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{{Stage order
 
{{Stage order
|game = Sonic & Knuckles
+
|game = Sonic & Knuckles
 
|previous = Flying Battery Zone
 
|previous = Flying Battery Zone
|current = Sandopolis Zone
+
|current = Sandopolis Zone
|next = Lava Reef Zone
+
|next = Lava Reef Zone
|stage = Zone
+
|stage = Zone
 
}}
 
}}
 
{{Infobox level
 
{{Infobox level
 
|image = Sandopolis.png
 
|image = Sandopolis.png
|caption = [[Sonic the Hedgehog|Sonic]] in Sandopolis Zone.
+
|caption = [[Sonic the Hedgehog|Sonic]] in Sandopolis Zone.
|1st_app = ''[[Sonic & Knuckles]]''
+
|1st_app = ''[[Sonic & Knuckles]]''
|other_apps =
+
|other_apps =
 
*''[[Sonic the Hedgehog 3 & Knuckles]]''
 
*''[[Sonic the Hedgehog 3 & Knuckles]]''
 
*[[Sonic the Hedgehog (Didj)|''Sonic the Hedgehog'' (Didj)]]
 
*[[Sonic the Hedgehog (Didj)|''Sonic the Hedgehog'' (Didj)]]
 
*''[[Team Sonic Racing]]''
 
*''[[Team Sonic Racing]]''
 
|description = A giant desert containing ancient pyramids
 
|description = A giant desert containing ancient pyramids
|theme =
+
|theme =
 
*[[Desert theme]]
 
*[[Desert theme]]
 
*[[Ancient ruins theme]]
 
*[[Ancient ruins theme]]
 
*[[Haunted theme]] {{C|Act 2 only}}
 
*[[Haunted theme]] {{C|Act 2 only}}
|location = [[Angel Island|Floating Island]]
+
|location = [[Angel Island|Floating Island]]
|previous = [[Flying Battery Zone]]
+
|previous = [[Flying Battery Zone]]
|next = [[Lava Reef Zone]]
+
|next = [[Lava Reef Zone]]
|charas =
+
|charas =
 
*[[Sonic the Hedgehog]]
 
*[[Sonic the Hedgehog]]
 
**[[Super Sonic]]
 
**[[Super Sonic]]
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**[[Hyper Knuckles]]
 
**[[Hyper Knuckles]]
 
|number = 3<br>9 {{C|''Sonic 3 & Knuckles''}}
 
|number = 3<br>9 {{C|''Sonic 3 & Knuckles''}}
|acts = 2
+
|acts = 2
|enemies = *[[Sandworm]]
+
|enemies = *[[Sandworm]]
 
*[[Skorp]]
 
*[[Skorp]]
 
*[[Rock'n]]
 
*[[Rock'n]]
 
*[[Hyudoro]] {{C|Act 2 only}}
 
*[[Hyudoro]] {{C|Act 2 only}}
|sub-boss = [[Guardian (Sonic & Knuckles)|Guardian]]
+
|sub-boss = [[Guardian (Sonic & Knuckles)|Guardian]]
|boss = [[Egg Golem (Sonic & Knuckles)|Egg Golem]]
+
|boss = [[Egg Golem (Sonic & Knuckles)|Egg Golem]]
 
}}
 
}}
 
{{Quote left|No desert has shiftier sands than this treacherous terrain. Play the sands to your advantage. Time your attack on the [[Skorp]] just right!|Instruction manual}}
 
{{Quote left|No desert has shiftier sands than this treacherous terrain. Play the sands to your advantage. Time your attack on the [[Skorp]] just right!|Instruction manual}}
{{Nihongo|'''Sandopolis Zone'''|サンドポリス|Sandoporisu|lit. "Sandopolis"}} is the third [[Zone]] of ''[[Sonic & Knuckles]]'' (and the ninth of ''[[Sonic the Hedgehog 3 & Knuckles]]''). It is an extremely large [[Desert theme|desert]] with several pits of quicksand.
+
{{Nihongo|'''Sandopolis Zone'''|サンドポリス|Sandoporisu|lit. "Sandopolis"}} is the third [[Zone]] of ''[[Sonic & Knuckles]]'' (and the ninth of ''[[Sonic the Hedgehog 3 & Knuckles]]''). It is an extremely large [[Desert theme|desert]] and pyramid area located in [[Angel Island|Floating Island]].
  +
  +
==Description==
  +
Sandopolis Zone is an extremely large, sweltering desert area surrounded by pyramids and sand dunes in the background in Act 1. In Act 2, Sandopolis Zone takes place inside of a pyramid with several different-sized rectangular walls in the background. These walls have candles and murals depicted with hieroglyphics.
   
