a gameplay mechanic that appears in [[Sonic Riders|all]] [[Sonic Riders: Zero Gravity|three]] [[Sonic Free Riders|games]] in the ''Sonic Riders'' series. It is a region of moving air created by high-speed [[Extreme Gear]] racing that other racers can ride on.
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==Description==
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Slipstreams are regions of fast-moving air that takes the form of a long half pipe, essentially forming a road of wind, that follows the path of the Extreme Gear that created it.
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In gameplay, racers can surf on the trails of the slipstreams like a track by either approaching it from the rear or push into from the side. While surfing on the slipstreams, the racers can in some cases accelerate on their Extreme Gear or perform [[Air Tricks]]. The slipstreams are only temporarily, however, and will eventually fade away.
   
 
==Game appearances==
 
==Game appearances==
===''Sonic Riders''===
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===''Sonic Riders'' series===
 
====''Sonic Riders''====
The slipstream mechanic first appeared in ''[[Sonic Riders]]'' where it is named '''Turbulence'''. Riding on the Turbulence can help the player in overtaking leading opponents. The player is prompted to move the control stick left and right to accelerate. Sometimes, the player can perform [[Air Tricks|Trick Actions]] while riding on the Turbulence to gain [[Air]].
 
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The slipstream mechanic first appeared in ''[[Sonic Riders]]'' where it is named '''Turbulence'''. In this game, Turbulences are sometimes created in the wake of racers riding Extreme Gear at high speed. However, Turbulence trails are not always formed in the same shape of the route the racer who created it took; in some parts of the courses, Turbulence is formed in the same position every time, and is created after a racer passes that area.
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When riding on Turbulence trails, the player automatically moves at a steady speed without consuming [[Air]] and can move the control stick left and right to accelerate. If the player can reach the source of the Turbulence, they can overtake the leading opponent. However, the leading racer(s) can interrupt their Turbulence by jumping from a ramp, [[Air Ride]], or [[grinding]].
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Depending on the conditions, Trick Areas can appear in the Turbulence. If the player's positioning is correct when these Trick Areas appear, the player will automatically perform [[Air Tricks|Trick Actions]] while riding on the Turbulence to gain both [[Air]] and speed.
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The player can press both shoulder buttons at the same time to break out of the Turbulence. There are also Turbulence sections in [[Babylon Garden (track)|Babylon Garden]] and [[Sky Road]] which function the same as the general Turbulence trails aside it from being a fixed path and players cannot break out of them.
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====''Sonic Riders: Zero Gravity''====
 
This mechanic reappeared in ''[[Sonic Riders: Zero Gravity]]'' where it was renamed '''slipstream'''. In this game, it only appears when the leading participants in a race make a curve.
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The slipstream retains many of its mechanics from the previous title. Like in ''Sonic Riders'', the player can ride the slipstream path at a steady pace for the purpose of launching themselves into the air to perform Tricks. Unlike ''Sonic Riders'', the player must manually perform Tricks. This also allows the player to access shortcuts, including Wall Routes using [[Gravity Control]] and [[Air Ride]]-specific sections.
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In addition to regular usage, riders racing on Yacht type Extreme Gear can automatically ride on slipstreams and accelerate on them while riding directly behind an opponent, which is otherwise known as "[[Wikipedia:Drafting|drafting]]".
   
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There is also a slipstream section when racing down a slope at the beginning of [[Gigan Rocks]].
===''Sonic Riders: Zero Gravity''===
 
This mechanic reappeared in ''[[Sonic Riders: Zero Gravity]]'' where it was renamed '''slipstream'''. In this game, it only appears when the leading participants in a race make a curve. Like in ''Sonic Riders'', the player will accelerate while riding on the slipstream path and can launch themselves into the air to perform Air Tricks. This action can also be used to access shortcuts including "Wall-Routes" using [[Gravity Control]] and [[Air Ride]] sections.
 
