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*The idea of a desert-themed zone was later implemented into both the 2P zone [[Desert Palace Zone]] in ''[[Sonic 3]]'' and the full zone [[Sandopolis Zone]] in ''[[Sonic & Knuckles]]''. |
*The idea of a desert-themed zone was later implemented into both the 2P zone [[Desert Palace Zone]] in ''[[Sonic 3]]'' and the full zone [[Sandopolis Zone]] in ''[[Sonic & Knuckles]]''. |
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*[[Winter Zone]] would have been the palette swap for this stage. |
*[[Winter Zone]] would have been the palette swap for this stage. |
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+ | *While time-travel was planned during early development, this zone was to be the future version of [[Rock Zone]], another scrapped level. |
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==Magazine Screenshots== |
==Magazine Screenshots== |
Revision as of 06:38, 2 July 2013
Dust Hill Zone was the name given to a desert level intended to be featured in Sonic the Hedgehog 2 for the Sega Mega Drive.
Development History
Dust Hill Zone was cut from the game due to time constraints during its development. It was referred to in an early concept sketch as Sabaku Zone (literally "Desert Zone"). Based on the mockup image published in magazines, the level would have taken place in a typical southwest American desert and feature cacti and lots of sand.
This level is not only absent from the final version of Sonic 2, but it is also absent from the beta. Its name is listed in the level select screen, but selecting it sends the player to Mystic Cave Zone.
Trivia
- The idea of a desert-themed zone was later implemented into both the 2P zone Desert Palace Zone in Sonic 3 and the full zone Sandopolis Zone in Sonic & Knuckles.
- Winter Zone would have been the palette swap for this stage.
- While time-travel was planned during early development, this zone was to be the future version of Rock Zone, another scrapped level.