 
==Story==
 
==Story==
After jumping from the [[Flying Battery Zone|Flying Battery]], the player lands in the sands of Sandopolis. Jumping out, they proceed through the desert to find a hidden pyramid. Unfortunately, Sonic (and/or Tails) end up releasing a [[Hyudoro|swarm of ghosts]] that proceed to haunt the pyramid (these ghosts are already freed when Knuckles reaches the pyramid). The player must keep the lights in the pyramid on to keep the ghosts at bay.
+
After jumping from the [[Flying Battery Zone|Flying Battery]], the player lands in the sands of Sandopolis. They proceed through the desert to find a hidden pyramid. Unfortunately, Sonic (and/or Tails) end up releasing a [[Hyudoro|swarm of ghosts]] that proceed to haunt the pyramid (these ghosts are already freed when Knuckles reaches the pyramid). The player must keep the lights in the pyramid on to keep the ghosts at bay.
   
 
After defeating Robotnik's Egg Golem, Sonic (and/or Tails) attempt to pursue him but fall into a hidden pit that leads to [[Lava Reef Zone]]. There either is no pit in Knuckles' story, or Knuckles knows how to avoid it and runs to Lava Reef Zone on his own.
 
After defeating Robotnik's Egg Golem, Sonic (and/or Tails) attempt to pursue him but fall into a hidden pit that leads to [[Lava Reef Zone]]. There either is no pit in Knuckles' story, or Knuckles knows how to avoid it and runs to Lava Reef Zone on his own.
   
==Overview==
+
==Gameplay==
  +
Sandopolis Zone features small sand-falls allow [[Sonic the Hedgehog|Sonic]] or [[Knuckles the Echidna|Knuckles]] to progress up them by repeatedly [[Spin Jump|jumping]], while others will automatically be carried up. The [[Shuttle loop|loops]] here are different, as the player will circle through them twice before going upward. Notable gimmicks include sand blocks which the player can ride on once the block is pushed onto the black rails, long ropes which the player can jump on to its handle to descend safely and sand slides. There are columns of sand that block the player's path but can be disintegrated by simply jumping at them.
===Act 1===
 
The first act takes place outside, in a sweltering desert area patrolled by [[Sandworm]]s, [[Skorp]]s and [[Rock'n]] Badniks. Small sand-falls allow [[Sonic the Hedgehog|Sonic]] or [[Knuckles the Echidna|Knuckles]] to progress up them by jumping, while others will automatically be carried up. The loops here are different, as the player will circle through them twice before going upward. Upon reaching the end of the act, a pyramid rises out of the ground and a [[Guardian (Sonic & Knuckles)|Guardian]] emerges to fight the player. The Guardian can easily be broken apart by a [[Spin Attack]] to the head, but will quickly reform and continue to attack. To defeat it, the player must lead it to the quicksand pit on the far left of the area and have it jump in, destroying itself. After beating this mini-boss, the player enters the pyramid.
 
   
  +
Notable obstacles include quicksand pools that can either function as [[bottomless pit]]s though some can lead to secret areas, the thick moving blocks that can act as [[crusher]]s or have [[Spikes (obstacle)|spikes]] on them, though they sometimes can serve as platforms (it is not possible for Knuckles to [[climb]] on these).
===Act 2===
 
The second act takes place inside the pyramid. Chains hanging from the ceiling throughout the level act as light switches, and the lights must be on or ghosts will appear to attack the player, which only begins once they are released from the animal capsule they are imprisoned in, which is unavoidable. Switches can be pushed to open doors to subsequent rooms, although they close after a short amount of time so the player must pass through them quickly. Some rooms have bricks sealed in the walls that release sand flows when broken, which raises the ground level in the room, allowing progression to higher floors but also bringing a risk of crushing the player against the roof if they're not fast enough to keep up with the overflow.
 
   
 
In Act 2, the level darkens over time over four different states. This empowers [[Hyudoro]]s which will attack the player once the level is at its dark state. This happens once they are released from the [[capsule]] they are imprisoned in, which is unavoidable. Light switches hanging from the ceiling throughout the act can be used light the act back up to its fully illuminated state, which will repel the Hyudoros. The act features switch blocks which can be pushed to open doors to subsequent rooms, although they close after a short amount of time so the player must pass through them quickly. Some rooms have bricks sealed in the walls that release sand flows when broken, which raises the ground level in the room, allowing progression to higher floors but also bringing a risk of crushing the player against the roof if they are not fast enough to keep up with the overflow.
==Boss==
 
{{Main|Egg Golem (Sonic & Knuckles)}}
 
[[Doctor Eggman|Doctor Robotnik]] appears in a giant statue, although he cannot be seen immediately due to the inside of the head being where he sits in his [[Egg Mobile]]. This is the only vulnerable part, which must be hit twice in order to actually hit the boss. All other areas of the boss are covered with spikes, except for the back of the statue's hand. As the statue proceeds forward, its left hand will move to the front. The player can stand on the appendage and jump from there to attack.
 
