Sonic the Hedgehog Spinball
The Veg-O-Fortress is caving in on itself! Grab the last Chaos Emeralds and fight toward Robotnik's escaping rocket ship.
You'll face a tracherous climb through the space hangar. Krondors block your way and Robotnik launches bombs to stop you. Even Robotnik's cockpit is armed and dangerous!
— Description, Sonic the Hedgehog Spinball US instruction manual.
Showdown is the fourth and final level of Sonic the Hedgehog Spinball. As with other levels in this game, Sonic must bounce through the pinball-like level, acquiring Chaos Emeralds. In this stage, there are five to find.
Showdown takes place both in the sunset scaffolding of the rocket's launch pad, and inside the hovering rocket ship itself. At the bottom of the level rests the magma-filled caldera of the mountain.
After Sonic destroyed the Veg-O Machine in The Machine, Dr. Robotnik detached his self-imaged spacecraft from the launch base at the top of the Veg-O-Fortress, attempting to escape to the stars. However, Sonic the Hedgehog managed to get into the rocket ship, collecting Chaos Emeralds to advance. After succeeding acquiring the Emeralds, he destroyed Robotnik's cockpit, which caused the entire ship to be destroyed. With Sonic and Dr. Robotnik then falling from the sky to their probable doom, Sonic was saved by Miles "Tails" Prower, while Robotnik fell onto the crumbling Veg-O-Fortress as it and Mount Mobius sank into the sea.
This is the second of two levels in which the player can earn score multipliers by passing through a series of gates, each one with a light over it that turns yellow when that gate is passed through. Lighting all three increases the multiplier by one. The other one is Lava Powerhouse. However, this is reset whenever Sonic enters the ship.
The boss of Showdown is Robotnik's Ship, the cockpit of the rocket ship, which is controlled by Dr. Robotnik. To destroy it, the player has to deactivate all its protection devices, and then attack the cockpit of the ship. After ten hits, Robotnik will be defeated.
- At the end of this level, the player is awarded bonuses based on categories such as how many balls are still remaining (five million per ball or "life") as well as a Jackpot Bonus: the player receives ten million points for every Bonus Round completed, including multiball stages. A 100% success rate here would result in a 70 million points bonus (three normal Bonus Rounds plus four multiball rounds).
|N/A||Brian Coburn, Barry Blum, Howard Drossin||1:41|