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+ | {{Tab |
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+ | |title1 = Main page |
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⚫ | {{Quote|Speed along and sky dive miles above the clouds in Sky Road as you take on colossal enemies before reaching the decisive battle with the [[Deadly Six]]’s leader [[Zavok]]!|''[[Sonic Lost World]]'' Website<ref>{{Cite web|url= http://www.sonicthehedgehog.com/lostworld/?t=en_gb&console=wii |title=Sonic Lost World Official Website}}</ref>}} |
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+ | |tab2 = Gallery |
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+ | |bg = greentab |
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+ | }} |
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{{Stage order |
{{Stage order |
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|previous= Silent Forest |
|previous= Silent Forest |
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|image= [[File:Welcome to the Sky Road.png|242px]] |
|image= [[File:Welcome to the Sky Road.png|242px]] |
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|caption= Sonic in Sky Road. |
|caption= Sonic in Sky Road. |
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− | | |
+ | |1st_app = ''[[Sonic Lost World]]'' |
− | | |
+ | |other_apps = ''[[Sonic Runners]]'' |
− | |charas= [[Sonic the Hedgehog]] |
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|location= [[Lost Hex]] |
|location= [[Lost Hex]] |
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+ | |theme = |
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− | |theme = *[[Amusement theme]] {{C|Zone 2 3DS version}} |
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− | *[[ |
+ | *[[Amusement theme]] {{C|3DS version}} |
− | *[[ |
+ | *[[Ancient ruins theme]] |
− | *[[ |
+ | *[[Desert theme]] |
+ | *[[Green Hill theme]] |
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*[[Sky theme]] |
*[[Sky theme]] |
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− | | |
+ | |charas= [[Sonic the Hedgehog]] |
⚫ | |||
⚫ | |||
+ | '''Wii U/PC''': |
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⚫ | |||
⚫ | |||
+ | '''Nintendo 3DS''': |
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⚫ | |||
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|number= 6 |
|number= 6 |
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|acts = |
|acts = |
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*5 {{C|Wii U version}} |
*5 {{C|Wii U version}} |
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− | * |
+ | *4 {{C|3DS version}} |
|enemies= {{Scroll box|content= |
|enemies= {{Scroll box|content= |
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+ | '''Wii U/PC''': |
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⚫ | |||
+ | *'''Zone 1''' |
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− | *[[Caterkiller]] |
+ | **[[Caterkiller]] |
− | *[[ |
+ | **[[Chopper]] |
− | *[[ |
+ | **[[Egg Pawn]] |
− | *[[ |
+ | **[[Galaga Bee]] |
− | *[[ |
+ | **[[Gustav Turtle]] |
+ | **[[Newtron]] |
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− | *Unnamed Cactus Enemies |
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+ | **[[Sandworm]] |
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− | *Unnamed Bee Enemies |
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+ | **[[Sheep]] |
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− | *Unnamed Turtle Enemy with shell cannon |
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− | *[[ |
+ | **[[Snale Blaster]] |
+ | **[[Unidasu]] |
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− | *Unnamed Bobbit Worm Enemies |
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+ | |||
− | *Unnamed Skeletal Fish |
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+ | *'''Zone 3''': |
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⚫ | |||
− | *[[ |
+ | **[[BFB]] |
+ | **[[Blowfish Transporter]] |
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+ | **[[Egg Pawn]] |
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⚫ | |||
+ | |||
+ | *'''Zone 4''' |
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+ | **[[Antlion (Sonic Lost World)|Antlion]] |
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+ | **[[Ball Hog]] |
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+ | **[[Boo]] |
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+ | **[[Boom Boo]] |
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+ | **[[Cactus Ball]] |
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+ | **[[Gohla]] |
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⚫ | |||
+ | **[[Unidasu]] |
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+ | |||
+ | *'''Zone ?''' |
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+ | **[[Buzz Bomber]] |
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+ | **[[Mushmeanie]] |
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+ | **[[Sprinkler]] |
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+ | **[[Uni Uni]] |
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+ | **[[Unidasu]] |
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+ | |||
+ | '''Nintendo 3DS''': |
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+ | *'''Zone 1''' |
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+ | **[[Balkiry]] |
