Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Advertisement
Sonic Wiki Zone

Scale shrinks Sonic down to a minuscule size, making him harder to hit.


Sonic the Hedgehog: Official Game Guide

Scale (スケール Sukēru?) is a move used by Sonic the Hedgehog that, when activated, shrinks Sonic's size and allows him to perform mid-air jumps without limit. It has only appeared in Sonic the Hedgehog (2006) as one of Sonic's Custom Actions. It can only be used after Sonic obtains the Purple Gem.

Description[]

In order to use Scale, Sonic must possess the Purple Gem Level Up Item. Once obtained, the player has to select the Purple Gem with the directional pad and activate it by holding Xbox-Button-RT/R1.

When using Scale, Sonic shrinks down to a fraction of his size and remains in size for as long as the activation button is held down. In this state, Sonic runs automatically, similar to Auto Running, but his speed and jumps are increased proportionally to his size, allowing him to cross the same distances in the same time and reach the same heights when jumping as he could in his regular size. If the player wants to stop Sonic from running, they have to briefly push the control stick in the opposite direction.

The main effect of Scale is that it allows Sonic to perform infinite jumps in midair. Once Sonic jumps into the air, he can jump again (by pressing the jump button while in the jump) and again, allowing the player to make a chain of jumps for as long as desired. For each well-timed jump, it will cause Sonic to go higher and higher into the air.

Though Scale is a great way to explore the stages in the game, it is also one of the game's most "broken" features, as it allows the player to easily get past the game's boundaries (such as leaving the stage's field), and prevent shifts with other characters during gameplay.


Advertisement