The rival battle stage is set upon a seemingly endless highway road in Crisis City, with Silver flying in front of Sonic. The road is primarily a 3D auto-running stage the player can perform the Quick Step, though it will transition to 2D side-scrolling perspective in some of Silver's attacks. Aside from Rings, the road contains various debris including broken cars, highway signs and terrain bits that will leave Sonic temporarily stunned if he runs into them without using the Hop, Slide Attack or Boost. However, each debris oject Sonic runs into will fill the Boost Gauge with energy. Silver will attack Sonic with a wide variety of Psychokinetic attacks utilizing these objects:
At the start and at various points of the fight while in 3D, Silver will pick up a debris object and then launches it directly at Sonic after a short delay. The player can avoid this by simply with the Quick Step or boosting to destroy it though if the player is quick enough, they can take the offensive by jumping to the air and using the Homing Attack on the object and then at Silver to hit him.
Silver lifts three debris objects and suspends them in the air as the stage transitions into 2D. After a short while, Silver brings down the objects and tries to crush Sonic below, usually smashing one down before the other two, but can switch combinations every time the attack is done.
While in 3D, Silver can lift several debris objects one at a time into the air while distancing himself away from Sonic. In a similar manner to the first attack, Sonic can use his Homing Attack on said objects to attack Silver before he launches the objects at the player one-by-one.
Silver can use the debris objects to create a large, makeshift ram to charge at the player while the stage transitions into 2D. The player has to jump onto the ram and boost forward to get close to Silver, and attack him with Homing Attack. If the player takes too long to hit Silver, Silver can either stop with the makeshift ram or re-use it to attack the player again.
While in 3D, Silver can throw a Psychic Knife, a large blade of psychic energy, either horizontally or vertically (similar to the Egg Emperor's slash attack in Sonic Heroes), to try and attack Sonic.
Once Silver has been hit four times, the stage shifts to a front-view perspective behind Sonic, where Silver uses his final, strongest attack known as the Meteor Smash, which has him gather up various debris objects into a large ball, and launches it along the highway behind Sonic, crushing Sonic if he cannot outrun it. While Sonic runs from the giant ball of rubble, Silver will try to crush Sonic with a large container which will not only damage Sonic but due to slowing down, this puts him at significant risk of getting crushed by the Meteor Smash attack (which will cause the player to instantly lose a life even while having Rings). Sonic must avoid this, while, at the same time, boosting to catch up with Silver and attack him with the Homing Attack, in which successfully doing so causes Silver to fall to the ground and get crushed by his own ball of debris, ending the fight.
In Hard mode, Silver is much faster in executing his attacks and will also attack with his Psychic Knife multiple times in succession. When trying to crush Sonic with three cars, Silver will usually smash them all down at once. During Silver's final attack, he will try to crush Sonic with two containers in succession instead of one.
In the Nintendo 3DS version, Silver continuously teleport to catch up with Sonic if the latter gets away from him. Silver has one way to attack Sonic; which is by throwing numerous Steel Containers with his psychokinesis at him. This, however, only happens if the player is to be in a close distance with him.
Much like the Rival Bosses before him in this version, this battle is a race to the Goal Ring and Silver runs on the ground in the race rather than flying using his Psychokinesis like in the Console/PC version.
"Sonic? Is that really you? Or are you some kind of fake, sent for Chaos Emeralds?!"
—Silver when approached by either modern or classic Sonic the first time.
"This should be fun! Let's go, Sonic!"
—Silver when approached by either modern or classic Sonic again.
—Silver when smashing cars down on the ground.
—Silver when throwing stacked objects towards Sonic.
—Silver's alternate line for throwing stacked objects at Sonic.
This boss is the only one on the console version that is set in a stage that already appears in the game. Interestingly, Sonic and Silver never actually encountered each other in this stage, though Sonic and his team DID see Silver in Crisis City.
In the Japanese version of the console releases, one of Silver's quotes "無駄だ (mudada)," literally translates to "It's useless," which can also mean "It's no use"¨, an infamous quote used by Silver in Sonic the Hedgehog (2006).
The music playing in the White Space is a remix of Dreams of an Absolution, Silver's theme in Sonic the Hedgehog (2006).
This is the only Boss that does not take part in the same place as the original (Sonic the Hedgehog (2006) was set in Castle Town, this was set in Crisis City).
This is the only boss battle that was recreated/reimagined boss in the game that was not based off of a second-to-last or final boss. Metal Sonic and the Egg Dragoon are boss battles that are second-to-last while the Death Egg Robot, Shadow the Hedgehog (final boss of Hero story in Sonic Adventure 2) and Perfect Chaos are all final bosses to their story modes and games.
Although in Shadow's story in Sonic the Hedgehog (2006), Silver was the second-to-last boss there.
When Sonic does his victory pose, Silver is lying on the ground unconscious behind him.
In the Nintendo 3DS version of the battle, Silver does not use the Springs in the race to reach a higher area. Instead, he teleports to reach the areas above him.