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+ | **[[Buzz Bomber]] |
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+ | **[[Crawl]] |
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+ | **[[Egg Pawn]] |
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+ | **[[Slicer]] |
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+ | **[[Spinner]] |
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+ | **[[Uni Uni]] |
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+ | |||
+ | *'''Zone 2''' |
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+ | **[[Balkiry]] |
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+ | **[[BFB]] |
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+ | **[[Crawl]] |
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+ | **[[Egg Pawn]] |
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+ | **[[Unidasu]] |
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+ | |||
+ | *'''Zone 3''' |
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+ | **[[Balkiry]] |
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+ | **[[BFB]] |
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+ | **[[Buzz Bomber]] |
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+ | **[[Egg Pawn]] |
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+ | **[[Moto Bug]] |
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+ | **[[Slicer]] |
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+ | **[[Spinner]] |
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+ | **[[Thunder Spinner]] |
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}} |
}} |
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+ | |previous= [[Silent Forest]] |
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⚫ | |||
+ | |next = [[Lava Mountain]] |
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− | *[[Cyan Wisp]] {{C|[[Nintendo 3DS|3DS]] version}} |
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⚫ | |||
|boss= [[Zavok (boss)|Zavok]] |
|boss= [[Zavok (boss)|Zavok]] |
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}} |
}} |
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⚫ | {{Quote left|Speed along and sky dive miles above the clouds in Sky Road as you take on colossal enemies before reaching the decisive battle with the [[Deadly Six]]’s leader [[Zavok]]!|''[[Sonic Lost World]]'' Website<ref>{{Cite web|url= http://www.sonicthehedgehog.com/lostworld/?t=en_gb&console=wii |title=Sonic Lost World Official Website}}</ref>}} |
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− | {{Nihongo|'''Sky Road'''|スカイロード|Sukairōdo}} is the sixth world that appears in ''[[Sonic Lost World]]''. Located at the [[Lost Hex]], Sky Road is located right by [[Windy Hill]] (left) |
+ | {{Nihongo|'''Sky Road'''|スカイロード|Sukairōdo}} is the sixth world that appears in ''[[Sonic Lost World]]''. Located at the [[Lost Hex]], Sky Road is located right by [[Windy Hill]] (left) and [[Lava Mountain]] (above). It is essentially a [[zone]] high above the skies where ancient ruins and floating [[platform]]s are located. There are two variations of this stage: one is a peaceful, daytime-like zone while the other zone takes place in a darker surrounding area, where thunderstorms and ruined cities are seen in the background. |
− | In the Nintendo 3DS version of ''Sonic Lost World'', the player can find [[ |
+ | In the Nintendo 3DS version of ''Sonic Lost World'', the player can find [[Black Material]] in the zones if the player finishes the stage successfully. |
==Description== |
==Description== |
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− | ===Wii U=== |
+ | ===Wii U/PC version=== |
====Zone 1==== |
====Zone 1==== |
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− | + | Zone 1 is set in an area similar to [[Windy Hill]] in aesthetics and design, but set in the sky with some noticeable differences, such as pink versions of the [[Caterkiller]] that burrow through planetoids and waterfalls. The Zone also makes use of the [[Crimson Eagle]]. While traveling on, Sonic will meet the [[Gustav Turtle]] which shoots out missiles at the [[Cloud]]s and the player must use Sonic's head to push the missile back at it. Reaching the end of the Zone breaks the [[Capsule]], and frees all the [[animals]] within it. |
|
====Zone 2==== |
====Zone 2==== |
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− | This zone is a 2.5D |
+ | This zone is a 2.5D Zone that has ruins of [[Silent Forest]]. While proceeding on through the Zone, mechanical dragons appear to either shoot Sonic down with fire balls, use lasers to shock him, or use their robotic parts to knock platforms out. As the player reaches the cannon, he/she appears on a planetoid to [[Zavok (boss)|fight with Zavok]] on his own mechanical dragon. |
====Zone 3==== |
====Zone 3==== |
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+ | This is an auto-scrolling Zone where Sonic flies through the air like in Tropical Coast Zone ?. By holding down the [[Homing Attack]] button, Sonic will curl into a ball and descend, while letting go makes him ascend. The player has to avoid Badniks as they soar through the air and eventually encounter a [[BFB]] that must be defeated to clear the Zone. |
