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This article contains a list of glitches from Shadow the Hedgehog. Unless otherwise noted, all glitch names are conjectural. Many of them have not been confirmed by Sega.

List of glitches[]

ARK wall jump glitch[]

In any level aboard the Space Colony ARK, the player can Homing Attack any wall near an automatic door, then wall jump towards the door. The door will open before the player can touch it and Shadow will perform an extra long wall jump.

Spotlight glitch[]

To perform this glitch, the player should find a spotlight in Digital Circuit that points down into an abyss. In a very difficult to perform instance, if the player jumps into the abyss and the spotlight shines on them while Shadow says "Damn, not here!" he will fly back upwards, although a life will still be lost.

Protector of the ARK[]

This glitch can only be performed in The Doom stage. When the player has healed 9 out of the 10 researchers for the Hero Mission, they should pick up a Heal Cannon and fill up the Hero gauge (preferably by putting out fires). When it is full, the player must rush over to the area with the researcher, fire the Heal Cannon at the researcher and perform Chaos Control at the same time. The level will be cleared, but the screen will stay white for an unusually long amount of time. Shadow will repeatedly say "Damn!" or "Damn! Not Here!" while also saying "I will protect the people of the ARK!" or similar.

Infinite Chaos Control[]

This glitch only works on North American releases of the Nintendo GameCube and PlayStation 2 versions of the game, as other releases patched this glitch. Once the player fills up their Blue Gauge, they have to find any Save Point near by and press Gamecube X Button/Circle then Gamecube Y Button/PSTriangleButton immediately after that. If done correctly, the player can use Chaos Control all the way to the end of the level as far as the game can let them go. While this glitch is extremely useful in speedruns, the only downsight is the chance for the game to freeze, though it only occurs for the PlayStation 2 version. Selecting to teleport to another Save Point, while in this glitch, will cause the game to crash.

For unknown reasons, if the player has not encountered any cooperative allies while using the glitch, the short cutscene for them will still occur, but the checkpoint screen will still be opened. Because of this, once the cutscene is finished, the glitch will cancel itself, draining the gauge while still in the checkpoint screen.

In the speedrun community, the glitch is widely known as "Chaos Control Glitch", or "CCG" for short.

Reverse flight[]

In the segment of Space Gadget where Shadow must grind on a long-winded rail in order to reach the Chaos Emerald, if the players manages to use Chaos Control there at the proper time, Shadow will fly forward as usual. Once he hits one of the boost rings, he will fly backward instead.

Grinding skip[]

Right before the segment mentioned in the Reverse Flight glitch, Shadow will hit a gravity switch. Hold the control stick up and Shadow will not land on the rail, but will fall directly to the platform with the Emerald. If done correctly you can also get the secret key in the air.

Central City crash[]

In Central City on the Nintendo GameCube version, jumping at the right time when Black Doom says five will cause the game to crash.

Explosive punch[]

This glitch can only be done in Lost Impact and also will not work on the Xbox version, since you need to control Maria as player 2. If Shadow sits in the Gun Lift and gets punched by Maria (or rather she punches the Lift), it will cause an explosion kicking Shadow out of it and making him lose rings. If done repeatedly, it can also cause the Lift to lock on acceleration, making it impossible to shoot Artificial Chaos.

Other turrets in other levels like Circus Park or Final Haunt can be destroyed as player 2, but will not cause the explosion.

"Too fast, Shadow!"[]

In The Doom, if Shadow activates the door switches from the locked side using the Satellite Gun, and then quickly runs in the reverse direction, he may fall through an unloaded portion of the Stage. Due to bottomless pits not loading at that time, Shadow will fall infinitely, thus forcing the player to restart.

This also works in Lava Shelter. If Shadow rides the first set of rails too quickly, he may fall into an unloaded portion of the Stage at the first checkpoint. Interestingly, the checkpoint platform is still loaded, so Shadow can avoid falling if he lands on it.

This glitch has only been known to work on the GameCube versions.

Air Fleet Dark Mission trick[]

In Air Fleet, it is possible to complete the Dark Mission with a time of 0:00. Due to time bonuses, this will result in 50,000 point bonus, resulting in an A rank. In order to succeed the trick, the player must destroy the President's escape pod. Once it is fully destroyed, they must then jump off and lose a life. If done correctly, the screen will fade to black, then suddenly become white, with the results screen appearing. Funny enough, because the player died, Doom's Eye is nowhere to be found.

"Unpaused"?[]

If the player resumes the game via holding the Start button or SNNBGAMECUBEDISCO/Square/XboxX, the pause HUD will disappear like normal, but the game will remained paused. If the player lets go of the button, the game will resume.

Inverted colors in results screen[]

If the player uses Chaos Control immediately as soon as they kill Black Bull, from Death Ruins, the screen will have the colors inverted for a long time. It lasts long enough for the results screen to even be inverted. Another weird side effect of this glitch is that the game will load very slowly once the results screen is over.

Floating Container[]

If Shadow gets hit in the middle of throwing a Container, it will lose its collision and start floating in the air.

Unused lines[]

A number of unused lines can be discovered using glitches and exploits:

Clip Character Stage Text Description
Doom's Eye Air Fleet Jumping over those attacks should be no trouble. Relating to the laser turrets at the beginning of of the stage, next to the locked door. To hear this in-game, the player must do a well-time Spin Dash-based jump on the side of the Checkpoint to reach the room above and then Triangle Jumping on the way back. In addition, the player has to make Shadow die to reactivate the voice trigger.
Doom's Eye Air Fleet Use one of our Air Saucers to proceed along this rail without getting hurt. To hear this in-game, the player must do a well-time Spin Dash-based jump on the side of the Checkpoint to reach the room above and then Triangle Jumping on the way back. In addition, the player has to make Shadow die to reactivate the voice trigger.
Eggman Lava Shelter This lava flow will prevent anyone from sneaking into my base! On rare occasions, if Shadow loses a Life but has not activated any Checkpoints, the Egg Monitor will appear as Shadow's partner at the beginning of the stage. Because of this, a normally unused line can be heard from Eggman. Notably, there is an additional space within the dialogue after "sneaking".

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