Skyscraper Scamper (スカイスクレイパー・スキャンパー Sukaisukureipā Sukyanpā?) the sixth or seventh Action Stage on the Xbox 360/PlayStation 3 version of Sonic Unleashed (depending on the order of previous Action Stages). The area takes place up amongst the skyscrapers of a modern metropolis and along the highways that wind between them. It is specifically located in the middle of Empire City.
- 1 Description
- 2 Story
- 3 Gameplay
- 4 Overview
- 5 Collectibles
- 6 Trivia
- 7 Music
- 8 Videos
Skyscraper Scamper is based off the real-life city of New York and borrows features from other cities in the United States. Located in the heart of the modern, high-rising metropolis of Empire City, Skyscraper Scamper takes place high above ground. Countless towering skyscrapers breach the cloud cover and fog up the horizon like a dense forest. Each building is different in appearance, ranging from towers with spires, to lower buildings with flat rooftops and spherical watertanks. Between the buildings are elevated highways and roads that crisscross between each other (those in the background also have cars on them). Additionally, there are tunnels resembling the Lincoln Tunnel that the roads lead through.
Despite its urbanized theme, Skyscraper Scamper has some flora in the form of trees, bushes and patches of grass planted on the flat rooftops. Noticeable structures found here include suspension bridges resembling the George Washington Bridge and Verrazano Bridge, and skyscrapers resembling the Chrysler Building.
In the daytime acts, Skyscraper Scamper is lit up by the sun, though the sky is overcast by light pollution and clouds. In the nighttime acts, Skyscraper Scamper is lit up by street lights, buildings and the night sky.
When Empire City got overrun by Dark Gaia's Minions, Sonic the Werehog and Chip came to Skyscraper Scamper and fought off enough minions to make them leave Empire City. Not long after, Dr. Eggman sat his sights on Empire City and had his Badniks invade it. However, Sonic and Chip returned to Skyscraper Scamper and took out enough robots to make them retreat, keeping Empire City safe from harm.
During gameplay, in both the daytime and nighttime acts of Skyscraper Scamper, the player has to use narrow and enclosed platforms which limits Sonic's movements. At the same time, bottomless pits are a near-constant threat. There are also many moving platforms which are necessary to advance through the acts.
In the daytime acts, the player relies on crossing gabs with either Grind Rails or Homing Attacks. To leap between buildings, Ramps and the Light Speed Dash are also often utilized. In the nighttime act, the player often uses ledges and platforms. The nighttime act also makes heavy use of the balance beam gimmicks which are often lined with spikes on the sides so they cannot be grabbed. Sometimes, they can even crumble over bottomless pits. There are also several electrical beams that the player must bypass by destroying machines, flicking Switches or by proceeding past them with caution.
This act takes place across the majority of Skyscraper Scamper. In the beginning of the act, the player start out by running down a highway segment with curving roadways, using grind rails, Springs, Ramps and the Light Speed Dash to cross the present gabs in the road. At the end of this section, the player will enter a tunnel that will take him/her to the rooftops. There, the player has to get across bottomless pits using small and narrow platforms, with the choice of multiple paths. After crossing a few rooftops, the player will enter another road section that is played in 2.5D before arriving at the buildings once more. From there, the player lands on a large suspension bridge, where he/she will face the Interceptor and then following a group of Aero-Chasers. After leaving the bridge, the player will enter a grinding section on multiple grind rails above a bottomless pit, where the player can either move between the buildings or run across them. At the end of the act, the player then has to defeat a group of Egg Fighters to make the Goal Ring appear. It is in this act that Sonic and Chip are clearing out the invading Badniks
This act takes place amongst the rooftops of the vast skyscrapers. Here, the player has to run down a series of extremely narrow beams, located above bottomless pits, that connect different rooftops while fighting enemies, utilizing the Light Speed Dash and avoiding obstacles such as spikes and flying hammers. On the final bar section, the player has to get across bar that can suddenly shift to the ring and left, with the Quick Step being a recommended maneuver here.
This act primarily takes place on the rooftops of the skyscrapers. Here, the player first has to advance to the next rooftop climbing ledges. Once arriving on the side of the first skyscraper, the player has to destroy a generator to allow usage of the swinging poles to the next ledge segment. After leaving the ledge section, the player has to encircle a series of beams and rooftop platforms to reach the switch that will deactivate a barrier blocking the player's path. Following that, the player has to reach another separate rooftop and defeat a Titan to get a Key Stone for a pedestal that will unlock another platform, which will take the player further down the act. Shortly after, the player will arrive in a maze-like section where he/she has to destroy another generator to lower a barrier blocking the path. From there, the player will arrive at a rooftop where he/she has to solve a puzzle involving shutting down electrical beams and then activating a series of switches to unlock the path to the end of the act. There, the player then has to defeat another Titan to unlock the entrance to the Goal Ring. It is in this act that Sonic and Chip are clearing out the invasion of Dark Gaia's Minions.
