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Sonic Wiki Zone
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Sonic Wiki Zone
You may be looking for Sky Road from Sonic Riders.
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Sky Road
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Speed along and sky dive miles above the clouds in Sky Road as you take on colossal enemies before reaching the decisive battle with the Deadly Six’s leader Zavok!


Sonic Lost World Website[1]

Sky Road (スカイロード Sukairōdo?) is the sixth world that appears in Sonic Lost World. Located at the Lost Hex, Sky Road is located right by Windy Hill (left) and Lava Mountain (above). It is essentially a zone high above the skies where ancient ruins and floating platforms are located. There are two variations of this stage: one is a peaceful, daytime-like zone while the other zone takes place in a darker surrounding area, where thunderstorms and ruined cities are seen in the background.

In the Nintendo 3DS version of Sonic Lost World, the player can find Black Material in the zones if the player finishes the stage successfully.

Description

Wii U/PC version

Zone 1

In Zone 1, Sonic travels the sky in which is Windy Hill in the sky but with some notable differences. Big Pink versions of the Caterkiller appear and dig around the planetoids. While traveling on, Sonic will meet the turtle Badnik in which shoots out missiles at the clouds and the player must use Sonic's head to push the missile back at it. Reaching the end of the level breaks the animal capsule, and frees all the animals within it.

Zone 2

This zone is a 2.5D stage that has ruins of Silent Forest. While proceeding on through the level, Mechanical Dragons appear to either shoot Sonic down with fire balls, use lasers to shock him, or use their robotic parts to knock platforms out. As the player reaches the cannon, he/she appears on a planetoid to fight with Zavok on his own mechanical dragon.

Zone 3

This zone is very similar to Sky Chase Zone from Sonic the Hedgehog 2, maneuvering Sonic through the air and avoiding Badniks. Not only similar to that, but also to Tropical Coast Zone ?. Maneuvering Sonic through the air, avoiding Badniks from past Sonic games causes the bigger Badnik to appear and try to destroy Sonic. Destroying the big Badnik lets Sonic proceed to the end of the level.

Zone 4

This zone is heavily based off Desert Ruins, including streams of sand, similar to that of Mirage Road. The 2D segments of Zone 4, Sonic has the climb up to the top beating enemies or avoiding them and objects. The player must make use of the area they take because should the player fall below the screen, it is an instant death.

The 3D segment of this zone is that the player must slide down a giant sandy slide. Small and giant cactus balls will also roll along the slide, requiring the player to move carefully to avoid getting hit. There are poles in which Sonic can grab onto pass through a set of moving spiky balls or move to the upper or lower half of the slide to continue. Some of the poles are not stable and will break after a few seconds. Zavok appears as the boss of this zone, as shown by the background of the coverage for his boss fight. Enemies such as Boos appear in the zone (making their return from Sonic Adventure 2).

Zone ?

In this zone, Sonic has to travel along green blocks throughout the stage avoiding enemies and ball spikes.

Nintendo 3DS version

Zone 1

Zone 1 has the player go through a casino area like those seen in Frozen Factory Zone 3 in the Wii U/PC version, but from a 2.5D perspective. The key difference here is a giant Bingo table which requires the player to flip tiles and make lines, eventually opening the way forward. Other obstacles include Fans that blow the player upward and Badniks. The Cyan Laser also appears here.

Zone 2

Zone 2 continues through the casino, but this time it is in 3D. Most of the Zone revolves around using the Indigo Asteroid to ascend higher and higher, eventually leaving the casino and reaching the clouds.

Zone 3

Zone 3 has the player fly through the skies on top of rockets that are controlled using the gyroscope on the 3DS system to travel between pieces of land. However, there will be many obstacles in the sky such as Badniks and spike balls that will knock Sonic off the rockets, resulting in the hedgehog falling to his demise. There are also lengthy areas which require extensive use of Parkour to pass through them. Also throughout the Zone are the mechanical dragons from the Wii U/PC version's Zone 2, who will pop out of clouds and try to shoot Sonic out of the sky with giant fireballs.

Boss

Unlike the Zavok boss fights in the Wii U version, Sonic must take out Zavok by skydiving. Zavok rides his mechanical dragon the entire time as a way to take out Sonic.

Other game appearances

Sonic Runners

SR-9

Tails in Sky Road.

In Sonic Runners, Sky Road appears as a course available after clearing Episode 10, or any time it's available in Ranking's mode. The area is best suited for Flight Type characters. It looks visually similar to it's appearance in Sonic Lost World and has the distinct touch of changing the time of day depending on how far the player has progressed in the level.

Trivia

  • Sky Road Zone 3 is similar to Sky Sanctuary Zone from Sonic & Knuckles.
  • In the Wii U version of Sonic Lost World, Sky Road also appears to use elements of other zones in the game, with platforms and planets from Windy Hill, small ruins from Desert Ruins and stone platforms and a planet with a large tree from Silent Forest. In the Nintendo 3DS version of Sonic Lost World, Sky Road appears to use elements of other zones in the game, with platforms and planets from Windy Hill and the Casino-based area from Frozen Factory Zone 3 of the Wii U version.
  • The music from Zone 2 (Wii U)/Zone 3 (3DS) sounds similar to the daytime music of Chun-Nan's Dragon Road from Sonic Unleashed.

Music

Name Artist Length Music Track
Sky Road - Zone 1 Tomoya Ohtani 4:08
Dragon Dance Tomoya Ohtani 3:53
Thundercloud Acropolis Tomoya Ohtani 3:09

Videos


References


Main article · Script · Beta elements · Credits · Glitches · Gallery · Re-releases (PC)
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