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It returns in Sonic & All-Stars Racing Transformed, as the third track of the Classic Cup. The music that plays is Casino Park's theme from Sonic Heroes.
The green portion of the track is riddled with chips that fall upon racers, harming them, but their shadows are telltale, appearing before they land. This allows the player to either dodge out of the way (hardly ideal) or to release a drift in the form of a boost that can knock through the pieces without taking any damage. A third option is to fire a projectile weapon, which will safely eliminate the piece so that the player can continue driving or drifting without the need to alter their course.
When choosing where to go at the fork in the path that follows not long after the falling chips, it can be difficult to tell just which way to go. Most of the time, the player should steer clear of your opponents and take the opposite path that the bulk of them do, but if they are not handy for guidance, the left path is much easier, particularly with drifting and boosting. The split in the road can serve as a great chance to catch up to race leaders if a racer has fallen behind, just in time for the finish line.
In Sonic & All-Stars Racing Transformed, the falling chips are not included, but there are stacks of chips included in the curvy section of the track.
This is the only track to appear in all four Sonic racing games developed by Sumo Digital.
One of the playing cards on one of the forked roads shows Sonia from Sonic Underground instead of Amy Rose. Sonia's head on the cards was also identical to a fanart by DeviantArt user Lightning-Duchess (now known as ArtByRiana). Sonic Team then asked Sumo Digital to fix the error. While the PlayStation 3, Xbox 360 and PC versions were corrected, only the Nintendo Wii version was not fixed due to its limited online functions.[2]