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− | This zone is very similar to [[Sky Chase Zone (Sonic the Hedgehog 2)|Sky Chase Zone]], maneuvering Sonic through the air and avoiding Badniks. Not only similar to that, but also to [[Tropical Coast]] Zone ?. Maneuvering Sonic through the air, avoiding Badniks from past ''Sonic'' games causes the bigger Badnik to appear and try to destroy Sonic. Destroying the big Badnik lets Sonic proceed to the end of the level. |
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====Zone 4==== |
====Zone 4==== |
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+ | [[File:Sky Road.jpg|thumb|right|[[Boom Boo]]s in Zone 4.]] |
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− | This zone is heavily based off [[Desert Ruins]], including streams of sand, similar to that of [[Mirage Road]]. The 2D segments of Zone 4, Sonic has the climb up to the top beating enemies or avoiding them and objects. The player must make use of the area they take because should the player fall below the screen, it is an instant death. |
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+ | Zone 4, based on [[Desert Ruins]] with a stormy background and streams of sand, is one of the longest Zones in the game, spanning many sections. The first and fifth sections require Sonic to scale 2.5D towers filled with obstacles such as [[Boo]]s, [[Ball Hog]]s, trampolines and disappearing sand blocks. He must be careful not to backtrack in these sections, as the camera will not scroll down, resulting in instant death. The third section is similar, but the player goes down instead of up, going down sand slides and avoiding [[Gohla]]s. The [[Magenta Rhythm]] can also be used to climb the towers here. |
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+ | In between each tower ascent/descent is a giant sand slide played from a 3D perspective where Sonic has to avoid [[iron ball]]s, Badniks, [[Cactus Ball]]s and falling off. There are poles in which Sonic can grab onto so he can move along, but some them are unstable and will break after a few seconds. The first 3D slide is played from behind Sonic, while the second one is played with the camera in front of Sonic. At the very end of the Zone, the player must face off with [[Zavok]] atop a mechanical dragon. |
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− | The 3D segment of this zone is that the player must slide down a giant sandy slide. |
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− | Small and giant cactus balls will also roll along the slide, requiring the player to move carefully to avoid getting hit. There are poles in which Sonic can grab onto pass through a set of moving spiky balls or move to the upper or lower half of the slide to continue. Some of the poles are not stable and will break after a few seconds. [[Zavok]] appears as the [[Zavok (boss)|boss]] of this zone, as shown by the background of the coverage for his boss fight. Enemies such as [[Boo]]s appear in the zone (making their return from ''[[Sonic Adventure 2]]''). |
||
====Zone ?==== |
====Zone ?==== |
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− | In |
+ | In Zone ?, Sonic has to travel along disappearing green blocks throughout the sky, avoiding [[Badnik]]s and [[iron ball]]s. There are plenty of rings and extra lives to collect, so a [[Lightning Shield]] is recommended for this Zone. |
− | ===Nintendo 3DS=== |
+ | ===Nintendo 3DS version=== |
====Zone 1==== |
====Zone 1==== |
||
− | Zone |
+ | Zone 1 has the player go through a casino area like those seen in Frozen Factory Zone 3 in the Wii U/PC version, but from a 2.5D perspective. The key difference here is a giant [[Bingo]] table which requires the player to flip tiles and make lines, eventually opening the way forward. Other obstacles include [[Fan]]s that blow the player upward and [[Badnik]]s. The [[Cyan Laser]] also appears here. |
− | ===Zone 2=== |
+ | ====Zone 2==== |
− | Zone |
+ | Zone 2 continues through the casino, but this time it is in 3D. Most of the Zone revolves around using the [[Indigo Asteroid]] to ascend higher and higher, eventually leaving the casino and reaching the clouds. |
− | ===Zone 3=== |
+ | ====Zone 3==== |
− | Zone |
+ | Zone 3 has the player fly through the skies on top of rockets that are controlled using the gyroscope on the 3DS system to travel between pieces of land. However, there will be many obstacles in the sky such as Badniks and spike balls that will knock Sonic off the rockets, resulting in the hedgehog falling to his demise. There are also lengthy areas which require extensive use of Parkour to pass through them. Also throughout the Zone are the mechanical dragons from the Wii U/PC version's Zone 2, who will pop out of clouds and try to shoot Sonic out of the sky with giant fireballs. |
+ | ==Other game appearances== |
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− | ===Boss Act=== |
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⚫ | |||
− | Unlike the Zavok boss fights in the Wii U version, Sonic must take out Zavok by sky diving. Zavok rides his mechanical dragon the entire time as a way to take out Sonic. |
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+ | {{Main|Sky Road (Sonic Runners)}} |
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+ | [[File:SR-9.jpg|thumb|170x170px|[[Miles "Tails" Prower|Tails]] in Sky Road.]] |