Empire City and Adabat Adventure Pack DLC
The downloadable content pack for the Xbox 360/PlayStation 3 version of Sonic Unleashed, the "Empire City and Adabat Adventure Pack", introduced two additional daytime acts and nighttime acts for Skyscraper Scamper to the game. These acts are basically extensions of the original acts in the game, but are much more difficult to complete. The pack was released on Xbox Live for $4.13 and on the PlayStation Network for $3.00 on 11 June 2009.
This act is basically the same as the daytime Act 1 in the game, except the act has been modified, having been given a generally harder layout with more gimmicks, more enemies and more hazardous and abundant obstacles, such as spikes and bombs.
This act mainly takes place on a very long highway amongst the skyscrapers. Here, the player races down the highway while having to avoid hazardous obstacles such as spikes and bombs. After getting to another highway through a series of Dash Rings, the player will be confronted by a group of Aero-Chasers and then the Interceptor. Curiously, during the Interceptor segment, the camera pans from a high location above Sonic. After facing the Interceptor, the player will arrive on a rooftop, where he/she has to defeat some enemies to make the Goal Ring appear.
This act takes place on the nearby rooftops of the nighttime Act 1. Here, the player has to cross electrified spiked beams in a tightrope walking fashion and use Dark Bats, Dark Bat Snipers and Thunder Bats to cross over bottomless pits. At the beginning of the act, the player has to defeat a wave of enemies, before climbing to the other side of the building and defeat a Titan. From there, the player returns to the starting point and proceeds through a now-unlocked path, advancing across a series of rooftop platforms and electrical beams. Eventually, the player arrives in a section filled the Dark Bat variant of Dark Gaia's Minions, where the player has to use the enemies to reach and activate a switch to proceed, and then climb use the enemies to ascend higher. From there, the player will arrive at another rooftop, where he/she has to defeat series of enemies and then a Titan on the other side, to reach the Goal Ring.
This act takes place in a large vertical platforming area across the faces of three rooftops, with heavy focus on the usage of Switches. In the beginning, the player starts out on a rooftop where he/she has to destroy three generators to unlock the path away. Form here, the player has to climb to the top of a taller building by using ledges, platforms and poles, while using switches and destroying generators to deactivate electrical currents halting the player's proceed and bringing forth ledge to climb. On top of the second building, the player to destroy another three generators to unlock the path, while being confronted by a Titan and more enemies. After that, the player has to climb to the top of a third building in a similar manner to the second, where he/she has to defeat two Titans to make the Goal Ring appear.
Nearly all Acts in Skyscraper Scamper contain a number of collectibles the player can obtain when playing through them:
|16||Day Act 1|
|21||Day Act 2|
|26||Day Act 1|
|11||Day Act 1|
|28||Night Act 1|
|14||Day Act 1|
|46||Day Act 2|
|47||Day Act 1|
|48||Night Act 1|
- Many of the names on street signs and other types of signs are references to well-known locations or characters in the Sonic the Hedgehog series:
- S. Shadow Avenue - Shadow the Hedgehog
- Rouge Street - Rouge the Bat
- E-123 Omega Road - E-123 Omega
- Blaze Road - Blaze the Cat
- Silver Beach - Silver the Hedgehog
- Seaside Park - Seaside Hill
- Chao Garden - Chao Garden
- West Park - Westopolis/West Side Island
- Chao Beans - Chao and/or Bean the Dynamite
- Soleanna Hotel - Soleanna
- Pachacamac Parking - Pachacamac
- The part of Skyscraper Scamper Act 1 in which the Interceptor chases Sonic features a run on what looks like the Brooklyn Bridge. There is also a gray and gold building near the beginning of the stage (shown below in screenshots) that greatly resembles the Chrysler Building.
- This is the first stage in Sonic Unleashed that contains a five-button sequence QTE event (on the first trick ramp).
- In the level itself, the cover of Sonic the Hedgehog 06 can be seen on a newsletter in the news stand of Empire City's Town Stage.
- In Sonic Generations, the re-imagined Speed Highway takes elements from this stage, such as signs named after various characters like Blaze Motors and several road sections.
- In Sonic Lost World, the background music of Desert Ruins Zone 2, has similar background music to the daytime version of Skyscraper Scamper.
- Skyscraper Scamper is one of the two action stages that do not appear in the Wii/PlayStation 2 version of Sonic Unleashed, the other being Savannah Citadel
- The DLC Action Stage, Night Act 2, takes place on the same map as Act 1, using terrain that was originally in the distance and inaccessible without using exploits. Areas from what would become the DLC Action Stage are still playable in the base game, being used for certain Missions.
|"Skyscraper Scamper - Day"||Fumie Kumatani||3:08|
|"Intro: Skyscraper Scamper - Night"||Fumie Kumatani||0:08|
|"Skyscraper Scamper - Night"||Fumie Kumatani||2:44|