Sonic 3D Blast
The ruins of the fabled continent of Atlantis were brought up from the depths when Flicky Island was created. Robotnik has fitted the ancient booby traps with modern machinery, making them more dangerous than ever! Dark and gloomy, some parts of the Rusty Ruin Zone are drenched in fog and rain, but Sonic has a job to do and nothing will dampen his spirits.
— Description, Sonic 3D Blast manual
Rusty Ruin Zone looks as though it is been beneath the waves until quite recently, what with all the soggy kelp-grass littering the stonework. Robotnik has presumably dredged the place out of the sea in his search for the Chaos Emeralds, and repaired the old traps of another of Earths' long-dead civilizations.
After encountering and defeating Robotnik in Green Grove Zone, Sonic continues his quest to liberating the Flickies in Rusty Ruin Zone.
As with other stages in this game, Rusty Ruin consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, Sonic must free captured Flickies from inside Badniks, depositing five of the birds into a Goal Ring to progress between sections of the level (usually three per Act).
Swinging iron maces and flamethrower traps abound. There are also rows of fans set in the floor that enable Sonic to perform a kind of spinning pirouette which bears remarkable similarities to Espio's maneuver in Knuckles' Chaotix. While spinning like this, Sonic can break down otherwise impenetrable pillar obstacles although his handling becomes much more difficult to control.
Sonic lands in the center of a square room containing eight Rings and a large statue. Soon, Robotnik lands on the statue and pilots it to defeat Sonic.
Reviving a tactic he last used in Sandopolis Zone of Sonic the Hedgehog 3 & Knuckles, the ever-despicable Dr. Robotnik locks his Egg Mobile onto a giant suit of ancient armor and attempts to crush Sonic with stone claws. A cannon attached to the base, periodically spewing shots across the arena, doesn't help matters either. To defeat Robotnik, Sonic must leap atop the hands when they smash to the ground, and then ride them up higher to get in range of the Doctor's pod.
- In the beginning of the Zone, there is a hole that presumably looks like what Sonic used to come in from. However, using the Spin Dash reveals a hidden 1-Up inside it.
|Rusty Ruin Zone Act I||Tatsuyuki Maeda||3:26|
|Rusty Ruin Zone Act II||Tatsuyuki Maeda||3:51|
|Rusty Ruin Zone Act 1||Richard Jacques||3:10|
|Rusty Ruin Zone Act 2||Richard Jacques||3:26|
- Sonic 3D Zones. page at The GHZ has detailed information on all the