   
  +
==Bosses==
 
===Guardian===
  +
{{Main|Guardian (Sonic & Knuckles)}}
 
The Guardian serves as the boss of Act 1, which emerges after a pyramid rises out of the ground. The Guardian mainly attacks by jumping towards the player. It can easily be broken apart by a [[Spin Attack]] to the head, but will quickly reform and continue to attack. To defeat it, the player must lead it to the quicksand pit on the far left of the area and have it jump in, destroying itself. After beating this mini-boss, the player enters the pyramid to start Act 2.
  +
 
===Egg Golem===
 
{{Main|Egg Golem (Sonic & Knuckles)}}
  +
The player must hit the head of the Egg Golem as it constantly moves forward, which is the only weak point on its body to tempoararily expose Robotnik/Egg Robo. Eight hits are required to defeat the boss. The left arm while extended acts as a stepping stone that the player can use to jump up and hit its head but the player must be mindful of the spikes that cover most of the Egg Golem. Over time, the Egg Golem will fired charged lasers if not hit.
  +
 
==Other game appearances==
 
==Other game appearances==
 
===''Team Sonic Racing''===
 
===''Team Sonic Racing''===
 
{{Main|Sand Road|Boo's House|Clockwork Pyramid}}
 
{{Main|Sand Road|Boo's House|Clockwork Pyramid}}
In ''[[Team Sonic Racing]]'', Sandopolis appears as one of the main locations in the game. It has three racetracks, each of which explore different aspects of the location.
+
In ''[[Team Sonic Racing]]'', Sandopolis appears as one of the main locations in the game. It has three racetracks, each of which explore different aspects of the location. During the events of the game, Sandopolis served as the site of many races between different racing teams, which were sponsored by [[Dodon Pa]].
   
 
==In other media==
 
==In other media==
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==Trivia==
 
==Trivia==
*The entrance to [[Lava Reef Zone|Lava Reef]] from this zone is different between Sonic and Knuckles. Sonic goes into a tunnel and falls through a hole, but Knuckles runs right over it, even though the pre-released [[Hyudoro|ghosts]] should indicate that Sonic has been there already.
+
*The entrance to [[Lava Reef Zone|Lava Reef]] from this zone is different between Sonic and Knuckles. Sonic goes into a tunnel and falls through a hole, but Knuckles runs right over it, even though the pre-released Hyudoros should indicate that Sonic has been there already.
 
*If the player goes to Act 2 in regular gameplay, the act will be at its fully dark state. However, if the player uses level select to enter Act 2 or restarts it, the act will start in the second illuminated state.
*In the first act, there are a couple pools of quicksand that, instead of killing the character, will drag the character down into another part of the level, usually revealing hidden items such as [[Super Ring]]. It is hard, however, to recognize the different quicksand pools since they all look alike (although ground below the pool can occasionally be seen) and they all behave in the same way. It is usually best to avoid sinking in any quicksand. The second act has only one of these non-deadly quicksand pools.
 
  +
*In Act 2, after finishing a [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)|Bonus]] or [[Special Stage (Sonic the Hedgehog 3 & Knuckles)|Special]] Stage, the player will continue the Act at its second illuminated state regardless of the state it was at when the player entered the Bonus/Special Stage.
*If the player goes to Act 2 in story mode, the act will be dark. However, if the player uses level select to enter Act 2 or restarts it, the act will start with light.
 
*The Sandopolis Zone appears as a part of the Sonic the Hedgehog Adventure World in ''[[Wikipedia:Lego Dimensions|Lego Dimensions]]''.
+
*Sandopolis Zone appears as a part of the Sonic the Hedgehog Adventure World in ''[[Wikipedia:Lego Dimensions|Lego Dimensions]]''.
   
 
==Gallery==
 
==Gallery==

Revision as of 03:22, 7 October 2019

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Sandopolis Zone
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No desert has shiftier sands than this treacherous terrain. Play the sands to your advantage. Time your attack on the Skorp just right!


— Instruction manual

Sandopolis Zone (サンドポリス Sandoporisu?, lit. "Sandopolis") is the third Zone of Sonic & Knuckles (and the ninth of Sonic the Hedgehog 3 & Knuckles). It is an extremely large desert and pyramid area located in Floating Island.

Description

Sandopolis Zone is an extremely large, sweltering desert area surrounded by pyramids and sand dunes in the background in Act 1. In Act 2, Sandopolis Zone takes place inside of a pyramid with several different-sized rectangular walls in the background. These walls have candles and murals depicted with hieroglyphics.