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+ | In ''[[Sonic Runners]],'' Sky Road appears as a course available after clearing Episode 10, or any time it's available in Ranking's mode. The area is best suited for [[Flight Type]] characters. It looks visually similar to its appearance in ''[[Sonic Lost World]]'' and has the distinct touch of changing the time of day depending on how far the player has progressed in the level. |
||
==Trivia== |
==Trivia== |
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− | *Sky Road Zone 3 is similar to [[Sky Sanctuary]] from ''[[Sonic & Knuckles]]''. |
+ | *Sky Road Zone 3 is similar to [[Sky Sanctuary Zone (Sonic & Knuckles)|Sky Sanctuary Zone]] from ''[[Sonic & Knuckles]]''. |
− | *In the Wii U version of ''Sonic Lost World'', Sky Road also appears to use elements of other zones in the game, with platforms and planets from [[Windy Hill]], small ruins from [[Desert Ruins]] and stone platforms and a planet with a large tree from [[Silent Forest]]. In the 3DS version of ''Sonic Lost World'', Sky Road appears to use elements of other zones in the game, with platforms and planets from |
+ | *In the Wii U version of ''Sonic Lost World'', Sky Road also appears to use elements of other zones in the game, with platforms and planets from [[Windy Hill]], small ruins from [[Desert Ruins]] and stone platforms and a planet with a large tree from [[Silent Forest]]. In the Nintendo 3DS version of ''Sonic Lost World'', Sky Road appears to use elements of other zones in the game, with platforms and planets from Windy Hill and the Casino-based area from [[Frozen Factory]] Zone 3 of the Wii U version. |
− | *The music |
+ | *The music for Zone 2 (Wii U)/Zone 3 (3DS) titled "Dragon Dance" sounds similar to the daytime music of [[Chun-Nan]]'s [[Dragon Road]] from ''[[Sonic Unleashed]]''. |
− | == |
+ | ==Music== |
+ | {| class="wikitable" border="1" width="670" |
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− | {{Gallery box}} |
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+ | ! style="text-align: center; "|'''Name''' |
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+ | !Artist |
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+ | !Length |
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+ | !Music Track |
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⚫ | |||
+ | |Sky Road - Zone 1 |
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+ | |[[Tomoya Ohtani]] |
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+ | |4:08 |
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+ | |[[File:Sky Road - Zone 1.ogg|center]] |
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⚫ | |||
+ | |Dragon Dance |
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+ | |Tomoya Ohtani |
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+ | |3:53 |
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+ | |[[File:Dragon Dance.ogg|center]] |
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⚫ | |||
+ | |Thundercloud Acropolis |
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+ | |Tomoya Ohtani |
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+ | |3:09 |
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+ | |[[File:Thundercloud Acropolis.ogg|center]] |
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+ | |} |
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==Videos== |
==Videos== |
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⚫ | |||
− | <tabber> |
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− | Zone 1 Music= [[File:Sonic Lost World Music - Sky Road Zone 1 Extended|350px|left]] |
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⚫ | |||
− | Zone 2 Music= [[File:Sonic Lost World Music - Sky Road Zone 2 Extended|350px|left]] |
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⚫ | |||
− | Zone 4 Music = [[File:Sonic Lost World Sky Road Zone 4 Music|350px|left]] |
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⚫ | |||
⚫ | |||
− | </tabber> |
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{{-}} |
{{-}} |
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{{DISPLAYTITLE: Sky Road (''Sonic Lost World'')}} |
{{DISPLAYTITLE: Sky Road (''Sonic Lost World'')}} |
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[[Category:Sonic Lost World stages]] |
[[Category:Sonic Lost World stages]] |
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+ | [[Category:Sky theme]] |
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+ | [[Category:Green Hill theme]] |
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+ | [[Category:Amusement theme]] |
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+ | [[Category:Desert theme]] |
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+ | [[Category:Ancient ruins theme]] |
Revision as of 10:56, 2 November 2019
- You may be looking for Sky Road from Sonic Riders or Sky Road from Team Sonic Racing.
<< Previous world | — | Sonic Lost World Sky Road |
— | Next world >> |
Sky Road (スカイロード Sukairōdo?) is the sixth world that appears in Sonic Lost World. Located at the Lost Hex, Sky Road is located right by Windy Hill (left) and Lava Mountain (above). It is essentially a zone high above the skies where ancient ruins and floating platforms are located. There are two variations of this stage: one is a peaceful, daytime-like zone while the other zone takes place in a darker surrounding area, where thunderstorms and ruined cities are seen in the background.
In the Nintendo 3DS version of Sonic Lost World, the player can find Black Material in the zones if the player finishes the stage successfully.
