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Route 280 is the Dark story equivalent to Route 101. There are also more turns in the road and less Rings, Balloons, and checkpoints.
Story[]
After finding out that Tails was awarded a Chaos Emerald, Rouge takes to the highway to track him down.
Gameplay[]
Route 280 has a number of gaps, meaning that if Rouge falls off the course, the player will have to start again from the beginning. The control scheme in this stage is the same as in Kart Race Mode.
Overview[]
1st Mission: Chase the Tornado![]
As with Route 101, the player begins on a long straight. With every 20 Rings collected, the player can use Boost to give themselves a temporary, but powerful burst of speed and cannot get another Boost until the one they currently have is used. Along the way, they will encounter cars, which make the player lose speed if collided into. After the second checkpoint, the player will encounter more bends and narrow roads as the road leads to the main city. Once they reach the final straight, the player will eventually catch up to Tails as he flies away in his Cyclone.
2nd Mission: Collect 100 rings![]
Along the way, the player should hit all of the Balloons that appear on the path. Each of these objects contain power-ups holding between ten to forty Rings. As long as the player avoids any large mistakes, the mission should be fine.
3rd Mission: Don't hit other cars![]
This may sound easy, but if the player is not careful, this mission can be extremely frustrating. The player should take their time and not be afraid to hit the brakes, even if the goal is to score an A Rank, as three minutes is a generous amount of time to do so.
4th Mission: Don't hit the walls![]
Everything from the last mission also applies here. Additionally, the player should not try to power slide, and instead take the turns slowly. Only using the speed boost on straight stretches can help to further avoid the possibility of hitting a wall.
Last Mission: Clear Hard mode![]
In Hard Mode, the amount of time given by checkpoints is decreased.