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This article's name is conjectural.
Although this article is based on official information, the actual name of the article's subject is pure conjecture.

The S is an Item Box power-up that appears in the Sonic the Hedgehog series. When obtained, the playable character will enter their Super State and get fifty Rings. Unlike many other power-ups, the S is not seen in regular gameplay. Because of this, the player is able to find them only after activating Debug Mode.

Description

Item Boxes containing an S usually display the text "S" on their screens. The appearance of this S differs between appearances, being either a thin, red and yellow S or a wide, blue S with a yellow border.

When obtained in most games, the S will grant the playable character fifty Rings and make them enter their Super or Hyper State automatically. If the user is already in their Super/Hyper State, the S Item Box will simply grant them fifty Rings.

Game appearances

Sonic the Hedgehog CD

S Monitor in CD.png

In Sonic the Hedgehog CD, the S is a power-up that can only be placed with Debug Mode. When broken, it grants the player the Invincible and Power Sneakers at once. These effects only last for about thirty seconds however. There is also a hidden S monitor underneath the arena where the EGG-HVC-001 is fought.

Sonic the Hedgehog 3 & Knuckles

Smonitor.png

In Sonic the Hedgehog 3, S monitors can only be placed using Debug Mode. Unlike in Sonic the Hedgehog CD, they now grant the user fifty Rings and their Super State when broken. Like Sonic the Hedgehog CD though, the player has to activate Debug Mode in order to place it in a level (here, the S is represented by a blank Monitor). In Sonic's case, after he breaks the monitor, he will instantly transform into Super Sonic. In Tails' case though, although he still unofficially transforms into "Super Tails", his sprite will be glitched, as Tails is not intended to have a Super State in the game.

A S monitor inserted using Debug Mode, from Sonic the Hedgehog 3 & Knuckles.

In the lock-on game Sonic the Hedgehog 3 & Knuckles, S functions identically, although when playing as Knuckles, the "S" is colored red instead of blue. When broken, Sonic and Tails transform into Hyper Sonic and Super Tails, respectively. However, while Knuckles transforms into Super Knuckles, he will emit afterimages as if he was Hyper Knuckles, thus allowing him to drown and preventing him from creating a shockwave upon gliding into a wall.[1] If Blue Knuckles breaks an S monitor, he will become yellow with glitched afterimages and gain Super Knuckles' abilities.

Sonic the Hedgehog (2013)

In the 2013 remaster of the original Sonic the Hedgehog, S monitors appear as objects that can only be placed through Debug Mode. Here, the S monitors have the same appearance as in Sonic the Hedgehog CD, but they work the same as in Sonic the Hedgehog 3 & Knuckles. S monitors are also the only way for Tails to become Super Tails.

Sonic the Hedgehog 2 (2013)

In the 2013 remaster of Sonic the Hedgehog 2, S monitors have the same appearance and mechanics as in the 2013 remaster of the original Sonic the Hedgehog. Like in that game, this is the only method for Tails to become Super Tails.

Sonic Mania

In Sonic Mania and its expansion Sonic Mania Plus, the S monitor possesses a similar appearance and the same mechanics as in Sonic the Hedgehog 3 and Knuckles. It does not appear normally in the Zones, and can only be placed while in Debug Mode.

Trivia

  • During development of the original Sonic the Hedgehog, S monitors were apparently conceived to be featured, though they would be scrapped. Despite this, unused sprites of monitors with S on it were discovered in the files. According to an issue of Computer & Video Games, this power-up would have granted both Invincible and Speed Sneakers at once.[2]
  • Due to Sonic and Knuckles sharing different color palettes in Sonic the Hedgehog 3 & Knuckles, the S monitor is colored red instead of blue, when the playable character is Knuckles. The Water Shield and the Invincibility sparkles share this trait.
  • In Sonic the Hedgehog 3 & Knuckles, each time the playable character breaks an S Monitor while he was already in his super form, he will still perform his transformation animation. This no longer happens in the 2013 remasters of Sonic the Hedgehog and Sonic the Hedgehog 2, as well as Sonic Mania.
  • In Sonic the Hedgehog 3 & Knuckles, should the player destroy multiple S Monitors at once, the player's controls may suddenly be locked. If the player then presses Start, they will be redirected to the game of Sonic & Knuckles and will play through the levels there.
    • This is the only way to enable the use of Debug Mode (let alone S Monitors) in said game.
  • In the 2013 remaster of the original Sonic the Hedgehog, there is a glitch that the S Monitor may not grant its abilities when broken.
  • Sometimes, when breaking an S with many Rings, the player may get a 1-Up for collecting a single Ring (for a short period of time).
  • As of version 1.03 of Sonic Mania, the S monitor's icon is present in the top-right corner of the screen whenever the playable character is ready to transform into their Super State (having all seven Chaos Emeralds and at least 50 Rings).

References

Navigation templates to S



Main article (Knuckles in Sonic 2) | Staff | Manuals | Glitches | Beta elements | Gallery | Pre-releases (Nick Arcade, Simon Wai) | Re-releases (2006, 2013, 3D, Sega Ages)


Main article (Sonic 3 & Knuckles) | Staff | Manuals | Glitches | Beta elements | Gallery

Main article (Blue Sphere, Knuckles in Sonic 2, Sonic 3 & Knuckles) | Credits | Manuals | Beta elements | Gallery

Main article | Staff | Glitches | Manuals | Beta elements | Gallery | Re-releases (Plus)
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