Description
Wii U/PC version
Zone 1
Zone 1 is set in an area similar to Windy Hill in aesthetics and design, but set in the sky with some noticeable differences, such as pink versions of the Caterkiller that burrow through planetoids and waterfalls. The Zone also makes use of the Crimson Eagle. While traveling on, Sonic will meet the Gustav Turtle which shoots out missiles at the Clouds and the player must use Sonic's head to push the missile back at it. Reaching the end of the Zone breaks the Capsule, and frees all the animals within it.
Zone 2
This zone is a 2.5D Zone that has ruins of Silent Forest. While proceeding on through the Zone, mechanical dragons appear to either shoot Sonic down with fire balls, use lasers to shock him, or use their robotic parts to knock platforms out. As the player reaches the cannon, he/she appears on a planetoid to fight with Zavok on his own mechanical dragon.
Zone 3
This is an auto-scrolling Zone where Sonic flies through the air like in Tropical Coast Zone ?. By holding down the Homing Attack button, Sonic will curl into a ball and descend, while letting go makes him ascend. The player has to avoid Badniks as they soar through the air and eventually encounter a BFB that must be defeated to clear the Zone.
Zone 4
Zone 4, based on Desert Ruins with a stormy background and streams of sand, is one of the longest Zones in the game, spanning many sections. The first and fifth sections require Sonic to scale 2.5D towers filled with obstacles such as Boos, Ball Hogs, trampolines and disappearing sand blocks. He must be careful not to backtrack in these sections, as the camera will not scroll down, resulting in instant death. The third section is similar, but the player goes down instead of up, going down sand slides and avoiding Gohlas. The Magenta Rhythm can also be used to climb the towers here.
In between each tower ascent/descent is a giant sand slide played from a 3D perspective where Sonic has to avoid iron balls, Badniks, Cactus Balls and falling off. There are poles in which Sonic can grab onto so he can move along, but some them are unstable and will break after a few seconds. The first 3D slide is played from behind Sonic, while the second one is played with the camera in front of Sonic. At the very end of the Zone, the player must face off with Zavok atop a mechanical dragon.
Zone ?
In Zone ?, Sonic has to travel along disappearing green blocks throughout the sky, avoiding Badniks and iron balls. There are plenty of rings and extra lives to collect, so a Lightning Shield is recommended for this Zone.
Nintendo 3DS version
Zone 1
Zone 1 has the player go through a casino area like those seen in Frozen Factory Zone 3 in the Wii U/PC version, but from a 2.5D perspective. The key difference here is a giant Bingo table which requires the player to flip tiles and make lines, eventually opening the way forward. Other obstacles include Fans that blow the player upward and Badniks. The Cyan Laser also appears here.
Zone 2
Zone 2 continues through the casino, but this time it is in 3D. Most of the Zone revolves around using the Indigo Asteroid to ascend higher and higher, eventually leaving the casino and reaching the clouds.
Zone 3
Zone 3 has the player fly through the skies on top of rockets that are controlled using the gyroscope on the 3DS system to travel between pieces of land. However, there will be many obstacles in the sky such as Badniks and spike balls that will knock Sonic off the rockets, resulting in the hedgehog falling to his demise. There are also lengthy areas which require extensive use of Parkour to pass through them. Also throughout the Zone are the mechanical dragons from the Wii U/PC version's Zone 2, who will pop out of clouds and try to shoot Sonic out of the sky with giant fireballs.
Other game appearances
Sonic Runners
In Sonic Runners, Sky Road appears as a course available after clearing Episode 10, or any time it's available in Ranking's mode. The area is best suited for Flight Type characters. It looks visually similar to its appearance in Sonic Lost World and has the distinct touch of changing the time of day depending on how far the player has progressed in the level.
Trivia
- Sky Road Zone 3 is similar to Sky Sanctuary Zone from Sonic & Knuckles.
- In the Wii U version of Sonic Lost World, Sky Road also appears to use elements of other zones in the game, with platforms and planets from Windy Hill, small ruins from Desert Ruins and stone platforms and a planet with a large tree from Silent Forest. In the Nintendo 3DS version of Sonic Lost World, Sky Road appears to use elements of other zones in the game, with platforms and planets from Windy Hill and the Casino-based area from Frozen Factory Zone 3 of the Wii U version.
- The music for Zone 2 (Wii U)/Zone 3 (3DS) titled "Dragon Dance" sounds similar to the daytime music of Chun-Nan's Dragon Road from Sonic Unleashed.
Music
Name | Artist | Length | Music Track |
---|---|---|---|
Sky Road - Zone 1 | Tomoya Ohtani | 4:08 | |
Dragon Dance | Tomoya Ohtani | 3:53 | |
Thundercloud Acropolis | Tomoya Ohtani | 3:09 |
Videos