   
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====''Sonic Free Riders''====
In addition, riders racing on Yacht-type Extreme Gear uses slipstreams in order to accelerate while riding directly behind an opponent, otherwise known as "[[Wikipedia:Drafting|drafting]]".
 
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The slipstream mechanic reappears in ''[[Sonic Free Riders]]'' where only Extreme Gear equipped with the [[Gear Part]] "[[Rapid Stream]]" are able to automatically ride on slipstreams and accelerate while riding behind an opponent. It works similarly to the Yacht type Extreme Gear's ability in ''Sonic Riders: Zero Gravity''.
   
==External Links==
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==External links==
 
*{{WP link|Slipstream}}
 
*{{WP link|Slipstream}}
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{{Riders info}}
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{{Zero Gravity info}}
 
[[Category:Sonic Riders]]
 
[[Category:Sonic Riders]]
 
[[Category:Sonic Riders: Zero Gravity]]
 
[[Category:Sonic Riders: Zero Gravity]]
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[[Category:Sonic Free Riders]]

Revision as of 10:36, 17 March 2020

Metal City Turbulence

Sonic racing on a trail of Turbulence in Metal City.

The Slipstream (スリップストリーム Surippusutorīmu?), also called Turbulence, is a gameplay mechanic that appears in all three games in the Sonic Riders series. It is a region of moving air created by high-speed Extreme Gear racing that other racers can ride on.

Description

Slipstreams are regions of fast-moving air that takes the form of a long half pipe, essentially forming a road of wind, that follows the path of the Extreme Gear that created it.

In gameplay, racers can surf on the trails of the slipstreams like a track by either approaching it from the rear or push into from the side. While surfing on the slipstreams, the racers can in some cases accelerate on their Extreme Gear or perform Air Tricks. The slipstreams are only temporarily, however, and will eventually fade away.

Game appearances

Sonic Riders series

Sonic Riders

The slipstream mechanic first appeared in Sonic Riders where it is named Turbulence. In this game, Turbulences are sometimes created in the wake of racers riding Extreme Gear at high speed. However, Turbulence trails are not always formed in the same shape of the route the racer who created it took; in some parts of the courses, Turbulence is formed in the same position every time, and is created after a racer passes that area.

When riding on Turbulence trails, the player automatically moves at a steady speed without consuming Air and can move the control stick left and right to accelerate. If the player can reach the source of the Turbulence, they can overtake the leading opponent. However, the leading racer(s) can interrupt their Turbulence by jumping from a ramp, Air Ride, or grinding.

Depending on the conditions, Trick Areas can appear in the Turbulence. If the player's positioning is correct when these Trick Areas appear, the player will automatically perform Trick Actions while riding on the Turbulence to gain both Air and speed.

The player can press both shoulder buttons at the same time to break out of the Turbulence. There are also Turbulence sections in Babylon Garden and Sky Road which function the same as the general Turbulence trails aside it from being a fixed path and players cannot break out of them.

Sonic Riders: Zero Gravity

This mechanic reappeared in Sonic Riders: Zero Gravity where it was renamed slipstream. In this game, it only appears when the leading participants in a race make a curve.

The slipstream retains many of its mechanics from the previous title. Like in Sonic Riders, the player can ride the slipstream path at a steady pace for the purpose of launching themselves into the air to perform Tricks. Unlike Sonic Riders, the player must manually perform Tricks. This also allows the player to access shortcuts, including Wall Routes using Gravity Control and Air Ride-specific sections.

In addition to regular usage, riders racing on Yacht type Extreme Gear can automatically ride on slipstreams and accelerate on them while riding directly behind an opponent, which is otherwise known as "drafting".

There is also a slipstream section when racing down a slope at the beginning of Gigan Rocks.

Sonic Free Riders

The slipstream mechanic reappears in Sonic Free Riders where only Extreme Gear equipped with the Gear Part "Rapid Stream" are able to automatically ride on slipstreams and accelerate while riding behind an opponent. It works similarly to the Yacht type Extreme Gear's ability in Sonic Riders: Zero Gravity.

External links



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