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- This article is about the Zone in Sonic 2. For the Sonic Adventure Sub Game, see Sky Chase. For the Zone in Sonic Pocket Adventure, see Sky Chase Zone (Sonic the Hedgehog Pocket Adventure).
Sky Chase Zone (スカイチェイスゾーン Sukai Cheisu Zōn?) is the ninth Zone of Sonic the Hedgehog 2, its various ports and remasters, and the lock-on game Knuckles in Sonic 2.[note 1] It is a single-Act stage with no boss that follows Sonic and Tails as they chase Dr. Eggman across the sky in the Tornado.
Description[]
Sky Chase Zone takes place in the skies, with a light blue background, a few thin clouds, and enormous clouds both at the top and the bottom.
Story[]
After freeing West Side Island from Dr. Eggman's rule for good,[2] Sonic and Tails give chase to the doctor in the Tornado. On the way, they find various hordes of Badniks which they overcome. At the end, the duo finds Eggman's fortress, the Wing Fortress.
Gameplay[]
In Sky Chase Zone, the Zone is constantly moving forward via auto scrolling. The player (Sonic or Tails) will be standing on top of the wings of the Tornado, giving the player very little space to stand on. The secondary character will be in the cockpit, flying the plane. The player will have to fight the airborne Badniks as they move towards. The player is able to move Tornado the same way as the playable character, while also being able to Spin Jump and Spin Dash. Pressing up or down on also move the biplane for the respective directions. As for moving and jumping, the Tornado keeps following below the playable character, but does not respond as fast as the playable character during sudden movements. Falling off the biplane causes the player lose a life as the lower part of the screen functions as bottomless pit.
This Zone does not have any items or obstacles except Rings and Badniks. This level scrolls to the right automatically, so it is possible for Sonic/Tails to get stuck between the left side of the screen and another Badnik if the player isn't fast enough. The player has to avoid getting hit by fast moving Balkirys, avoid both Nebulas and Turtloids' projectiles. After destroying smaller types, the player can also stand on larger Turtloids to get better place to move.
Overview[]
Due the auto scrolling, it takes at least two minutes and six seconds to complete the Zone. Sonic and Tails move off the screen as progressing to the next Zone.
Trivia[]
- Sky Fortress Zone Act 1: "The Tornado Takes Off!" from Sonic the Hedgehog 4: Episode II has a similar structure compared to Sky Chase Zone with more obstacles and platforming sections.
- In the 2013 remaster of the game, this is one of the two Zones in Sonic the Hedgehog 2 not to be featured in Boss Attack Zone, the other being Hidden Palace Zone (three if counting Proto Palace Zone).
- This is the only Zone in Sonic the Hedgehog 2 not to end with a boss.
- In Sonic Mania and Sonic Mania Plus, the gameplay style of Sonic, Tails, Mighty and Ray's edition of Mirage Saloon Zone Act 1 in Mania Mode is based on Sky Chase Zone, as it features the player riding the Tornado. There are even similar Badniks found here.
- The music for Mirage Saloon Zone Act 1 contains a remixed portion of the music played in Sky Chase Zone.
- This is the first time Tails appears in Knuckles in Sonic 2.
Gallery[]
Concept artwork[]
Artwork[]
Screenshots[]
Music[]
Name | Length | Artist(s) | Music track |
---|---|---|---|
"StH2 Sky Chase Zone ~Mega Drive Version~" | 1:38 | Masato Nakamura |
Video[]
Notes[]
- ↑ In the 2013 remaster of Sonic 2, Sky Chase is the tenth Zone if the player goes through Hidden Palace Zone.
References[]
- ↑ Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pg. 38.
- ↑ Sonic the Hedgehog 4: Episode I. Story. Sega. Archived from the original on 12 May 2013. Retrieved on 27 October 2017.
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