Story

After jumping from the Flying Battery, the player lands in the sands of Sandopolis. They proceed through the desert to find a hidden pyramid. Unfortunately, Sonic (and/or Tails) end up releasing a swarm of ghosts that proceed to haunt the pyramid (these ghosts are already freed when Knuckles reaches the pyramid). The player must keep the lights in the pyramid on to keep the ghosts at bay.

After defeating Robotnik's Egg Golem, Sonic (and/or Tails) attempt to pursue him but fall into a hidden pit that leads to Lava Reef Zone. There either is no pit in Knuckles' story, or Knuckles knows how to avoid it and runs to Lava Reef Zone on his own.

Gameplay

Sandopolis Zone features small sand-falls allow Sonic or Knuckles to progress up them by repeatedly jumping, while others will automatically be carried up. The loops here are different, as the player will circle through them twice before going upward. Notable gimmicks include sand blocks which the player can ride on once the block is pushed onto the black rails, long ropes which the player can jump on to its handle to descend safely and sand slides. There are columns of sand that block the player's path but can be disintegrated by simply jumping at them.

Notable obstacles include quicksand pools that can either function as bottomless pits though some can lead to secret areas, the thick moving blocks that can act as crushers or have spikes on them, though they sometimes can serve as platforms (it is not possible for Knuckles to climb on these).

In Act 2, the level darkens over time over four different states. This empowers Hyudoros which will attack the player once the level is at its dark state. This happens once they are released from the capsule they are imprisoned in, which is unavoidable. Light switches hanging from the ceiling throughout the act can be used light the act back up to its fully illuminated state, which will repel the Hyudoros. The act features switch blocks which can be pushed to open doors to subsequent rooms, although they close after a short amount of time so the player must pass through them quickly. Some rooms have bricks sealed in the walls that release sand flows when broken, which raises the ground level in the room, allowing progression to higher floors but also bringing a risk of crushing the player against the roof if they are not fast enough to keep up with the overflow.

Bosses

Guardian

The Guardian serves as the boss of Act 1, which emerges after a pyramid rises out of the ground. The Guardian mainly attacks by jumping towards the player. It can easily be broken apart by a Spin Attack to the head, but will quickly reform and continue to attack. To defeat it, the player must lead it to the quicksand pit on the far left of the area and have it jump in, destroying itself. After beating this mini-boss, the player enters the pyramid to start Act 2.

Egg Golem

The player must hit the head of the Egg Golem as it constantly moves forward, which is the only weak point on its body to tempoararily expose Robotnik/Egg Robo. Eight hits are required to defeat the boss. The left arm while extended acts as a stepping stone that the player can use to jump up and hit its head but the player must be mindful of the spikes that cover most of the Egg Golem. Over time, the Egg Golem will fired charged lasers if not hit.

Other game appearances

Team Sonic Racing

In Team Sonic Racing, Sandopolis appears as one of the main locations in the game. It has three racetracks, each of which explore different aspects of the location. During the events of the game, Sandopolis served as the site of many races between different racing teams, which were sponsored by Dodon Pa.

In other media

Sonic the Comic

Sandopolis Zone STC

The Sandopolis Zone in Sonic the Comic.

In the Sonic the Comic series published by Fleetway Editions, the Sandopolis Zone is a desert Zone found only on the Floating Island. In this media, the Sandopolis Zone is filled with many ancient ruins, most noticeably the Lost Pyramid of Sandopolis, making it an ideal target for treasure hunters. The comic presented a fairly faithful adaptation of this Zone which first debuted in Sonic the Comic #47.

Archie Comics

In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, Sandopolis Zone appeared in the form of the Sandopolis Desert. Eclipse the Darkling passed through here while in possession of the Master Emerald, being pursued by Shadow and Knuckles.

Trivia

  • The entrance to Lava Reef from this zone is different between Sonic and Knuckles. Sonic goes into a tunnel and falls through a hole, but Knuckles runs right over it, even though the pre-released Hyudoros should indicate that Sonic has been there already.
  • If the player goes to Act 2 in regular gameplay, the act will be at its fully dark state. However, if the player uses level select to enter Act 2 or restarts it, the act will start in the second illuminated state.
  • In Act 2, after finishing a Bonus or Special Stage, the player will continue the Act at its second illuminated state regardless of the state it was at when the player entered the Bonus/Special Stage.
  • Sandopolis Zone appears as a part of the Sonic the Hedgehog Adventure World in Lego Dimensions.

Gallery

Music

Name Artist(s) Length Music Track
N/A (Sandopolis Zone Act 1) 1:57
N/A (Sandopolis Zone Act 2) 1.50


Template:Sonic 3 & Knuckles info