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Sonic Adventure
Sky Deck (Sonic)

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Sonic Adventure
Sky Deck (Tails)

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Sonic Adventure
Sky Deck (Knuckles)

Sky Deck (スカイデッキ Sukaidekki?) is an Action Stage that appears in Sonic Adventure, Sonic Adventure DX: Director's Cut and the 2010 remaster of the game. It is the eight Action Stage played as Sonic, the fourth Action Stage as Tails, and the fifth Action Stage as Knuckles. It takes place on the outer decks of the Egg Carrier. As with most other Action Stages in its games, Sky Deck has different level designs for each character, which have three optional missions each.

Description

For Sonic and Tails, the first part of the Sky Deck is set primarily on the left wing of the Egg Carrier.

Story

Sonic the Hedgehog

Miles "Tails" Prower

Knuckles the Echidna

Gameplay

In Knuckles' version of Sky Deck, there is a joystick of sorts sticking up from the ground which he can then push to adjust the heading of the aircraft. Depending on which way this joystick is titled, the gravity in the Action Stage will shift, causing different alterations to the environment, thereby either opening new paths or creating other forms of obstacles.

Overview

Sonic the Hedgehog

In the first section of Sky Deck, Sonic's objective is to reach the end of the underside of the large wing where a giant active cannon stands in his way. After being launched from a large cannon mounted to the side of the main body of the ship underneath the wing, the player must cling to circular canisters and cross steel rigging hanging above empty air below to gradually make their way towards the large cannon at the wing tip, passing through two midway points that separate the three sections of the wing on the way in the form of a small hanger and a group of mini cockpits. The route here mainly consists of flying chopper bots, as well as occasional segments where drop down mini cannons will attempt to destroy the walkways out from underneath the duo. Afterwards reaching the underside of the tip of the wing, which is completely dominated by a large hanging three story square shaped scaffolding of sorts around the massive central cannon; run along it while avoiding the cannons walkway destroying fire, until Sonic is face to face with it, in which case a single rocket must be fired into the barrel to finish the first part.

Afterwards, Sonic apparently jumps through the wreckage of the cannon, ending up on the top of the wing where the Egg Carrier's periodic altitude changes become far more deadly, each of Dr. Eggman's speed changes whipping up powerful winds that threaten to throw Sonic overboard if he does not grab on to something. From here, the player starts on the very tip of the wing, and must move to the first large wing section where the remains of the destroyed under-cannon now sit towards the main body of the ship, avoiding fire from the many other automatic and single shot energy cannons scattered about the airfoil as they make their way towards a raised section where they can climb up to move to the middle section of the wing. Grapple plates on the floor, as well as a large tower assembly of sorts with a scrolling light bar around the base; both functioning perfectly as hold points if the player is caught by strong winds. Once they have reached the monkey bars leading up to the second part, the tip and everything on it is then apparently destroyed, falling away as the player must race collapsing segments of the large hanger here while constantly released mini airships plague him with missile payloads. Once at the end, leaping into the third and final section of the wing (which is also the very beginning of the stage on the underside) to battle yet another giant cannon, though this time with the cannon randomly firing at different areas, forcing the player to have to pick the Rocket the cannon is currently aiming at in order to not miss. After taking this second cannon out.

In the next area, Sonic must deal with scripted changes in gravity the closer he gets to the goal. These changes in gravity are generally quite severe, as the whole Action Stage can turning on its side and forcing Sonic to use handrails as monkey bars. This area ends when Sonic reaches the roof assembly above the six door pit with the handrails where he can drop to the capsule to release its Animalss.

Level Mission
C MISSION S BOX E.png
B MISSION S RINGBOX E.png
A MISSION S BOX5MIN E.png

Miles "Tails" Prower

In the first section of Sky Deck, Tails' first objective is to reaching the end of the underside of the large wing where a giant active cannon stands in their way. After being launched from a large cannon mounted to the side of the main body of the ship underneath the wing, the player must cling to circular canisters and cross steel rigging hanging above empty air below to gradually make their way towards the large cannon at the wing tip, passing through two midway points that separate the three sections of the wing on the way in the form of a small hanger and a group of mini cockpits. The route here mainly consists of flying chopper bots, as well as occasional segments where drop down mini cannons will attempt to destroy the walkways out from underneath the duo. Afterwards reaching the underside of the tip of the wing, which is completely dominated by a large hanging three story square shaped scaffolding of sorts around the massive central cannon; run along it avoiding the cannons walkway destroying fire, until Tails is face to face with it, in which case a capsule must be opened. Opening it will complete Tails' version of Sky Deck.

Level Mission
C MISSION T BOX E.png
B MISSION T RINGSONIC E.png
A MISSION T FASTSONIC E.png

Knuckles the Echidna

Knuckles' version of Sky Deck takes place in Sonic's third section. The Action Stage here is identical to Sonic's beyond the altitude manipulation. For Knuckles, the Action Stage starts leading the player right next to the gravity-controlling joystick. Turning it into a downwards pitch and causing gravity to pull the player towards the large opening at the rear (though they will not fall out of it, no matter the pitch), or into an upwards pitch that causes gravity to pull towards the entrance of this stage. Meanwhile, tilting the joystick left or right will tilt the Egg Carrier that way accordingly. Left causing the doors in the storage pit nearest to the rear opening at the rear of this area to spill barrels, as well as the rail mounted boxes further ahead of that to shift to the left accordingly, while right does the opposite. Ceasing the barrels and shifting the boxes to the right. Tilting the plane down, or pushing the joystick forward causes the six doors beneath the joystick platform on the wall here to spill random personal items and ship equipment like mops, buckets, sandals, and even robomaids while pulling it back stops this.

This area ends when Knuckles finds the three Master Emerald shards.

Level Mission
C MISSION K 3EME E.png
B MISSION K NOHINT E.png
A MISSION K 2MIN E.png

Animals

Trivia

The damaged hanger area, from Sonic Adventure DX: Director's Cut.

  • In the second part when Sonic is running across the top of the left wing, the tip is visibly destroyed along with parts of the hanger portion. However, upon returning to the Egg Carrier Adventure Field, if the player changes the ship back to its transformed mode (Sonic Adventure DX only), the left wing will still be intact. The same happens if the player looks at it while it is tucked against the side of the ship in normal mode.
  • According to an interview with Shiro Maekawa, this Action Stage was the hardest for him to design.[1]

Music

Name Artist(s) Length Music track
"Skydeck A Go! Go! ...for Sky Deck" Jun Senoue 1:41
"General Offensive ...for Sky Deck" Kenichi Tokoi, Jun Senoue 2:44

Videos


References

  1. Jones, Emi (23 June 2018). The Supreme Topic of 'Other' Knowledge.. Sonic Retro Forums. Retrieved on 23 June 2018.

Main article | Scripts (Sonic, Tails, Knuckles, Amy, Big, Gamma, Super Sonic) | Staff | Glitches | Beta elements | Gallery | Re-releases (DX, 2010)
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