Sega Computer Video Game SG-1000 or simply SG-1000 also known in the New Zealand as Sega 1000, is a video game console developed and manufactured by Sega and released in Japan, Australia, and New Zealand.
This console marks Sega's first entry in the video game console business and provided the basis for the more successful Master System. The SG-1000 was released the same day as the Nintendo Family Computer in Japan. The SG-1000 was available in several different variations, including the SC-3000 home computer and the redesigned SG-1000 II, also known as the Mark II released in 1984.
Developed in a rensponse to a decline in arcade popularity around 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega Enterprises, Ltd Shortly after this console release, Sega Enterprises was sold to the CSK Corporation, which was later than followed by the release of the SG-1000 II.
The SG-1000 and its later models support the library of 68 standard ROM cartridge as well as 29 Sega Card games, all of which are fully compatible with the Mark III and the Master System. Due to the release of the Famicom, and the excessively number of consoles present in the market at the time, the SG-1000 was not commercially successful.
The SC-3000 (Sega Computer 3000) is the first and only home computer designed and manufactured by Sega. It was first releasd in July 1983 in Japan, and serves as computer equivalent of the SG-1000 video game console.
The SC-3000, often known simply as "Sega Computer" or even just "Sega", is an 8-bit home microcomputer that is almost identical in nature to the SG-1000, with a built-in keyboard and support for more hardware expansions.
Unlike later Sega systems, the SC-3000 did not received a worldwide release, instead it was released in the markets where it did compete, including Japan, Australia, New Zealand, France, Italy, and Finland, the computer fared well as a low price, entry-level computer for the home. By the year of 1985, the SC-3000 had been displaced by more popular computer standards, but this computer nevertheless to have fared better than the SG-1000 console on the global stage, and has a strong group of followers to this day.
The SC-3000 was also Sega's last home computer to be released to the general public. The company would partner with Amstrad and IBM for the Amstrad Mega PC and Sega TeraDrive respectively in the later years, but other endeavors such as the extremely rare Sega AI Computer only saw a small fraction of the success the SC-3000 has received, and were built with very different aims.
As a home computer, the SC-3000 was designed to be an affordable computer for use in a home environment, primarily for business and educational uses. However, as with most home computers of the era such as the Amiga, the device became a method of playing video games.
The SC-3000 comes with a 64-key keyboard mounted on the top of the unit, a cartridge port on the right hand side and two joystick ports on the left. On the back of the unit, the system has a power switch and power supply, cassette, printer, monitor, and television ports typical of the era. SC-3000 is a relatively light and compact machine which is most commonly found in black.
Flicky is the only Sonic game that was released for this system. While realistically this game was not a Sonic game when it released, it technically counts as one now since it was one of the first ever video games to feature a now-canon Sonic character, Flicky.
- This console did not have a region lock. This means owners can play any game from any region regardless of the console's model.
- ↑ OLD-COMPUTERS.COM Museum: SG-1000. Retrieved on 10 June 2018.
- ↑ Brandenburger, Adam; Nalebuff, Barry (1996) (in English). Co-Opetition. University of California: Doubleday. p. 238. ISBN 978-0385479509.
- ↑ Kohler, Chris (10 February 2009). Playing the SG-1000, Sega's first Game machine. Wired. Retrieved on 10 June 2018.
- ↑ Gamester81 (16 March 2013). History of Consoles: SEGA SG-1000 (1983). Video Game Reviews and News. Retrieved on 10 June 2018.
- ↑ Loguidice, Bill; Barton, Matt (24 February 2014). "2.3" (in English). Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. CRC Press. ISBN 9781135006501.
- ↑ Jeuxet Strategie France, Page 24